The last-resort nudge's result is also measured finely; a face left a hair wide that meshes as its whole plane no longer passes as a plausible cut.
1457 lines
71 KiB
Rust
1457 lines
71 KiB
Rust
//! Operations on bodies: booleans and rigid transforms.
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use serde::{Deserialize, Serialize};
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use solidcraft_geom::Vec3;
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use truck_modeling as mt;
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use std::collections::HashMap;
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use crate::body::{Body, Solid, from_p3};
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use crate::boolean_diagnostics::{BooleanFallback, BooleanStrategy, capture_boolean_diagnostics, merge, record};
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use crate::boolean_record::{self as recorded, Traced};
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use crate::{KernelError, Result, guard, record};
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#[cfg(test)]
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#[path = "bore_union_tests.rs"]
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mod bore_union_tests;
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "snake_case")]
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pub enum BoolOp {
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Union,
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Cut,
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Intersect,
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}
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/// Whether a union can sew two matching planar faces without intersecting them.
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/// Callers can retain the exact touching tool instead of extending it into material.
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pub fn can_join_touching_faces(a: &Body, b: &Body) -> bool {
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a.solid.boundaries().len() == 1 && b.solid.boundaries().len() == 1 && crate::coplanar::glue(a, b).is_some_and(|r| r.is_ok())
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}
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/// Shifts applied to both operands on retries. The boolean classifies some faces by casting a
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/// ray whose direction is derived from point coordinates; moving both solids (and the result
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/// back) leaves the geometry unchanged but changes those rays.
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const JITTER: [[f64; 3]; 4] = [[0.0, 0.0, 0.0], [0.1373, 0.2719, 0.3911], [-0.5127, 0.0833, 0.2291], [0.6911, -0.3337, -0.6127]];
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fn volume(b: &Body) -> f64 {
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// Measured once per (solid, tolerance) and shared by clones, so an operand a later
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// boolean takes again is not meshed twice for the same number.
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b.volume_at(b.size() * 2e-3).unwrap_or(f64::NAN)
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}
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/// Halton low-discrepancy value (base `b`) for index `i`.
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fn halton(mut i: usize, b: usize) -> f64 {
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let (mut f, mut r) = (1.0, 0.0);
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while i > 0 {
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f /= b as f64;
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r += f * (i % b) as f64;
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i /= b;
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}
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r
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}
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/// Fraction of sample points where `result` disagrees with `op` applied to `a` and `b`
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/// (membership by ray parity). Samples cover the overlap box densely and the union box lightly.
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fn mismatch(a: &solidcraft_geom::Mesh, b: &solidcraft_geom::Mesh, result: &solidcraft_geom::Mesh, op: BoolOp) -> Option<f64> {
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if a.triangles.len() + b.triangles.len() + result.triangles.len() > 60_000 {
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return None;
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}
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let (ba, bb) = (a.bounds(), b.bounds());
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let lo = ba.min.max(bb.min);
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let hi = ba.max.min(bb.max);
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let all = ba.union(&bb);
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let mut boxes = vec![(all, 300usize)];
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// A touching seam can overlap by round-off only. Samples there sit on the
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// operands' boundaries, where ray parity cannot classify membership reliably.
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let gap = all.diagonal().max(1.0) * 1e-9;
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if hi.x - lo.x > gap && hi.y - lo.y > gap && hi.z - lo.z > gap {
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boxes.push((solidcraft_geom::Aabb3 { min: lo, max: hi }, 900));
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}
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let (ia_idx, ib_idx, ir_idx) = (a.inside_index(), b.inside_index(), result.inside_index());
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let (mut n, mut bad) = (0usize, 0usize);
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for (bx, count) in boxes {
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let s = bx.size();
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for i in 1..=count {
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let p = bx.min + Vec3::new(s.x * halton(i, 2), s.y * halton(i, 3), s.z * halton(i, 5));
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let (ia, ib) = (ia_idx.contains(p), ib_idx.contains(p));
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let want = match op {
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BoolOp::Union => ia || ib,
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BoolOp::Cut => ia && !ib,
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BoolOp::Intersect => ia && ib,
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};
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n += 1;
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if ir_idx.contains(p) != want {
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bad += 1;
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}
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}
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}
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Some(bad as f64 / n.max(1) as f64)
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}
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/// How one body sits relative to another, from sample points: (fraction of `b`'s samples
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/// inside `a`, fraction of `a`'s samples inside `b`).
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fn overlap(
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a: &solidcraft_geom::Mesh,
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b: &solidcraft_geom::Mesh,
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ia: &solidcraft_geom::InsideIndex,
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ib: &solidcraft_geom::InsideIndex,
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) -> Option<(f64, f64)> {
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let frac = |inner: &solidcraft_geom::Mesh, inner_i: &solidcraft_geom::InsideIndex, outer_i: &solidcraft_geom::InsideIndex| -> Option<f64> {
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let bx = inner.bounds();
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let s = bx.size();
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let (mut n, mut hit) = (0usize, 0usize);
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// A slender body lying across its box (a long hole tool drilled at an angle) fills
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// little of it: the samples go on past the first 2000 until enough land inside.
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for i in 1..=64_000 {
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if i > 2000 && n >= 50 {
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break;
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}
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let p = bx.min + Vec3::new(s.x * halton(i, 2), s.y * halton(i, 3), s.z * halton(i, 5));
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if !inner_i.contains(p) {
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continue;
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}
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n += 1;
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if outer_i.contains(p) {
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hit += 1;
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}
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}
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(n >= 50).then(|| hit as f64 / n as f64)
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};
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Some((frac(b, ib, ia)?, frac(a, ia, ib)?))
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}
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/// Whether some facet of `m` has material just under it (`depth` in from its middle) that is
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/// inside the other body (`inside`) or outside it. With `within`, only facets in that box.
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fn under_surface(
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m: &solidcraft_geom::Mesh,
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own: &solidcraft_geom::InsideIndex,
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other: &solidcraft_geom::InsideIndex,
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depth: f64,
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inside: bool,
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within: Option<&solidcraft_geom::Aabb3>,
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) -> bool {
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m.triangles.iter().filter_map(|t| m.tri(t)).any(|[p, q, r]| {
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let Some(n) = (q - p).cross(r - p).normalized() else { return false };
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let c = (p + q + r) * (1.0 / 3.0) - n * depth;
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let near = within.is_none_or(|b| c.x >= b.min.x && c.x <= b.max.x && c.y >= b.min.y && c.y <= b.max.y && c.z >= b.min.z && c.z <= b.max.z);
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// A wall thinner than `depth` puts the point outside its own body: no evidence.
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near && other.contains(c) == inside && own.contains(c)
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})
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}
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/// Whether the bodies' facetings show that the samples' answer (see [`trivial`]) is wrong:
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/// their surfaces pass through each other, or a facet of one has material under it on the
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/// wrong side of the other. Overlaps and gaps shallower than `tol` are not seen.
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fn contradicted(
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(ma, ia): (&solidcraft_geom::Mesh, &solidcraft_geom::InsideIndex),
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(mb, ib): (&solidcraft_geom::Mesh, &solidcraft_geom::InsideIndex),
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(disjoint, b_in_a, a_in_b): (bool, bool, bool),
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tol: f64,
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) -> bool {
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if !(disjoint || b_in_a || a_in_b) {
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return false;
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}
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if ma.crosses(mb, tol) {
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return true;
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}
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if disjoint {
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let (ba, bb) = (ma.bounds(), mb.bounds());
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let shared = solidcraft_geom::Aabb3 { min: ba.min.max(bb.min), max: ba.max.min(bb.max) };
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return !shared.is_empty() && (under_surface(ma, ia, ib, tol, true, Some(&shared)) || under_surface(mb, ib, ia, tol, true, Some(&shared)));
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}
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(a_in_b && under_surface(ma, ia, ib, tol, false, None)) || (b_in_a && !a_in_b && under_surface(mb, ib, ia, tol, false, None))
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}
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/// Sampled overlap fraction below which two bodies share no material.
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const NONE: f64 = 0.003;
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/// Booleans that need no intersection: one body clear of the other, or inside it. These are
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/// common with coincident curved faces (a hole drilled where one already is, a body joined
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/// with itself), which the intersection can't handle. `counts`: the operands' faces and edges.
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/// `tol`: how far the meshes' surfaces may pass through each other and still count as touching
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/// (they are facetings of the bodies, so a few times their tolerance).
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///
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/// The second value is false when the facetings contradict the samples ([`contradicted`]):
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/// the answer is then only what to fall back on if the bodies can't be intersected.
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fn trivial(
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a: &Body,
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b: &Body,
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op: BoolOp,
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ma: &solidcraft_geom::Mesh,
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mb: &solidcraft_geom::Mesh,
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counts: &[(usize, usize)],
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tol: f64,
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) -> Option<(Option<Body>, bool)> {
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if ma.triangles.len() + mb.triangles.len() > 80_000 {
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return None;
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}
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let (ia, ib) = (ma.inside_index(), mb.inside_index());
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let (b_in_a, a_in_b) = overlap(ma, mb, &ia, &ib)?;
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const ALL: f64 = 0.997;
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let disjoint = b_in_a < NONE && a_in_b < NONE;
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// The samples only say that nearly all of one body is clear of, or inside, the other. A
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// small part can still be on the wrong side (a peg overlapping a rib, a chamfer taken off
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// one edge), and then the bodies have to be intersected.
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let sure = !contradicted((ma, &ia), (mb, &ib), (disjoint, b_in_a > ALL, a_in_b > ALL), tol);
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let answer = match op {
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// Sampling only selects this candidate. Validate every shell boundary and the
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// complete material/void nesting before preserving a disconnected union.
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BoolOp::Union if disjoint => {
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let pieces = vec![(a.clone(), recorded::kept(a, 0, 2)), (b.clone(), recorded::kept(b, 1, 2))];
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let joined = recorded::join(pieces, counts).ok().flatten()?;
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joined.separated_lumps().ok()?;
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Some(Some(joined))
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}
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BoolOp::Cut if disjoint => Some(Some(recorded::operand(a, 0, counts))),
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BoolOp::Cut if a_in_b > ALL => Some(None),
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BoolOp::Intersect if disjoint => Some(None),
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BoolOp::Intersect if b_in_a > ALL => Some(Some(recorded::operand(b, 1, counts))),
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BoolOp::Intersect if a_in_b > ALL => Some(Some(recorded::operand(a, 0, counts))),
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BoolOp::Union if b_in_a > ALL => Some(Some(recorded::operand(a, 0, counts))),
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BoolOp::Union if a_in_b > ALL => Some(Some(recorded::operand(b, 1, counts))),
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// The tool wholly inside, clear of the outside: a void.
