Components are frames (user bug #4)

What a component holds moves with its occurrence, and picks in the world land in the
component's frame:
- Sketches and construction planes show where their component is placed (free move, joint
  drive, Capture Position); sketch.inspect reports sketch points in the world.
- frames.rs maps a command's world picks into the frame of the body they lie on (through the
  inverse of its placement: a moved component or a pasted instance), points that make new
  geometry into the active component's frame, and directions with them; instance body names
  ("Body1 (Pin:2)") become the component's body. Fillet/chamfer edges, shell/offset/draft
  faces, face extrude/revolve, sketch on face, holes, sheet metal and plastic picks, primitives,
  appearance faces, analyses. Once per command (not again for commands run by commands); the
  active-frame fallback stays for commands without a table. Nothing changes while every
  placement is the identity.
- component.move_bodies keeps a body where it is in the world (Document.body_offsets: from the
  new component's frame to the one it was made in; renames and deleted components follow).
- The UI reads the placed model (Session::world_state) for display, picking, sketch editing and
  dialogs; live previews use it once anything is placed.
Tests (engine): sketches and construction planes move (and turn) with the component; world
picks fillet, sketch, hole and make boxes in a moved component; a pick on a pasted instance;
move_bodies keeps the world place there and back; a sketch on a face follows a Move feature.
QA's s34 now runs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-08 15:04:32 +00:00
1 parent c0725ebc86
commit 7a2eb059c4
30 files changed
+669 -72

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+37
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@@ -298,6 +298,43 @@ impl Document {
out
}
/// Every body as the world shows it: its world name ("Body1", or "Body1 (Occ:2)" for a
/// further instance), its component, the occurrence path, and the transform from the frame
/// its geometry is in to the world.
pub fn body_frames(&self, st: &crate::ModelState) -> Vec<(String, u64, Vec<u64>, Mat)> {
let mut out = Vec::new();
for (comp, path, m) in self.placements() {
let primary = path == self.first_path(comp);
let label = || -> String {
path.iter().filter_map(|id| self.occurrences.iter().find(|o| o.id == *id)).map(|o| o.name.as_str()).collect::<Vec<_>>().join("/")
};
for b in st.bodies.iter().filter(|b| self.body_component(&b.name, b.feature) == comp) {
let name = if primary { b.name.clone() } else { format!("{} ({})", b.name, label()) };
let w = match self.body_offsets.get(&b.name) {
Some(o) => mat_mul(&m, o),
None => m,
};
out.push((name, comp, path.clone(), w));
}
}
out
}
/// The occurrence path of a component's first placement.
pub fn first_path(&self, component: u64) -> Vec<u64> {
let mut path = Vec::new();
let mut c = component;
for _ in 0..1000 {
if c == 0 {
break;
}
let Some(o) = self.occurrence_of(c) else { break };
path.insert(0, o.id);
c = o.parent;
}
path
}
/// Is `a` inside `b` (or `b` itself)?
pub fn component_within(&self, a: u64, b: u64) -> bool {
let mut c = a;
+5
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@@ -1128,6 +1128,10 @@ pub struct Document {
/// Bodies moved into another component than their feature's (by body name).
#[serde(default, skip_serializing_if = "std::collections::BTreeMap::is_empty")]
pub body_components: std::collections::BTreeMap<String, u64>,
/// Bodies moved into another component keep their place in the world: the transform from
/// the new component's frame to the frame the body was made in (by body name).
#[serde(default, skip_serializing_if = "std::collections::BTreeMap::is_empty")]
pub body_offsets: std::collections::BTreeMap<String, crate::Mat>,
/// Browser groups (folders of bodies, sketches or construction planes).
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub browser_groups: Vec<BrowserGroup>,
@@ -1196,6 +1200,7 @@ impl Document {
configs: Default::default(),
parts: Default::default(),
body_components: Default::default(),
body_offsets: Default::default(),
materials: Default::default(),
appearances: Default::default(),
favorites: Default::default(),
+4 -1
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@@ -2291,7 +2291,10 @@ pub fn world_state(doc: &Document, st: &ModelState) -> ModelState {
let ident = crate::is_identity(&m);
for b in st.bodies.iter().filter(|b| doc.body_component(&b.name, b.feature) == comp) {
let name = if primary { b.name.clone() } else { format!("{} ({})", b.name, label()) };
let body = if ident { b.body.clone() } else { kernel::transform_matrix(&b.body, m).unwrap_or_else(|_| b.body.clone()) };
// A body moved in from another component keeps its place (its offset).
