* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <[email protected]>
421 lines
16 KiB
Rust
421 lines
16 KiB
Rust
//! The agent cursor (#35): a second, clearly marked pointer that acts out what an agent does
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//! over the control channel or MCP. Before an `engine.execute` runs, the pointer glides to the
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//! command's toolbar button (or its panel when the button sits in a drop-down) and clicks it,
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//! then glides to each pick in the parameters (faces, edges and points projected to the screen,
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//! sketch points, the plane of a new sketch), and only then does the command run. The reply
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//! waits for the animation, so an agent's timing stays honest. With "follow camera" on, a new
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//! sketch turns the view to face it and finishing the sketch turns back.
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//!
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//! The pointer is drawn by the app, so screen recordings capture it. It is off by default (View
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//! settings on the navigation bar, or `ui.agent_cursor {show, speed, follow_camera}`); a call
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//! with `"animate": false` skips it.
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use std::collections::VecDeque;
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use std::sync::mpsc::Sender;
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use egui::{Color32, FontId, Pos2, Shape, Stroke, pos2, vec2};
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use serde::{Deserialize, Serialize};
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use serde_json::{Value, json};
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use solidcraft_engine::geom::{Vec2, Vec3};
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use crate::SolveApp;
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use crate::control::ControlResponse;
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/// How fast the pointer moves: 1× to 5×, or Instant (no animation: the command runs at once
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/// and the pointer jumps to where it acted, with a click ripple). Saved and sent as a number,
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/// or "instant"; the old "slow" and "normal" read as 1×.
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum Speed {
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Times(f64),
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Instant,
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}
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impl Default for Speed {
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fn default() -> Self {
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Speed::Times(1.0)
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}
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}
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impl Speed {
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/// From a number (1–5) or a name ("instant"; "slow" and "normal" are 1×).
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pub fn from_value(v: &Value) -> Option<Speed> {
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match v {
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Value::Number(n) => n.as_f64().filter(|x| x.is_finite() && (1.0..=5.0).contains(x)).map(Speed::Times),
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Value::String(s) => match s.to_ascii_lowercase().as_str() {
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"instant" => Some(Speed::Instant),
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"slow" | "normal" => Some(Speed::Times(1.0)),
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"fast" => Some(Speed::Times(2.0)),
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_ => None,
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},
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_ => None,
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}
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}
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pub fn label(self) -> String {
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match self {
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Speed::Instant => "Instant".into(),
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Speed::Times(x) => {
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let s = format!("{x:.1}");
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format!("{}×", s.trim_end_matches(".0"))
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}
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}
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}
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/// Seconds to glide to a stop, and to click there.
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fn times(self) -> (f64, f64) {
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match self {
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Speed::Instant => (0.0, 0.0),
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Speed::Times(x) => {
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let x = x.clamp(1.0, 5.0);
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(0.45 / x, 0.25 / x)
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}
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}
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}
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}
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impl Serialize for Speed {
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fn serialize<S: serde::Serializer>(&self, s: S) -> Result<S::Ok, S::Error> {
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match self {
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Speed::Instant => s.serialize_str("instant"),
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Speed::Times(x) => s.serialize_f64(*x),
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}
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}
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}
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impl<'de> Deserialize<'de> for Speed {
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fn deserialize<D: serde::Deserializer<'de>>(d: D) -> Result<Self, D::Error> {
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let v = Value::deserialize(d)?;
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Ok(Speed::from_value(&v).unwrap_or_default())
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}
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}
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/// The speed as a slider: 1× to 5× in half steps, and Instant at the far right.
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pub fn speed_slider(ui: &mut egui::Ui, speed: &mut Speed) -> egui::Response {
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let mut v = match *speed {
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Speed::Times(x) => x.clamp(1.0, 5.0),
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Speed::Instant => 5.5,
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};
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let r = ui.add(
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egui::Slider::new(&mut v, 1.0..=5.5).step_by(0.5).custom_formatter(|v, _| if v > 5.25 { "Instant".into() } else { Speed::Times(v).label() }),
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);
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if r.changed() {
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*speed = if v > 5.25 { Speed::Instant } else { Speed::Times(v) };
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}
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r
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}
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/// The settings (kept with the other view settings).
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#[derive(Clone, Copy, Debug, Default, PartialEq, Serialize, Deserialize)]
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#[serde(default)]
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pub struct Settings {
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pub show: bool,
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pub speed: Speed,
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pub follow_camera: bool,
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}
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/// A request held back while the pointer acts it out.
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pub struct Job {
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method: String,
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params: Value,
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reply: Sender<ControlResponse>,
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stops: VecDeque<Pos2>,
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/// The leg under way: where it started and when.
