//! View math shared by the GPU viewport and headless rendering: an orbit camera with //! perspective or orthographic projection, screen ↔ world mapping and picking rays, plus a small //! CPU rasterizer (z-buffer, shaded triangles, depth-tested lines) for snapshots without a GPU. #![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)] #![forbid(unsafe_code)] mod analysis; mod backend; mod camera; mod curve_display; mod gif; pub mod job; pub mod lighting; mod product; mod raster; mod scene; pub mod studio; pub mod surface; pub mod texture_input; pub mod texture_interpolation; pub mod texture_lod; pub mod texture_sampling; pub use analysis::{AnalysisColors, AnalysisMode, SceneAnalysis}; pub use backend::{ Availability, BackendDescriptor, BackendId, ExecutorDescriptor, ExecutorId, MAX_RENDER_ID_BYTES, RenderFeature, RenderFormat, RenderLimits, RenderMode, RenderOperation, RenderPolicy, RenderProfile, RenderRequest, ResolveError, ResolvedRequest, ScratchLayout, builtin_backend, resolve_request, }; pub use camera::{Camera, CameraAnim, Mat4, Quat, StandardView, UpAxis, ease_in_out}; pub use curve_display::{PixelCurveView, SampledPath, SamplingBudget, SamplingQuality, sample_segment, sample_segment_unclipped}; pub use gif::gif; pub use product::{FaceAppearance, ProductMesh, ProductScene}; pub use raster::{Canvas, render, render_png, render_transparent}; pub use scene::{Rgb, SECTION_CAP, Scene, SceneLine, SceneMesh, png};