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@@ -219,7 +219,7 @@ unaccepted artwork Open; run `cargo xtask icons` to check the collection.
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Windows builds: `cargo xwin build --release --target x86_64-pc-windows-msvc -p solidcraft`.
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On Windows and Linux, SolidCraft detects a connected 3D mouse through its HID multi-axis
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On Windows, macOS and Linux, SolidCraft detects a connected 3D mouse through its HID multi-axis
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controller interface: a 3Dconnexion SpaceNavigator or SpaceMouse, or a homemade device that
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declares itself one. Move the cap to pan and zoom, and tilt or twist it to rotate the 3D view.
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While editing a sketch, the cap pans and zooms without changing the sketch view. The Navigation
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@@ -257,6 +257,13 @@ lays them out: translation and rotation in separate reports (3Dconnexion's wired
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in one (its wireless ones and most homemade devices), after the buttons, or narrower than 16 bits.
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Each axis is scaled from the range the descriptor declares.
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On macOS SolidCraft talks to the 3Dconnexion driver (3DxWare) when it is installed, through the
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driver's client API (`crates/threedx-client`; the framework is loaded at run time, never bundled).
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The driver keeps the device to itself, and sends it only to a program it can identify: SolidCraft
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as an `.app` (the packaged app). Without the driver, or with its helper not running, SolidCraft reads the device through IOKit like on Windows.
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SolidCraft does not follow 3DxWare's profile on macOS. Its default is 3DxWare's object mode.
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In the browser: `cd apps/solidcraft-web && trunk build --release --public-url ./` (WebGPU, or
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WebGL2 with `?webgl`; `?sample` opens the sample part).
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