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BoolOp::Cut if b_in_a > ALL => {
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let candidate = void(a, b, counts).ok().flatten()?;
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candidate.separated_lumps().ok()?;
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Some(Some(candidate))
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}
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_ => None,
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};
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answer.map(|r| (r, sure))
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}
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#[cfg(test)]
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mod shortcut_tests {
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use super::*;
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#[test]
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fn curved_near_contact_never_uses_a_shell_only_boolean_candidate() {
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let direction = Vec3::new(1.0, 2.0, 3.0).normalized().unwrap();
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let outer = crate::sphere(Vec3::ZERO, 10.0).unwrap();
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let mesh = outer.tessellate(0.03).unwrap();
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for distance in [19.999, 20.001] {
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let other = crate::sphere(direction * distance, 10.0).unwrap();
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let other_mesh = other.tessellate(0.03).unwrap();
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let counts = record::counts(&[&outer, &other]);
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assert!(trivial(&outer, &other, BoolOp::Union, &mesh, &other_mesh, &counts, 0.09).is_none());
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assert!(trivial(&other, &outer, BoolOp::Union, &other_mesh, &mesh, &counts, 0.09).is_none());
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}
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let protruding = crate::sphere(direction * 9.001, 1.0).unwrap();
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let protruding_mesh = protruding.tessellate(0.03).unwrap();
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let counts = record::counts(&[&outer, &protruding]);
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assert!(trivial(&outer, &protruding, BoolOp::Cut, &mesh, &protruding_mesh, &counts, 0.09).is_none());
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}
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/// Bodies sharing less than the samples can see still meet: no shortcut, and the boolean
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/// gives the shared part.
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#[test]
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fn a_small_overlap_is_not_taken_for_apart_or_inside() {
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let cube = |x: f64, y: f64| crate::box_solid(Vec3::new(x, y, 0.0), Vec3::new(x + 10.0, y + 10.0, 10.0)).unwrap();
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let a = cube(0.0, 0.0);
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// A 0.01 slab between parallel faces (0.1 % of each cube), and a 0.02 x 0.02 corner.
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for (b, want) in [(cube(9.99, 0.0), 1.0), (cube(9.98, 9.98), 0.004)] {
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let (ma, mb) = (a.tessellate(0.001).unwrap(), b.tessellate(0.001).unwrap());
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let counts = record::counts(&[&a, &b]);
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for op in [BoolOp::Intersect, BoolOp::Cut, BoolOp::Union] {
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assert!(trivial(&a, &b, op, &ma, &mb, &counts, 0.003).is_none_or(|(_, sure)| !sure), "{op:?} {want}");
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}
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let shared = boolean(&a, &b, BoolOp::Intersect).unwrap().unwrap();
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assert!((crate::measure(&shared).unwrap().volume - want).abs() < 1e-9, "{want}");
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let cut = boolean(&a, &b, BoolOp::Cut).unwrap().unwrap();
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assert!((crate::measure(&cut).unwrap().volume - (1000.0 - want)).abs() < 1e-9, "{want}");
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}
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// Touching on a face, and one cube well inside the other, still take the shortcut.
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let (touching, inner) = (cube(10.0, 0.0), crate::box_solid(Vec3::new(2.0, 2.0, 2.0), Vec3::new(8.0, 8.0, 8.0)).unwrap());
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let ma = a.tessellate(0.001).unwrap();
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for (b, op) in [(&touching, BoolOp::Intersect), (&inner, BoolOp::Intersect), (&inner, BoolOp::Union)] {
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let counts = record::counts(&[&a, b]);
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assert!(trivial(&a, b, op, &ma, &b.tessellate(0.001).unwrap(), &counts, 0.003).is_some_and(|(_, sure)| sure), "{op:?}");
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}
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}
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}
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/// `a` with the inside of `b` (wholly within it) taken out: a second, inward-facing shell.
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fn void(a: &Body, b: &Body, counts: &[(usize, usize)]) -> Result<Option<Body>> {
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guard("void", || {
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let mut inner = b.deep_copy();
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let inner_edges = record::edge_origins(&inner, 1);
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inner.not();
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let mut shells = a.solid.boundaries().clone();
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shells.extend(inner.boundaries().iter().cloned());
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let s = crate::body::Solid::try_new(shells).map_err(|e| KernelError::Failed(format!("void: {e}")))?;
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let (faces, edges) = recorded::void(a, inner_edges, b.face_count());
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Ok(Some(record::build(s, counts, Some(faces), Some(&edges))?))
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})
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}
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thread_local! {
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/// Set while a boolean runs on bodies whose coincident faces were pushed apart (no
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/// second round of pushing).
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static APART: std::cell::Cell<bool> = const { std::cell::Cell::new(false) };
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/// Set while a union runs with a bore narrowed off a common cylinder (no second round).
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static BORES: std::cell::Cell<bool> = const { std::cell::Cell::new(false) };
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}
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/// Boolean of two bodies. The result may be empty (`Ok(None)`) for a cut that removes
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/// everything or an intersection of disjoint bodies. Results are checked against volume bounds
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/// and retried with shifted copies and other tolerances when they fail or look wrong.
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///
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/// The result carries its exact history ([`Body::history`]) over the operands `[a, b]`,
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/// whichever way it was made, or none where a step it took does not report one.
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pub fn boolean(a: &Body, b: &Body, op: BoolOp) -> Result<Option<Body>> {
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let r = boolean_via(a, b, op, &boolean_whole);
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if r.is_ok() || !crate::tangent_cylinders::needed(a, b) {
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return r;
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}
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// Equal cylinders crossing each other touch at two points the boolean cannot take in the
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// middle of a face (#788): once more with the faces split along them.
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let split = |a: &Body, b: &Body, op| {
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crate::tangent_cylinders::boolean(a, b, op, &boolean_whole).unwrap_or_else(|| Err(KernelError::Failed("no split of faces helps".into())))
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};
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boolean_via(a, b, op, &split).or(r)
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}
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|
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/// [`boolean`], the boolean of the whole bodies taken by `whole`.
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fn boolean_via(a: &Body, b: &Body, op: BoolOp, whole: &dyn Fn(&Body, &Body, BoolOp) -> Result<Option<Body>>) -> Result<Option<Body>> {
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let (mut r, mut diagnostics) = capture_boolean_diagnostics(|| whole(a, b, op));
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// Bodies in several pieces: when the whole failed (or came out empty), a piece at a time.
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let retry = match &r {
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Err(_) => true,
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Ok(None) => op != BoolOp::Intersect,
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Ok(Some(_)) => false,
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};
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if retry && (a.solid.boundaries().len() > 1 || b.solid.boundaries().len() > 1) {
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let (la, lb) = (a.lumps()?, b.lumps()?);
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if la.len() > 1 || lb.len() > 1 {
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let (pieces, report) = capture_boolean_diagnostics(|| by_lumps(a, b, la, lb, op));
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if let Ok(Some(x)) = pieces {
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r = Ok(Some(x));
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diagnostics = report;
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diagnostics.push(BooleanFallback::new(BooleanStrategy::Piecewise));
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}
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}
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}
|
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// A piece with sealed voids, cut clear of them: the outer shell alone, the voids put back.
|
|
if op == BoolOp::Cut && r.is_err() {
|
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let (cut, report) = capture_boolean_diagnostics(|| cut_around_voids(a, b, whole));
|
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if let Ok(Some(x)) = cut {
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r = Ok(Some(x));
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diagnostics = report;
|
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diagnostics.push(BooleanFallback::new(BooleanStrategy::Piecewise));
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}
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}
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if op == BoolOp::Union
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&& let Ok(Some(body)) = &r
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&& !preserves_planar_surfaces(a, b, body)
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{
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// Numerical retries must not quietly alter a planar design's dimensions.
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// Prefer the exact polygon result; reject an edge-only pinch if it cannot
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// form a closed solid without displacing either operand.
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r = match crate::polybool::planar_boolean(a, b, op) {
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Ok(Some(exact)) if preserves_planar_surfaces(a, b, &exact) => {
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diagnostics = Default::default();
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diagnostics.events.push(BooleanFallback::new(BooleanStrategy::PlanarFallback));
|
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Ok(Some(exact))
|
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}
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_ => Err(KernelError::Invalid(
|
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"join cannot preserve the original faces; check for zero-thickness edge contact or add intentional overlap".into(),
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)),
|
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};
|
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}
|
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r = r.map(|result| result.map(|body| body.inherit_regularization_protection(a).inherit_regularization_protection(b)));
|
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match op {
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BoolOp::Cut => r = r.and_then(|result| result.map(|body| body.with_preserved_boolean_planar_sources(a, b, true)).transpose()),
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BoolOp::Union => r = r.and_then(|result| result.map(|body| body.with_preserved_union_planar_sources(a, b)).transpose()),
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|
BoolOp::Intersect => {}
|
|
}
|
|
// A retry's result is held to what the operation can do at all; one that fails is refused
|
|
// rather than returned wrong (issue #616).
|
|
if (!diagnostics.events.is_empty() || diagnostics.truncated)
|
|
&& let Ok(result) = &r
|
|
&& let Err(e) = crate::boolean_guard::check_retry(a, b, op, result.as_ref())
|
|
{
|
|
let tried = diagnostics.summary().unwrap_or_default();
|
|
r = Err(match e {
|
|
KernelError::Failed(m) => KernelError::Failed(format!("{m} ({})", tried.trim_start_matches("Boolean retry: "))),
|
|
other => other,
|
|
});
|
|
}
|
|
if r.is_ok() {
|
|
merge(diagnostics);
|
|
}
|
|
r
|
|
}
|
|
|
|
/// The most shells [`cut_around_voids`] takes apart.
