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SolidCraft — instructions for agents
SolidCraft is an independent, clean-room, open-source, pure-Rust parametric 3D CAD application:
sketches with a constraint solver, a parametric timeline of features, a B-rep
kernel, and a desktop UI that agents can drive. Siblings with the same conventions live next to
it in storytold/: cadcraft (AutoCAD-style, the closest relative), photocraft, vectorcraft,
gridcraft, designcraft, wordcraft, deckcraft, soundcraft. Repos don't share code; when
code is adapted from a sibling (MIT OR Apache-2.0) it is noted in ATTRIBUTION.md.
Product name and compatibility
SolidCraft is the displayed product name; solidcraft is the repository name. Keep existing
solvecraft crate/binary names, .solvecraft files, format markers, environment variables,
settings/recovery paths and package IDs compatible. Published SolveCraft release artifacts
and attribution records keep their historical names. Public docs/web/Flatpak deployments
use project Pages /solidcraft/; do not add permanent old-name Pages aliases. See README's
compatibility notes.
Start every session here
- Read
plan/STATUS.md(current milestone, next task), then the task inplan/execution-plan.mdand the relevantplan/architecture.mdsection. Behaviour reference:plan/fusion/(menu-tree.jsonis Fusion's toolbar dump;oracle/*/are parts built in Fusion with their recipes and measurements). - Kernel and library decisions:
plan/adr/0001-geometry-kernel.md(what we may depend on, what is rejected for licence reasons). - Follow the autonomous operation protocol (
plan/execution-plan.md§6). Don't stop to ask unless it lists the decision as the owner's.
plan/ is gitignored (local only).
Never crash
People trust SolidCraft with their designs; a crash loses their work. This outranks feature work.
- No panics in non-test code: no
unwrap(),expect(),panic!,unreachable!,todo!,unimplemented!; nounsafe(unsafe_code = "forbid"). - Errors are
Result<T, E>through the crate's error type and?. An unfinished feature returns an error ("not supported yet: …"); it never panics. - Input-derived numbers are hostile (command parameters, design files, control-channel
input):
get()not[i], finite checks, caps on sizes and loop counts. - Third-party kernel calls are guarded: everything that calls
truckgoes throughsolvecraft_kernel::guard, which turns a panic intoKernelError::Internal. - Last-resort guard:
Session::executeruns every command undercatch_unwind; an escaped panic restores the design and reportsEngineError::Internal. - Prove it: every crash fix lands with a regression test (see
hostile_params_never_panic). - Every production crate root carries
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)].
Non-negotiables
- Clean-room. Fusion may be observed black-box (its UI, its toolbar dump, parts built in it
and their measurements, kept under
plan/fusion/, never committed). Never copy Autodesk icons, artwork, help text, tooltips, templates or materials, and never commit files produced by Fusion. Command ids and command names are used as identifiers only (xtask/data/fusion-catalog.tsvholds ids and names, nothing else). File formats come from public specifications. Never read, copy or link GPL/LGPL/AGPL code: OpenCASCADE, FreeCAD (incl. planegcs), SolveSpace, CadQuery/OCP, LibreCAD, QCAD — don't even read their sources. The sketch solver and the blend operations are our own. - Assets — absolutely essential. SolidCraft contains no Autodesk iconography, images,
fonts or artwork — ever. Every icon is drawn in code (
crates/ui-egui/src/icons.rs). Any file asset must be original or openly licensed and must have a row in ATTRIBUTION.md (cargo xtask assetsenforces it). Screenshots of Autodesk software are never committed. Breaking this rule is the most serious mistake you can make in this repo. - Everything is a command. User-visible behaviour = a command in
crates/engine/src/cmd/*(CommandSpec: id = our own dotted, lower-case id<area>.<thing>[.<variant>]such assolid.extrudeorsketch.rectangle.two_point, never another product's command id; label; toolbar tab and panel; icon; shortcut; params doc;enabled; JSONrun) + tests. The toolbar, dialogs, sketch tools, palette, scripts, CLI and control channel all reach the same commands. - Programmatic calls never open dialogs.
engine.executeruns the JSON form; only toolbar clicks (ui.start) start interactive tools and dialogs, which then run commands. - Layering is enforced by
cargo xtask layers: L0geom→ L1sketch,kernel,render→ L2doc→ L3io→ L4engine→ L5ui-egui→ apps. Nothing below L5 depends on egui/eframe/winit/wgpu/rfd. The UI crate is swappable. Onlycrates/kernelmay usetruck. - The UI is thin: panels read engine state and act through
app.run(id, params)/app.start(id). Colours come fromtheme::Tokens. - Rust only. Units are millimetres and radians internally; Z is up.
