A coincident face is pushed apart only when the space it moves through holds nothing that changes the result; otherwise the boolean falls through to the exact strategies. Co-authored-by: NOWN-DEV <[email protected]>
324 lines
16 KiB
Rust
324 lines
16 KiB
Rust
//! Has a face room to move?
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//!
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//! Coincident faces are pushed apart before a boolean (see [`crate::coplanar`]). That leaves
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//! the result as it was only where the space a face moves through holds nothing of the other
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//! body (a cut), or nothing but its material (a join). A [`Clearance`] decides that on the
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//! other body's faces: every triangle of its mesh is clipped against that space, so a wall, a
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//! rib or a hole anywhere in it is found. Sample points miss what lies between them.
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use std::collections::HashMap;
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use solidcraft_geom::{Aabb3, Mesh, Vec3};
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use truck_modeling as mt;
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use crate::body::Body;
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use crate::offset::{Surf, surf_of};
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/// How a body's material sits in a region of space.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub(crate) enum Occupancy {
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/// The region holds none of it.
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Empty,
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/// The region lies wholly in it.
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Full,
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/// A face reaches into the region, or may: no answer.
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Mixed,
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}
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/// A convex region: the points `p` with `n · p <= d` for every side `(n, d)`, `n` a unit vector
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/// pointing out of it.
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struct Convex(Vec<(Vec3, f64)>);
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impl Convex {
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/// The prism a triangle sweeps when it moves along the unit vector `along` (not in its
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/// plane) from the distance `lo` to `hi`, its sides moved out by `margin` (in, when
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/// negative). `None` for a triangle without area or an empty interval.
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fn swept(tri: [Vec3; 3], along: Vec3, margin: f64, lo: f64, hi: f64) -> Option<Convex> {
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let [a, b, c] = tri;
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let centre = (a + b + c) / 3.0;
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if hi <= lo || !(margin + lo + hi).is_finite() || (b - a).cross(c - a).dot(along).abs() < 1e-300 {
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return None;
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}
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let mut sides = Vec::with_capacity(5);
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for (p, q) in [(a, b), (b, c), (c, a)] {
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let mut out = (q - p).cross(along).normalized()?;
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if out.dot(centre - p) > 0.0 {
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out = -out;
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}
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sides.push((out, out.dot(p) + margin));
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}
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let base = along.dot(a);
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sides.push((along, base + hi));
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sides.push((-along, -(base + lo)));
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Some(Convex(sides))
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}
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fn contains(&self, p: Vec3) -> bool {
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self.0.iter().all(|(n, d)| n.dot(p) <= *d)
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}
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/// Does the triangle reach into the region? Touching its boundary counts.
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fn meets(&self, tri: [Vec3; 3]) -> bool {
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// A side with the whole triangle beyond it settles most triangles at once.
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if self.0.iter().any(|(n, d)| tri.iter().all(|p| n.dot(*p) > *d)) {
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return false;
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}
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// What the sides leave of the triangle, one side after the other.
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let mut left: Vec<Vec3> = tri.to_vec();
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let mut next: Vec<Vec3> = Vec::with_capacity(tri.len() + self.0.len());
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for (n, d) in &self.0 {
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let Some(&last) = left.last() else { return false };
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next.clear();
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let (mut p, mut sp) = (last, n.dot(last) - d);
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for &q in &left {
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let sq = n.dot(q) - d;
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if (sp < 0.0 && sq > 0.0) || (sp > 0.0 && sq < 0.0) {
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next.push(p + (q - p) * (sp / (sp - sq)));
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}
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if sq <= 0.0 {
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next.push(q);
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}
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(p, sp) = (q, sq);
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}
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std::mem::swap(&mut left, &mut next);
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}
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!left.is_empty()
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}
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}
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/// How far a face can stand off its triangles, seen from a region along one direction.
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#[derive(Clone, Copy)]
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enum Reach {
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/// Not at all: a planar face, a facet of a mesh body.
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Exact,
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/// Sideways only: a wall of straight lines along the direction (a hole drilled along it).
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Sideways,
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/// By the chord error, any way.
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Around,
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/// By the chord error, to one side: a face of a cylinder, a cone or a sphere lies beyond its
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/// triangles seen from the material when it is `convex`, seen from outside when it is not.
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Beyond { convex: bool },
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/// It ends before the region begins or begins past its end (a fillet running into the
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/// plane the region starts from).
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Never,
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}
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/// A body's faces, for telling how its material sits in the space a face moves through.
