Components are frames (user bug #4)
What a component holds moves with its occurrence, and picks in the world land in the
component's frame:
- Sketches and construction planes show where their component is placed (free move, joint
drive, Capture Position); sketch.inspect reports sketch points in the world.
- frames.rs maps a command's world picks into the frame of the body they lie on (through the
inverse of its placement: a moved component or a pasted instance), points that make new
geometry into the active component's frame, and directions with them; instance body names
("Body1 (Pin:2)") become the component's body. Fillet/chamfer edges, shell/offset/draft
faces, face extrude/revolve, sketch on face, holes, sheet metal and plastic picks, primitives,
appearance faces, analyses. Once per command (not again for commands run by commands); the
active-frame fallback stays for commands without a table. Nothing changes while every
placement is the identity.
- component.move_bodies keeps a body where it is in the world (Document.body_offsets: from the
new component's frame to the one it was made in; renames and deleted components follow).
- The UI reads the placed model (Session::world_state) for display, picking, sketch editing and
dialogs; live previews use it once anything is placed.
Tests (engine): sketches and construction planes move (and turn) with the component; world
picks fillet, sketch, hole and make boxes in a moved component; a pick on a pasted instance;
move_bodies keeps the world place there and back; a sketch on a face follows a Move feature.
QA's s34 now runs.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -298,6 +298,43 @@ impl Document {
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out
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}
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/// Every body as the world shows it: its world name ("Body1", or "Body1 (Occ:2)" for a
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/// further instance), its component, the occurrence path, and the transform from the frame
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/// its geometry is in to the world.
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pub fn body_frames(&self, st: &crate::ModelState) -> Vec<(String, u64, Vec<u64>, Mat)> {
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let mut out = Vec::new();
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for (comp, path, m) in self.placements() {
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let primary = path == self.first_path(comp);
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let label = || -> String {
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path.iter().filter_map(|id| self.occurrences.iter().find(|o| o.id == *id)).map(|o| o.name.as_str()).collect::<Vec<_>>().join("/")
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};
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for b in st.bodies.iter().filter(|b| self.body_component(&b.name, b.feature) == comp) {
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let name = if primary { b.name.clone() } else { format!("{} ({})", b.name, label()) };
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let w = match self.body_offsets.get(&b.name) {
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Some(o) => mat_mul(&m, o),
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None => m,
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};
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out.push((name, comp, path.clone(), w));
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}
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}
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out
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}
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/// The occurrence path of a component's first placement.
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pub fn first_path(&self, component: u64) -> Vec<u64> {
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let mut path = Vec::new();
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let mut c = component;
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for _ in 0..1000 {
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if c == 0 {
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break;
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}
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let Some(o) = self.occurrence_of(c) else { break };
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path.insert(0, o.id);
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c = o.parent;
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}
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path
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}
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/// Is `a` inside `b` (or `b` itself)?
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pub fn component_within(&self, a: u64, b: u64) -> bool {
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let mut c = a;
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@@ -1128,6 +1128,10 @@ pub struct Document {
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/// Bodies moved into another component than their feature's (by body name).
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#[serde(default, skip_serializing_if = "std::collections::BTreeMap::is_empty")]
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pub body_components: std::collections::BTreeMap<String, u64>,
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/// Bodies moved into another component keep their place in the world: the transform from
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/// the new component's frame to the frame the body was made in (by body name).
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#[serde(default, skip_serializing_if = "std::collections::BTreeMap::is_empty")]
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pub body_offsets: std::collections::BTreeMap<String, crate::Mat>,
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/// Browser groups (folders of bodies, sketches or construction planes).
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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pub browser_groups: Vec<BrowserGroup>,
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@@ -1196,6 +1200,7 @@ impl Document {
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configs: Default::default(),
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parts: Default::default(),
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body_components: Default::default(),
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body_offsets: Default::default(),
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materials: Default::default(),
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appearances: Default::default(),
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favorites: Default::default(),
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@@ -2291,7 +2291,10 @@ pub fn world_state(doc: &Document, st: &ModelState) -> ModelState {
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let ident = crate::is_identity(&m);
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for b in st.bodies.iter().filter(|b| doc.body_component(&b.name, b.feature) == comp) {
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let name = if primary { b.name.clone() } else { format!("{} ({})", b.name, label()) };
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let body = if ident { b.body.clone() } else { kernel::transform_matrix(&b.body, m).unwrap_or_else(|_| b.body.clone()) };
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// A body moved in from another component keeps its place (its offset).
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let bm = doc.body_offsets.get(&b.name).map(|o| crate::mat_mul(&m, o)).unwrap_or(m);
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let body =
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if crate::is_identity(&bm) { b.body.clone() } else { kernel::transform_matrix(&b.body, bm).unwrap_or_else(|_| b.body.clone()) };
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out.bodies.push(ModelBody::new(name, body, b.feature));
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}
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if primary {
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@@ -332,6 +332,9 @@ fn rename_body(s: &mut Session, p: &Value) -> Result<Value> {
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for f in d.appearances.faces.iter_mut().filter(|f| f.body == old) {
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f.body = name.to_string();
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}
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if let Some(o) = d.body_offsets.remove(&old) {
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d.body_offsets.insert(name.to_string(), o);
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}
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if let Some(c) = d.body_components.remove(&old) {
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d.body_components.insert(name.to_string(), c);
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}
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@@ -156,7 +156,9 @@ fn delete(s: &mut Session, p: &Value) -> Result<Value> {
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}
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d.components.retain(|c| !gone.contains(&c.id));
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d.occurrences.retain(|o| !gone.contains(&o.component) && !gone.contains(&o.parent));
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let moved_out: Vec<String> = d.body_components.iter().filter(|(_, c)| gone.contains(c)).map(|(b, _)| b.clone()).collect();
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d.body_components.retain(|_, c| !gone.contains(c));
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d.body_offsets.retain(|b, _| !moved_out.contains(b));
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if gone.contains(&s.active_component) {
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s.active_component = 0;
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}
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@@ -174,10 +176,23 @@ fn move_bodies(s: &mut Session, p: &Value) -> Result<Value> {
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for b in &bodies {
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let feature = st.body(b).map(|x| x.feature).unwrap_or(0);
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let own = s.doc.feature(feature).map(|f| f.component).unwrap_or(0);
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// The body keeps its place in the world: where it is shown now (its component's frame and
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// any earlier offset), seen from the new component's frame.
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let from = s.doc.body_component(b, feature);
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let now = solvecraft_doc::mat_mul(&s.doc.component_transform(from), s.doc.body_offsets.get(b).unwrap_or(&solvecraft_doc::IDENTITY));
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let offset = solvecraft_doc::mat_inverse(&s.doc.component_transform(to))
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.map(|inv| solvecraft_doc::mat_mul(&inv, &now))
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.unwrap_or(solvecraft_doc::IDENTITY);
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let doc = s.doc_mut();
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if own == to {
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s.doc_mut().body_components.remove(b);
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doc.body_components.remove(b);
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} else {
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s.doc_mut().body_components.insert(b.clone(), to);
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doc.body_components.insert(b.clone(), to);
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}
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if solvecraft_doc::is_identity(&offset) {
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doc.body_offsets.remove(b);
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} else {
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doc.body_offsets.insert(b.clone(), offset);
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}
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}
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Ok(json!({"bodies": bodies, "component": to}))
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@@ -355,7 +370,8 @@ fn revert(s: &mut Session, _p: &Value) -> Result<Value> {
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/// The active component's frame from world coordinates (for new features' geometry).
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pub fn to_active_frame(s: &Session, kind: &mut FeatureKind) {
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if s.active_component == 0 {
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// Commands whose picks `frames` maps are already in their frames.
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if s.active_component == 0 || crate::frames::mapped() {
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return;
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}
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let m = s.doc.component_transform(s.active_component);
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@@ -102,6 +102,9 @@ fn measure(s: &mut Session, p: &Value) -> Result<Value> {
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fn sketch_json(s: &Session, id: u64) -> Option<Value> {
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let state = s.model.state();
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let ss = state.sketch(id)?;
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// Where the sketch is in the world (its component's placement).
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let world = s.world_state();
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let plane = world.sketch(id).map(|w| w.plane).unwrap_or(ss.plane);
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let sk = &ss.sketch;
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let curves: Vec<Value> = sk
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.curves
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@@ -129,7 +132,7 @@ fn sketch_json(s: &Session, id: u64) -> Option<Value> {
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.points
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.iter()
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.enumerate()
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.map(|(i, p)| json!({"id": p.id, "at": p.pos, "world": ss.plane.to_world(p.pos), "fixed": locked.get(i).copied().unwrap_or(false), "link": p.link, "fully_constrained": ss.report.point_determined.get(i).copied().unwrap_or(false)}))
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.map(|(i, p)| json!({"id": p.id, "at": p.pos, "world": plane.to_world(p.pos), "fixed": locked.get(i).copied().unwrap_or(false), "link": p.link, "fully_constrained": ss.report.point_determined.get(i).copied().unwrap_or(false)}))
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.collect();
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let constraints: Vec<Value> = sk
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.constraints
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@@ -0,0 +1,358 @@
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//! Component frames for picks. The viewport shows the placed model (`Session::world_state`):
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//! a component's bodies and sketches moved by its occurrence (and pasted instances moved by
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//! theirs). Features are made and kept in their component's own frame. So a command's picked
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//! points and directions, given in the world, are mapped into the frame of the body they lie on
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//! (through the inverse of that body's placement), and points that create geometry into the
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//! active component's frame, before the command runs. Instance body names ("Body1 (Occ:2)")
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//! become the component's body name.