- Quality gates before every commit:
cargo xtask ci(fmt, clippy -D warnings, tests, assets, layers). Commit after every feature arc that builds. - Publishing:
originis github.com/bherbruck/solidcraft. After each commit that passescargo xtask ci:git pull --rebase origin main(re-run ci if it brought changes), thengit push. Never force-push. Never commitplan/, build dirs (target*/) or anything produced by Fusion (oracle STEP/STL/PNG); checkgit ls-filesbefore pushing. - Never break wasm: everything below the apps must build for
wasm32-unknown-unknown(cargo xtask wasm, part ofcargo xtask ci).
Showing and following through on changes
- Help reviewers see what is broken or changed. For observable CAD, UI or model behavior, issues and PRs must include actual descriptive screenshots or a short recording from a small reproduction. This includes kernel, geometry, assembly and backend changes whose effects can be shown in the app. Coding agents should run the app and capture this evidence themselves; do not ask a human for evidence the agent can produce. Show the actual failure or result, preferably before and after, with brief reproduction steps, expected/actual behavior and annotations that point out the relevant detail.
- Flowcharts and Mermaid diagrams cannot substitute for screenshots or recordings of visible behavior. Use diagrams for architectural reasoning when actual screenshots cannot illustrate the point. Changes with no useful observable behavior do not need screenshot or video evidence.
- Use a small public-safe example and check for private designs, paths, account details or other sensitive content before sharing. Attach media to the issue/PR or link to an accessible recording; do not commit generated screenshots or videos just to provide review evidence.
- Throughout the work and before handoff, check current upstream commits and the relevant
PR's merge status. Keep your branch current with upstream merges, resolve conflicts without
discarding others' work, and re-run validation when integration changes the result. Use
git pull --rebase origin mainbefore pushing as above; never force-push. Report the checked upstream/PR state, any conflicts resolved and the validation performed. If a PR remains open, keep monitoring it while the task is active and make its pending status clear at handoff; do not claim it merged without checking.
Application releases
Development pushes are not application releases. Follow docs/releasing.md when asked to
prepare or ship a release: choose the version from the actual changes, update Cargo.toml and
Cargo.lock, pass the quality gates, advance release without force-pushing, and verify the
resulting draft and its artifacts. When shipping is authorized, publish that verified draft
and confirm its tag and downstream deployment. Do not auto-release every push to main, infer
version bumps solely from commit prefixes, overwrite published versions, or push release tags
before the draft is verified.
Running and looking at the app
cargo run --release -p solvecraft -- --sample --control PORT(sample design + control channel). Pick a free port. Without a display, run it underXvfb :99withDISPLAY=:99.- Drive it with JSON lines on
127.0.0.1:PORT(seedocs/control-protocol.md):{"id":1,"method":"engine.execute","params":{"command":"solid.extrude","params":{"distance":20}}}{"id":2,"method":"ui.start","params":{"command":"sketch.create"}}thenui.click {x, y}{"id":3,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}then read the PNG.
- For UI work, look at the result (screenshot, read the PNG). Without a window use
ui.renderorsolvecraft-cli snapshot. - Headless:
solvecraft-cli run script.json --out part.step,solvecraft-cli eval design.solvecraft,solvecraft-cli snapshot script.json --out shot.png,solvecraft-cli commands. - Fusion oracle:
cargo xtask oraclereplaysplan/fusion/oracle/*/recipe.jsonand compares with Fusion'smeasure.json(writesdocs/oracle.md). - Build with
CARGO_TARGET_DIR=<repo>/target. Windows:cargo xwin build --release --target x86_64-pc-windows-msvc -p solvecraft.
Roadmap
ROADMAP.md (committed) tracks status, milestones, parity and estimates. Update it whenever a
milestone task lands. cargo xtask parity recomputes command parity in docs/parity.md;
cargo xtask oracle recomputes docs/oracle.md.