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pub(crate) struct Clearance<'a> {
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body: &'a Body,
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mesh: Mesh,
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/// How far a curved face may stand off its triangles.
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sag: f64,
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tol: f64,
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}
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/// Pairs of triangles one question may compare; beyond it there is no answer.
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const MAX_PAIRS: usize = 2_000_000;
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impl<'a> Clearance<'a> {
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/// `chord`: the chord error of the mesh the body is asked on.
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pub(crate) fn new(body: &'a Body, chord: f64) -> Option<Clearance<'a>> {
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let mesh = body.tessellate_with(chord, true).ok()?;
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(!mesh.triangles.is_empty()).then(|| Clearance { body, mesh, sag: 2.0 * chord, tol: (body.size() * 1e-7).max(1e-9) })
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}
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/// How the body's material sits in the space that `faces` move through when they go along
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/// the unit vector `along` from the distance `lo` to `hi`. `faces`: the triangles of
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/// planar faces square to `along`, each with how far its face reaches past it sideways
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/// (negative: the triangle's sides are drawn in, so that faces lying against them don't
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/// count). `Mixed` as soon as a face of the body reaches into that space.
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pub(crate) fn swept(&self, faces: &[([Vec3; 3], f64)], along: Vec3, lo: f64, hi: f64) -> Occupancy {
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let Some((first, _)) = faces.first() else { return Occupancy::Mixed };
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let base = along.dot(first[0]);
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// The body's triangles near that space.
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let mut space = Aabb3::EMPTY;
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let mut pad = self.sag;
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for (tri, margin) in faces {
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pad = pad.max(self.sag + margin);
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tri.iter().for_each(|p| [lo - self.sag, hi + self.sag].iter().for_each(|s| space.add(*p + along * *s)));
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}
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let (min, max) = (space.min - Vec3::new(pad, pad, pad), space.max + Vec3::new(pad, pad, pad));
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let outside = |tri: &[Vec3; 3]| {
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let all = |f: &dyn Fn(Vec3) -> bool| tri.iter().all(|p| f(*p));
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all(&|p| p.x < min.x)
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|| all(&|p| p.x > max.x)
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|| all(&|p| p.y < min.y)
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|| all(&|p| p.y > max.y)
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|| all(&|p| p.z < min.z)
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|| all(&|p| p.z > max.z)
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};
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let mut near: Vec<(u32, [Vec3; 3])> = Vec::new();
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for (t, face) in self.mesh.triangles.iter().zip(&self.mesh.tri_face) {
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let Some(tri) = self.mesh.tri(t) else { return Occupancy::Mixed };
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if !outside(&tri) {
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near.push((*face, tri));
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}
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}
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if faces.len().saturating_mul(near.len()) > MAX_PAIRS {
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return Occupancy::Mixed;
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}
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let inside = self.mesh.inside_index();
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let mut reach: HashMap<u32, Reach> = HashMap::new();
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let mut all = None;
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for (tri, margin) in faces {
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let prism = |side: f64, end: f64| Convex::swept(*tri, along, margin + side, lo - end, hi + end);
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let probe = (tri[0] + tri[1] + tri[2]) / 3.0 + along * ((lo + hi) * 0.5);
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// A sliver thinner than its margins covers nothing that its neighbours don't.
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let Some(tight) = prism(0.0, 0.0).filter(|p| p.contains(probe)) else { continue };
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let (Some(sideways), Some(around)) = (prism(self.sag, 0.0), prism(self.sag, self.sag)) else { return Occupancy::Mixed };
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// With no face in it, the prism is all material or all empty.
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let here = if inside.contains(probe) { Occupancy::Full } else { Occupancy::Empty };
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let reaches = |(face, t): &(u32, [Vec3; 3])| {
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around.meets(*t)
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&& match *reach.entry(*face).or_insert_with(|| self.reach(*face, along, base + lo, base + hi)) {
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Reach::Exact => tight.meets(*t),
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Reach::Sideways => sideways.meets(*t),
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// Its triangles lie between the prism and the face.
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Reach::Beyond { convex } if convex == (here == Occupancy::Full) => tight.meets(*t),
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Reach::Around | Reach::Beyond { .. } => true,
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Reach::Never => false,
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}
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};
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if near.iter().any(reaches) {
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return Occupancy::Mixed;
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}
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if all.is_some_and(|seen| seen != here) {
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return Occupancy::Mixed;
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}
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all = Some(here);
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}
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all.unwrap_or(Occupancy::Mixed)
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}
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/// Has the body nothing between the heights `lo` and `hi` above the plane `n · p = d` (`n`
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/// a unit vector), anywhere?
