Files
OneCAD/assets
bherbruckandClaude Opus 5.5 843c548589 Copy, cut and paste sketch geometry (Ctrl+C/X/V, context menu) (#1500)
* Copy, cut and paste sketch geometry (Ctrl+C/X/V, context menu)

Sketch geometry had no copy or paste: Ctrl+C / Ctrl+X / Ctrl+V arrive as
clipboard events that nothing handled, and the sketch context menu had no
Copy, Cut or Paste.

- sketch.copy / sketch.cut / sketch.paste: lines, arcs, circles, ellipses,
  splines, conics, points and text. Constraints and dimensions wholly among
  the copied entities come along (each dimension gets its own parameter
  with the same expression); ones that reach outside, fixes and pattern or
  offset relations are dropped. Paste goes centred at `at`, by
  `translate`, or offset from the original (same sketch) / at the same
  coordinates (another sketch, on its plane). One undo step; the pasted
  geometry is selected.
- Ctrl+C / Ctrl+X / Ctrl+V in a sketch (paste at the cursor), and Cut,
  Copy and Paste in the sketch context menu. Outside a sketch Ctrl+C /
  Ctrl+V copy and paste the selected timeline features. A copy also puts a
  line of text on the system clipboard so the next Ctrl+V is delivered.

Fixes #1480

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Keep a pasted text's height and angle expressions, drop its place's

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 15:55:10 -04:00
..

Application resources

assets/ is the design resource home for SolidCraft. ATTRIBUTION.md is the file inventory and provenance record. Keep one editable master per resource and place shipped derivatives in exports/.

assets/
  icons/
    app/
      shared/source/                 # original Rust mark and executable ICO encoder
      macos/source/SolidCraft.icon/   # approved Composer project and linked SVGs
      macos/exports/                 # paired Assets.car and icon.icns
      windows/exports/               # executable DIB ICO and installer PNG ICO
      linux/exports/hicolor/         # Linux/FreeBSD package images, 16–512 px
    ui/source/                       # original drawing library and other UI glyphs
  branding/web/source/og.png          # shared social preview card
  styles/ui/palettes.rs               # light/dark defaults
  styles/web/loading.css             # web loading/canvas styles
  appearances/library.rs             # built-in visual presets
  materials/library.rs               # physical defaults and colours
  shaders/viewport.wgsl               # original viewport shader
  fonts/{liberation-sans,biz-udp-gothic}/ # unmodified fonts and OFL licences
  locales/{en,de,ja,ko}.json          # shared offline catalogs
  platforms/{macos,linux,windows}/    # bundle, freedesktop and WiX templates
  archive/icons/macos-v1/
    source/icon.vectorcraft          # earlier editable work, retained
    exports/                         # all historical SVG, PNG and iconset exports

Editing and regeneration

UI artwork identifies the drawing masters and their consumers. Edit geometry and IDs together in the original Rust source and review changes in both application themes. Palettes and model presets are also editable Rust data.

The current macOS master is icons/app/macos/source/SolidCraft.icon/, including its linked SVG layers and appearance settings. The earlier VectorCraft document is preserved in the archive. No other native design projects were available for the current UI set or preview card. Keep any future .vectorcraft, .ai or other native work and linked inputs under that resource's source/work/, with an attribution row; retain the editable document alongside its exports.

Regenerate all exports of the shared Windows/Linux/FreeBSD mark together:

cargo xtask app-icons

For macOS, use Xcode with Icon Composer support:

mkdir -p target/resources/macos-icon
xcrun actool assets/icons/app/macos/source/SolidCraft.icon \
  --compile target/resources/macos-icon --platform macosx \
  --minimum-deployment-target 11.0 --app-icon SolidCraft \
  --output-partial-info-plist target/resources/macos-icon/icon-info.plist \
  --output-format human-readable-text
cp target/resources/macos-icon/Assets.car assets/icons/app/macos/exports/Assets.car
cp target/resources/macos-icon/SolidCraft.icns assets/icons/app/macos/exports/icon.icns

Review and commit source changes and required exports together. Temporary renders, tool caches and package staging belong under ignored target/ or dist/. Normal builds use the committed exports and require no design applications. The CLI still supports arbitrary PNG/ICO exports with solidcraft-cli icon.

Platform bindings

Platform Resources and output paths
macOS Composer master and paired exports; bundle installs Assets.car and SolidCraft.icns
Windows executable solidcraft-executable.ico: original DIB/mask representations at 16/24/32/48/64/128/256 px
Windows installer solidcraft.ico: PNG representations at 16/20/24/32/40/48/64/128/256 px; SOLIDCRAFT_ICONS override retained
Linux, Nix, deb/rpm, tar, Flatpak, Snap Copy canonical hicolor images; icon name stays ai.storyteller.solidcraft
AppImage Uses the Linux 256 px image and .DirIcon alias
FreeBSD Shares Linux hicolor images and freedesktop metadata
Web HTML/Trunk and manifest.webmanifest stay in apps/solidcraft-web/; copies Japanese font/licence to fonts/, uses the collected CSS, and copies the Linux 32/256/512 px images to icons/ for the favicon and installed app
Docs and link previews xtask book copies the shared card to the existing /solidcraft/og.png public path

Code and provenance

Resources remain compiled by their owning layer through existing APIs: ui-egui::icons::paint and Tokens at L5, model presets in L2 doc, and sketch fonts at L1. State, projection, interaction, commands and GPU bindings stay in their current modules. Embedded data uses CARGO_MANIFEST_DIR; application code needs no runtime resource registry or repository lookup.

cargo xtask assets requires an exact attribution row for every collected file except Markdown documentation, and continues checking file assets elsewhere in the repository. This includes native work, Rust masters, catalogs, shaders and platform templates. Packaging selects explicit current files and fails when required inputs are absent. Archived artwork has no production consumers.

Dependency-owned egui fonts and vendored renderer shaders stay with their libraries; their licences remain in THIRD-PARTY-LICENSES.txt and ATTRIBUTION.md. System fonts, optional packs, user fonts/canvases/decals/materials and native OS controls retain external ownership. Root licence/notice texts stay canonical.