let bm = doc.body_offsets.get(&b.name).map(|o| crate::mat_mul(&m, o)).unwrap_or(m);
let body =
if crate::is_identity(&bm) { b.body.clone() } else { kernel::transform_matrix(&b.body, bm).unwrap_or_else(|_| b.body.clone()) };
out.bodies.push(ModelBody::new(name, body, b.feature));
}
if primary {
+3
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@@ -332,6 +332,9 @@ fn rename_body(s: &mut Session, p: &Value) -> Result<Value> {
for f in d.appearances.faces.iter_mut().filter(|f| f.body == old) {
f.body = name.to_string();
}
if let Some(o) = d.body_offsets.remove(&old) {
d.body_offsets.insert(name.to_string(), o);
}
if let Some(c) = d.body_components.remove(&old) {
d.body_components.insert(name.to_string(), c);
}
+19 -3
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@@ -156,7 +156,9 @@ fn delete(s: &mut Session, p: &Value) -> Result<Value> {
}
d.components.retain(|c| !gone.contains(&c.id));
d.occurrences.retain(|o| !gone.contains(&o.component) && !gone.contains(&o.parent));
let moved_out: Vec<String> = d.body_components.iter().filter(|(_, c)| gone.contains(c)).map(|(b, _)| b.clone()).collect();
d.body_components.retain(|_, c| !gone.contains(c));
d.body_offsets.retain(|b, _| !moved_out.contains(b));
if gone.contains(&s.active_component) {
s.active_component = 0;
}
@@ -174,10 +176,23 @@ fn move_bodies(s: &mut Session, p: &Value) -> Result<Value> {
for b in &bodies {
let feature = st.body(b).map(|x| x.feature).unwrap_or(0);
let own = s.doc.feature(feature).map(|f| f.component).unwrap_or(0);
// The body keeps its place in the world: where it is shown now (its component's frame and
// any earlier offset), seen from the new component's frame.
let from = s.doc.body_component(b, feature);
let now = solvecraft_doc::mat_mul(&s.doc.component_transform(from), s.doc.body_offsets.get(b).unwrap_or(&solvecraft_doc::IDENTITY));
let offset = solvecraft_doc::mat_inverse(&s.doc.component_transform(to))
.map(|inv| solvecraft_doc::mat_mul(&inv, &now))
.unwrap_or(solvecraft_doc::IDENTITY);
let doc = s.doc_mut();
if own == to {
s.doc_mut().body_components.remove(b);
doc.body_components.remove(b);
} else {
s.doc_mut().body_components.insert(b.clone(), to);
doc.body_components.insert(b.clone(), to);
}
if solvecraft_doc::is_identity(&offset) {
doc.body_offsets.remove(b);
} else {
doc.body_offsets.insert(b.clone(), offset);
}
}
Ok(json!({"bodies": bodies, "component": to}))
@@ -355,7 +370,8 @@ fn revert(s: &mut Session, _p: &Value) -> Result<Value> {
/// The active component's frame from world coordinates (for new features' geometry).
pub fn to_active_frame(s: &Session, kind: &mut FeatureKind) {
if s.active_component == 0 {
// Commands whose picks `frames` maps are already in their frames.
if s.active_component == 0 || crate::frames::mapped() {
return;
}
let m = s.doc.component_transform(s.active_component);
+4 -1
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@@ -102,6 +102,9 @@ fn measure(s: &mut Session, p: &Value) -> Result<Value> {
fn sketch_json(s: &Session, id: u64) -> Option<Value> {
let state = s.model.state();
let ss = state.sketch(id)?;
// Where the sketch is in the world (its component's placement).
let world = s.world_state();
let plane = world.sketch(id).map(|w| w.plane).unwrap_or(ss.plane);
let sk = &ss.sketch;
let curves: Vec<Value> = sk
.curves
@@ -129,7 +132,7 @@ fn sketch_json(s: &Session, id: u64) -> Option<Value> {
.points
.iter()
.enumerate()
.map(|(i, p)| json!({"id": p.id, "at": p.pos, "world": ss.plane.to_world(p.pos), "fixed": locked.get(i).copied().unwrap_or(false), "link": p.link, "fully_constrained": ss.report.point_determined.get(i).copied().unwrap_or(false)}))
.map(|(i, p)| json!({"id": p.id, "at": p.pos, "world": plane.to_world(p.pos), "fixed": locked.get(i).copied().unwrap_or(false), "link": p.link, "fully_constrained": ss.report.point_determined.get(i).copied().unwrap_or(false)}))
.collect();
let constraints: Vec<Value> = sk
.constraints
+358
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@@ -0,0 +1,358 @@
//! Component frames for picks. The viewport shows the placed model (`Session::world_state`):
//! a component's bodies and sketches moved by its occurrence (and pasted instances moved by
//! theirs). Features are made and kept in their component's own frame. So a command's picked
//! points and directions, given in the world, are mapped into the frame of the body they lie on
//! (through the inverse of that body's placement), and points that create geometry into the
//! active component's frame, before the command runs. Instance body names ("Body1 (Occ:2)")
//! become the component's body name.