|
|
const MAX_VOID_SHELLS: usize = 64;
|
|
|
|
/// `a` cut by `b` around `a`'s voids: when `a` is one piece with sealed voids (inner shells) and
|
|
/// `b` stays clear of every void, the outer shell alone is cut and the voids are put back. The cut
|
|
/// of the whole failed on such bodies where the same cut of the outer shell works: a sphere cut
|
|
/// far from a void (robustness seed 15). `None` when `a` has no voids, `b` comes near one, or
|
|
/// the cut of the outer shell fails too. The result carries no history.
|
|
fn cut_around_voids(a: &Body, b: &Body, whole: &dyn Fn(&Body, &Body, BoolOp) -> Result<Option<Body>>) -> Result<Option<Body>> {
|
|
let shells = a.solid.boundaries().clone();
|
|
if shells.len() < 2 || shells.len() > MAX_VOID_SHELLS || b.solid.boundaries().len() != 1 || a.lumps()?.len() != 1 {
|
|
return Ok(None);
|
|
}
|
|
let tol = (a.size() * 1e-3).max(1e-3);
|
|
let mut boxes = Vec::with_capacity(shells.len());
|
|
for sh in &shells {
|
|
let piece =
|
|
guard("void shell", || Body::new(Solid::try_new(vec![sh.clone()]).map_err(|e| KernelError::Failed(format!("void shell: {e}")))?))?;
|
|
let m = piece.tessellate(tol)?;
|
|
if m.positions.is_empty() {
|
|
return Ok(None);
|
|
}
|
|
boxes.push(m.bounds());
|
|
}
|
|
let extent = |i: usize| {
|
|
boxes.get(i).map_or(0.0, |x| {
|
|
let d = x.max - x.min;
|
|
d.x * d.y * d.z
|
|
})
|
|
};
|
|
let Some(outer) = (0..shells.len()).max_by(|i, j| extent(*i).total_cmp(&extent(*j))) else { return Ok(None) };
|
|
let Some(ob) = boxes.get(outer) else { return Ok(None) };
|
|
let tm = b.tessellate((b.size() * 1e-3).max(1e-3))?;
|
|
let tb = tm.bounds();
|
|
// Clear of the tool by more than both meshes' deflection.
|
|
let gap = 4.0 * tol + (b.size() * 1e-3).max(1e-3);
|
|
let inside = |x: &solidcraft_geom::Aabb3| {
|
|
x.min.x >= ob.min.x && x.min.y >= ob.min.y && x.min.z >= ob.min.z && x.max.x <= ob.max.x && x.max.y <= ob.max.y && x.max.z <= ob.max.z
|
|
};
|
|
let clear = |x: &solidcraft_geom::Aabb3| {
|
|
x.max.x + gap < tb.min.x
|
|
|| tb.max.x + gap < x.min.x
|
|
|| x.max.y + gap < tb.min.y
|
|
|| tb.max.y + gap < x.min.y
|
|
|| x.max.z + gap < tb.min.z
|
|
|| tb.max.z + gap < x.min.z
|
|
};
|
|
let mut voids = Vec::new();
|
|
for (i, (sh, x)) in shells.iter().zip(&boxes).enumerate() {
|
|
if i == outer {
|
|
continue;
|
|
}
|
|
if !inside(x) || !clear(x) {
|
|
return Ok(None);
|
|
}
|
|
voids.push(sh.clone());
|
|
}
|
|
let Some(outer_shell) = shells.get(outer) else { return Ok(None) };
|
|
let alone =
|
|
guard("outer shell", || Body::new(Solid::try_new(vec![outer_shell.clone()]).map_err(|e| KernelError::Failed(format!("outer shell: {e}")))?))?;
|
|
let Some(cut) = boolean_via(&alone, b, BoolOp::Cut, whole)? else { return Ok(None) };
|
|
let mut all = cut.solid.boundaries().clone();
|
|
all.extend(voids);
|
|
Ok(Some(guard("voids back", || Body::new(Solid::try_new(all).map_err(|e| KernelError::Failed(format!("voids back: {e}")))?))?))
|
|
}
|
|
|
|
/// Every face of an all-planar union must remain on an operand's original plane.
|
|
/// Curved operands keep their existing surface-specific boolean handling.
|
|
fn preserves_planar_surfaces(a: &Body, b: &Body, result: &Body) -> bool {
|
|
guard("validate planar union", || Ok(planar_surfaces_match(a, b, result))).unwrap_or(false)
|
|
}
|
|
|
|
fn planar_surfaces_match(a: &Body, b: &Body, result: &Body) -> bool {
|
|
let planes: Option<Vec<(Vec3, f64)>> = a
|
|
.solid
|
|
.face_iter()
|
|
.chain(b.solid.face_iter())
|
|
.map(|f| {
|
|
let mt::Surface::Plane(p) = f.oriented_surface() else { return None };
|
|
let n = p.normal();
|
|
let n = Vec3::new(n.x, n.y, n.z).normalized()?;
|
|
Some((n, n.dot(from_p3(p.origin()))))
|
|
})
|
|
.collect();
|
|
let Some(planes) = planes else { return true };
|
|
let tol = (a.size().max(b.size()) * 1e-9).max(1e-9);
|
|
result.solid.face_iter().all(|f| {
|
|
matches!(f.oriented_surface(), mt::Surface::Plane(_))
|
|
&& planes.iter().any(|(n, d)| f.vertex_iter().all(|v| (n.dot(from_p3(v.point())) - d).abs() <= tol))
|
|
})
|
|
}
|
|
|
|
/// Smallest side of the box where the bodies' vertex boxes overlap (infinite when they don't).
|
|
fn meeting_size(a: &Body, b: &Body) -> f64 {
|
|
let bbox = |x: &Body| {
|
|
let mut bb = solidcraft_geom::Aabb3::EMPTY;
|
|
for v in x.solid.vertex_iter() {
|
|
bb.add(from_p3(v.point()));
|
|
}
|
|
bb
|
|
};
|
|
let (ba, bb) = (bbox(a), bbox(b));
|
|
let s = solidcraft_geom::Aabb3 { min: ba.min.max(bb.min), max: ba.max.min(bb.max) }.size();
|
|
if s.x > 0.0 && s.y > 0.0 && s.z > 0.0 { s.x.min(s.y).min(s.z) } else { f64::INFINITY }
|
|
}
|
|
|
|
/// Whether a result volume is plausible for `op`: within the bounds the operands' volumes
|
|
/// leave, plus the slack the meshed volumes are measured to.
|
|
fn plausible(v: f64, op: BoolOp, va: f64, vb: f64, slack: f64) -> bool {
|
|
v > 0.0
|
|
&& match op {
|
|
BoolOp::Union => v >= va.max(vb) - slack && v <= va + vb + slack,
|
|
BoolOp::Cut => v >= va - vb - slack && v <= va + slack,
|
|
BoolOp::Intersect => v <= va.min(vb) + slack,
|
|
}
|
|
}
|
|
|
|
/// A boolean in 2D of prisms along one direction (see [`prism_result`]).
|
|
type Route = fn(&Body, &Body, BoolOp) -> Option<Result<Option<Body>>>;
|
|
|
|
/// A prism route's result (`route`: [`crate::prism::prism_boolean`] or
|
|
/// [`crate::prism::prism_union_between_caps`]): `Some` when both operands are prisms along one
|
|
/// direction, with a union's slab seams healed as the general B-rep boolean does.
|
|
fn prism_result(a: &Body, b: &Body, op: BoolOp, size: f64, counts: &[(usize, usize)], route: Route) -> Option<Result<Option<Body>>> {
|
|
// Slab-by-slab prism booleans sew a closed solid, but leave cap and wall pieces along slab
|
|
// boundaries: a cut along Z through a box whose side wall already has a port in it splits
|
|
// that wall into strips at the port's top and bottom, though the cut never touches it. Merge
|
|
// those coplanar faces for every operation, just as the general B-rep boolean does, retaining
|
|
// intentional Split Face lines. Authored boundaries (painted faces, regularization
|
|
// protection) keep their pieces.
|
|
let keep: Vec<Vec<Vec3>> = a.split_keep().iter().chain(b.split_keep()).cloned().collect();
|
|
let authored = |x: &Body| x.regularization_protected || x.paint().is_some_and(|p| !p.faces.is_empty());
|
|
route(a, b, op).map(|result| {
|
|
result.map(|body| {
|
|
body.map(|body| {
|
|
if op == BoolOp::Union {
|
|
guard("heal prism boolean", || recorded::heal_body(&body, (*body.solid).clone(), size, &keep, counts)).unwrap_or(body)
|
|
} else if authored(a) || authored(b) {
|
|
body
|
|
} else {
|
|
guard("heal prism boolean", || recorded::heal_prism_result(&body, size, &keep, counts)).unwrap_or(body)
|
|
}
|
|
})
|
|
})
|
|
})
|
|
}
|
|
/// Walls swept along splines have flat B-spline tops and bottoms. With those made planes the
|
|
/// operands are prisms, and two of them (same height, one direction) are decided in 2D: fast, and
|
|
/// with no intersection of spline surfaces, which is what fails on them. The outlines are fitted
|
|
/// by arcs within a micron (`prism_boolean_free_form`). `None` when the operands have no such
|
|
/// face, are not such prisms, or the answer is implausible: the general boolean then takes over.
|
|
fn swept_prism(a: &Body, b: &Body, op: BoolOp) -> Option<Body> {
|
|
let (pa, pb) = (crate::planar_faces::planarized(a), crate::planar_faces::planarized(b));
|
|
if pa.is_none() && pb.is_none() {
|
|
return None;
|
|
}
|
|
let (ra, rb) = (pa.as_ref().unwrap_or(a), pb.as_ref().unwrap_or(b));
|
|
let Some(Ok(Some(body))) = crate::prism::prism_boolean_free_form(ra, rb, op) else { return None };
|
|
let (va, vb) = (volume(a), volume(b));
|
|
plausible(volume(&body), op, va, vb, 2e-3 * (va + vb) + 1e-9).then_some(body)
|
|
}
|
|
|
|
fn boolean_whole(a: &Body, b: &Body, op: BoolOp) -> Result<Option<Body>> {
|
|
if let Some(body) = swept_prism(a, b, op) {
|
|
return Ok(Some(body));
|
|
}
|
|
a.require_brep("a boolean")?;
|
|
b.require_brep("a boolean")?;
|
|
let size = a.size().max(b.size());
|
|
let counts = record::counts(&[a, b]);
|
|
// The checks mesh both bodies; where they meet in a region much thinner than they are (a
|
|
// thin part trimmed by a long one), a step from their size would facet the small faces
|
|
// there coarsely enough to fail the membership test on a correct result. The meshes are
|
|
// refined: a round side trimmed to a thin band (a short boss crossing a gently sloping
|
|
// floor) is otherwise spanned by triangles cutting through it, which reads as missing
|
|
// material.