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//!
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//! Nothing changes while every placement is the identity (the common case, and every design
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//! without moved components).
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use serde_json::{Map, Value};
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use solvecraft_doc::{Mat, apply_point, apply_vector, is_identity, mat_inverse};
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use solvecraft_geom::Vec3;
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use crate::Session;
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/// How a parameter is mapped.
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#[derive(Clone, Copy, PartialEq)]
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enum K {
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/// A point on a body (a pick): into that body's frame.
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Pick,
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/// A list of picks: `[[x,y,z]…]` or `[{point|face|edge: [x,y,z], body?}…]`.
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Picks,
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/// A point that places new geometry: into the active component's frame.
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Make,
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/// A direction: turned with the command's frame.
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Dir,
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/// A plane object (`{face}`, `{origin, normal}`, `{origin, x_dir, y_dir}`) or a plane name.
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Plane,
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/// A body name, or a list of them.
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Body,
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}
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use K::*;
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/// The parameters each command takes in world coordinates.
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fn table(id: &str) -> &'static [(&'static str, K)] {
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match id {
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"Extrude" | "Revolve" => &[("face", Pick), ("targets", Body), ("participants", Body)],
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"PrimitiveBox" | "PrimitiveSphere" => &[("corner", Make), ("center", Make)],
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"PrimitiveCylinder" | "PrimitiveCoil" | "PrimitiveTorus" => &[("base", Make), ("center", Make), ("axis", Dir)],
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"FusionFilletEdgesCommand" | "FusionChamferCommand" => &[("edges", Picks), ("body", Body)],
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"FusionHoleCommand" => &[("position", Pick), ("direction", Dir), ("body", Body)],
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"ModifyScale" => &[("origin", Make), ("bodies", Body)],
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"FusionOffsetFacesCommand" | "FusionShellBodyCommand" => &[("faces", Picks), ("body", Body)],
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"FusionThreadCommand" => &[("face", Pick)],
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"FusionDraftCommand" => &[("faces", Picks), ("neutral", Plane), ("pull", Dir), ("body", Body)],
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"FusionPressPullCommand" => &[("face", Pick), ("edges", Picks)],
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"FusionReplaceFaceCommand" => &[("faces", Picks), ("target_face", Pick), ("target", Plane), ("body", Body)],
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"AlignCmd" => &[("from", Pick), ("from_face", Pick), ("to", Pick), ("to_face", Pick), ("bodies", Body)],
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"MirrorCommand" | "FusionSplitBodyCommand" => &[("plane", Plane), ("bodies", Body), ("body", Body)],
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"FusionBossCommand" | "FusionSnapFitCommand" | "FusionRestCommand" => {
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&[("position", Pick), ("direction", Dir), ("hook", Dir), ("along", Dir), ("body", Body)]
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}
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"FusionLipCommand" | "ConvertToSheetMetalCmd" => &[("face", Pick), ("body", Body)],
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"FusionSheetMetalFlangeCommand" | "FusionSheetMetalHemFlangeCommand" => &[("edges", Picks), ("body", Body)],
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"SheetMetalFoldCmd" => &[("points", Picks), ("fixed", Pick), ("body", Body)],
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"SketchCreate" | "sketch.redefine" => &[("plane", Plane)],
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"FusionAddEditDecalCommand" => &[("face", Pick)],
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"IntersectCmd" => &[("refs", Picks)],
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"ProjectToSurface" | "SketchIsoparametricCurve" => &[("face", Pick), ("body", Body)],
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"IntersectionCurve" => &[("a", Picks), ("b", Picks)],
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"FusionCurvatureCombAnalysisCommand" | "FusionMinimumRadiusAnalysisCommand" | "FusionIsoCurveAnalysisCommand" => {
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&[("edges", Picks), ("faces", Picks)]
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}
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"AppearanceCommand" => &[("faces", Picks), ("bodies", Body), ("body", Body)],
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"FusionMoveCommand" => &[("bodies", Body), ("translate", Dir), ("axis", Dir), ("origin", Make)],
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"FusionCombineCommand" => &[("target", Body), ("tools", Body)],
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"SoftDeleteCommand" | "StockModelCommand" | "PhysicalMaterialCommand" => &[("bodies", Body)],
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_ => &[],
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}
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}
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/// The world placement of bodies (name → frame), with moves not captured yet.
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struct Frames {
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bodies: Vec<(String, String, Mat)>,
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active: Mat,
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}
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fn frames(s: &Session) -> Frames {
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let st = s.model.state();
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let doc: std::borrow::Cow<solvecraft_doc::Document> = if s.pending_moves.is_empty() {
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std::borrow::Cow::Borrowed(&*s.doc)
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} else {
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let mut d = (*s.doc).clone();
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for o in &mut d.occurrences {
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if let Some(m) = s.pending_moves.get(&o.id) {
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o.transform = *m;
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}
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}
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std::borrow::Cow::Owned(d)
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};
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// World name, the component's own body name, and its frame.
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let bodies = doc
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.body_frames(&st)
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.into_iter()
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.map(|(world, _, _, m)| {
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let own = st
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.bodies
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.iter()
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.find(|b| world == b.name || world.starts_with(&format!("{} (", b.name)))
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.map(|b| b.name.clone())
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.unwrap_or_else(|| world.clone());
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(world, own, m)
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})
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.collect();
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Frames { bodies, active: doc.component_transform(s.active_component) }
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}
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/// Does any placement move anything (so the world differs from the components' frames)?
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pub fn placed(s: &Session) -> bool {
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!s.pending_moves.is_empty() || !s.doc.body_offsets.is_empty() || s.doc.placements().iter().any(|(_, _, m)| !is_identity(m))
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}
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fn vec3(v: &Value) -> Option<Vec3> {
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let a = v.as_array()?;
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if a.len() != 3 {
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return None;
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}
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let c = |i: usize| a.get(i).and_then(Value::as_f64).filter(|x| x.is_finite());
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Some(Vec3::new(c(0)?, c(1)?, c(2)?))
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}
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fn pt(p: Vec3) -> Value {
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serde_json::json!([p.x, p.y, p.z])
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}
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/// The frame of the body a world point lies on (the nearest), or of the named body.
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fn frame_at(s: &Session, f: &Frames, p: Vec3, body: Option<&str>) -> Option<Mat> {
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if let Some(b) = body
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&& let Some((_, _, m)) = f.bodies.iter().find(|(w, own, _)| w == b || (own == b && !w.contains(" (")))
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{
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return Some(*m);
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}
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let world = s.world_state();
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let mut best: Option<(f64, Mat)> = None;
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for wb in &world.bodies {
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let Some((_, _, m)) = f.bodies.iter().find(|(w, _, _)| *w == wb.name) else { continue };
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let mesh = wb.mesh();
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let bb = mesh.bounds();
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let tol = (bb.diagonal() * 1e-3).max(1e-3);
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if p.x < bb.min.x - tol
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|| p.y < bb.min.y - tol
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|| p.z < bb.min.z - tol
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|| p.x > bb.max.x + tol
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|| p.y > bb.max.y + tol
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|| p.z > bb.max.z + tol
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{
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continue;
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}
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let d = mesh.triangles.iter().filter_map(|t| mesh.tri(t)).map(|[a, b, c]| tri_dist(p, a, b, c)).fold(f64::INFINITY, f64::min);
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if d <= tol && best.as_ref().is_none_or(|(bd, _)| d < *bd) {
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best = Some((d, *m));
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}
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}
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best.map(|(_, m)| m)
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}
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fn tri_dist(p: Vec3, a: Vec3, b: Vec3, c: Vec3) -> f64 {
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let n = (b - a).cross(c - a);
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let Some(nn) = n.normalized() else { return p.dist_to_segment(a, b).min(p.dist_to_segment(b, c)) };
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let h = (p - a).dot(nn);
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let q = p - nn * h;
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let inside = [(a, b), (b, c), (c, a)].iter().all(|(u, v)| (*v - *u).cross(q - *u).dot(n) >= -1e-12);
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if inside { h.abs() } else { [(a, b), (b, c), (c, a)].iter().map(|(u, v)| p.dist_to_segment(*u, *v)).fold(f64::INFINITY, f64::min) }
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}
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struct Mapper<'a> {
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s: &'a Session,
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f: Frames,
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/// The frame of the command's first pick (its directions turn with it).