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from: Pos2,
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started: f64,
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/// Clicked at the current stop (waiting out the click).
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clicked: bool,
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}
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/// The pointer's state.
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#[derive(Default)]
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pub struct AgentCursor {
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pub pos: Option<Pos2>,
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job: Option<Job>,
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/// Click ripples: where and when.
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ripples: Vec<(Pos2, f64)>,
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/// The view before a followed sketch (restored when it finishes).
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saved_view: Option<solidcraft_engine::render::Camera>,
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}
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impl AgentCursor {
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/// A request is being acted out (later requests wait behind it).
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pub fn busy(&self) -> bool {
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self.job.is_some()
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}
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}
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/// Keys whose [x, y, z] values are directions or amounts, not places to point at.
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const NOT_PLACES: [&str; 14] =
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["translate", "dir1", "dir2", "axis", "direction", "normal", "pull", "color", "x_dir", "y_dir", "scale", "values", "limits", "size"];
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/// Where the pointer goes for a command: its toolbar button (or its panel), then each pick.
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pub fn stops(app: &SolveApp, command: &str, params: &Value) -> Vec<Pos2> {
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let mut out = Vec::new();
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if let Some(spec) = solidcraft_engine::find_command(command) {
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let button = crate::scenario::handle_at(&format!("toolbar:{}", spec.id))
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.or_else(|| crate::scenario::handle_at(&format!("panel:{}:{}", spec.tab, spec.panel)));
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out.extend(button);
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}
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let Some(rect) = app.viewport.rect else { return out };
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let proj = crate::viewport::projection(app, rect);
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for w in picks(app, command, params) {
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if let Some(p) = proj.to_screen(w).filter(|p| rect.contains(*p)) {
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out.push(p);
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}
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}
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out
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}
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/// The places a command's parameters pick, in the world: [x, y, z] points (faces, edges,
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/// vertices, positions), active-sketch [x, y] points, and a new sketch's plane.
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pub fn picks(app: &SolveApp, command: &str, params: &Value) -> Vec<Vec3> {
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let id = solidcraft_engine::find_command(command).map_or(command, |c| c.id);
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let mut out = Vec::new();
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if id == "sketch.create"
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&& let Some(n) = params.get("plane").and_then(Value::as_str)
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&& let Some((_, _, q)) = crate::viewport::origin_planes(app).into_iter().find(|(name, _, _)| *name == n)
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{
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out.push((q[0] + q[1] + q[2] + q[3]) / 4.0);
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}
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let st = app.session.world_state();
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let sketch = app.session.active_sketch.and_then(|s| st.sketch(s)).map(|ss| ss.plane);
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walk(params, None, &mut |key, v| {
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let num = |i: usize| v.get(i).and_then(Value::as_f64).filter(|x| x.is_finite());
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let place = !key.is_some_and(|k| NOT_PLACES.contains(&k));
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match (v.as_array().map(Vec::len), num(0), num(1), num(2)) {
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(Some(3), Some(x), Some(y), Some(z)) if place => out.push(Vec3::new(x, y, z)),
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(Some(2), Some(x), Some(y), None) if place => {
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if let Some(pl) = &sketch {
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out.push(pl.to_world(Vec2::new(x, y)));
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}
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}
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_ => {}
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}
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});
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// A profile feature without picks takes the profiles of the active (else the last) sketch:
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// point at them.
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if out.is_empty() && matches!(id, "solid.extrude" | "solid.revolve") {
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let ss =
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app.session.active_sketch.and_then(|s| st.sketch(s)).or_else(|| st.sketches.iter().rev().find(|s| !s.profiles.is_empty()).map(|s| &**s));
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if let Some(ss) = ss {
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out.extend(ss.profiles.iter().take(4).map(|p| ss.plane.to_world(p.region.interior_point())));
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}
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}
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out
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}
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/// Visit every value with the key it sits under (array items inherit their array's key).
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fn walk<'a>(v: &'a Value, key: Option<&'a str>, f: &mut dyn FnMut(Option<&'a str>, &'a Value)) {
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match v {
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Value::Object(m) => {
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for (k, x) in m {
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walk(x, Some(k.as_str()), f);
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}
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}
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Value::Array(a) => {
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// A point is a leaf; a list of points or other values is walked.
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if a.len() >= 2 && a.len() <= 3 && a.iter().all(Value::is_number) {
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f(key, v);
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} else {
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for x in a {
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walk(x, key, f);
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}
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}
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}
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_ => {}
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}
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}
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/// Take over a control request when the pointer should act it out first: returns the request
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/// back when it should simply run.