|
|
let tol_m = (size * 5e-4).min(meeting_size(a, b) * 2e-3).max(size * 1e-5);
|
|
// A prism pair (a plate and the tool through it) is decided exactly in 2D, with no mesh of
|
|
// either operand. The sampled shortcuts below need a refined mesh of both, and that mesh is
|
|
// most of what a boolean costs: a pattern or a multi-profile sketch rebuilds the whole
|
|
// target's mesh once per tool. Only a cut or an intersection meets its tool often enough to
|
|
// be worth asking first - parts that stay apart are settled far more cheaply by the shell
|
|
// join the sampled shortcut does. A pair the route cannot answer still takes the path below,
|
|
// unchanged.
|
|
let early_prism = matches!(op, BoolOp::Cut | BoolOp::Intersect);
|
|
let prism = early_prism.then(|| prism_result(a, b, op, size, &counts, crate::prism::prism_boolean)).flatten();
|
|
if let Some(Ok(Some(body))) = &prism {
|
|
let (va0, vb0) = (volume(a), volume(b));
|
|
let (v0, slack0) = (volume(body), 2e-3 * (va0 + vb0) + 1e-9);
|
|
// A tool that misses its target, or covers it whole, leaves it as it is, and the
|
|
// sampled shortcut below answers that by reusing the operand itself: the very same body.
|
|
// The 2D route rebuilds it instead - the same shape on new faces - which would turn an
|
|
// untouched body in a timeline into a different solid. The route declines those pairs
|
|
// itself, from its exact sections (a volume measured off meshes could not tell an
|
|
// engraving of thin strokes from no change), and they take the path below, which
|
|
// decides them, and the identity they keep, exactly as it always has.
|
|
if plausible(v0, op, va0, vb0, slack0) {
|
|
return Ok(Some(body.clone()));
|
|
}
|
|
}
|
|
let meshes = (a.tessellate_with(tol_m, true).ok(), b.tessellate_with(tol_m, true).ok());
|
|
let (va, vb) = match &meshes {
|
|
(Some(ma), Some(mb)) => (ma.measure().volume, mb.measure().volume),
|
|
_ => (volume(a), volume(b)),
|
|
};
|
|
let slack = 2e-3 * (va + vb) + 1e-9;
|
|
// Volume bounds, then membership against the operands (catches misclassified pieces), on
|
|
// one mesh of the result. Returns (plausible, volume).
|
|
// Shells that touch were never fused: coincident back-to-back faces leave the intersection
|
|
// nothing to cut, so it returns both operands side by side (#396). Volume and point
|
|
// sampling cannot see that; the shell grouping can. Only contact over an area counts
|
|
// (bodies tangent along a line stay two lumps), and operands already like that, saved
|
|
// before this was caught, stay joinable.
|
|
let unfused = |r: &Body| {
|
|
op == BoolOp::Union
|
|
&& r.shell_count() > 1
|
|
&& r.union_lumps().is_err()
|
|
&& a.union_lumps().is_ok()
|
|
&& b.union_lumps().is_ok()
|
|
&& crate::coplanar::faces_touch(a, b)
|
|
};
|
|
let check = |r: &Body| -> (bool, f64) {
|
|
let Ok(mr) = r.tessellate_with(tol_m, true) else { return (false, f64::NAN) };
|
|
let v = mr.measure().volume;
|
|
let bounds = plausible(v, op, va, vb, slack);
|
|
if !bounds {
|
|
return (false, v);
|
|
}
|
|
if unfused(r) {
|
|
return (false, v);
|
|
}
|
|
let consistent = match &meshes {
|
|
(Some(ma), Some(mb)) => mismatch(ma, mb, &mr, op).is_none_or(|f| f < 0.004),
|
|
_ => true,
|
|
};
|
|
(consistent, v)
|
|
};
|
|
// One body clear of or inside the other: no intersection needed.
|
|
// Kept for the end when the facetings disagree with it: bodies that touch along curved
|
|
// faces can pass through each other slightly, and often can't be intersected.
|
|
let mut doubted = None;
|
|
if let (Some(ma), Some(mb)) = &meshes
|
|
&& let Some((r, sure)) = trivial(a, b, op, ma, mb, &counts, 3.0 * tol_m)
|
|
{
|
|
if sure {
|
|
return Ok(r);
|
|
}
|
|
doubted = Some(r);
|
|
}
|
|
let mut last = String::new();
|
|
// Coincident faces make the intersection fail after many retries; push them apart first.
|
|
// Prisms along one direction (plates with holes): exact, in 2D (so only the volume bounds
|
|
// are checked). For a cut or an intersection this already ran above; the other operations
|
|
// ask here, after the sampled shortcut, which is where that shortcut is cheapest.
|
|
let prism = prism.or_else(|| (!early_prism).then(|| prism_result(a, b, op, size, &counts, crate::prism::prism_boolean)).flatten());
|
|
if let Some(result) = prism {
|
|
match result {
|
|
Ok(Some(body)) => {
|
|
// Measured as the operands were: a coarser mesh of a plate with many holes
|
|
// overstates its volume by more than the slack.
|
|
let v = match &meshes {
|
|
(Some(_), Some(_)) => body.tessellate_with(tol_m, true).map(|m| m.measure().volume).unwrap_or(f64::NAN),
|
|
_ => volume(&body),
|
|
};
|
|
if plausible(v, op, va, vb, slack) {
|
|
return Ok(Some(body));
|
|
}
|
|
}
|
|
Ok(None) => return Ok(None),
|
|
// A failed prism attempt keeps trying the other strategies, as it did before.
|
|
Err(_) => {}
|
|
}
|
|
}
|
|
// Bodies touching along one whole face (a part joined with its mirror image).
|
|
if op == BoolOp::Union
|
|
&& a.solid.boundaries().len() == 1
|
|
&& b.solid.boundaries().len() == 1
|
|
&& let Some(Ok(body)) = crate::coplanar::glue(a, b)
|
|
{
|
|
let (ok, _) = check(&body);
|
|
if ok {
|
|
return Ok(Some(body));
|
|
}
|
|
}
|
|
// Bores on a common cylinder (a pad's bore around the hole it is joined over, a disc filling
|
|
// a hole). Asked before faces are pushed apart: that doesn't part walls on one cylinder, and
|
|
// its tries at the general boolean, all failing on those walls, cost seconds.
|
|
if op == BoolOp::Union && !BORES.with(|c| c.get()) && crate::coplanar::has_coincident_cylinders(a, b) {
|
|
BORES.with(|c| c.set(true));
|
|
let (r, diagnostics) = capture_boolean_diagnostics(|| crate::coplanar::bore_union(a, b, &|body| check(body).0));
|
|
BORES.with(|c| c.set(false));
|
|
if let Some(body) = r {
|
|
merge(diagnostics);
|
|
return Ok(Some(body));
|
|
}
|
|
}
|
|
// Coincident planar faces: push them apart (exactly). Tried once, before the general
|
|
// boolean; why it failed is reported if everything else fails too.
|
|
let mut apart_failed = String::new();
|
|
// The exact polygon boolean's answer, when it was asked for early.
|
|
let mut planar = None;
|
|
if !APART.with(|c| c.get()) {
|
|
APART.with(|c| c.set(true));
|
|
let (r, diagnostics) = capture_boolean_diagnostics(|| crate::coplanar::boolean_apart(a, b, op));
|
|
APART.with(|c| c.set(false));
|
|
match r {
|
|
Some(Ok(Some(body))) => {
|
|
let (ok, v) = check(&body);
|
|
if ok {
|
|
merge(diagnostics);
|
|
let mut event = BooleanFallback::new(BooleanStrategy::CoplanarSeparation);
|
|
event.face_shift_mm = size * 0.0229;
|
|
record(event);
|
|
return Ok(Some(body));
|
|
}
|
|
apart_failed = format!("; faces pushed apart gave an implausible volume {v:.4}");
|
|
}
|
|
Some(Err(e)) => apart_failed = format!("; {e}"),
|
|
Some(Ok(None)) | None => {}
|
|
}
|
|
// A face with no room to move would take or add what it moves through. The exact
|
|
// polygon boolean takes the bodies as they lie (bodies with only planar faces, or a
|
|
// planar tool clear of the other body's curved faces): it is asked now, before the
|
|
// general boolean has its tries at faces lying in each other.
|
|
if apart_failed.contains(crate::coplanar::NO_ROOM) {
|
|
// What its own booleans report counts only when its result is taken.
|
|
let (exact, diagnostics) = capture_boolean_diagnostics(|| crate::polybool::planar_boolean(a, b, op));
|
|
match exact {
|
|
Ok(Some(body)) if check(&body).0 => {
|
|
merge(diagnostics);
|
|
record(BooleanFallback::new(BooleanStrategy::PlanarFallback));
|
|
return Ok(Some(body));
|
|
}
|
|
other => planar = Some(other),
|
|
}
|
|
}
|
|
}
|
|
// A face standing wholly inside a coincident face of the other body, back to back, and no
|
|
// other contact (#396): exact, by topology alone.
|
|
if op == BoolOp::Union
|
|
&& a.solid.boundaries().len() == 1
|
|
&& b.solid.boundaries().len() == 1
|
|
&& let Some(Ok(body)) = crate::coplanar::inset(a, b)
|
|
&& let (Some(ma), Some(mb)) = &meshes
|
|
&& overlap(ma, mb, &ma.inside_index(), &mb.inside_index()).is_some_and(|(b_in_a, a_in_b)| b_in_a < NONE && a_in_b < NONE)
|
|
&& check(&body).0
|
|
{
|
|
return Ok(Some(body));
|
|
}
|
|
// Faces back to back over part of their area: imprinted on each other and glued (exact; held
|
|
// to the retry guard's checks all the same).