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first: Option<Mat>,
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changed: bool,
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}
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impl Mapper<'_> {
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fn pick(&mut self, v: &Value, body: Option<&str>) -> Option<Value> {
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let p = vec3(v)?;
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let m = frame_at(self.s, &self.f, p, body).unwrap_or(self.f.active);
|
||||
self.first.get_or_insert(m);
|
||||
self.local_point(&m, p)
|
||||
}
|
||||
|
||||
fn local_point(&mut self, m: &Mat, p: Vec3) -> Option<Value> {
|
||||
if is_identity(m) {
|
||||
return None;
|
||||
}
|
||||
let inv = mat_inverse(m)?;
|
||||
self.changed = true;
|
||||
Some(pt(apply_point(&inv, p)))
|
||||
}
|
||||
|
||||
fn make(&mut self, v: &Value) -> Option<Value> {
|
||||
let p = vec3(v)?;
|
||||
let m = self.f.active;
|
||||
self.local_point(&m, p)
|
||||
}
|
||||
|
||||
fn dir(&mut self, v: &Value) -> Option<Value> {
|
||||
let d = vec3(v)?;
|
||||
let m = self.first.unwrap_or(self.f.active);
|
||||
if is_identity(&m) {
|
||||
return None;
|
||||
}
|
||||
let inv = mat_inverse(&m)?;
|
||||
self.changed = true;
|
||||
Some(pt(apply_vector(&inv, d)))
|
||||
}
|
||||
|
||||
/// A list of picks (points, or objects holding one).
|
||||
fn picks(&mut self, v: &Value, body: Option<&str>) -> Option<Value> {
|
||||
match v {
|
||||
Value::Array(a) if vec3(v).is_some() && a.iter().all(Value::is_number) => self.pick(v, body),
|
||||
Value::Array(a) => {
|
||||
let out: Vec<Value> = a.iter().map(|x| self.picks(x, body).unwrap_or_else(|| x.clone())).collect();
|
||||
Some(Value::Array(out))
|
||||
}
|
||||
Value::Object(o) => {
|
||||
let b = o.get("body").and_then(Value::as_str).map(str::to_string);
|
||||
let mut m = o.clone();
|
||||
for k in ["point", "face", "edge", "vertex", "at"] {
|
||||
if let Some(x) = o.get(k)
|
||||
&& let Some(y) = self.pick(x, b.as_deref().or(body))
|
||||
{
|
||||
m.insert(k.into(), y);
|
||||
}
|
||||
}
|
||||
if let Some(bn) = &b
|
||||
&& let Some(own) = self.own_name(bn)
|
||||
{
|
||||
m.insert("body".into(), Value::String(own));
|
||||
}
|
||||
Some(Value::Object(m))
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn plane(&mut self, v: &Value) -> Option<Value> {
|
||||
let o = v.as_object()?;
|
||||
let mut m = o.clone();
|
||||
if let Some(x) = o.get("face").and_then(|x| self.pick(x, None)) {
|
||||
m.insert("face".into(), x);
|
||||
}
|
||||
if let Some(x) = o.get("origin").and_then(|x| self.pick(x, None)) {
|
||||
m.insert("origin".into(), x);
|
||||
}
|
||||
for k in ["normal", "x_dir", "y_dir"] {
|
||||
if let Some(x) = o.get(k).and_then(|x| self.dir(x)) {
|
||||
m.insert(k.into(), x);
|
||||
}
|
||||
}
|
||||
Some(Value::Object(m))
|
||||
}
|
||||
|
||||
/// The component's body name for a world (instance) body name.
|
||||
fn own_name(&mut self, world: &str) -> Option<String> {
|
||||
let own = self.f.bodies.iter().find(|(w, _, _)| w == world).map(|(_, own, _)| own.clone())?;
|
||||
(own != world).then(|| {
|
||||
self.changed = true;
|
||||
own
|
||||
})
|
||||
}
|
||||
|
||||
fn body(&mut self, v: &Value) -> Option<Value> {
|
||||
match v {
|
||||
Value::String(n) => self.own_name(n).map(Value::String),
|
||||
Value::Array(a) => {
|
||||
let out: Vec<Value> = a.iter().map(|x| self.body(x).unwrap_or_else(|| x.clone())).collect();
|
||||
Some(Value::Array(out))
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
thread_local! {
|
||||
static DEPTH: std::cell::Cell<u32> = const { std::cell::Cell::new(0) };
|
||||
/// The outermost command's coordinates were mapped here (its table lists them).
|
||||
static MAPPED: std::cell::Cell<bool> = const { std::cell::Cell::new(false) };
|
||||
}
|
||||
|
||||
/// Did this module map the running command's coordinates? (Otherwise a new feature's geometry
|
||||
/// goes into the active component's frame as a whole.)
|
||||
pub fn mapped() -> bool {
|
||||
MAPPED.with(std::cell::Cell::get)
|
||||
}
|
||||
|
||||
/// A command running inside another (its parameters are already in component frames).
|
||||
pub struct Nested;
|
||||
|
||||
impl Nested {
|
||||
/// Enter command `id`; true when it is the outermost one.
|
||||
pub fn enter(id: &str) -> (Nested, bool) {
|
||||
let outer = DEPTH.with(|d| {
|
||||
let n = d.get();
|
||||
d.set(n + 1);
|
||||
n == 0
|
||||
});
|
||||
if outer {
|
||||
let inner = if id == "timeline.redefine" { None } else { Some(id) };
|
||||
MAPPED.with(|m| m.set(inner.is_none_or(|i| !table(i).is_empty())));
|
||||
}
|
||||
(Nested, outer)
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Nested {
|
||||
fn drop(&mut self) {
|
||||
DEPTH.with(|d| d.set(d.get().saturating_sub(1)));
|
||||
}
|
||||
}
|
||||
|
||||
/// `params` with world picks mapped into component frames (`None`: nothing to change).
|
||||
pub fn to_local(s: &Session, id: &str, params: &Value) -> Option<Value> {
|
||||
if id == "timeline.redefine" {
|
||||
let cmd = params.get("command")?.as_str()?;
|
||||
let inner = to_local(s, cmd, params.get("params")?)?;
|
||||
let mut out = params.clone();
|
||||
out["params"] = inner;
|
||||
return Some(out);
|
||||
}
|
||||
let keys = table(id);
|
||||
if keys.is_empty() || !placed(s) {
|
||||
return None;
|
||||
}
|
||||
let obj = params.as_object()?;
|
||||
let mut m = Mapper { s, f: frames(s), first: None, changed: false };
|
||||
let body = obj.get("body").and_then(Value::as_str).map(str::to_string);
|
||||
let mut out: Map<String, Value> = obj.clone();
|
||||
// Picks first: their frame turns the directions.
|
||||
for pass in [true, false] {
|
||||
for (k, kind) in keys {
|
||||
let Some(v) = obj.get(*k) else { continue };
|
||||
let is_pick = matches!(kind, Pick | Picks | Plane);
|
||||
if is_pick != pass {
|
||||
continue;
|
||||
}
|
||||
let new = match kind {
|
||||
Pick => m.pick(v, body.as_deref()),
|
||||
Picks => m.picks(v, body.as_deref()),
|
||||
Make => m.make(v),
|
||||
Dir => m.dir(v),
|
||||
Plane => m.plane(v),
|
||||
Body => m.body(v),
|
||||
};
|
||||
if let Some(n) = new {
|
||||
out.insert((*k).to_string(), n);
|
||||
}
|
||||
}
|
||||
}
|
||||
m.changed.then_some(Value::Object(out))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
#[path = "frames_tests.rs"]
|
||||
mod tests;
|
||||
@@ -0,0 +1,146 @@
|
||||
//! Components as frames: what a component holds moves with its occurrence, and picks in the
|
||||
//! world land in the component's own frame (user bug #4).
|
||||
|
||||
use serde_json::{Value, json};
|
||||
use solvecraft_geom::Vec3;
|
||||
|
||||
use crate::Session;
|
||||
|
||||
fn run(s: &mut Session, id: &str, p: Value) -> Value {
|
||||
match s.execute(id, &p) {
|
||||
Ok(v) => v,
|
||||
Err(e) => panic!("{id} {p}: {e}"),
|
||||
}
|
||||
}
|
||||
|
||||
fn near(a: Vec3, b: Vec3) -> bool {
|
||||
a.dist(b) < 1e-6
|
||||
}
|
||||
|
||||
fn world_bbox(s: &Session, body: &str) -> (Vec3, Vec3) {
|
||||
let w = s.world_state();
|
||||
let b = w.body(body).unwrap_or_else(|| panic!("no body {body}")).mesh().bounds();
|
||||
(b.min, b.max)
|
||||
}
|
||||
|
||||
fn sketch_point_world(s: &mut Session, sketch: &str, point: &str) -> Vec3 {
|
||||
let si = run(s, "sketch.inspect", json!({ "sketch": sketch }));
|
||||
let p = si["points"].as_array().unwrap().iter().find(|p| p["id"] == point).unwrap()["world"].clone();
|
||||
Vec3::new(p[0].as_f64().unwrap(), p[1].as_f64().unwrap(), p[2].as_f64().unwrap())
|
||||
}
|
||||
|
||||
fn volume(s: &mut Session) -> f64 {
|
||||
run(s, "MeasureCommand", json!({}))["total"]["volume_mm3"].as_f64().unwrap()
|
||||
}
|
||||
|
||||
/// A component "Part" with a 30 x 20 x 10 block (sketch "Base" on XY, "Top" on its top face)
|
||||
/// and a construction plane, moved 50 mm along X.