//!
//! Nothing changes while every placement is the identity (the common case, and every design
//! without moved components).
use serde_json::{Map, Value};
use solvecraft_doc::{Mat, apply_point, apply_vector, is_identity, mat_inverse};
use solvecraft_geom::Vec3;
use crate::Session;
/// How a parameter is mapped.
#[derive(Clone, Copy, PartialEq)]
enum K {
/// A point on a body (a pick): into that body's frame.
Pick,
/// A list of picks: `[[x,y,z]…]` or `[{point|face|edge: [x,y,z], body?}…]`.
Picks,
/// A point that places new geometry: into the active component's frame.
Make,
/// A direction: turned with the command's frame.
Dir,
/// A plane object (`{face}`, `{origin, normal}`, `{origin, x_dir, y_dir}`) or a plane name.
Plane,
/// A body name, or a list of them.
Body,
}
use K::*;
/// The parameters each command takes in world coordinates.
fn table(id: &str) -> &'static [(&'static str, K)] {
match id {
"Extrude" | "Revolve" => &[("face", Pick), ("targets", Body), ("participants", Body)],
"PrimitiveBox" | "PrimitiveSphere" => &[("corner", Make), ("center", Make)],
"PrimitiveCylinder" | "PrimitiveCoil" | "PrimitiveTorus" => &[("base", Make), ("center", Make), ("axis", Dir)],
"FusionFilletEdgesCommand" | "FusionChamferCommand" => &[("edges", Picks), ("body", Body)],
"FusionHoleCommand" => &[("position", Pick), ("direction", Dir), ("body", Body)],
"ModifyScale" => &[("origin", Make), ("bodies", Body)],
"FusionOffsetFacesCommand" | "FusionShellBodyCommand" => &[("faces", Picks), ("body", Body)],
"FusionThreadCommand" => &[("face", Pick)],
"FusionDraftCommand" => &[("faces", Picks), ("neutral", Plane), ("pull", Dir), ("body", Body)],
"FusionPressPullCommand" => &[("face", Pick), ("edges", Picks)],
"FusionReplaceFaceCommand" => &[("faces", Picks), ("target_face", Pick), ("target", Plane), ("body", Body)],
"AlignCmd" => &[("from", Pick), ("from_face", Pick), ("to", Pick), ("to_face", Pick), ("bodies", Body)],
"MirrorCommand" | "FusionSplitBodyCommand" => &[("plane", Plane), ("bodies", Body), ("body", Body)],
"FusionBossCommand" | "FusionSnapFitCommand" | "FusionRestCommand" => {
&[("position", Pick), ("direction", Dir), ("hook", Dir), ("along", Dir), ("body", Body)]
}
"FusionLipCommand" | "ConvertToSheetMetalCmd" => &[("face", Pick), ("body", Body)],
"FusionSheetMetalFlangeCommand" | "FusionSheetMetalHemFlangeCommand" => &[("edges", Picks), ("body", Body)],
"SheetMetalFoldCmd" => &[("points", Picks), ("fixed", Pick), ("body", Body)],
"SketchCreate" | "sketch.redefine" => &[("plane", Plane)],
"FusionAddEditDecalCommand" => &[("face", Pick)],
"IntersectCmd" => &[("refs", Picks)],
"ProjectToSurface" | "SketchIsoparametricCurve" => &[("face", Pick), ("body", Body)],
"IntersectionCurve" => &[("a", Picks), ("b", Picks)],
"FusionCurvatureCombAnalysisCommand" | "FusionMinimumRadiusAnalysisCommand" | "FusionIsoCurveAnalysisCommand" => {
&[("edges", Picks), ("faces", Picks)]
}
"AppearanceCommand" => &[("faces", Picks), ("bodies", Body), ("body", Body)],
"FusionMoveCommand" => &[("bodies", Body), ("translate", Dir), ("axis", Dir), ("origin", Make)],
"FusionCombineCommand" => &[("target", Body), ("tools", Body)],
"SoftDeleteCommand" | "StockModelCommand" | "PhysicalMaterialCommand" => &[("bodies", Body)],
_ => &[],
}
}
/// The world placement of bodies (name → frame), with moves not captured yet.