|
|
if op == BoolOp::Union && crate::coplanar::faces_touch(a, b) {
|
|
let accept = |body: &Body| check(body).0 && !unfused(body) && crate::boolean_guard::check_retry(a, b, op, Some(body)).is_ok();
|
|
// Imprinted along the contact's own outline (faces there bounded by lines and arcs), then
|
|
// along the sides' surfaces.
|
|
if let Some(body) = crate::outline::outline_union(a, b, &accept) {
|
|
return Ok(Some(body));
|
|
}
|
|
if let Some(body) = crate::coplanar::imprint_union(a, b, &accept) {
|
|
return Ok(Some(body));
|
|
}
|
|
}
|
|
let mut empty_votes = 0;
|
|
let mut empty_diagnostics = crate::BooleanDiagnostics::default();
|
|
let keep: Vec<Vec<Vec3>> = a.split_keep().iter().chain(b.split_keep()).cloned().collect();
|
|
// The tolerances below follow the larger body. Where the bodies meet in a region much
|
|
// smaller than that (a hole a few millimetres across drilled through a long part, whose tool
|
|
// is longer still), they are as coarse as the tool itself: its intersection curves are
|
|
// traced at a step wider than the hole, and the cut comes out empty or fails. When those
|
|
// tries fail, the same boolean is asked again at tolerances (and shifts) scaled to where the
|
|
// bodies meet. Its result is checked as the others are, and held to the retry guard.
|
|
// Bodies in several shells are retried a piece at a time (see [`boolean`]), where each
|
|
// piece gets this pass of its own.
|
|
let fine_tols: Vec<f64> = match &meshes {
|
|
(Some(ma), Some(mb)) if a.solid.boundaries().len() == 1 && b.solid.boundaries().len() == 1 => {
|
|
let (ba, bb) = (ma.bounds(), mb.bounds());
|
|
let s = solidcraft_geom::Aabb3 { min: ba.min.max(bb.min), max: ba.max.min(bb.max) }.size();
|
|
// The thinner operand's thickness (twice its volume over its area: a plate's
|
|
// thickness, a rod's radius) bounds what the tolerance must resolve as well.
|
|
let thickness = |m: &solidcraft_geom::Mesh| {
|
|
let x = m.measure();
|
|
if x.area > 0.0 { 2.0 * x.volume.abs() / x.area } else { f64::INFINITY }
|
|
};
|
|
let feature = s.x.min(s.y).min(s.z).min(thickness(ma)).min(thickness(mb)).max(size * 1e-4);
|
|
if feature > 0.0 && feature * 2e-3 < size * 2.5e-4 { vec![(feature * 2e-3).max(1e-6), (feature * 5e-4).max(1e-6)] } else { Vec::new() }
|
|
}
|
|
_ => Vec::new(),
|
|
};
|
|
let fine = |last: &mut String| -> Option<Body> {
|
|
let feature = fine_tols.first().map(|t| t / 2e-3)?;
|
|
// Unshifted, then once shifted: each try at these tolerances costs many coarser ones.
|
|
for (attempt, j) in JITTER.iter().enumerate().take(2) {
|
|
let shift = mt::Vector3::new(j[0], j[1], j[2]) * (feature * 0.01);
|
|
for &tol in &fine_tols {
|
|
match truck_boolean(a, b, op, if attempt > 0 { Some(shift) } else { None }, tol) {
|
|
Ok((s, _)) if s.boundaries().is_empty() || s.face_iter().next().is_none() => *last = "empty result".into(),
|
|
Ok((s, h)) => match guard("boolean result", || recorded::truck_result(s, h, size, &keep, &counts)) {
|
|
Ok(body) => {
|
|
let (ok, v) = check(&body);
|
|
if ok {
|
|
let mut event = BooleanFallback::new(if attempt > 0 {
|
|
BooleanStrategy::ShiftedOperands
|
|
} else {
|
|
BooleanStrategy::RefinedTolerance
|
|
});
|
|
event.translation_mm = Vec3::new(j[0], j[1], j[2]).len() * (feature * 0.01);
|
|
event.tolerance_mm = tol;
|
|
record(event);
|
|
return Some(body);
|
|
}
|
|
*last = format!("implausible result volume {v:.4}");
|
|
}
|
|
Err(e) => *last = e.to_string(),
|
|
},
|
|
Err(e) => *last = e.to_string(),
|
|
}
|
|
}
|
|
}
|
|
None
|
|
};
|
|
for (attempt, j) in JITTER.iter().enumerate() {
|
|
// The operands as they lie failed. A planar tool beside the target's curved faces (a tooth
|
|
// or a pocket cut next to a round edge) is decided exactly in the slab it lies in, where
|
|
// the target is planar too, before the shifted tries: that is where they end anyway, as a
|
|
// retry, after costing several times as much (on every copy of a pattern, #1197).
|
|
if attempt == 1 && matches!(op, BoolOp::Cut | BoolOp::Intersect) {
|
|
let (sliced, diagnostics) = capture_boolean_diagnostics(|| crate::polybool::sliced_planar_boolean(a, b, op));
|
|
if let Some(Ok(Some(body))) = sliced
|
|
&& check(&body).0
|
|
{
|
|
merge(diagnostics);
|
|
return Ok(Some(body));
|
|
}
|
|
}
|
|
let shift = mt::Vector3::new(j[0], j[1], j[2]) * (size * 0.01);
|
|
for k in [2e-3, 5e-4] {
|
|
let tol = (size * k).max(1e-5);
|
|
let r = truck_boolean(a, b, op, if attempt > 0 { Some(shift) } else { None }, tol);
|
|
match r {
|
|
Ok((s, _)) if s.boundaries().is_empty() || s.face_iter().next().is_none() => {
|
|
empty_votes += 1;
|
|
if attempt > 0 || k != 2e-3 {
|
|
let mut event =
|
|
BooleanFallback::new(if attempt > 0 { BooleanStrategy::ShiftedOperands } else { BooleanStrategy::RefinedTolerance });
|
|
event.translation_mm = Vec3::new(j[0], j[1], j[2]).len() * (size * 0.01);
|
|
event.tolerance_mm = tol;
|
|
empty_diagnostics.push(event);
|
|
}
|
|
last = "empty result".into();
|
|
}
|
|
Ok((s, h)) => match guard("boolean result", || recorded::truck_result(s, h, size, &keep, &counts)) {
|
|
Ok(body) => {
|
|
let (ok, v) = check(&body);
|
|
if ok {
|
|
if attempt > 0 || k != 2e-3 {
|
|
let mut event = BooleanFallback::new(if attempt > 0 {
|
|
BooleanStrategy::ShiftedOperands
|
|
} else {
|
|
BooleanStrategy::RefinedTolerance
|
|
});
|
|
event.translation_mm = Vec3::new(j[0], j[1], j[2]).len() * (size * 0.01);
|
|
event.tolerance_mm = tol;
|
|
record(event);
|
|
}
|
|
return Ok(Some(body));
|
|
}
|
|
last = if unfused(&body) {
|
|
"the bodies touch along faces that could not be fused".into()
|
|
} else {
|
|
format!("implausible result volume {v:.4}")
|
|
};
|
|
}
|
|
Err(e) => last = e.to_string(),
|
|
},
|
|
Err(e) => last = e.to_string(),
|
|
}
|
|
}
|
|
if empty_votes >= 2 && op != BoolOp::Union {
|
|
if let Some(body) = fine(&mut last) {
|
|
return Ok(Some(body));
|
|
}
|
|
merge(empty_diagnostics);
|
|
return Ok(None);
|
|
}
|
|
}
|
|
last.push_str(&apart_failed);
|
|
// Coincident faces defeat the B-rep boolean; bodies with only planar faces have an exact
|
|
// polygon fallback.
|
|
match planar.unwrap_or_else(|| crate::polybool::planar_boolean(a, b, op)) {
|
|
Ok(Some(body)) => {
|
|
let (ok, v) = check(&body);
|
|
if ok {
|
|
record(BooleanFallback::new(BooleanStrategy::PlanarFallback));
|
|
return Ok(Some(body));
|
|
}
|
|
last = format!("planar fallback gave an implausible volume {v:.4}");
|
|
}
|
|
Ok(None) => {
|
|
record(BooleanFallback::new(BooleanStrategy::PlanarFallback));
|
|
return Ok(None);
|
|
}
|
|
Err(e) => last = format!("{last}; {e}"),
|
|
}
|
|
// Prisms along one direction that end at different levels (a barrel joined between two
|
|
// faces of a wider part, its ends flush with them) were left to the B-rep boolean, which
|
|
// the coincident ends defeat, with no room to push them apart (the part goes on past
|
|
// them). In 2D they join exactly: asked before the tool is moved.
|
|
if let Some(Ok(Some(body))) = prism_result(a, b, op, size, &counts, crate::prism::prism_union_between_caps) {
|
|
let (ok, v) = check(&body);
|
|
if ok {
|
|
return Ok(Some(body));
|
|
}
|
|
last = format!("{last}; the prisms joined in 2D gave an implausible volume {v:.4}");
|
|
}
|
|
// Last resort: nudge the tool by a micron-scale screw motion (turned 2e-6 rad about a
|
|
// skew axis and moved 2e-6 of the size), which breaks tangencies and seams lying exactly on
|
|
// the other body. The result moves by no more than that.
|
|
if !APART.with(|c| c.get()) {
|
|
APART.with(|c| c.set(true));
|
|
let c = b.solid.vertex_iter().fold(Vec3::ZERO, |acc, v| acc + from_p3(v.point())) * (1.0 / b.solid.vertex_iter().count().max(1) as f64);
|
|
let translation = |screw: usize| SCREWS.get(screw).map_or(Vec3::ZERO, |s| Vec3::new(s.0[0], s.0[1], s.0[2]) * (size * 2e-6));
|
|
let nudge = |screw: usize, sign: f64| {
|
|
let axis = SCREWS.get(screw).map_or(Vec3::Z, |s| Vec3::new(s.1[0], s.1[1], s.1[2]));
|
|
capture_boolean_diagnostics(|| {
|
|
transform(b, translation(screw) * sign, c, axis, 2e-6 * sign).and_then(|nb| Ok(boolean(a, &nb, op)?.map(|r| nudged(r, &nb, &counts))))
|
|
})
|
|
};
|
|
let mut used = 0;
|
|
let (mut r, mut diagnostics) = nudge(used, 1.0);
|
|
// A nudge that pushes a face into a curved face it only touched (a cut whose end lies
|
|
// tangent to a round side) leaves a sliver of that face behind, a fraction of a
|
|
// millimetre wide, which later features (a shell, a fillet) can't work with. The
|
|
// opposite nudge parts them instead. It is tried when this one failed or left more
|
|
// slivers than the operands brought (a thin wall or a small round is no reason to run
|
|
// another boolean), and taken when it works with fewer; an empty result stays as it is.