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pub fn intercept(app: &mut SolveApp, method: &str, params: &Value, reply: &Sender<ControlResponse>) -> bool {
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let s = app.ui.agent_cursor;
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if !s.show || !matches!(method, "engine.execute" | "command") {
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return false;
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}
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if params.get("animate").and_then(Value::as_bool) == Some(false) {
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return false;
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}
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let Some(cmd) = params.get("command").or(params.get("id")).and_then(Value::as_str) else { return false };
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let inner = params.get("params").cloned().unwrap_or(json!({}));
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let stops: VecDeque<Pos2> = stops(app, cmd, &inner).into();
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if s.speed == Speed::Instant {
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// No animation: the command runs now; the pointer jumps to where it acted.
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if let Some(last) = stops.back() {
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app.agent.pos = Some(*last);
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app.agent.ripples.push((*last, app.now));
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}
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return false;
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}
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if stops.is_empty() {
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return false;
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}
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let from = app.cursor_start();
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app.agent.job =
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Some(Job { method: method.to_string(), params: params.clone(), reply: reply.clone(), stops, from, started: app.now, clicked: false });
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true
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}
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impl SolveApp {
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/// Where the agent pointer starts: where it was, else the middle of the viewport.
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fn cursor_start(&self) -> Pos2 {
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self.agent.pos.or_else(|| self.viewport.rect.map(|r| r.center())).unwrap_or(pos2(600.0, 400.0))
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}
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}
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fn ease(t: f64) -> f64 {
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let t = t.clamp(0.0, 1.0);
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t * t * (3.0 - 2.0 * t)
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}
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/// Move the pointer along; when the last stop is clicked, run the held request and reply.
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pub fn step(app: &mut SolveApp, ctx: &egui::Context) {
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let now = app.now;
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app.agent.ripples.retain(|(_, t)| now - t < 0.6);
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if !app.agent.ripples.is_empty() {
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ctx.request_repaint();
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}
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let (glide, click) = app.ui.agent_cursor.speed.times();
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let Some(job) = app.agent.job.as_mut() else { return };
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ctx.request_repaint();
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let Some(&to) = job.stops.front() else {
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finish(app, ctx);
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return;
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};
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let t = if glide > 0.0 { (now - job.started) / glide } else { 1.0 };
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if !job.clicked {
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let e = ease(t) as f32;
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app.agent.pos = Some(job.from + (to - job.from) * e);
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if t >= 1.0 {
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job.clicked = true;
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job.started = now;
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app.agent.ripples.push((to, now));
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}
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return;
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}
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if now - job.started >= click {
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job.stops.pop_front();
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job.from = to;
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job.started = now;
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job.clicked = false;
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if job.stops.is_empty() {
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finish(app, ctx);
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}
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}
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}
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/// Run the held request now (as a call without animation) and send its reply.
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fn finish(app: &mut SolveApp, ctx: &egui::Context) {
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let Some(job) = app.agent.job.take() else { return };
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let mut params = job.params;
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params["animate"] = json!(false);
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let cmd = params.get("command").or(params.get("id")).and_then(Value::as_str).unwrap_or_default().to_string();
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let id = solidcraft_engine::find_command(&cmd).map_or(cmd.clone(), |c| c.id.to_string());
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let follow = app.ui.agent_cursor.follow_camera;
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if follow && id == "sketch.create" {
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app.agent.saved_view = Some(app.cam);
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}
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let (req, _rx) = crate::control::ControlRequest::new(job.method, params);
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let out = match crate::control::handle(app, ctx, &req) {
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crate::control::Outcome::Done(v) => v,
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crate::control::Outcome::Screenshot { .. } => json!({"ok": false, "error": "not a command"}),
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};
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let ran = out.get("ok").and_then(Value::as_bool).unwrap_or(false);
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if follow && ran {
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if id == "sketch.create" {
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crate::dialogs::look_at_sketch(app);
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} else if id == "sketch.finish"
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&& let Some(cam) = app.agent.saved_view.take()
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{
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app.animate_to(cam);
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}
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}
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let _ = job.reply.send(out);
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}
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/// The pointer's colour: a violet no part of the UI uses.
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const AGENT: Color32 = Color32::from_rgb(168, 85, 247);
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/// Draw the pointer, its "Agent" tag and the click ripples over everything.