struct Frames {
bodies: Vec<(String, String, Mat)>,
active: Mat,
}
fn frames(s: &Session) -> Frames {
let st = s.model.state();
let doc: std::borrow::Cow<solvecraft_doc::Document> = if s.pending_moves.is_empty() {
std::borrow::Cow::Borrowed(&*s.doc)
} else {
let mut d = (*s.doc).clone();
for o in &mut d.occurrences {
if let Some(m) = s.pending_moves.get(&o.id) {
o.transform = *m;
}
}
std::borrow::Cow::Owned(d)
};
// World name, the component's own body name, and its frame.
let bodies = doc
.body_frames(&st)
.into_iter()
.map(|(world, _, _, m)| {
let own = st
.bodies
.iter()
.find(|b| world == b.name || world.starts_with(&format!("{} (", b.name)))
.map(|b| b.name.clone())
.unwrap_or_else(|| world.clone());
(world, own, m)
})
.collect();
Frames { bodies, active: doc.component_transform(s.active_component) }
}
/// Does any placement move anything (so the world differs from the components' frames)?
pub fn placed(s: &Session) -> bool {
!s.pending_moves.is_empty() || !s.doc.body_offsets.is_empty() || s.doc.placements().iter().any(|(_, _, m)| !is_identity(m))
}
fn vec3(v: &Value) -> Option<Vec3> {
let a = v.as_array()?;
if a.len() != 3 {
return None;
}
let c = |i: usize| a.get(i).and_then(Value::as_f64).filter(|x| x.is_finite());
Some(Vec3::new(c(0)?, c(1)?, c(2)?))
}
fn pt(p: Vec3) -> Value {
serde_json::json!([p.x, p.y, p.z])
}
/// The frame of the body a world point lies on (the nearest), or of the named body.
fn frame_at(s: &Session, f: &Frames, p: Vec3, body: Option<&str>) -> Option<Mat> {
if let Some(b) = body
&& let Some((_, _, m)) = f.bodies.iter().find(|(w, own, _)| w == b || (own == b && !w.contains(" (")))
{
return Some(*m);
}
let world = s.world_state();
let mut best: Option<(f64, Mat)> = None;
for wb in &world.bodies {
let Some((_, _, m)) = f.bodies.iter().find(|(w, _, _)| *w == wb.name) else { continue };
let mesh = wb.mesh();
let bb = mesh.bounds();
let tol = (bb.diagonal() * 1e-3).max(1e-3);
if p.x < bb.min.x - tol
|| p.y < bb.min.y - tol
|| p.z < bb.min.z - tol
|| p.x > bb.max.x + tol
|| p.y > bb.max.y + tol
|| p.z > bb.max.z + tol
{
continue;
}
let d = mesh.triangles.iter().filter_map(|t| mesh.tri(t)).map(|[a, b, c]| tri_dist(p, a, b, c)).fold(f64::INFINITY, f64::min);
if d <= tol && best.as_ref().is_none_or(|(bd, _)| d < *bd) {
best = Some((d, *m));
}
}
best.map(|(_, m)| m)
}
fn tri_dist(p: Vec3, a: Vec3, b: Vec3, c: Vec3) -> f64 {
let n = (b - a).cross(c - a);
let Some(nn) = n.normalized() else { return p.dist_to_segment(a, b).min(p.dist_to_segment(b, c)) };
let h = (p - a).dot(nn);
let q = p - nn * h;
let inside = [(a, b), (b, c), (c, a)].iter().all(|(u, v)| (*v - *u).cross(q - *u).dot(n) >= -1e-12);
if inside { h.abs() } else { [(a, b), (b, c), (c, a)].iter().map(|(u, v)| p.dist_to_segment(*u, *v)).fold(f64::INFINITY, f64::min) }
}
struct Mapper<'a> {
s: &'a Session,
f: Frames,
/// The frame of the command's first pick (its directions turn with it).
first: Option<Mat>,
changed: bool,
}
impl Mapper<'_> {
fn pick(&mut self, v: &Value, body: Option<&str>) -> Option<Value> {
let p = vec3(v)?;
let m = frame_at(self.s, &self.f, p, body).unwrap_or(self.f.active);
self.first.get_or_insert(m);
self.local_point(&m, p)
}
fn local_point(&mut self, m: &Mat, p: Vec3) -> Option<Value> {
if is_identity(m) {
return None;
}
let inv = mat_inverse(m)?;
self.changed = true;
Some(pt(apply_point(&inv, p)))
}
fn make(&mut self, v: &Value) -> Option<Value> {
let p = vec3(v)?;
let m = self.f.active;
self.local_point(&m, p)
}
fn dir(&mut self, v: &Value) -> Option<Value> {
let d = vec3(v)?;
let m = self.first.unwrap_or(self.f.active);
if is_identity(&m) {
return None;
}
let inv = mat_inverse(&m)?;
self.changed = true;
Some(pt(apply_vector(&inv, d)))
}
/// A list of picks (points, or objects holding one).
