//! View math shared by the GPU viewport and headless rendering: an orbit camera with //! perspective or orthographic projection, screen ↔ world mapping and picking rays, plus a small //! CPU rasterizer (z-buffer, shaded triangles, depth-tested lines) for snapshots without a GPU. #![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)] #![forbid(unsafe_code)] mod camera; mod raster; pub use camera::{Camera, CameraAnim, Mat4, Quat, StandardView, ease_in_out}; pub use raster::{Canvas, Rgb, Scene, SceneLine, SceneMesh, render, render_png};