|
||||
fn moved_part() -> Session {
|
||||
let mut s = Session::default();
|
||||
run(&mut s, "FusionCreateNewComponentCommand", json!({"name": "Part"}));
|
||||
run(&mut s, "SketchCreate", json!({"plane": "XY", "name": "Base"}));
|
||||
run(&mut s, "ShapeRectangleTwoPoint", json!({"p0": [0, 0], "p1": [30, 20]}));
|
||||
run(&mut s, "SketchStop", json!({}));
|
||||
run(&mut s, "Extrude", json!({"distance": 10}));
|
||||
run(&mut s, "SketchCreate", json!({"plane": {"face": [15, 10, 10]}, "name": "Top"}));
|
||||
run(&mut s, "CircleCenterRadius", json!({"center": [15, 10], "radius": 3}));
|
||||
run(&mut s, "SketchStop", json!({}));
|
||||
run(&mut s, "ConstructionPlaneOffsetFromPlaneCommand", json!({"base": "XY", "offset": 25, "name": "Shelf"}));
|
||||
run(&mut s, "occurrence.move", json!({"occurrence": "Part:1", "translate": [50, 0, 0]}));
|
||||
s
|
||||
}
|
||||
|
||||
/// (a) Sketches and construction planes move with their component's occurrence.
|
||||
#[test]
|
||||
fn sketches_and_planes_move_with_the_component() {
|
||||
let mut s = moved_part();
|
||||
let (lo, hi) = world_bbox(&s, "Body1");
|
||||
assert!(near(lo, Vec3::new(50.0, 0.0, 0.0)) && near(hi, Vec3::new(80.0, 20.0, 10.0)), "{lo:?} {hi:?}");
|
||||
assert!(near(sketch_point_world(&mut s, "Base", "p1"), Vec3::new(50.0, 0.0, 0.0)));
|
||||
let c = sketch_point_world(&mut s, "Top", "p1");
|
||||
assert!((c.z - 10.0).abs() < 1e-6 && c.x >= 50.0 - 1e-6, "{c:?}");
|
||||
let shelf = crate::view::construction_planes(&s).into_iter().find(|(_, n, _)| n == "Shelf").unwrap().2;
|
||||
assert!(near(shelf.origin, Vec3::new(50.0, 0.0, 25.0)), "{:?}", shelf.origin);
|
||||
// A turn about Z carries them too.
|
||||
run(&mut s, "occurrence.move", json!({"occurrence": "Part:1", "axis": [0, 0, 1], "angle": "90 deg", "origin": [50, 0, 0]}));
|
||||
assert!(near(sketch_point_world(&mut s, "Base", "p3"), Vec3::new(30.0, 30.0, 0.0)), "{:?}", sketch_point_world(&mut s, "Base", "p3"));
|
||||
}
|
||||
|
||||
/// (b) Picks on a moved component, given in the world, land on its geometry: fillet edges, a
|
||||
/// sketch on a face, a hole, a shell; new geometry of the active component goes where asked.
|
||||
#[test]
|
||||
fn world_picks_map_into_the_component() {
|
||||
let mut s = moved_part();
|
||||
let v0 = volume(&mut s);
|
||||
// The edge along X at the top front: world (65, 0, 10).
|
||||
run(&mut s, "FusionFilletEdgesCommand", json!({"edges": [[65, 0, 10]], "radius": 2}));
|
||||
assert!(volume(&mut s) < v0 - 1.0, "the fillet cut material");
|
||||
// A sketch on the moved top face sits at world z = 10 over the moved block.
|
||||
run(&mut s, "SketchCreate", json!({"plane": {"face": [70, 10, 10]}, "name": "Pad"}));
|
||||
run(&mut s, "CircleCenterRadius", json!({"center": [20, 10], "radius": 2}));
|
||||
run(&mut s, "SketchStop", json!({}));
|
||||
let pad = sketch_point_world(&mut s, "Pad", "p1");
|
||||
assert!((pad.z - 10.0).abs() < 1e-6 && pad.x > 50.0, "{pad:?}");
|
||||
let v1 = volume(&mut s);
|
||||
let h = run(&mut s, "FusionHoleCommand", json!({"position": [60, 10, 10], "diameter": 4, "depth": 5}));
|
||||
assert!(volume(&mut s) < v1 - 1.0, "the hole cut material: {h}");
|
||||
// A box made at world (100, 0, 0) in the active (moved) component shows there.
|
||||
run(&mut s, "PrimitiveBox", json!({"length": 5, "width": 5, "height": 5, "corner": [100, 0, 0], "operation": "new"}));
|
||||
let last = s.model.state().bodies.last().map(|b| b.name.clone()).unwrap();
|
||||
let (lo, _) = world_bbox(&s, &last);
|
||||
assert!(near(lo, Vec3::new(100.0, 0.0, 0.0)), "{lo:?}");
|
||||
}
|
||||
|
||||
/// (b) A pasted instance's pick fillets the component (every instance).
|
||||
#[test]
|
||||
fn picks_on_an_instance_map_through_its_placement() {
|
||||
let mut s = Session::default();
|
||||
run(&mut s, "FusionCreateNewComponentCommand", json!({"name": "Pin"}));
|
||||
run(&mut s, "PrimitiveBox", json!({"length": 10, "width": 10, "height": 10}));
|
||||
run(&mut s, "component.activate", json!({"component": "root"}));
|
||||
run(&mut s, "occurrence.copy", json!({"component": "Pin", "translate": [0, 40, 0]}));
|
||||
let v0 = volume(&mut s);
|
||||
// An edge of the second instance only (world y = 40).
|
||||
run(&mut s, "FusionFilletEdgesCommand", json!({"edges": [[5, 40, 10]], "radius": 2}));
|
||||
let v1 = volume(&mut s);
|
||||
assert!(v1 < v0 - 1.0, "{v0} {v1}");
|
||||
}
|
||||
|
||||
/// (c) Moving a body into a moved component keeps it where it is in the world.
|
||||
#[test]
|
||||
fn moving_bodies_between_components_keeps_their_place() {
|
||||
let mut s = moved_part();
|
||||
run(&mut s, "component.activate", json!({"component": "root"}));
|
||||
run(&mut s, "PrimitiveBox", json!({"length": 4, "width": 4, "height": 4, "corner": [0, 40, 0], "body_name": "Loose"}));
|
||||
let before = world_bbox(&s, "Loose");
|
||||
run(&mut s, "component.move_bodies", json!({"bodies": ["Loose"], "component": "Part"}));
|
||||
let after = world_bbox(&s, "Loose");
|
||||
assert!(near(before.0, after.0) && near(before.1, after.1), "{before:?} {after:?}");
|
||||
// It moves with the component from now on, and a pick on it still lands.
|
||||
run(&mut s, "occurrence.move", json!({"occurrence": "Part:1", "translate": [0, 0, 10]}));
|
||||
let moved = world_bbox(&s, "Loose");
|
||||
assert!(near(moved.0, before.0 + Vec3::new(0.0, 0.0, 10.0)), "{moved:?}");
|
||||
let v0 = volume(&mut s);
|
||||
run(&mut s, "FusionFilletEdgesCommand", json!({"edges": [[2, 40, 14]], "radius": 1}));
|
||||
assert!(volume(&mut s) < v0 - 0.1);
|
||||
// Back to the root: still in place.
|
||||
run(&mut s, "component.move_bodies", json!({"bodies": ["Loose"], "component": "root"}));
|
||||
let back = world_bbox(&s, "Loose");
|
||||
assert!(near(back.0, moved.0) && near(back.1, moved.1), "{back:?} {moved:?}");
|
||||
}
|
||||
|
||||
/// (d) A sketch on a body's face follows the body when a Move feature moves it.
|
||||
#[test]
|
||||
fn sketch_on_a_face_follows_a_moved_body() {
|
||||
let mut s = Session::default();
|
||||
run(&mut s, "PrimitiveBox", json!({"length": 20, "width": 20, "height": 10}));
|
||||
run(&mut s, "SketchCreate", json!({"plane": {"face": [10, 10, 10]}, "name": "OnTop"}));
|
||||
run(&mut s, "CircleCenterRadius", json!({"center": [10, 10], "radius": 2}));
|
||||
run(&mut s, "SketchStop", json!({}));
|
||||
// The move goes before the sketch in the timeline: the face the sketch is on moves up.
|
||||
run(&mut s, "timeline.rollTo", json!({"position": 1}));
|
||||
run(&mut s, "FusionMoveCommand", json!({"bodies": ["Body1"], "translate": [0, 0, 15]}));
|
||||
run(&mut s, "timeline.rollTo", json!({}));
|
||||
let c = sketch_point_world(&mut s, "OnTop", "p1");
|
||||
assert!((c.z - 25.0).abs() < 1e-6, "{c:?}");
|
||||
}
|
||||
@@ -9,6 +9,7 @@
|
||||
#![forbid(unsafe_code)]
|
||||
|
||||
pub mod cmd;
|
||||
pub mod frames;
|
||||
pub mod params;
|
||||
pub mod recovery;
|
||||
pub mod sample;
|
||||
@@ -297,6 +298,11 @@ impl Session {
|
||||
let before = Snapshot { label: spec.label.to_string(), doc: self.doc.clone(), active_sketch: self.active_sketch };
|
||||
let null = Value::Object(Default::default());
|
||||
let params = if params.is_null() { &null } else { params };
|
||||
// Picks in the world go into their component's frame (once: commands run by commands
|
||||
// already have them there).