|
|
let slivers = match &r {
|
|
Ok(Some(body)) if check(body).0 => Some(sliver_faces(body, size)),
|
|
_ => None,
|
|
};
|
|
let made = slivers.is_none_or(|n| n > 0 && n > sliver_faces(a, size).saturating_add(sliver_faces(b, size)));
|
|
if !matches!(r, Ok(None)) && made {
|
|
let (r2, diagnostics2) = nudge(used, -1.0);
|
|
if let Ok(Some(body)) = &r2
|
|
&& slivers.is_none_or(|n| sliver_faces(body, size) < n)
|
|
&& check(body).0
|
|
{
|
|
(r, diagnostics) = (r2, diagnostics2);
|
|
}
|
|
}
|
|
// Neither way worked: the screw can turn the tool along a seam it lies in (a loft
|
|
// standing in the rim of a shelled case with its ends in the wall's inner face, #1490).
|
|
// The other screws are tried in turn, and the first result that checks is taken.
|
|
let works = |r: &Result<Option<Body>>| match r {
|
|
Ok(None) => true,
|
|
Ok(Some(body)) => check(body).0,
|
|
Err(_) => false,
|
|
};
|
|
if !works(&r) {
|
|
'screws: for screw in 1..SCREWS.len() {
|
|
for sign in [1.0, -1.0] {
|
|
let (r2, diagnostics2) = nudge(screw, sign);
|
|
if matches!(&r2, Ok(Some(body)) if check(body).0) {
|
|
(r, diagnostics, used) = (r2, diagnostics2, screw);
|
|
break 'screws;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
let translation = translation(used);
|
|
APART.with(|c| c.set(false));
|
|
match r {
|
|
Ok(Some(body)) => {
|
|
let (ok, v) = check(&body);
|
|
// Measured finely too: a face the boolean left a hair wide, its loops a hair
|
|
// apart, can mesh as its whole plane at a fine step though it meshed as a sliver
|
|
// at the check's (#1360: an annulus cut flush with a hole's wall came out 21000
|
|
// mm³ larger than the part it was cut from, a square plane across it).
|
|
let fine_ok = ok && crate::measure(&body).is_ok_and(|m| plausible(m.volume, op, va, vb, slack));
|
|
if ok && !fine_ok {
|
|
last = format!("{last}; the nudged tool gave a solid whose faces mesh inconsistently");
|
|
} else if ok {
|
|
merge(diagnostics);
|
|
let mut event = BooleanFallback::new(BooleanStrategy::ToolNudge);
|
|
event.translation_mm = translation.len();
|
|
event.rotation_rad = 2e-6;
|
|
record(event);
|
|
return Ok(Some(body));
|
|
} else {
|
|
last = format!("{last}; the nudged tool gave an implausible volume {v:.4}");
|
|
}
|
|
}
|
|
Ok(None) => {
|
|
merge(diagnostics);
|
|
let mut event = BooleanFallback::new(BooleanStrategy::ToolNudge);
|
|
event.translation_mm = translation.len();
|
|
event.rotation_rad = 2e-6;
|
|
record(event);
|
|
return Ok(None);
|
|
}
|
|
Err(e) => last = format!("{last}; nudged: {e}"),
|
|
}
|
|
}
|
|
// A join whose coincident planar faces cannot be pushed apart because the neighbours of one of them curve (a flange
|
|
// flush with the end of a lofted tube): the faces are grown instead, and what the growth leaves beyond the plane is cut
|
|
// off by editing the faces. After every route above, the nudge included, has failed, so that a join any of them takes
|
|
// stays as it was.
|
|
if op == BoolOp::Union && !APART.with(|c| c.get()) {
|
|
APART.with(|c| c.set(true));
|
|
let (r, diagnostics) = capture_boolean_diagnostics(|| crate::coplanar::boolean_grown(a, b, op));
|
|
APART.with(|c| c.set(false));
|
|
match r {
|
|
Some(Ok(Some(body))) => {
|
|
let (ok, v) = check(&body);
|
|
if ok {
|
|
merge(diagnostics);
|
|
let mut event = BooleanFallback::new(BooleanStrategy::CoplanarSeparation);
|
|
event.face_shift_mm = size * 0.0137;
|
|
record(event);
|
|
return Ok(Some(body));
|
|
}
|
|
last = format!("{last}; faces grown apart gave an implausible volume {v:.4}");
|
|
}
|
|
Some(Err(e)) => last = format!("{last}; {e}"),
|
|
Some(Ok(None)) | None => {}
|
|
}
|
|
}
|
|
// The tries at the meeting region's scale come last, after every strategy that answered
|
|
// before them, so a result any of those gave is kept as it was.
|
|
if let Some(body) = fine(&mut last) {
|
|
return Ok(Some(body));
|
|
}
|
|
match doubted {
|
|
Some(r) => {
|
|
let mut event = BooleanFallback::new(BooleanStrategy::UnverifiedShortcut);
|
|
event.tolerance_mm = 3.0 * tol_m;
|
|
record(event);
|
|
Ok(r)
|
|
}
|
|
None => Err(KernelError::Failed(format!("boolean {op:?}: {last}"))),
|
|
}
|
|
}
|
|
|
|
/// The screw motions a tool is nudged by as a last resort: (direction of the move, axis of the
|
|
/// turn), each tried both ways. The first is the one every nudge used before #1490; the others
|
|
/// are asked only when it fails both ways.
|
|
const SCREWS: [([f64; 3], [f64; 3]); 3] =
|
|
[([0.61, -0.37, 0.71], [0.27, 0.83, -0.49]), ([-0.42, 0.68, 0.6], [0.77, -0.18, 0.61]), ([0.31, 0.52, -0.79], [-0.58, 0.41, 0.70])];
|
|
|
|
/// Faces of `b` narrower than 1/200 of `size` (twice their area over their boundary's
|
|
/// length): the slivers a nudged tool leaves where it was pushed into a face it touched.
|
|
fn sliver_faces(b: &Body, size: f64) -> usize {
|
|
use std::collections::HashMap;
|
|
let Ok(m) = b.tessellate((size * 1e-3).max(1e-4)) else { return usize::MAX };
|
|
let q = (size * 1e-7).max(1e-12);
|
|
let key = |p: Vec3| ((p.x / q).round() as i64, (p.y / q).round() as i64, (p.z / q).round() as i64);
|
|
// Per face: its area, and how many of its triangles use each mesh edge (its boundary once).
|
|
let mut area: HashMap<u32, f64> = HashMap::new();
|
|
let mut sides: HashMap<(u32, (i64, i64, i64), (i64, i64, i64)), (u32, f64)> = HashMap::new();
|
|
for (t, f) in m.triangles.iter().zip(&m.tri_face) {
|
|
let Some([a, b, c]) = m.tri(t) else { continue };
|
|
*area.entry(*f).or_default() += (b - a).cross(c - a).len() * 0.5;
|
|
for (p, r) in [(a, b), (b, c), (c, a)] {
|
|
let (kp, kr) = (key(p), key(r));
|
|
let k = if kp <= kr { (*f, kp, kr) } else { (*f, kr, kp) };
|
|
sides.entry(k).or_insert((0, p.dist(r))).0 += 1;
|
|
}
|
|
}
|
|
let mut boundary: HashMap<u32, f64> = HashMap::new();
|
|
for ((f, _, _), (n, len)) in &sides {
|
|
if *n == 1 {
|
|
*boundary.entry(*f).or_default() += len;
|
|
}
|
|
}
|
|
area.iter().filter(|(f, a)| boundary.get(f).is_some_and(|l| *l > 0.0 && 2.0 * **a / l < size * 5e-3)).count()
|
|
}
|
|
|
|
/// `r`, a boolean of the target and `nb` (the tool nudged), with its history over the target and
|
|
/// the tool itself (the nudge keeps every face and edge).
|
|
pub(crate) fn nudged(r: Body, nb: &Body, counts: &[(usize, usize)]) -> Body {
|
|
let h = recorded::through(&r, 1, nb.history());
|
|
r.with_checked_history(h, counts)
|
|
}
|
|
|
|
/// What truck's boolean makes of `a` and `b`: the solid, and its history in our terms (see
|
|
/// [`recorded::shapeops`]). On copies of the operands moved by `shift` (when given; the result
|
|
/// is moved back), which changes the rays the boolean classifies faces by. Copies (and moved
|
|
/// copies) keep the operands' face and edge order, and so does moving the result back, so the
|
|
/// history truck records holds for the operands themselves.
|
|
pub(crate) fn truck_boolean(a: &Body, b: &Body, op: BoolOp, shift: Option<mt::Vector3>, tol: f64) -> Result<(Solid, Option<recorded::Shapeops>)> {
|
|
guard("boolean", || {
|
|
let (mut sa, mut sb) = (a.deep_copy(), b.deep_copy());
|
|
if let Some(shift) = shift {
|
|
sa = mt::builder::translated(&sa, shift);
|
|
sb = mt::builder::translated(&sb, shift);
|
|
}
|
|
let tool_edges = (op == BoolOp::Cut).then(|| record::edge_origins(&sb, 1));
|
|
let res = match op {
|
|
BoolOp::Union => truck_shapeops::or_with_history(&sa, &sb, tol),
|
|
BoolOp::Cut => {
|
|
sb.not();
|
|
truck_shapeops::and_with_history(&sa, &sb, tol)
|
|
}
|
|
BoolOp::Intersect => truck_shapeops::and_with_history(&sa, &sb, tol),
|
|
};
|
|
let (s, h) = res.ok_or_else(|| KernelError::Failed("no result".into()))?;
|
|
let h = h.and_then(|h| recorded::shapeops(&h, &sb, tool_edges.as_ref()));
|
|
Ok((if let Some(shift) = shift { mt::builder::translated(&s, -shift) } else { s }, h))
|
|
})
|
|
}
|
|
|
|
/// A boolean of `a` and `b` given as their pieces (`la`, `lb`); the result's pieces in one body.