fn picks(&mut self, v: &Value, body: Option<&str>) -> Option<Value> {
match v {
Value::Array(a) if vec3(v).is_some() && a.iter().all(Value::is_number) => self.pick(v, body),
Value::Array(a) => {
let out: Vec<Value> = a.iter().map(|x| self.picks(x, body).unwrap_or_else(|| x.clone())).collect();
Some(Value::Array(out))
}
Value::Object(o) => {
let b = o.get("body").and_then(Value::as_str).map(str::to_string);
let mut m = o.clone();
for k in ["point", "face", "edge", "vertex", "at"] {
if let Some(x) = o.get(k)
&& let Some(y) = self.pick(x, b.as_deref().or(body))
{
m.insert(k.into(), y);
}
}
if let Some(bn) = &b
&& let Some(own) = self.own_name(bn)
{
m.insert("body".into(), Value::String(own));
}
Some(Value::Object(m))
}
_ => None,
}
}
fn plane(&mut self, v: &Value) -> Option<Value> {
let o = v.as_object()?;
let mut m = o.clone();
if let Some(x) = o.get("face").and_then(|x| self.pick(x, None)) {
m.insert("face".into(), x);
}
if let Some(x) = o.get("origin").and_then(|x| self.pick(x, None)) {
m.insert("origin".into(), x);
}
for k in ["normal", "x_dir", "y_dir"] {
if let Some(x) = o.get(k).and_then(|x| self.dir(x)) {
m.insert(k.into(), x);
}
}
Some(Value::Object(m))
}
/// The component's body name for a world (instance) body name.
fn own_name(&mut self, world: &str) -> Option<String> {
let own = self.f.bodies.iter().find(|(w, _, _)| w == world).map(|(_, own, _)| own.clone())?;
(own != world).then(|| {
self.changed = true;
own
})
}
fn body(&mut self, v: &Value) -> Option<Value> {
match v {
Value::String(n) => self.own_name(n).map(Value::String),
Value::Array(a) => {
let out: Vec<Value> = a.iter().map(|x| self.body(x).unwrap_or_else(|| x.clone())).collect();
Some(Value::Array(out))
}
_ => None,
}
}
}
thread_local! {
static DEPTH: std::cell::Cell<u32> = const { std::cell::Cell::new(0) };
/// The outermost command's coordinates were mapped here (its table lists them).
static MAPPED: std::cell::Cell<bool> = const { std::cell::Cell::new(false) };
}
/// Did this module map the running command's coordinates? (Otherwise a new feature's geometry
/// goes into the active component's frame as a whole.)
pub fn mapped() -> bool {
MAPPED.with(std::cell::Cell::get)
}
/// A command running inside another (its parameters are already in component frames).
pub struct Nested;
impl Nested {
/// Enter command `id`; true when it is the outermost one.
pub fn enter(id: &str) -> (Nested, bool) {
let outer = DEPTH.with(|d| {
let n = d.get();
d.set(n + 1);
n == 0
});
if outer {
let inner = if id == "timeline.redefine" { None } else { Some(id) };
MAPPED.with(|m| m.set(inner.is_none_or(|i| !table(i).is_empty())));
}
(Nested, outer)
}
}
impl Drop for Nested {
fn drop(&mut self) {
DEPTH.with(|d| d.set(d.get().saturating_sub(1)));
}
}
/// `params` with world picks mapped into component frames (`None`: nothing to change).
pub fn to_local(s: &Session, id: &str, params: &Value) -> Option<Value> {
if id == "timeline.redefine" {
let cmd = params.get("command")?.as_str()?;
let inner = to_local(s, cmd, params.get("params")?)?;
let mut out = params.clone();
out["params"] = inner;
return Some(out);
}
let keys = table(id);
if keys.is_empty() || !placed(s) {
return None;
}
let obj = params.as_object()?;
let mut m = Mapper { s, f: frames(s), first: None, changed: false };
let body = obj.get("body").and_then(Value::as_str).map(str::to_string);
let mut out: Map<String, Value> = obj.clone();
// Picks first: their frame turns the directions.
