Minor bump: the SolidCraft rename (#389) and the design container format (#327) both change the files people work with; builds 0.5 and older can't open designs saved by 0.6. Release notes cover the new format, what's new and the upgrade from SolveCraft. Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa Co-authored-by: Claude Opus 5.5 <[email protected]>
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SolidCraft is open-source parametric 3D CAD in Rust: sketch, constrain, extrude, and change a
parameter to watch the timeline rebuild. Documentation
· try it in the browser ·
contributing ·
issues. AI agents can model with it over MCP:
solidcraft-cli mcp (how).
Why 0.6: this is a minor bump because two things change the files you work with: the rename to SolidCraft and the new design file format. Files from earlier builds open fine, but builds 0.5 and older can't open designs saved by 0.6.
What's new
- New design file format. Saves are a zip container by default; plain JSON is still one click away (details below).
- Sheet metal: flange corners close at any angle, and cut-outs fold across bends at any angle, including curved bends.
- Crash reports: after a crash, Help ▸ Crash Reports… shows what happened with a ready-to-file
issue draft. Reports stay on your computer; nothing is sent.
solidcraft-cli crasheslists and replays them. - Snap package for x86_64 and aarch64 on every release, alongside the AppImage,
.deb,.rpmand Flatpak. - Trackpad navigation (two-finger pan, pinch zoom), a fillet option that shrinks a radius too big for its edges, cleaner dialogs and toolbar panels, and the unfinished Generative Design workspace is gone.
- Many modelling fixes: extrude/revolve in moved components, To Object picks, very flat arcs,
touching lines and arcs in booleans, and
solidcraft-cli runnow fails when a feature fails.
New file format. Save and Save As now write .solidcraft designs as a zip container
that stores imported STEP, mesh and image data as binary, once each, at full precision, so
designs with imports save and open faster. What that means for you:
- Your existing
.solidcraftand.solvecraftfiles (plain JSON) still open as before; the format is detected from the contents. - Want plain JSON (for diffs or scripts)? Use File ▸ Save As JSON…, or pick a
.jsonname in Save As; later saves keep JSON. File ▸ Export Design as JSON… writes a separate JSON copy. From the CLI,solidcraft-cli run … --save design.json; from MCP or scripts, pass"format": "json"tosave/file.save. - SolidCraft 0.5 and older can't open designs saved by 0.6, as a container or as JSON (the
JSON format tag is now
solidcraft/14). Keep a copy of a file you may still open in 0.5.
Renamed to SolidCraft. Everything now uses the new name: the solidcraft and
solidcraft-cli programs, .solidcraft designs, SOLIDCRAFT_* environment variables,
settings folders, package names and the solidcraft MCP server. Upgrading from SolveCraft:
.solvecraftdesigns still open (double-click, Open, drag-drop, the CLI and MCP); new saves are.solidcraft.- Settings, preferences and recovery files are copied to the new folders on first launch; the
old folders are left in place.
SOLVECRAFT_*environment variables are still read. solvecraft-cliremains as a deprecated alias for one release; it forwards tosolidcraft-cliand prints a note. Agents:claude mcp add solidcraft -- solidcraft-cli mcp; an existingclaude mcp add solvecraft -- solvecraft-cli mcpsetup keeps working.- Windows: the
.msiupgrades the existing installation in place (now inProgram Files\SolidCraft). Linux: thesolidcraft.deb/.rpmreplaces thesolvecraftpackage. The Flatpak app ID staysai.storyteller.solvecraft, soflatpak updatejust works, and existing AppImages find the update. - macOS: quit the app, move the old
SolveCraft.appto the Trash (your designs and settings stay), then dragSolidCraft.appfrom the DMG onto Applications and pin it in the Dock. - Details: compatibility notes.
Documentation, the browser app and the Flatpak feed use the SolidCraft project Pages URLs; old-name Pages addresses are not permanent aliases.
Which file?
- Windows:
SolidCraft-{version}-windows-x64.exeruns as is. Or install the.msi, or unzip the-portable.zip(x64, x86 and arm64). - macOS 11+ (Apple silicon and Intel): open the
.dmgand dragSolidCraft.apponto Applications. The CLI is insolidcraft-cli-{version}-macos-universal.zip. - Linux (x86_64 and aarch64, glibc 2.35+): the
.AppImage(chmod +x, then run it), the.debor.rpm, the.flatpak(flatpak install --user <file>), the.snap(sudo snap install --dangerous <file>, orsudo snap install solidcraftfrom the Snap Store), or the.tar.gz. - FreeBSD:
tar -xzf solidcraft-{version}-freebsd-x86_64.tar.gz --strip-components 1 -C /usr/local. - Web:
solidcraft-web-{version}.zipis a static site to host yourself. SHA256SUMS.txt:sha256sum -c SHA256SUMS.txt --ignore-missing.- Files without a version in the name (
solidcraft-windows-x64.msi,solidcraft-linux-x86_64.AppImage, …) are the same packages under fixed names, for download links that always fetch the latest release.
For Flatpak feed installation and updates, add Flathub for the required runtime before installing SolidCraft; keep both remotes in the same user installation:
flatpak remote-add --user --if-not-exists flathub https://dl.flathub.org/repo/flathub.flatpakrepo
flatpak remote-add --user --if-not-exists solidcraft https://bherbruck.github.io/solidcraft/flatpak/solidcraft.flatpakrepo
flatpak install --user solidcraft ai.storyteller.solvecraft
flatpak run ai.storyteller.solvecraft
Single-file .flatpak bundles include the runtime repository address; missing runtimes
still need an internet connection. Linux installation details.
The builds aren't signed yet. On macOS, right-click SolidCraft.app in Applications and choose
Open the first time (or run xattr -dr com.apple.quarantine /Applications/SolidCraft.app).
On Windows, SmartScreen may say "Windows protected your PC": More info, then Run anyway.
Licences are built in (Help ▸ About ▸ Licences, solidcraft-cli licences); the packages also
install THIRD-PARTY-LICENSES.txt. Known limitations:
ROADMAP.md.