|
|
pub(crate) fn by_lumps(a: &Body, b: &Body, la: Vec<Body>, lb: Vec<Body>, op: BoolOp) -> Result<Option<Body>> {
|
|
let boxes_meet = |x: &Body, y: &Body| -> bool {
|
|
let (Ok(mx), Ok(my)) = (x.tessellate(x.size() * 0.05 + 1e-3), y.tessellate(y.size() * 0.05 + 1e-3)) else { return true };
|
|
let (bx, by) = (mx.bounds(), my.bounds());
|
|
let g = (x.size() + y.size()) * 0.01;
|
|
bx.min.x <= by.max.x + g
|
|
&& by.min.x <= bx.max.x + g
|
|
&& bx.min.y <= by.max.y + g
|
|
&& by.min.y <= bx.max.y + g
|
|
&& bx.min.z <= by.max.z + g
|
|
&& by.min.z <= bx.max.z + g
|
|
};
|
|
// Each piece with its history over [a, b] (a piece's faces and edges are its body's own).
|
|
let traced = |pieces: Vec<Body>, whole: &Body, operand: usize| -> Vec<Traced> {
|
|
let histories = recorded::parts_of(&pieces, whole);
|
|
pieces.into_iter().zip(histories).map(|(p, h)| (p, recorded::placed(h, operand, 2))).collect()
|
|
};
|
|
let (la, lb) = (traced(la, a, 0), traced(lb, b, 1));
|
|
let pair = |(x, hx): &Traced, (y, hy): &Traced, op: BoolOp| -> Result<Option<Traced>> {
|
|
Ok(boolean(x, y, op)?.map(|r| {
|
|
let h = recorded::of_pair(&r, hx, hy);
|
|
(r, h)
|
|
}))
|
|
};
|
|
let mut out: Vec<Traced> = Vec::new();
|
|
match op {
|
|
BoolOp::Cut => {
|
|
for x in la {
|
|
let mut cur = Some(x);
|
|
for y in &lb {
|
|
cur = match cur {
|
|
Some(c) if boxes_meet(&c.0, &y.0) => pair(&c, y, BoolOp::Cut)?,
|
|
other => other,
|
|
};
|
|
}
|
|
out.extend(cur);
|
|
}
|
|
}
|
|
BoolOp::Intersect => {
|
|
for x in &la {
|
|
for y in &lb {
|
|
if boxes_meet(&x.0, &y.0)
|
|
&& let Some(r) = pair(x, y, BoolOp::Intersect)?
|
|
{
|
|
out.push(r);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
BoolOp::Union => {
|
|
out = la;
|
|
for y in lb {
|
|
let mut cur = y;
|
|
let mut rest = Vec::new();
|
|
for x in out {
|
|
if boxes_meet(&x.0, &cur.0) {
|
|
match pair(&x, &cur, BoolOp::Union)? {
|
|
Some(u) if u.0.solid.boundaries().len() == 1 => cur = u,
|
|
_ => rest.push(x),
|
|
}
|
|
} else {
|
|
rest.push(x);
|
|
}
|
|
}
|
|
rest.push(cur);
|
|
out = rest;
|
|
}
|
|
}
|
|
}
|
|
recorded::join(out, &record::counts(&[a, b]))
|
|
}
|
|
|
|
/// Bodies whose bounding boxes are clearly apart, as one body of several pieces, without any
|
|
/// intersection work (many identical pattern tools, #261). `None` when any two may meet, or a
|
|
/// body is a mesh: the caller unions those the usual way.
|
|
pub fn union_apart(bodies: &[Body]) -> Result<Option<Body>> {
|
|
if bodies.len() < 2 || bodies.len() > 10_000 || bodies.iter().any(Body::is_mesh) {
|
|
return Ok(None);
|
|
}
|
|
let mut boxes = Vec::with_capacity(bodies.len());
|
|
for b in bodies {
|
|
// A coarse mesh is enough: the chord tolerance bounds how far the true surface lies
|
|
// outside it, and the box grows by twice that.
|
|
let tol = (b.size() * 0.02).max(1e-3);
|
|
let bb = b.tessellate(tol)?.bounds();
|
|
if bb.is_empty() {
|
|
return Ok(None);
|
|
}
|
|
let pad = Vec3::new(1.0, 1.0, 1.0) * (2.0 * tol);
|
|
boxes.push(solidcraft_geom::Aabb3 { min: bb.min - pad, max: bb.max + pad });
|
|
}
|
|
// Sweep along x: only boxes whose x ranges overlap are compared.
|
|
let mut order: Vec<usize> = (0..boxes.len()).collect();
|
|
order.sort_by(|&i, &j| boxes.get(i).map(|b| b.min.x).unwrap_or(0.0).total_cmp(&boxes.get(j).map(|b| b.min.x).unwrap_or(0.0)));
|
|
for (k, &i) in order.iter().enumerate() {
|
|
let Some(a) = boxes.get(i) else { continue };
|
|
for &j in order.iter().skip(k + 1) {
|
|
let Some(b) = boxes.get(j) else { continue };
|
|
if b.min.x > a.max.x {
|
|
break;
|
|
}
|
|
if a.min.y <= b.max.y && b.min.y <= a.max.y && a.min.z <= b.max.z && b.min.z <= a.max.z {
|
|
return Ok(None);
|
|
}
|
|
}
|
|
}
|
|
join_apart(bodies)
|
|
}
|
|
|
|
/// Bodies the caller knows are apart (no two meet or touch), as one body of several pieces,
|
|
/// without any intersection work: [`union_apart`] without its check, for tools whose making
|
|
/// shows they are apart (profiles apart in their sketch, extruded alike). `None` for fewer than
|
|
/// two bodies or a mesh.
|
|
pub fn join_apart(bodies: &[Body]) -> Result<Option<Body>> {
|
|
if bodies.len() < 2 || bodies.len() > 10_000 || bodies.iter().any(Body::is_mesh) {
|
|
return Ok(None);
|
|
}
|
|
// The pieces stay as they are, side by side: each face and edge of the result is its piece's
|
|
// own (the history over `bodies`).
|
|
let Some(joined) = join_pieces(bodies.to_vec())? else { return Ok(None) };
|
|
let operands: Vec<&Body> = bodies.iter().collect();
|
|
let faces = bodies
|
|
.iter()
|
|
.enumerate()
|
|
.flat_map(|(operand, b)| {
|
|
(0..b.face_count()).map(move |face| (std::collections::BTreeSet::from([crate::history::FaceOrigin::Face { operand, face }]), true))
|
|
})
|
|
.collect();
|
|
let mut edges = HashMap::new();
|
|
for (operand, b) in bodies.iter().enumerate() {
|
|
edges.extend(record::edge_origins(&b.solid, operand));
|
|
}
|
|
Ok(Some(record::traced(joined, &record::counts(&operands), Some(record::regions(faces)), Some(&edges))))
|
|
}
|
|
|
|
/// Bodies (apart from each other) as one body of several pieces.
|
|
pub(crate) fn join_pieces(pieces: Vec<Body>) -> Result<Option<Body>> {
|
|
match pieces.len() {
|
|
0 => Ok(None),
|
|
1 => Ok(pieces.into_iter().next()),
|
|
_ => {
|
|
let shells: Vec<mt::Shell> = pieces.iter().flat_map(|p| p.solid.boundaries().clone()).collect();
|
|
let solid = guard("pieces", || Solid::try_new(shells).map_err(|e| KernelError::Failed(e.to_string())))?;
|
|
let protected = pieces.iter().any(|piece| piece.regularization_protected);
|
|
Body::new(solid).map(|mut body| {
|
|
body.regularization_protected = protected;
|
|
Some(body)
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Determinant of the linear part of a column-major 4x4 matrix: negative means the placement
|
|
/// mirrors, which turns a solid inside out.
|
|
fn det3(m: &[[f64; 4]; 4]) -> f64 {
|
|
m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
|
|
+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0])
|
|
}
|
|
|
|
/// Whether the linear part is a rigid motion (rotation or reflection: no scale or shear).
|
|
fn rigid_placement(m: &[[f64; 4]; 4]) -> bool {
|
|
let r = [Vec3::new(m[0][0], m[0][1], m[0][2]), Vec3::new(m[1][0], m[1][1], m[1][2]), Vec3::new(m[2][0], m[2][1], m[2][2])];
|
|
(0..3).all(|i| (r[i].dot(r[i]) - 1.0).abs() < 1e-9) && r[0].dot(r[1]).abs() < 1e-9 && r[0].dot(r[2]).abs() < 1e-9 && r[1].dot(r[2]).abs() < 1e-9
|
|
}
|
|
|
|
/// Affine transform by a column-major 4x4 matrix (rotations, translations, reflections).
|
|
pub fn transform_matrix(body: &Body, m: [[f64; 4]; 4]) -> Result<Body> {
|
|
if m.iter().flatten().any(|x| !x.is_finite()) {
|
|
return Err(KernelError::Invalid("non-finite transform".into()));
|
|
}
|
|
if let Some(placed) = body.mesh_transformed(&m) {
|
|
let history = crate::history::History::identity(&placed);
|
|
return placed.with_history(history, &[body]);
|
|
}
|
|
guard("transform", || {
|
|
let mat = mt::Matrix4::new(
|
|
m[0][0], m[0][1], m[0][2], m[0][3], m[1][0], m[1][1], m[1][2], m[1][3], m[2][0], m[2][1], m[2][2], m[2][3], m[3][0], m[3][1], m[3][2],
|
|
m[3][3],
|
|
);
|
|
// An affine placement retains face order and appearance metadata. Its edges are the
|
|
// body's by identity: a reflection turns the solid inside out, which walks each face's
|
|
// edges the other way and so changes the edge order.
|
|
let sources = body.transformed_sources(m)?;
|
|
let (solid, copies) = placed_topology_mapped(&body.solid, mat)?;
|
|
let mut rec = record::Rebuild::default();
|
|
rec.pieces(&copies);
|
|
for (copy, face) in solid.face_iter().zip(body.solid.face_iter()) {
|
|
rec.whole(copy, face);
|
|
}
|
|
let (faces, edges) = rec.history(&solid, &[&body.solid]).unzip();
|
|
let counts = record::solid_counts(&[&body.solid]);
|
|
// A rigid placement leaves every face's mesh, and so the missing-face count, as it was;
|
|
// a mirrored one turns the solid inside out. Either way the orientation is read from the
|
|
// matrix instead of meshing the whole copy again.