|
||||
let (_nested, outermost) = frames::Nested::enter(spec.id);
|
||||
let mapped = if outermost { frames::to_local(self, spec.id, params) } else { None };
|
||||
let params = mapped.as_ref().unwrap_or(params);
|
||||
let r = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| (spec.run)(self, params)));
|
||||
let r = match r {
|
||||
Ok(r) => r,
|
||||
|
||||
@@ -189,7 +189,21 @@ pub fn construction_planes(s: &Session) -> Vec<(u64, String, Plane)> {
|
||||
.features
|
||||
.iter()
|
||||
.filter_map(|f| match &f.kind {
|
||||
FeatureKind::ConstructionPlane { plane } if !f.suppressed => s.doc.resolve_plane(&vals, plane, 0).ok().map(|p| (f.id, f.name.clone(), p)),
|
||||
FeatureKind::ConstructionPlane { plane } if !f.suppressed => s.doc.resolve_plane(&vals, plane, 0).ok().map(|p| {
|
||||
// Shown where its component is placed.
|
||||
let m = s.doc.component_transform(f.component);
|
||||
let p = if solvecraft_doc::is_identity(&m) {
|
||||
p
|
||||
} else {
|
||||
Plane::new(
|
||||
solvecraft_doc::apply_point(&m, p.origin),
|
||||
solvecraft_doc::apply_vector(&m, p.x),
|
||||
solvecraft_doc::apply_vector(&m, p.y),
|
||||
)
|
||||
.unwrap_or(p)
|
||||
};
|
||||
(f.id, f.name.clone(), p)
|
||||
}),
|
||||
_ => None,
|
||||
})
|
||||
.collect()
|
||||
|
||||
@@ -90,7 +90,7 @@ fn find_group(app: &SolveApp, id: u64) -> Option<&solvecraft_engine::doc::Browse
|
||||
|
||||
/// The bodies in a group (none for sketch and plane groups).
|
||||
pub fn group_bodies(app: &SolveApp, id: u64) -> Vec<String> {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
find_group(app, id)
|
||||
.filter(|g| g.folder == "bodies")
|
||||
.map(|g| g.items.iter().filter(|b| st.body(b).is_some()).cloned().collect())
|
||||
@@ -172,7 +172,7 @@ pub fn toggle_folder(app: &mut SolveApp, component: u64, folder: &str) {
|
||||
pub fn selection_group(app: &SolveApp, target: &Target) -> Option<Value> {
|
||||
let (comp, folder) = match target {
|
||||
Target::Body { name } => {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let b = st.body(name)?;
|
||||
(app.session.doc.body_component(name, b.feature), "bodies")
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ use crate::viewport::Proj;
|
||||
/// Where the dialog's geometry is: a base point and, for values that can be dragged, the
|
||||
/// direction a growing value points.
|
||||
pub fn anchor(app: &SolveApp, d: &Dialog) -> Option<(Vec3, Option<Vec3>)> {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let first = d.inputs.first()?.items.first()?;
|
||||
let (at, normal) = match first {
|
||||
Sel::Profile { sketch, index } => {
|
||||
|
||||
@@ -212,7 +212,7 @@ fn touched_bodies(app: &SolveApp) -> Vec<String> {
|
||||
}
|
||||
|
||||
fn body_feature(app: &SolveApp, body: &str) -> Option<u64> {
|
||||
app.session.model.state().body(body).map(|b| b.feature)
|
||||
app.session.world_state().body(body).map(|b| b.feature)
|
||||
}
|
||||
|
||||
/// The bodies a target stands for.
|
||||
@@ -451,7 +451,7 @@ fn sketch_items(app: &SolveApp, id: u64) -> Vec<Item> {
|
||||
let profiles = !app.ui.hidden_profiles.contains(&id);
|
||||
let dims = app.ui.shown_dims.contains(&id);
|
||||
let editing = app.session.active_sketch == Some(id);
|
||||
let has_profiles = app.session.model.state().sketch(id).is_some_and(|s| !s.profiles.is_empty());
|
||||
let has_profiles = app.session.world_state().sketch(id).is_some_and(|s| !s.profiles.is_empty());
|
||||
vec![
|
||||
act("ui.extrudeSketch", "Extrude", "extrude").key("E").with(json!({ "sketch": id })).on(has_profiles && !editing),
|
||||
Item::sep(),
|
||||
@@ -540,7 +540,7 @@ fn component_items(app: &SolveApp, id: u64) -> Vec<Item> {
|
||||
fn sketch_entity_items(app: &SolveApp) -> Vec<Item> {
|
||||
use solvecraft_engine::sketch::CurveKind;
|
||||
let Some(sid) = app.session.active_sketch else { return Vec::new() };
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = st.sketch(sid) else { return Vec::new() };
|
||||
let mut lines = Vec::new();
|
||||
let mut rounds = Vec::new();
|
||||
@@ -665,7 +665,7 @@ pub fn run_item(app: &mut SolveApp, item: &Item, at: Pos2) {
|
||||
app.ui.hidden_sketches.clear();
|
||||
}
|
||||
"ui.isolate" => {
|
||||
app.ui.hidden_bodies = app.session.model.state().bodies.iter().map(|b| b.name.clone()).filter(|b| !bodies.contains(b)).collect();
|
||||
app.ui.hidden_bodies = app.session.world_state().bodies.iter().map(|b| b.name.clone()).filter(|b| !bodies.contains(b)).collect();
|
||||
}
|
||||
"ui.lock" => {
|
||||
let locked = bodies.iter().all(|b| app.ui.locked_bodies.contains(b));
|
||||
@@ -844,7 +844,7 @@ pub fn run_item(app: &mut SolveApp, item: &Item, at: Pos2) {
|
||||
}
|
||||
"ui.extrudeSketch" => {
|
||||
if let Some(id) = id_of(&p, "sketch") {
|
||||
let n = app.session.model.state().sketch(id).map_or(0, |s| s.profiles.len());
|
||||
let n = app.session.world_state().sketch(id).map_or(0, |s| s.profiles.len());
|
||||
let items: Vec<Value> = (0..n).map(|i| json!({"type": "profile", "sketch": id, "index": i})).collect();
|
||||
let _ = app.run("select.set", json!({ "items": items }));
|
||||
app.start("Extrude");
|
||||
@@ -949,7 +949,7 @@ pub fn rename_selection(app: &mut SolveApp, at: Pos2) -> bool {
|
||||
|
||||
/// Add the edges that continue the selected edges smoothly to the selection.
|
||||
fn tangent_chain(app: &mut SolveApp) {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let mut out: Vec<Sel> = Vec::new();
|
||||
for s in &app.session.selection {
|
||||
let Sel::Edge { body, index, .. } = s else { continue };
|
||||
|
||||
@@ -90,7 +90,7 @@ pub fn handle(app: &mut SolveApp, ctx: &egui::Context, req: &ControlRequest) ->
|
||||
let Some(id) = s("command").or(s("id")) else { return err("missing `command`") };
|
||||
let params = p.get("params").cloned().filter(|v| !v.is_null()).unwrap_or(json!({}));
|
||||
let r = app.run(id, params);
|
||||
if r.is_ok() && app.session.active_sketch.is_none() && app.session.model.state().bodies.len() == 1 && app.session.undo.len() <= 2 {
|
||||
if r.is_ok() && app.session.active_sketch.is_none() && app.session.world_state().bodies.len() == 1 && app.session.undo.len() <= 2 {
|
||||
app.fit_view();
|
||||
}
|
||||
wrap(r)
|
||||
@@ -269,7 +269,7 @@ pub fn handle(app: &mut SolveApp, ctx: &egui::Context, req: &ControlRequest) ->
|
||||
let world = if let Some(w) = p.get("world") {
|
||||
Some(solvecraft_engine::geom::Vec3::new(num(w, 0), num(w, 1), num(w, 2)))
|
||||
} else if let Some(s) = p.get("sketch") {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
app.session
|
||||
.active_sketch
|
||||
.and_then(|id| st.sketch(id))
|
||||
@@ -311,7 +311,7 @@ pub fn handle(app: &mut SolveApp, ctx: &egui::Context, req: &ControlRequest) ->
|
||||
}
|
||||
"ui.sketchToScreen" => {
|
||||
// Screen points of active-sketch coordinates (for driving sketch interaction).