for pass in [true, false] {
for (k, kind) in keys {
let Some(v) = obj.get(*k) else { continue };
let is_pick = matches!(kind, Pick | Picks | Plane);
if is_pick != pass {
continue;
}
let new = match kind {
Pick => m.pick(v, body.as_deref()),
Picks => m.picks(v, body.as_deref()),
Make => m.make(v),
Dir => m.dir(v),
Plane => m.plane(v),
Body => m.body(v),
};
if let Some(n) = new {
out.insert((*k).to_string(), n);
}
}
}
m.changed.then_some(Value::Object(out))
}
#[cfg(test)]
#[path = "frames_tests.rs"]
mod tests;
+146
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@@ -0,0 +1,146 @@
//! Components as frames: what a component holds moves with its occurrence, and picks in the
//! world land in the component's own frame (user bug #4).
use serde_json::{Value, json};
use solvecraft_geom::Vec3;
use crate::Session;
fn run(s: &mut Session, id: &str, p: Value) -> Value {
match s.execute(id, &p) {
Ok(v) => v,
Err(e) => panic!("{id} {p}: {e}"),
}
}
fn near(a: Vec3, b: Vec3) -> bool {
a.dist(b) < 1e-6
}
fn world_bbox(s: &Session, body: &str) -> (Vec3, Vec3) {
let w = s.world_state();
let b = w.body(body).unwrap_or_else(|| panic!("no body {body}")).mesh().bounds();
(b.min, b.max)
}
fn sketch_point_world(s: &mut Session, sketch: &str, point: &str) -> Vec3 {
let si = run(s, "sketch.inspect", json!({ "sketch": sketch }));
let p = si["points"].as_array().unwrap().iter().find(|p| p["id"] == point).unwrap()["world"].clone();
Vec3::new(p[0].as_f64().unwrap(), p[1].as_f64().unwrap(), p[2].as_f64().unwrap())
}
fn volume(s: &mut Session) -> f64 {
run(s, "MeasureCommand", json!({}))["total"]["volume_mm3"].as_f64().unwrap()
}
/// A component "Part" with a 30 x 20 x 10 block (sketch "Base" on XY, "Top" on its top face)
/// and a construction plane, moved 50 mm along X.
fn moved_part() -> Session {
let mut s = Session::default();
run(&mut s, "FusionCreateNewComponentCommand", json!({"name": "Part"}));
run(&mut s, "SketchCreate", json!({"plane": "XY", "name": "Base"}));
run(&mut s, "ShapeRectangleTwoPoint", json!({"p0": [0, 0], "p1": [30, 20]}));
run(&mut s, "SketchStop", json!({}));
run(&mut s, "Extrude", json!({"distance": 10}));
run(&mut s, "SketchCreate", json!({"plane": {"face": [15, 10, 10]}, "name": "Top"}));
run(&mut s, "CircleCenterRadius", json!({"center": [15, 10], "radius": 3}));
run(&mut s, "SketchStop", json!({}));
run(&mut s, "ConstructionPlaneOffsetFromPlaneCommand", json!({"base": "XY", "offset": 25, "name": "Shelf"}));
run(&mut s, "occurrence.move", json!({"occurrence": "Part:1", "translate": [50, 0, 0]}));
s
}
/// (a) Sketches and construction planes move with their component's occurrence.
#[test]
fn sketches_and_planes_move_with_the_component() {
let mut s = moved_part();
let (lo, hi) = world_bbox(&s, "Body1");
assert!(near(lo, Vec3::new(50.0, 0.0, 0.0)) && near(hi, Vec3::new(80.0, 20.0, 10.0)), "{lo:?} {hi:?}");
assert!(near(sketch_point_world(&mut s, "Base", "p1"), Vec3::new(50.0, 0.0, 0.0)));
let c = sketch_point_world(&mut s, "Top", "p1");
assert!((c.z - 10.0).abs() < 1e-6 && c.x >= 50.0 - 1e-6, "{c:?}");
let shelf = crate::view::construction_planes(&s).into_iter().find(|(_, n, _)| n == "Shelf").unwrap().2;
assert!(near(shelf.origin, Vec3::new(50.0, 0.0, 25.0)), "{:?}", shelf.origin);
// A turn about Z carries them too.
run(&mut s, "occurrence.move", json!({"occurrence": "Part:1", "axis": [0, 0, 1], "angle": "90 deg", "origin": [50, 0, 0]}));
assert!(near(sketch_point_world(&mut s, "Base", "p3"), Vec3::new(30.0, 30.0, 0.0)), "{:?}", sketch_point_world(&mut s, "Base", "p3"));
}
/// (b) Picks on a moved component, given in the world, land on its geometry: fillet edges, a
/// sketch on a face, a hole, a shell; new geometry of the active component goes where asked.