|
|
let placed = record::build_placed(
|
|
solid,
|
|
&counts,
|
|
faces,
|
|
edges.as_ref(),
|
|
det3(&m) < 0.0,
|
|
rigid_placement(&m).then_some(body.coarse_missing).flatten(),
|
|
)?;
|
|
Ok(placed.with_color(body.color()).with_paint(body.paint().cloned()).with_face_sources(sources).inherit_regularization_protection(body))
|
|
})
|
|
}
|
|
|
|
/// `source` moved by `matrix`, keeping its face and edge order (transforms report an identity
|
|
/// [`crate::history::History`] on that basis). Built here rather than by generic topology
|
|
/// builders: a STEP periodic face may traverse a seam edge twice, and those reject that wire
|
|
/// while cloning even though placement preserves its topology.
|
|
pub(crate) fn placed_topology(source: &Solid, matrix: mt::Matrix4) -> Result<Solid> {
|
|
placed_topology_mapped(source, matrix).map(|(solid, _)| solid)
|
|
}
|
|
|
|
/// [`placed_topology`], with each edge of `source` (by identity) and its copy.
|
|
fn placed_topology_mapped(source: &Solid, matrix: mt::Matrix4) -> Result<(Solid, HashMap<mt::EdgeID, mt::Edge>)> {
|
|
use mt::{Transform, Transformed};
|
|
let mut vertices = HashMap::new();
|
|
let mut edges = HashMap::new();
|
|
let mut shells = Vec::new();
|
|
let mut face_count = 0usize;
|
|
let mut edge_visits = 0usize;
|
|
for shell in source.boundaries() {
|
|
let mut faces = Vec::new();
|
|
for face in shell {
|
|
face_count = face_count.saturating_add(1);
|
|
if face_count > 500_000 {
|
|
return Err(KernelError::Invalid("placement exceeds face work limit".into()));
|
|
}
|
|
let mut wires = Vec::new();
|
|
for wire in face.absolute_boundaries() {
|
|
let mut mapped = Vec::new();
|
|
for edge in wire {
|
|
edge_visits = edge_visits.saturating_add(1);
|
|
if edge_visits > 4_000_000 {
|
|
return Err(KernelError::Invalid("placement exceeds edge work limit".into()));
|
|
}
|
|
if let std::collections::hash_map::Entry::Vacant(entry) = edges.entry(edge.id()) {
|
|
for vertex in [edge.absolute_front(), edge.absolute_back()] {
|
|
if let std::collections::hash_map::Entry::Vacant(entry) = vertices.entry(vertex.id()) {
|
|
let point = matrix.transform_point(vertex.point());
|
|
if !from_p3(point).is_finite() {
|
|
return Err(KernelError::Invalid("placement produced nonfinite geometry".into()));
|
|
}
|
|
entry.insert(mt::Vertex::new(point));
|
|
}
|
|
}
|
|
let front =
|
|
vertices.get(&edge.absolute_front().id()).ok_or_else(|| KernelError::Failed("placement vertex missing".into()))?;
|
|
let back = vertices.get(&edge.absolute_back().id()).ok_or_else(|| KernelError::Failed("placement vertex missing".into()))?;
|
|
entry.insert(mt::Edge::new_unchecked(front, back, edge.curve().transformed(matrix)));
|
|
}
|
|
let copied = edges.get(&edge.id()).ok_or_else(|| KernelError::Failed("placement edge missing".into()))?;
|
|
mapped.push(if edge.orientation() { copied.clone() } else { copied.inverse() });
|
|
}
|
|
wires.push(mt::Wire::from(mapped));
|
|
}
|
|
// Wire connectivity, seam sharing and orientation are copied exactly;
|
|
// no new topology is introduced by this geometry-only operation.
|
|
let mut copied = mt::Face::new_unchecked(wires, face.surface().transformed(matrix));
|
|
if !face.orientation() {
|
|
copied.invert();
|
|
}
|
|
faces.push(copied);
|
|
}
|
|
shells.push(mt::Shell::from(faces));
|
|
}
|
|
Ok((Solid::new_unchecked(shells), edges))
|
|
}
|
|
|
|
#[cfg(test)]
|
|
#[test]
|
|
fn affine_placement_keeps_body_and_face_paint_attached() {
|
|
let paint = crate::Paint { opacity: 0.4, faces: vec![crate::FacePaint { face: 0, color: [0.8, 0.2, 0.1], opacity: 0.3 }] };
|
|
let body = crate::box_solid(Vec3::ZERO, Vec3::new(10.0, 20.0, 30.0)).unwrap().with_color(Some([0.2, 0.6, 0.8])).with_paint(Some(paint.clone()));
|
|
let source_faces = body.faces(0.01).unwrap();
|
|
let transform = [[0.0, 2.0, 0.0, 0.0], [-1.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.5, 0.0], [30.0, 40.0, 50.0, 1.0]];
|
|
let placed = transform_matrix(&body, transform).unwrap();
|
|
assert_eq!(placed.color(), body.color());
|
|
assert_eq!(placed.paint(), Some(&paint));
|
|
let faces = placed.faces(0.01).unwrap();
|
|
for source in source_faces {
|
|
let target = faces.iter().find(|f| f.index == source.index).unwrap();
|
|
let p = source.centroid;
|
|
assert!(target.centroid.dist(Vec3::new(30.0 - p.y, 40.0 + 2.0 * p.x, 50.0 + 0.5 * p.z)) < 1e-6);
|
|
}
|
|
}
|
|
|
|
/// Rigid transform: rotate about `axis` through `origin` by `angle` radians, then translate.
|
|
pub fn transform(body: &Body, translate: Vec3, origin: Vec3, axis: Vec3, angle: f64) -> Result<Body> {
|
|
if !(translate.is_finite() && origin.is_finite() && angle.is_finite()) {
|
|
return Err(KernelError::Invalid("non-finite transform".into()));
|
|
}
|
|
{
|
|
// Same motion as a matrix: rotate about the line through `origin`, then translate.
|
|
let ax = if angle.abs() > 1e-12 { axis.normalized().ok_or_else(|| KernelError::Invalid("rotation axis".into()))? } else { Vec3::Z };
|
|
let (c, s) = (angle.cos(), angle.sin());
|
|
let t = 1.0 - c;
|
|
let r = [
|
|
[t * ax.x * ax.x + c, t * ax.x * ax.y + s * ax.z, t * ax.x * ax.z - s * ax.y],
|
|
[t * ax.x * ax.y - s * ax.z, t * ax.y * ax.y + c, t * ax.y * ax.z + s * ax.x],
|
|
[t * ax.x * ax.z + s * ax.y, t * ax.y * ax.z - s * ax.x, t * ax.z * ax.z + c],
|
|
];
|
|
let ro = Vec3::new(
|
|
r[0][0] * origin.x + r[1][0] * origin.y + r[2][0] * origin.z,
|
|
r[0][1] * origin.x + r[1][1] * origin.y + r[2][1] * origin.z,
|
|
r[0][2] * origin.x + r[1][2] * origin.y + r[2][2] * origin.z,
|
|
);
|
|
let tr = origin - ro + translate;
|
|
let m = [[r[0][0], r[0][1], r[0][2], 0.0], [r[1][0], r[1][1], r[1][2], 0.0], [r[2][0], r[2][1], r[2][2], 0.0], [tr.x, tr.y, tr.z, 1.0]];
|
|
transform_matrix(body, m)
|
|
}
|
|
}
|
|
|
|
/// Split a body with a plane: the parts on the positive and the negative side of the plane
|
|
/// (only the non-empty ones).
|
|
pub fn split_by_plane(body: &Body, plane: &solidcraft_geom::Plane) -> Result<Vec<Body>> {
|
|
let mut out = Vec::new();
|
|
for positive in [true, false] {
|
|
out.extend(half_space(body, plane, positive)?);
|
|
}
|
|
Ok(out)
|
|
}
|
|
|
|
/// The part of a body on one side of a plane (`None` when nothing is there): its intersection
|
|
/// with [`half_box`] (whose history it carries, over the body and the box).
|
|
pub(crate) fn half_space(body: &Body, plane: &solidcraft_geom::Plane, positive: bool) -> Result<Option<Body>> {
|
|
boolean(body, &half_box(body, plane, positive)?, BoolOp::Intersect)
|
|
}
|
|
|
|
/// A box covering everything of `body` on one side of a plane, its start cap in the plane.
|
|
pub(crate) fn half_box(body: &Body, plane: &solidcraft_geom::Plane, positive: bool) -> Result<Body> {
|
|
body.require_brep("split")?;
|
|
let size = body.size();
|
|
let mut bb = solidcraft_geom::Aabb3::EMPTY;
|
|
for v in body.solid.vertex_iter() {
|
|
bb.add(crate::body::from_p3(v.point()));
|
|
}
|
|
let reach = (bb.diagonal() + plane.origin.dist(bb.center())) * 2.0 + size;
|
|
let c = plane.to_local(bb.center());
|
|
let sq = solidcraft_geom::Region2 {
|
|
outer: solidcraft_geom::Loop2::polygon(&[
|
|
solidcraft_geom::Vec2::new(c.x - reach, c.y - reach),
|
|
solidcraft_geom::Vec2::new(c.x + reach, c.y - reach),
|
|
solidcraft_geom::Vec2::new(c.x + reach, c.y + reach),
|
|
solidcraft_geom::Vec2::new(c.x - reach, c.y + reach),
|
|
]),
|
|
holes: vec![],
|
|
};
|
|
let (lo, hi) = if positive { (0.0, reach) } else { (-reach, 0.0) };
|
|
crate::build::extrude(plane, std::slice::from_ref(&sq), lo, hi)?.pop().ok_or_else(|| KernelError::Failed("half space".into()))
|
|
}
|
|
|
|
#[cfg(test)]
|
|
#[path = "prism_fast_path_tests.rs"]
|
|
mod prism_fast_path_tests;
|
|
|
|
#[cfg(test)]
|
|
#[path = "placement_tests.rs"]
|
|
mod placement_tests;
|