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let (Some(rect), Some(ss)) = (app.viewport.rect, app.session.active_sketch.and_then(|s| st.sketch(s))) else {
|
||||
return err("no active sketch in a drawn viewport");
|
||||
};
|
||||
|
||||
@@ -278,7 +278,7 @@ impl Dialog {
|
||||
|
||||
pub fn for_command(app: &SolveApp, id: &str) -> Option<Dialog> {
|
||||
let s = &app.session;
|
||||
let has_bodies = !s.model.state().bodies.is_empty();
|
||||
let has_bodies = !s.world_state().bodies.is_empty();
|
||||
let mut d = match id {
|
||||
"SketchCreate" => Dialog::new(Kind::Sketch, vec![SelInput::new("Plane", PLANES | PLANAR_FACES, false)]),
|
||||
"Extrude" => Dialog::new(
|
||||
@@ -614,7 +614,7 @@ impl Dialog {
|
||||
// Tangent chain: an edge brings the edges that continue it smoothly.
|
||||
if chain
|
||||
&& let Sel::Edge { body, index, .. } = &sel
|
||||
&& let Some(b) = s.model.state().body(body)
|
||||
&& let Some(b) = s.world_state().body(body)
|
||||
{
|
||||
let m = b.mesh();
|
||||
picked = m
|
||||
@@ -660,7 +660,7 @@ impl Dialog {
|
||||
|
||||
/// Profiles of the sketch a feature would use (active, else the last), when there is just one.
|
||||
fn default_profiles(s: &Session) -> Vec<Sel> {
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let sid = s.active_sketch.or_else(|| s.doc.features.iter().rev().find(|f| matches!(f.kind, FeatureKind::Sketch { .. })).map(|f| f.id));
|
||||
match sid.and_then(|id| st.sketch(id).map(|ss| (id, ss.profiles.len()))) {
|
||||
Some((id, 1)) => vec![Sel::Profile { sketch: id, index: 0 }],
|
||||
@@ -670,7 +670,7 @@ fn default_profiles(s: &Session) -> Vec<Sel> {
|
||||
|
||||
/// The plane of a planar body face: (point on it, unit normal).
|
||||
pub fn planar_face(s: &Session, body: &str, face: usize) -> Option<(Vec3, Vec3)> {
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let b = st.body(body)?;
|
||||
let tol = (b.body.size() * 1e-3).max(1e-3);
|
||||
let f = b.body.faces(tol).ok()?.into_iter().find(|f| f.index == face)?;
|
||||
@@ -1670,7 +1670,7 @@ pub fn start_sketch(app: &mut SolveApp, sel: &Sel) {
|
||||
|
||||
/// Animate the camera to look straight at the active sketch plane.
|
||||
pub fn look_at_sketch(app: &mut SolveApp) {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
if let Some(ss) = app.session.active_sketch.and_then(|id| st.sketch(id)) {
|
||||
let mut to = app.cam.looking_from(ss.plane.normal());
|
||||
// Keep the sketch's own x axis to the right when looking straight down or up.
|
||||
@@ -1781,7 +1781,7 @@ fn dialog_commands(app: &SolveApp, d: &Dialog) -> Result<Vec<(String, Value)>, S
|
||||
Kind::Fillet { radius, chamfer, .. } => {
|
||||
need(0, "edges")?;
|
||||
// Faces stand for all their edges.
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let mut pts: Vec<Vec3> = Vec::new();
|
||||
for x in sels(d, 0) {
|
||||
match x {
|
||||
@@ -2165,7 +2165,7 @@ fn pattern_features(s: &Session, objects: &[Sel]) -> Vec<String> {
|
||||
}
|
||||
|
||||
fn source_features(s: &Session, bodies: &[String]) -> Vec<String> {
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let mut features: Vec<String> = Vec::new();
|
||||
for n in bodies {
|
||||
if let Some(f) = st.body(n).and_then(|b| s.doc.feature(b.feature)).map(|f| f.name.clone())
|
||||
@@ -2179,7 +2179,7 @@ fn source_features(s: &Session, bodies: &[String]) -> Vec<String> {
|
||||
|
||||
/// The sketch holding all these curve ids (the active sketch first, never `not`).
|
||||
fn curves_sketch(app: &SolveApp, ids: &[String], not: Option<u64>) -> Option<u64> {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let has =
|
||||
|sid: u64| st.sketch(sid).is_some_and(|ss| ids.iter().all(|id| ss.sketch.curve_index(id).is_some() || ss.sketch.wire_index(id).is_some()));
|
||||
if let Some(a) = app.session.active_sketch
|
||||
@@ -2204,7 +2204,7 @@ pub fn axis_of(app: &SolveApp, sel: &Sel) -> Option<(Vec3, Vec3)> {
|
||||
},
|
||||
)),
|
||||
Sel::SketchCurve { id } => {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let sid = curves_sketch(app, std::slice::from_ref(id), None)?;
|
||||
let ss = st.sketch(sid)?;
|
||||
let c = ss.sketch.curves.get(ss.sketch.curve_index(id)?)?;
|
||||
@@ -2240,7 +2240,7 @@ pub(crate) fn profile_indices(ss: &solvecraft_engine::doc::SolvedSketch, sel: &P
|
||||
|
||||
/// The edge of a visible body through (or nearest) a point.
|
||||
pub(crate) fn edge_sel(s: &Session, p: Vec3) -> Option<Sel> {
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let mut best: Option<(f64, Sel)> = None;
|
||||
for b in &st.bodies {
|
||||
let m = b.mesh();
|
||||
@@ -2256,7 +2256,7 @@ pub(crate) fn edge_sel(s: &Session, p: Vec3) -> Option<Sel> {
|
||||
|
||||
/// The body face containing a point (nearest triangle).
|
||||
pub(crate) fn face_sel(s: &Session, p: Vec3) -> Option<Sel> {
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let mut best: Option<(f64, Sel)> = None;
|
||||
for b in &st.bodies {
|
||||
let m = b.mesh();
|
||||
@@ -2305,7 +2305,7 @@ fn pt3(v: Vec3) -> Value {
|
||||
pub fn for_feature(app: &SolveApp, id: u64, marker: Option<usize>) -> Option<Dialog> {
|
||||
let s = &app.session;
|
||||
let f = s.doc.feature(id)?.clone();
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let start = |cmd: &str| Dialog::for_command(app, cmd);
|
||||
let mut d = match &f.kind {
|
||||
FeatureKind::Extrude { sketch, profiles, extent, operation, targets } => {
|
||||
|
||||
@@ -240,7 +240,7 @@ fn pt(v: Vec3) -> Value {
|
||||
|
||||
/// The occurrence placing a body (0: the root design), when the body is its primary instance.
|
||||
fn occurrence_of_body(s: &Session, body: &str) -> Option<u64> {
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let b = st.body(body)?;
|
||||
let comp = s.doc.body_component(&b.name, b.feature);
|
||||
if comp == 0 { Some(0) } else { s.doc.occurrence_of(comp).map(|o| o.id) }
|
||||
@@ -769,7 +769,10 @@ fn next_joint_id(s: &Session) -> u64 {
|
||||
/// after is compared, so the components that move show where they go (`None`: not such
|
||||
/// commands).
|
||||
pub fn world_preview(s: &Session, cmds: &[(String, Value)], colors: Colors) -> Option<Result<Built, String>> {
|
||||
if cmds.is_empty() || !cmds.iter().all(|(c, _)| MOVES.contains(&c.as_str())) {
|
||||
// Any feature, when components are placed away from their frames: the preview must show
|
||||
// the world the viewport shows.
|
||||
let moves = cmds.iter().all(|(c, _)| MOVES.contains(&c.as_str()));
|
||||
if cmds.is_empty() || !(moves || solvecraft_engine::frames::placed(s)) {
|
||||
return None;
|
||||
}
|
||||
let mut scratch = s.scratch();
|
||||
|
||||
@@ -101,7 +101,10 @@ fn joint_and_drive_preview_on_the_placed_model() {
|
||||
assert_eq!(cmds[0].0, "FusionMoveJointsCommand");
|
||||
let b = world_preview(&app.session, &cmds, colors).unwrap().unwrap();
|
||||
assert_eq!(b.replaced, vec!["Body2".to_string()]);
|
||||
assert!(world_preview(&app.session, &[("Extrude".into(), json!({}))], colors).is_none(), "features preview as before");
|
||||
// Features preview as before while nothing is placed away from its frame, and on the
|
||||
// placed model once something is (B moved by its joint).
|
||||
assert!(world_preview(&two_boxes().session, &[("Extrude".into(), json!({}))], colors).is_none());
|
||||
assert!(world_preview(&app.session, &[("Extrude".into(), json!({}))], colors).is_some());
|
||||
}
|
||||
|
||||
/// Edit Joint changes type, alignment and limits of the joint in place.
|
||||
|
||||
@@ -637,7 +637,7 @@ pub fn commands(app: &SolveApp, k: &Mo, inputs: &[SelInput]) -> Result<Vec<(Stri
|
||||
let mut occs: Vec<u64> = Vec::new();
|
||||
for x in inputs.first().map(|i| i.items.as_slice()).unwrap_or(&[]) {
|
||||
if let solvecraft_engine::Sel::Body { name } = x
|
||||
&& let Some(b) = app.session.model.state().body(name)
|
||||
&& let Some(b) = app.session.world_state().body(name)
|
||||
{
|
||||
let comp = app.session.doc.body_component(&b.name, b.feature);
|
||||
if let Some(o) = app.session.doc.occurrence_of(comp).map(|o| o.id)
|
||||
|
||||
@@ -434,7 +434,7 @@ pub fn commands(app: &SolveApp, k: &Sm, inputs: &[SelInput], extra: &Map<String,
|
||||
2 => {
|
||||
let ids: Vec<String> =
|
||||
items(inputs, 0).iter().filter_map(|x| if let Sel::SketchCurve { id } = x { Some(id.clone()) } else { None }).collect();
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let sketch = st
|
||||
.sketches
|
||||
.iter()
|
||||
@@ -475,7 +475,7 @@ pub fn commands(app: &SolveApp, k: &Sm, inputs: &[SelInput], extra: &Map<String,
|
||||
let mut p = json!({"angle": angle, "position": FOLD_POSITIONS.get(*position).copied().unwrap_or("centerline"), "flip": flip});
|
||||
match items(inputs, 0).first() {
|
||||
Some(Sel::SketchCurve { id }) => {
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let sketch = st
|
||||
.sketches
|
||||
.iter()
|
||||
@@ -543,7 +543,7 @@ pub fn commands(app: &SolveApp, k: &Sm, inputs: &[SelInput], extra: &Map<String,
|
||||
/// The dialog editing a sheet metal feature, filled from it.
