The kernel moved from monstertruck to truck: truck's booleans handle blind holes, pockets and bosses that monstertruck's did not (see the ADR). Fillets and chamfers on straight convex edges between planar faces are our own exact local B-rep operation. The document holds parameters with unit-aware expressions and a timeline that re-evaluates incrementally. Co-Authored-By: Claude Opus 5.5 <[email protected]>
21 lines
639 B
TOML
21 lines
639 B
TOML
[package]
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name = "solvecraft-kernel"
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description = "SolveCraft B-rep kernel boundary: solids, extrude/revolve/booleans/fillets, tessellation, measures and STEP, behind our own API (implemented with truck)"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[lints]
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workspace = true
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[dependencies]
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solvecraft-geom = { workspace = true }
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serde = { workspace = true }
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thiserror = { workspace = true }
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log = { workspace = true }
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truck-modeling = { workspace = true }
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truck-shapeops = { workspace = true }
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truck-meshalgo = { workspace = true }
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truck-stepio = { workspace = true }
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truck-topology = { workspace = true }
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