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SolveCraft roadmap

Status as of 2026-10-07. SolveCraft targets Fusion-style parametric modelling (sketch → features → parametric timeline) as an open, pure-Rust, agent-drivable application.

At a glance

Question Answer
Where are we? M0 done; M1/M2 in progress. Sketch with solver, extrude (taper, two-sided, through all), revolve, fillet/chamfer, holes, patterns, mirror, shell, draft, loft, sweep, split, construction planes, parameters that rebuild the timeline, STEP/STL export, desktop and browser (wasm) app with Fusion-style selection (hover/selected highlights, origin planes, click-to-pick sketch planes, multi-select, window/crossing box selection, animated view cube), CLI, MCP server, oracle harness.
Command parity (in scope) 139 / 541 (26%) in-scope commands; SOLID + SKETCH 102 / 291 (35%) — docs/parity.md
Fusion oracle 58 / 76 parts match (batch 1: 29/29; batch 2 in progress) — docs/oracle.md
Tests 85 (solver, profiles, kernel booleans/blends/measures, expressions, timeline, file formats, camera, engine end-to-end, hostile-input fuzz over every command)
Gates cargo xtask ci: fmt, clippy -D warnings, tests, asset attribution, layering, wasm32 build — green
Weighted parity estimate ≈ 5% of Fusion's Design workspace by importance (sketch + basic solids are the core, but surfaces, assemblies, sheet metal, CAM, drawings are untouched)
Time to a useful alpha (M0–M6) ≈ 150 agent hours remain

Scope (owner decision, 2026-10-07)

In scope, in priority order:

  1. SOLID and SKETCH (now).
  2. Parameters / functional constraints (done: see parameters.*, expr.evaluate; unit-aware, cycles reported with their path, rename follows references, deletes list their users): user parameters with units and expressions (+-*/, ^, parentheses, sin/cos/sqrt/min/max/floor/ceil/round, unit conversion), model parameters d1, d2… for every dimension and feature input, references between parameters with a dependency graph and cycle detection, re-evaluation on change, comments, favourites, CSV/JSON import and export.
  3. Components and assemblies with joints (M9).
  4. SHEET METAL: flange, contour flange, bend, unfold/refold, flat pattern with DXF export, sheet metal rules (thickness, K-factor, bend radius) (M10).
  5. A small PLASTIC subset for enclosures, after sheet metal: Boss, Rib, Web, Lip/Groove, Snap Fit.

Deferred until further notice: MESH, FORM (T-splines), SURFACE beyond what solids need, PCB / 3D PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings. The parity report's headline counts in-scope tabs only and lists the deferred ones separately.

Milestones

# Milestone Status Hours left
M0 Vertical slice done —
M1 Sketch depth: done — projection/intersect/include as linked geometry (auto-project on faces, lost-reference warnings, break link), full SKETCH create/modify set (slots, polygons, tangent arcs/circles, ellipse, fit/control splines, conic, text, trim/extend/break, fillet/chamfer, offset, mirror, patterns, move/scale, blend curve, centerline), constraints incl. curvature and polygon with over-constraint refusal, driven/arc-length/linear-diameter dimensions, AutoConstrain, DXF/SVG insert, 3D sketch curves (Project To Surface, Intersection Curve, Isoparametric Curve, Spun Profile), exact free-form profiles (B-spline/NURBS edges). Left: sweeps along 3D sketch curves, degree 4+ splines as exact profiles in progress 4
M2 Robust modelling: coplanar booleans in the kernel, holes (placed on faces and on sketch points), threads (cosmetic, then modelled), patterns, mirror, shell, draft, split, construction geometry in progress 16
M3 General fillets and chamfers (curved edges, chains, vertex blends) planned 30
M4 Files: STEP import (done: all 29 Fusion STEP files — docs/step-import.md), 3MF export and 3MF/STL import as mesh bodies (done), DXF sketches, OBJ import in progress 6
M5 Persistent naming of faces and edges planned 20
M6 UI depth: selection feedback and origin (done), timeline editing (done: edit feature, history marker drag, reorder with dependency checks, suppress, rename, delete with dependents, re-resolved references), right-docked dialogs (done), live previews for every feature dialog (done), keyboard-first commands with on-canvas value boxes and sketch inline dimensions (done), drag manipulators with automatic join/cut (done: extrude incl. two sides, fillet, shell, hole depth, move, pattern spacing, revolve rotator; taper handle open), dark theme (done), right-click menu with Repeat (done), measure tool (done), section analysis (done), selection filter (done), drag-solve of sketch points (done); appearances, preferences in progress 6
M7 Sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces), thread (cosmetic), coil (smooth B-spline helical walls), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Left: emboss on curved faces, thicken (needs surfaces), split face, modelled threads in progress 12
M8 Surface workspace deferred —
M9 Components and assemblies (Fusion-style): New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, As-built Joint, Rigid Group, contact sets later; interference, per-component physical properties; STEP with assembly structure. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches in progress 32
M10 Sheet metal: flange, contour flange, bend, unfold/refold, flat pattern + DXF, rules (thickness, K-factor, bend radius); then the PLASTIC enclosure subset (Boss, Rib, Web, Lip/Groove, Snap Fit) planned 36
M11 2D drawings deferred —
M12 Release: installers, signing, docs, performance planned 16

Known limitations

  • Fillets and chamfers: straight edges (convex or concave) between planar faces with perpendicular planar end faces; whole smooth loops of a planar face, picked whole or by one edge (tangent chain), including circles and walls at any angle (boss bases and tops, bores, pocket floors, plate outlines), loops with sharp corners between straight edges (the blends meet in mitres), rounded corners rounded again (sphere octants, tori at concave corners); every edge of a convex planar body or of an extruded part; fillets inside patterns. Edges between two curved faces are not supported yet.
  • Coincident planar faces are pushed apart exactly when their neighbours stand perpendicular (extruded and box-like parts); other coincident configurations can still fail. Fully internal voids are not supported. Spheres are built from six pole-free patches so they combine reliably.
  • Mass properties come from fine tessellation (curved faces within ~1e-4 relative); triangles that cut through curved faces (trimmed faces after booleans) are split onto the surface first.
  • STEP import (our own reader, crates/kernel/src/step_in; all 29 Fusion STEP files pass cargo xtask step-corpus) reads solids (B-rep with analytic and B-spline geometry), units, product names, colours and assemblies; offset surfaces and pcurve-only edges are not read yet, and assembly components are flattened into bodies. Closed periodic faces (torus, B-spline bands) are split in two for meshing; measure() uses a finer tolerance for small radii.
  • No persistent naming (fillet edges are re-found by position; projected sketch geometry too).
  • Control-point splines of degree 4 and up, and free-form curves split by crossings, enter profiles as polylines; 3D sketch curves are reference geometry (not sweep paths yet).
  • Shell and offset faces work on bodies of planes and cylinders (convex or not: filleted boxes, bosses); draft on convex planar bodies and on walls (planes, cylinders → cones) between caps; loft is ruled.

Kernel

truck (Apache-2.0) behind our own kernel crate, with our own blend operation and boolean retry/validation; see plan/adr/0001-geometry-kernel.md (local) — summary in README.