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pub(crate) fn clear_of_slab(&self, n: Vec3, d: f64, lo: f64, hi: f64) -> bool {
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let mut reach: HashMap<u32, Reach> = HashMap::new();
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self.mesh.triangles.iter().zip(&self.mesh.tri_face).all(|(t, face)| {
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let Some(tri) = self.mesh.tri(t) else { return false };
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let pad = match *reach.entry(*face).or_insert_with(|| self.reach(*face, n, d + lo, d + hi)) {
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Reach::Never => return true,
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Reach::Around | Reach::Beyond { .. } => self.sag,
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Reach::Exact | Reach::Sideways => 0.0,
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};
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let heights = tri.map(|p| n.dot(p) - d);
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heights.iter().all(|s| s + pad < lo) || heights.iter().all(|s| s - pad > hi)
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})
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}
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/// How the face's triangles stand for it in a region between the heights `lo` and `hi`
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/// along `along` (measured as `along · p`).
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fn reach(&self, face: u32, along: Vec3, lo: f64, hi: f64) -> Reach {
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if self.body.is_mesh() {
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return Reach::Exact;
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}
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crate::guard("face reach", || {
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let Some(f) = self.body.solid.face_iter().nth(face as usize) else { return Ok(Reach::Around) };
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let surface = f.oriented_surface();
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if matches!(surface, mt::Surface::Plane(_)) {
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return Ok(Reach::Exact);
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}
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let round = surf_of(f, self.tol * 100.0);
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let straight = matches!(round, Some(Surf::Cylinder { a, .. }) if a.dot(along).abs() > 1.0 - 1e-12)
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|| crate::prism::wall_along(&surface, along, self.tol * 10.0, &mut 262_144);
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Ok(if straight {
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Reach::Sideways
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} else if round.and_then(|s| span(&s, along)).is_some_and(|(s0, s1)| s1 <= lo || s0 >= hi) {
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Reach::Never
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} else if let Some(Surf::Cylinder { convex, .. } | Surf::Cone { convex, .. } | Surf::Sphere { convex, .. }) = round {
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Reach::Beyond { convex }
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} else {
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Reach::Around
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})
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})
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.unwrap_or(Reach::Around)
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}
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}
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/// The whole extent of a round surface along `along`, where it has one.
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fn span(s: &Surf, along: Vec3) -> Option<(f64, f64)> {
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let about = |c: Vec3, r: f64| Some((along.dot(c) - r.abs(), along.dot(c) + r.abs()));
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match *s {
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Surf::Cylinder { o, a, r, .. } if a.dot(along).abs() < 1e-9 => about(o, r),
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Surf::Sphere { c, r, .. } => about(c, r),
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Surf::Torus { o, a, h, r, .. } if a.dot(along).abs() > 1.0 - 1e-12 => about(o + a * h, r),
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_ => None,
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{BoolOp, boolean, box_solid, cylinder, fillet};
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fn clearance(body: &Body) -> Clearance<'_> {
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Clearance::new(body, body.size() * 2e-4).unwrap()
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}
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/// The top face of a 200 x 100 x 20 block between x = `x0` and `x1`, y = 10 and 90, as two
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/// triangles with their sides drawn in by 1e-4.
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fn top(x0: f64, x1: f64) -> Vec<([Vec3; 3], f64)> {
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let p = |x: f64, y: f64| Vec3::new(x, y, 20.0);
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vec![([p(x0, 10.0), p(x1, 10.0), p(x1, 90.0)], -1e-4), ([p(x0, 10.0), p(x1, 90.0), p(x0, 90.0)], -1e-4)]
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}
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/// The space over a block's top face is empty and the space under it is material, up to
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/// the smallest thing that stands in it, wherever that is.
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#[test]
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fn the_space_a_face_moves_through_is_empty_or_material_until_something_stands_in_it() {
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let block = box_solid(Vec3::ZERO, Vec3::new(200.0, 100.0, 20.0)).unwrap();
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let c = clearance(&block);
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assert_eq!(c.swept(&top(10.0, 190.0), Vec3::Z, 1e-4, 3.0), Occupancy::Empty);
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assert_eq!(c.swept(&top(10.0, 190.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Full);
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// 25 down is through the bottom face (the block is 20 thick); 210 is past its side x = 200.