#[test]
fn world_picks_map_into_the_component() {
let mut s = moved_part();
let v0 = volume(&mut s);
// The edge along X at the top front: world (65, 0, 10).
run(&mut s, "FusionFilletEdgesCommand", json!({"edges": [[65, 0, 10]], "radius": 2}));
assert!(volume(&mut s) < v0 - 1.0, "the fillet cut material");
// A sketch on the moved top face sits at world z = 10 over the moved block.
run(&mut s, "SketchCreate", json!({"plane": {"face": [70, 10, 10]}, "name": "Pad"}));
run(&mut s, "CircleCenterRadius", json!({"center": [20, 10], "radius": 2}));
run(&mut s, "SketchStop", json!({}));
let pad = sketch_point_world(&mut s, "Pad", "p1");
assert!((pad.z - 10.0).abs() < 1e-6 && pad.x > 50.0, "{pad:?}");
let v1 = volume(&mut s);
let h = run(&mut s, "FusionHoleCommand", json!({"position": [60, 10, 10], "diameter": 4, "depth": 5}));
assert!(volume(&mut s) < v1 - 1.0, "the hole cut material: {h}");
// A box made at world (100, 0, 0) in the active (moved) component shows there.
run(&mut s, "PrimitiveBox", json!({"length": 5, "width": 5, "height": 5, "corner": [100, 0, 0], "operation": "new"}));
let last = s.model.state().bodies.last().map(|b| b.name.clone()).unwrap();
let (lo, _) = world_bbox(&s, &last);
assert!(near(lo, Vec3::new(100.0, 0.0, 0.0)), "{lo:?}");
}
/// (b) A pasted instance's pick fillets the component (every instance).
#[test]
fn picks_on_an_instance_map_through_its_placement() {
let mut s = Session::default();
run(&mut s, "FusionCreateNewComponentCommand", json!({"name": "Pin"}));
run(&mut s, "PrimitiveBox", json!({"length": 10, "width": 10, "height": 10}));
run(&mut s, "component.activate", json!({"component": "root"}));
run(&mut s, "occurrence.copy", json!({"component": "Pin", "translate": [0, 40, 0]}));
let v0 = volume(&mut s);
// An edge of the second instance only (world y = 40).
run(&mut s, "FusionFilletEdgesCommand", json!({"edges": [[5, 40, 10]], "radius": 2}));
let v1 = volume(&mut s);
assert!(v1 < v0 - 1.0, "{v0} {v1}");
}
/// (c) Moving a body into a moved component keeps it where it is in the world.
#[test]
fn moving_bodies_between_components_keeps_their_place() {
let mut s = moved_part();
run(&mut s, "component.activate", json!({"component": "root"}));
run(&mut s, "PrimitiveBox", json!({"length": 4, "width": 4, "height": 4, "corner": [0, 40, 0], "body_name": "Loose"}));
let before = world_bbox(&s, "Loose");
run(&mut s, "component.move_bodies", json!({"bodies": ["Loose"], "component": "Part"}));
let after = world_bbox(&s, "Loose");
assert!(near(before.0, after.0) && near(before.1, after.1), "{before:?} {after:?}");
// It moves with the component from now on, and a pick on it still lands.
run(&mut s, "occurrence.move", json!({"occurrence": "Part:1", "translate": [0, 0, 10]}));
let moved = world_bbox(&s, "Loose");
assert!(near(moved.0, before.0 + Vec3::new(0.0, 0.0, 10.0)), "{moved:?}");
let v0 = volume(&mut s);
run(&mut s, "FusionFilletEdgesCommand", json!({"edges": [[2, 40, 14]], "radius": 1}));
assert!(volume(&mut s) < v0 - 0.1);
// Back to the root: still in place.
run(&mut s, "component.move_bodies", json!({"bodies": ["Loose"], "component": "root"}));
let back = world_bbox(&s, "Loose");
assert!(near(back.0, moved.0) && near(back.1, moved.1), "{back:?} {moved:?}");
}
/// (d) A sketch on a body's face follows the body when a Move feature moves it.
