Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)

Thanks @jyviko.
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Irakli Kourtis authored and GitHub committed 2026-10-15 22:19:26 -04:00
1 parent 48322f6464
commit 1a0b33fcf3
54 files changed
+3525 -1998

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@@ -93,12 +93,7 @@ impl Tokens {
bend_up: Color32::from_rgb(30, 140, 50),
bend_down: Color32::from_rgb(200, 90, 20),
interference: Color32::from_rgb(235, 45, 40),
analysis: AnalysisColors {
draft: [[0.20, 0.75, 0.30], [0.95, 0.80, 0.15], [0.85, 0.22, 0.20]],
access: [[0.20, 0.75, 0.30], [0.85, 0.22, 0.20]],
curvature: [[0.15, 0.35, 0.95], [0.10, 0.80, 0.25], [0.90, 0.15, 0.10]],
hatch: false,
},
analysis: AnalysisColors::DEFAULT,
icons: IconColors {
sheet: Color32::from_rgb(170, 200, 240),
sheet_2: Color32::from_rgb(150, 185, 235),