|
||||
pub fn for_feature(app: &SolveApp, kind: &FeatureKind) -> Option<(Kind, Vec<SelInput>, Map<String, Value>)> {
|
||||
let s = &app.session;
|
||||
let st = s.model.state();
|
||||
let st = s.world_state();
|
||||
let rule_index = |r: &Option<String>| r.as_ref().and_then(|n| rule_list(app).iter().position(|x| &x.name == n)).map_or(0, |i| i + 1);
|
||||
let mut extra = Map::new();
|
||||
let (k, items): (Sm, Vec<Sel>) = match kind {
|
||||
@@ -654,7 +654,7 @@ pub fn arrow(app: &SolveApp, d: &Dialog) -> Option<Vec3> {
|
||||
_ => return None,
|
||||
};
|
||||
let Sel::Edge { body, index, point } = d.inputs.first()?.items.first()? else { return None };
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let m = st.body(body)?.mesh();
|
||||
let faces = m.edge_faces.get(*index)?;
|
||||
let area = |f: u32| -> f64 {
|
||||
|
||||
@@ -174,7 +174,7 @@ pub fn label(k: &ConstraintKind, expr: Option<&str>, driven: bool) -> String {
|
||||
/// Draw the active sketch's dimensions and remember where they are for picking.
|
||||
pub fn show(app: &mut SolveApp, ui: &egui::Ui, painter: &egui::Painter, proj: &Proj) {
|
||||
let mut drawn = Vec::new();
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else {
|
||||
DRAWN.with(|d| d.borrow_mut().clear());
|
||||
EDIT.with(|e| *e.borrow_mut() = None);
|
||||
|
||||
@@ -38,7 +38,7 @@ pub fn diagnostics(app: &SolveApp) -> String {
|
||||
if app.custom_titlebar { "custom title bar" } else { "system title bar" },
|
||||
app.session.doc.name,
|
||||
app.session.doc.features.len(),
|
||||
app.session.model.state().bodies.len(),
|
||||
app.session.world_state().bodies.len(),
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -172,7 +172,7 @@ pub fn show(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
|
||||
return;
|
||||
}
|
||||
let Some(i) = current() else { return };
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else { return };
|
||||
let to = |p: Vec2| proj.to_screen(ss.plane.to_world(p));
|
||||
let tk = Tokens::get();
|
||||
|
||||
@@ -32,7 +32,7 @@ const ARROW: f32 = 60.0;
|
||||
|
||||
/// Is the sketch being edited a 3D sketch?
|
||||
pub fn active(app: &SolveApp) -> bool {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
app.session.active_sketch.and_then(|s| st.sketch(s)).is_some_and(|ss| ss.sketch.view.three_d)
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ fn takes(cmd: &str) -> bool {
|
||||
|
||||
/// Points drawn in 3D: (wire id, fit index, point).
|
||||
fn drawn_points(app: &SolveApp) -> Vec<(String, usize, Vec3)> {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else { return Vec::new() };
|
||||
ss.sketch.wires.iter().flat_map(|w| w.fit.iter().enumerate().map(|(i, p)| (w.id.clone(), i, *p))).collect()
|
||||
}
|
||||
@@ -66,7 +66,7 @@ pub fn point_at(app: &SolveApp, proj: &Proj, pos: Pos2) -> Option<(Vec3, &'stati
|
||||
return Some((p, "Pt"));
|
||||
}
|
||||
}
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let ss = app.session.active_sketch.and_then(|s| st.sketch(s))?;
|
||||
let (o, d) = proj.ray(pos);
|
||||
for h in pick(app, proj, pos) {
|
||||
@@ -92,7 +92,7 @@ pub fn point_at(app: &SolveApp, proj: &Proj, pos: Pos2) -> Option<(Vec3, &'stati
|
||||
|
||||
/// The sketch-plane coordinates of `p` when it lies on the plane.
|
||||
fn on_plane(app: &SolveApp, p: Vec3) -> Option<Vec2> {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let ss = app.session.active_sketch.and_then(|s| st.sketch(s))?;
|
||||
let q = ss.plane.to_local(p);
|
||||
(ss.plane.to_world(q).dist(p) < 1e-6).then_some(q)
|
||||
@@ -305,7 +305,7 @@ fn target(app: &SolveApp, proj: &Proj, pos: Pos2, axis: Option<Vec3>, p: Vec3) -
|
||||
Some(p + u * ((b * d.dot(w0) - c * u.dot(w0)) / den))
|
||||
}
|
||||
None => {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let n = app.session.active_sketch.and_then(|s| st.sketch(s))?.plane.normal();
|
||||
let den = d.dot(n);
|
||||
(den.abs() > 1e-12).then(|| o + d * ((p - o).dot(n) / den))
|
||||
|
||||
@@ -233,7 +233,7 @@ pub fn show(app: &mut SolveApp, ui: &mut egui::Ui, proj: &Proj) {
|
||||
fn boxes(app: &SolveApp, ui: &mut egui::Ui, proj: &Proj, t: &mut Tool) -> Option<Vec2> {
|
||||
let tk = Tokens::get();
|
||||
let sid = app.session.active_sketch?;
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let plane = st.sketch(sid)?.plane;
|
||||
let h = t.hover.as_ref().map(|x| x.0)?;
|
||||
let e = effective(app, t, h);
|
||||
|
||||
@@ -61,7 +61,7 @@ pub fn set_linetype(app: &mut SolveApp, kind: u8) {
|
||||
return;
|
||||
}
|
||||
let lines: Vec<String> = {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else { return };
|
||||
curves
|
||||
.iter()
|
||||
@@ -96,7 +96,7 @@ pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
|
||||
return;
|
||||
}
|
||||
let (opts, dof_line, ok) = {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else { return };
|
||||
(ss.sketch.view.clone(), dof_text(ss.report.dof, ss.report.ok()), ss.report.ok() && ss.report.dof == 0)
|
||||
};
|
||||
|
||||
@@ -476,14 +476,14 @@ fn arg(p: &(Vec2, Option<String>)) -> Value {
|
||||
|
||||
/// Length of a curve (for default sizes).
|
||||
fn curve_len(app: &SolveApp, id: &str) -> f64 {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = active_sketch(app).and_then(|s| st.sketch(s)) else { return 10.0 };
|
||||
ss.sketch.curve_index(id).map(|c| ss.sketch.polyline(c).windows(2).map(|w| w[0].dist(w[1])).sum::<f64>()).unwrap_or(10.0)
|
||||
}
|
||||
|
||||
/// Lines meeting at a sketch point.
|
||||
fn corner_len(app: &SolveApp, point: &str) -> f64 {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = active_sketch(app).and_then(|s| st.sketch(s)) else { return 10.0 };
|
||||
let sk = &ss.sketch;
|
||||
let Some(q) = sk.resolve_point(point) else { return 10.0 };
|
||||
@@ -571,7 +571,7 @@ pub fn on_click(app: &mut SolveApp, tool: &mut Tool, proj: &Proj, pos: Pos2) {
|
||||
});
|
||||
// Empty space while sketching: the sketch plane.
|
||||
let target = target.or_else(|| {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let ss = st.sketch(app.session.active_sketch?)?;
|
||||
let (o, d) = proj.ray(pos);
|
||||
let w = ss.plane.intersect_ray(o, d)?;
|
||||
@@ -850,7 +850,7 @@ fn offset_side(app: &mut SolveApp, tool: &mut Tool, p: Vec2) -> bool {
|
||||
if tool.cmd != "Offset" || tool.picks.is_empty() {
|
||||
return false;
|
||||
}
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let d = active_sketch(app)
|
||||
.and_then(|s| st.sketch(s))
|
||||
.and_then(|ss| ss.sketch.curve_index(&tool.picks[0]).and_then(|c| ss.sketch.shape(c)))
|
||||
@@ -866,7 +866,7 @@ fn offset_side(app: &mut SolveApp, tool: &mut Tool, p: Vec2) -> bool {
|
||||
/// Rubber band for point tools and pick markers.
|
||||
pub fn preview(app: &SolveApp, t: &Tool, painter: &egui::Painter, proj: &Proj) {
|
||||
let Some(sid) = active_sketch(app) else { return };
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = st.sketch(sid) else { return };
|
||||
let to = |p: Vec2| proj.to_screen(ss.plane.to_world(p));
|
||||
let tk = crate::theme::Tokens::get();
|
||||
@@ -898,7 +898,7 @@ pub fn preview(app: &SolveApp, t: &Tool, painter: &egui::Painter, proj: &Proj) {
|
||||
/// (conflicting ones red).
|
||||
fn glyphs(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
|
||||
let Some(sid) = active_sketch(app) else { return };
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = st.sketch(sid) else { return };
|
||||
if ss.sketch.view.hide_constraints {
|
||||
GLYPHS.with(|g| g.borrow_mut().clear());
|
||||
@@ -995,7 +995,7 @@ fn snap_hint(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
|
||||
return;
|
||||
}
|
||||
let Some((label, p)) = SNAP.with(|s| *s.borrow()) else { return };
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = active_sketch(app).and_then(|s| st.sketch(s)) else { return };
|
||||
let Some(sp) = proj.to_screen(ss.plane.to_world(p)) else { return };
|
||||
let tk = crate::theme::Tokens::get();
|
||||
|
||||
@@ -112,7 +112,7 @@ pub fn timeline(app: &mut SolveApp, ui: &mut egui::Ui) {
|
||||
.map(|f| (f.id, f.name.clone(), icon_of(&f.kind), f.suppressed, f.kind.type_name(), f.kind.clone()))
|
||||
.collect();
|
||||
// The feature whose body is under the cursor in the viewport.