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assert_eq!(c.swept(&top(10.0, 190.0), -Vec3::Z, 1e-4, 25.0), Occupancy::Mixed);
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assert_eq!(c.swept(&top(10.0, 210.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Mixed);
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assert_eq!(c.swept(&[], Vec3::Z, 1e-4, 3.0), Occupancy::Mixed);
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assert!(c.clear_of_slab(Vec3::Z, 20.0, 1e-4, 3.0) && !c.clear_of_slab(Vec3::Z, 20.0, -3.0, -1e-4));
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// A pin 0.4 x 0.4 on the top face, at x = 137.3 to 137.7: in the way of what covers it only.
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let pin = box_solid(Vec3::new(137.3, 61.1, 20.0), Vec3::new(137.7, 61.5, 26.0)).unwrap();
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let pinned = boolean(&block, &pin, BoolOp::Union).unwrap().unwrap();
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let c = clearance(&pinned);
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assert_eq!(c.swept(&top(10.0, 190.0), Vec3::Z, 1e-4, 3.0), Occupancy::Mixed);
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assert_eq!(c.swept(&top(10.0, 137.0), Vec3::Z, 1e-4, 3.0), Occupancy::Empty);
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assert!(!c.clear_of_slab(Vec3::Z, 20.0, 1e-4, 3.0) && c.clear_of_slab(Vec3::Z, 20.0, 6.0 + 1e-4, 9.0));
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// A 4 mm hole through the block at x = 60: no material all the way under what covers it.
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let hole = cylinder(Vec3::new(60.0, 50.0, -5.0), Vec3::Z, 2.0, 30.0).unwrap();
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let holed = boolean(&block, &hole, BoolOp::Cut).unwrap().unwrap();
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let c = clearance(&holed);
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assert_eq!(c.swept(&top(10.0, 190.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Mixed);
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assert_eq!(c.swept(&top(70.0, 190.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Full);
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}
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/// Round faces that end in the plane a face lies in leave the space beyond it free: a
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/// hole's wall, a fillet running into the top face. A round face that rises into that space
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/// by less than its chords show does not.
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#[test]
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fn round_faces_ending_at_the_plane_leave_the_space_beyond_it_free() {
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let block = box_solid(Vec3::ZERO, Vec3::new(200.0, 100.0, 20.0)).unwrap();
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let hole = cylinder(Vec3::new(60.0, 50.0, -5.0), Vec3::Z, 8.0, 30.0).unwrap();
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let holed = boolean(&block, &hole, BoolOp::Cut).unwrap().unwrap();
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// The fillet (r = 4) along the edge y = 0 of the top face ends on the line y = 4, z = 20.
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let rounded = fillet(&holed, &[Vec3::new(100.0, 0.0, 20.0)], 4.0).unwrap();
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let c = clearance(&rounded);
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// The top face from x = `x0` to 190 and y = `y0` to 90.
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let rect = |x0: f64, y0: f64| {
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let p = |x: f64, y: f64| Vec3::new(x, y, 20.0);
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vec![([p(x0, y0), p(190.0, y0), p(190.0, 90.0)], -1e-4), ([p(x0, y0), p(190.0, 90.0), p(x0, 90.0)], -1e-4)]
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};
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assert_eq!(c.swept(&rect(10.0, -10.0), Vec3::Z, 1e-4, 3.0), Occupancy::Empty);
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assert!(c.clear_of_slab(Vec3::Z, 20.0, 1e-4, 3.0));
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// Under the top face the fillet is in the way from its tangent line y = 4 down (and no
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// further: its chords lie inside it), the hole from x = 68 down.
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assert_eq!(c.swept(&rect(80.0, 4.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Full);
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assert_eq!(c.swept(&rect(80.0, 3.9), -Vec3::Z, 1e-4, 3.0), Occupancy::Mixed);
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assert_eq!(c.swept(&rect(60.0, 5.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Mixed);
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// A bar lying along x (axis at z = 12): its top ends 0.05 um short of where the space
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// begins (z = 20.0001), then reaches 0.9 um into it.
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for (radius, want) in [(8.00005, Occupancy::Empty), (8.001, Occupancy::Mixed)] {
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let bar = cylinder(Vec3::new(20.0, 50.0, 12.0), Vec3::X, radius, 160.0).unwrap();
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assert_eq!(clearance(&bar).swept(&top(30.0, 150.0), Vec3::Z, 1e-4, 3.0), want, "radius {radius}");
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}
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}
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}
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