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pub fn paint(app: &SolveApp, ctx: &egui::Context) {
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if !app.ui.agent_cursor.show {
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return;
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}
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let Some(p) = app.agent.pos else { return };
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let painter = ctx.layer_painter(egui::LayerId::new(egui::Order::Debug, egui::Id::new("sc_agent_cursor")));
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for (at, t0) in &app.agent.ripples {
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let k = ((app.now - t0) / 0.6).clamp(0.0, 1.0) as f32;
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painter.circle_stroke(*at, 6.0 + 22.0 * k, Stroke::new(3.0 * (1.0 - k) + 0.5, AGENT.gamma_multiply(1.0 - k)));
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}
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// An arrow pointer, tip at `p`.
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let pts: Vec<Pos2> =
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[(0.0, 0.0), (0.0, 17.0), (4.5, 13.0), (7.5, 20.0), (10.5, 18.8), (7.5, 12.0), (13.0, 12.0)].iter().map(|(x, y)| p + vec2(*x, *y)).collect();
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painter.add(Shape::convex_polygon(pts.clone(), AGENT, Stroke::NONE));
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painter.add(Shape::closed_line(pts, Stroke::new(1.5, Color32::WHITE)));
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let label = painter.layout_no_wrap("Agent".into(), FontId::proportional(11.0), Color32::WHITE);
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let r = egui::Rect::from_min_size(p + vec2(15.0, 18.0), label.size() + vec2(10.0, 4.0));
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painter.rect_filled(r, 4.0, AGENT);
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painter.galley(r.min + vec2(5.0, 2.0), label, Color32::WHITE);
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::Services;
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use solidcraft_engine::Session;
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fn app() -> SolveApp {
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let mut s = Session::default();
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s.execute("solid.box", &json!({"length": 40, "width": 30, "height": 20})).unwrap();
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let mut a = SolveApp::new(s, Services::default());
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a.viewport.rect = Some(egui::Rect::from_min_size(pos2(250.0, 120.0), vec2(1100.0, 760.0)));
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a.fit_view();
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a
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}
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#[test]
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fn picks_are_the_places_in_the_parameters() {
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let a = app();
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// Points and lists of points, not directions or colours.
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let p = json!({"edges": [[20, 0, 20], [40, 15, 20]], "position": [5, 5, 20], "translate": [1, 2, 3], "color": [255, 0, 0], "radius": 2});
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let w = picks(&a, "solid.fillet", &p);
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assert_eq!(w.len(), 3, "{w:?}");
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assert!(w.contains(&Vec3::new(20.0, 0.0, 20.0)) && w.contains(&Vec3::new(5.0, 5.0, 20.0)));
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// A new sketch's origin plane is a place too (the middle of its square).
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assert_eq!(picks(&a, "sketch.create", &json!({"plane": "XY"})).len(), 1);
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}
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#[test]
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fn picks_land_where_the_viewport_draws_them() {
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let a = app();
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let rect = a.viewport.rect.unwrap();
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let proj = crate::viewport::projection(&a, rect);
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let at = Vec3::new(20.0, 15.0, 20.0);
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let s = stops(&a, "solid.hole", &json!({"position": [20, 15, 20], "diameter": 5}));
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let want = proj.to_screen(at).unwrap();
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assert!(s.iter().any(|p| p.distance(want) < 0.01), "{s:?} vs {want:?}");
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assert!(rect.contains(want));
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// Off-screen places are skipped rather than pointed at outside the view.
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assert!(stops(&a, "solid.hole", &json!({"position": [1e6, 0, 0]})).iter().all(|p| rect.contains(*p)));
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}
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#[test]
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fn speeds_read_old_and_new_settings() {
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// Saved settings from before #79: slow and normal are 1×, instant stays.
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for (v, want) in [
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(json!("slow"), Speed::Times(1.0)),
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(json!("normal"), Speed::Times(1.0)),
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(json!("instant"), Speed::Instant),
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(json!(3), Speed::Times(3.0)),
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] {
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assert_eq!(Speed::from_value(&v), Some(want), "{v}");
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let s: Settings = serde_json::from_value(json!({"show": true, "speed": v})).unwrap();
|
||
assert_eq!(s.speed, want);
|
||
}
|
||
assert_eq!(Speed::from_value(&json!(9)), None);
|
||
assert_eq!(serde_json::to_value(Speed::Instant).unwrap(), json!("instant"));
|
||
assert_eq!(serde_json::to_value(Speed::Times(2.5)).unwrap(), json!(2.5));
|
||
assert_eq!((Speed::Times(1.0).label(), Speed::Times(2.5).label(), Speed::Instant.label()), ("1×".into(), "2.5×".into(), "Instant".into()));
|
||
// Faster glides take less time.
|
||
assert!(Speed::Times(5.0).times().0 < Speed::Times(1.0).times().0);
|
||
}
|
||
}
|