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let from_view = match &app.viewport.hover {
|
||||
Some(crate::viewport::Hit::Face { body, .. } | crate::viewport::Hit::Edge { body, .. } | crate::viewport::Hit::Vertex { body, .. }) => {
|
||||
st.body(body).map(|b| b.feature)
|
||||
@@ -298,7 +298,7 @@ pub fn timeline(app: &mut SolveApp, ui: &mut egui::Ui) {
|
||||
|
||||
/// Select what a feature made, so the browser shows it.
|
||||
fn find_in_browser(app: &mut SolveApp, id: u64) {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let bodies: Vec<serde_json::Value> = st.bodies.iter().filter(|b| b.feature == id).map(|b| json!({"type": "body", "name": b.name})).collect();
|
||||
let items = if bodies.is_empty() { vec![json!({"type": "feature", "id": id})] } else { bodies };
|
||||
let _ = app.run("select.set", json!({ "items": items }));
|
||||
|
||||
@@ -149,7 +149,7 @@ pub fn on_click(app: &mut SolveApp, proj: &Proj, pos: Pos2) {
|
||||
});
|
||||
if let Some((id, is_point)) = hit {
|
||||
tool.picks.push(id.clone());
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let is_line = app
|
||||
.session
|
||||
.active_sketch
|
||||
@@ -252,7 +252,7 @@ fn run_shape(app: &mut SolveApp, t: &Tool) -> Vec<String> {
|
||||
fn tie_snaps(app: &mut SolveApp, t: &Tool, curves: &[String]) {
|
||||
let mut ties = Vec::new();
|
||||
{
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else { return };
|
||||
let sk = &ss.sketch;
|
||||
let new_pts: Vec<usize> =
|
||||
@@ -319,7 +319,7 @@ pub fn preview(app: &SolveApp, t: &Tool, painter: &egui::Painter, proj: &Proj) {
|
||||
return crate::sketch_tools::preview(app, t, painter, proj);
|
||||
}
|
||||
let Some(sid) = app.session.active_sketch else { return };
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = st.sketch(sid) else { return };
|
||||
let to = |p: Vec2| proj.to_screen(ss.plane.to_world(p));
|
||||
let tk = crate::theme::Tokens::get();
|
||||
|
||||
@@ -147,7 +147,7 @@ pub fn projection(app: &SolveApp, rect: Rect) -> Proj {
|
||||
|
||||
/// Sketches drawn in the viewport: the active one, and finished ones not yet used by a feature.
|
||||
fn visible_sketches(app: &SolveApp) -> Vec<u64> {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
st.sketches
|
||||
.iter()
|
||||
.filter(|s| {
|
||||
@@ -696,7 +696,7 @@ pub fn pick(app: &SolveApp, proj: &Proj, pos: Pos2) -> Vec<Hit> {
|
||||
/// The section cut shown now: the open Section Analysis dialog's plane, else the session's.
|
||||
/// The active sketch's display options (defaults when not sketching).
|
||||
pub fn active_view(app: &SolveApp) -> solvecraft_engine::sketch::SketchView {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
app.session.active_sketch.and_then(|s| st.sketch(s)).map(|ss| ss.sketch.view.clone()).unwrap_or_default()
|
||||
}
|
||||
|
||||
@@ -710,7 +710,7 @@ pub fn section_plane(app: &SolveApp) -> Option<(Vec3, Vec3)> {
|
||||
}
|
||||
// Slice (Sketch Palette): cut the model at the plane of the sketch being edited.
|
||||
if app.session.section.is_none() {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
if let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)).filter(|ss| ss.sketch.view.slice) {
|
||||
return Some((ss.plane.origin, ss.plane.normal()));
|
||||
}
|
||||
@@ -873,7 +873,7 @@ fn edge_lines(sc: &mut GpuScene, e: &[Vec3], core: Color32, halo: Color32, w: f3
|
||||
}
|
||||
|
||||
fn profile_fill(sc: &mut GpuScene, app: &SolveApp, sketch: u64, index: usize, fill: Color32, edge: Color32) {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(ss) = st.sketch(sketch) else { return };
|
||||
let Some(p) = ss.profiles.get(index) else { return };
|
||||
// Lift toward the eye so a profile on a face shows over it.
|
||||
@@ -1100,7 +1100,7 @@ fn body_color(doc: &solvecraft_engine::doc::Document, b: &solvecraft_engine::doc
|
||||
|
||||
/// A body's display colour (else the theme's) as RGB.
|
||||
fn body_rgb(app: &SolveApp, name: &str) -> (u8, u8, u8) {
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let c = st.body(name).and_then(|b| body_color(&app.session.doc, b)).unwrap_or(Tokens::get().body);
|
||||
(c.r(), c.g(), c.b())
|
||||
}
|
||||
@@ -1130,7 +1130,7 @@ fn seg_dist(p: Pos2, a: Pos2, b: Pos2) -> f32 {
|
||||
/// id of the sketch point it snapped to.
|
||||
pub fn sketch_point_at(app: &SolveApp, proj: &Proj, pos: Pos2) -> Option<(Vec2, Option<String>)> {
|
||||
let sid = app.session.active_sketch?;
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let ss = st.sketch(sid)?;
|
||||
for h in pick(app, proj, pos) {
|
||||
if let Hit::SketchPoint { id, at, .. } = h {
|
||||
@@ -1362,7 +1362,7 @@ pub fn show(app: &mut SolveApp, ui: &mut egui::Ui) {
|
||||
&& app.tool.is_none()
|
||||
&& app.dialog.is_none()
|
||||
&& let Some(Hit::Edge { body, index, .. }) = app.viewport.hover.clone()
|
||||
&& let Some(b) = app.session.model.state().body(&body).cloned()
|
||||
&& let Some(b) = app.session.world_state().body(&body).cloned()
|
||||
{
|
||||
let m = b.mesh();
|
||||
let items: Vec<Sel> = m
|
||||
@@ -1383,7 +1383,7 @@ pub fn show(app: &mut SolveApp, ui: &mut egui::Ui) {
|
||||
// Dragging a sketch point of the active sketch moves it; the solver keeps the constraints.
|
||||
if app.tool.is_none() && app.dialog.is_none() && app.viewport.nav.is_none() && app.session.active_sketch.is_some() {
|
||||
let on_plane = |app: &SolveApp, p: Pos2| {
|
||||
let ss = app.session.active_sketch.and_then(|sid| app.session.model.state().sketch(sid).cloned())?;
|
||||
let ss = app.session.active_sketch.and_then(|sid| app.session.world_state().sketch(sid).cloned())?;
|
||||
let (o, d) = proj.ray(p);
|
||||
ss.plane.intersect_ray(o, d).map(|w| ss.plane.to_local(w))
|
||||
};
|
||||
@@ -1652,7 +1652,7 @@ fn points_2d(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
|
||||
/// Hover feedback for the active sketch's points and curves (drawn on top of everything).
|
||||
fn hover_highlight(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
|
||||
let col = Tokens::get().hover_profile_edge;
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
match &app.viewport.hover {
|
||||
Some(Hit::SketchCurve { sketch, id, .. }) => {
|
||||
if let Some(ss) = st.sketch(*sketch)
|
||||
@@ -1678,7 +1678,7 @@ fn hover_highlight(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
|
||||
/// Sketch points, dimension labels and constraint glyphs of the active sketch.
|
||||
fn overlays(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
|
||||
let t = Tokens::get();
|
||||
let st = app.session.model.state();
|
||||
let st = app.session.world_state();
|
||||
let Some(sid) = app.session.active_sketch else { return };
|
||||
let Some(ss) = st.sketch(sid) else { return };
|
||||
let sk = &ss.sketch;
|
||||
|
||||
@@ -51,6 +51,7 @@ scenarios!(
|
||||
s25_autosave_recovery,
|
||||
s27_move_triad,
|
||||
s33_move_x_arrow,
|
||||
s34_component_move_carries_sketches,
|
||||
);
|
||||
|
||||
/// Scenarios written ahead of their fixes or features (the user's open bugs): run with
|
||||
@@ -68,6 +69,5 @@ macro_rules! pending {
|
||||
pending!(
|
||||
s31_sketch_on_face_projects: "user bug: a sketch on a face projects its loops as reference (solvecraft-sketch)",
|
||||
s32_cut_in_active_component: "user bug: a cut in the active component leaves others alone (solvecraft-params)",
|
||||
s34_component_move_carries_sketches: "user bug: moving a component carries its sketches (solvecraft-repo)",
|
||||
s30_pattern_a_hole: "the dialog sends the hole as a feature; the engine's pattern of a blind hole cuts too little (one hole short)",
|
||||
);
|
||||
Reference in new issue
Block a user