Fix viewport input leaking through dialogs
Use egui pointer ownership for viewport navigation and picking, view-cube interaction, and sketch-dimension hover. Cover scrolling, model selection, and cube interaction under floating dialogs, including after they close. Shield constraint glyph and move-gizmo highlights from overlapping UI too. Clear strict Clippy warnings and use the same saved path in the recent-file scenario on Windows and Unix. Fixes #87
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@@ -163,11 +163,10 @@ pub fn check(crates: &[Crate]) -> Vec<Violation> {
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match classify(&d.name) {
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// Unregistered deps are reported on their own entry.
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None => {}
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Some(Class::Testkit) => {
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if d.kind != DepKind::Dev {
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out.push(Violation::TestkitAsNormalDep { krate: c.name.clone() });
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}
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Some(Class::Testkit) if d.kind != DepKind::Dev => {
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out.push(Violation::TestkitAsNormalDep { krate: c.name.clone() });
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}
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Some(Class::Testkit) => {}
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Some(dc) => {
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let to = dc.layer().unwrap_or(u8::MAX);
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if to >= layer && !(to == layer && intra_layer_allowed(&c.name, &d.name)) {
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