#[test]
fn sketch_on_a_face_follows_a_moved_body() {
let mut s = Session::default();
run(&mut s, "PrimitiveBox", json!({"length": 20, "width": 20, "height": 10}));
run(&mut s, "SketchCreate", json!({"plane": {"face": [10, 10, 10]}, "name": "OnTop"}));
run(&mut s, "CircleCenterRadius", json!({"center": [10, 10], "radius": 2}));
run(&mut s, "SketchStop", json!({}));
// The move goes before the sketch in the timeline: the face the sketch is on moves up.
run(&mut s, "timeline.rollTo", json!({"position": 1}));
run(&mut s, "FusionMoveCommand", json!({"bodies": ["Body1"], "translate": [0, 0, 15]}));
run(&mut s, "timeline.rollTo", json!({}));
let c = sketch_point_world(&mut s, "OnTop", "p1");
assert!((c.z - 25.0).abs() < 1e-6, "{c:?}");
}
+6
View File
@@ -9,6 +9,7 @@
#![forbid(unsafe_code)]
pub mod cmd;
pub mod frames;
pub mod params;
pub mod recovery;
pub mod sample;
@@ -297,6 +298,11 @@ impl Session {
let before = Snapshot { label: spec.label.to_string(), doc: self.doc.clone(), active_sketch: self.active_sketch };
let null = Value::Object(Default::default());
let params = if params.is_null() { &null } else { params };
// Picks in the world go into their component's frame (once: commands run by commands
// already have them there).
let (_nested, outermost) = frames::Nested::enter(spec.id);
let mapped = if outermost { frames::to_local(self, spec.id, params) } else { None };
let params = mapped.as_ref().unwrap_or(params);
let r = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| (spec.run)(self, params)));
let r = match r {
Ok(r) => r,
+15 -1
View File
@@ -189,7 +189,21 @@ pub fn construction_planes(s: &Session) -> Vec<(u64, String, Plane)> {
.features
.iter()
.filter_map(|f| match &f.kind {
FeatureKind::ConstructionPlane { plane } if !f.suppressed => s.doc.resolve_plane(&vals, plane, 0).ok().map(|p| (f.id, f.name.clone(), p)),
FeatureKind::ConstructionPlane { plane } if !f.suppressed => s.doc.resolve_plane(&vals, plane, 0).ok().map(|p| {
// Shown where its component is placed.
let m = s.doc.component_transform(f.component);
let p = if solvecraft_doc::is_identity(&m) {
p
} else {
Plane::new(
solvecraft_doc::apply_point(&m, p.origin),
solvecraft_doc::apply_vector(&m, p.x),
solvecraft_doc::apply_vector(&m, p.y),
)
.unwrap_or(p)
};
(f.id, f.name.clone(), p)
}),
_ => None,
})
.collect()
+2 -2
View File
@@ -90,7 +90,7 @@ fn find_group(app: &SolveApp, id: u64) -> Option<&solvecraft_engine::doc::Browse
/// The bodies in a group (none for sketch and plane groups).
pub fn group_bodies(app: &SolveApp, id: u64) -> Vec<String> {
let st = app.session.model.state();
let st = app.session.world_state();
find_group(app, id)
.filter(|g| g.folder == "bodies")
.map(|g| g.items.iter().filter(|b| st.body(b).is_some()).cloned().collect())
@@ -172,7 +172,7 @@ pub fn toggle_folder(app: &mut SolveApp, component: u64, folder: &str) {
pub fn selection_group(app: &SolveApp, target: &Target) -> Option<Value> {
let (comp, folder) = match target {
Target::Body { name } => {
let st = app.session.model.state();
let st = app.session.world_state();
let b = st.body(name)?;
(app.session.doc.body_component(name, b.feature), "bodies")
}
+1 -1
View File
@@ -18,7 +18,7 @@ use crate::viewport::Proj;
/// Where the dialog's geometry is: a base point and, for values that can be dragged, the
/// direction a growing value points.
pub fn anchor(app: &SolveApp, d: &Dialog) -> Option<(Vec3, Option<Vec3>)> {
let st = app.session.model.state();
let st = app.session.world_state();
let first = d.inputs.first()?.items.first()?;
let (at, normal) = match first {
Sel::Profile { sketch, index } => {
+6 -6
View File
@@ -212,7 +212,7 @@ fn touched_bodies(app: &SolveApp) -> Vec<String> {
}
fn body_feature(app: &SolveApp, body: &str) -> Option<u64> {
app.session.model.state().body(body).map(|b| b.feature)
app.session.world_state().body(body).map(|b| b.feature)
}
/// The bodies a target stands for.
@@ -451,7 +451,7 @@ fn sketch_items(app: &SolveApp, id: u64) -> Vec<Item> {
let profiles = !app.ui.hidden_profiles.contains(&id);
let dims = app.ui.shown_dims.contains(&id);
let editing = app.session.active_sketch == Some(id);
let has_profiles = app.session.model.state().sketch(id).is_some_and(|s| !s.profiles.is_empty());
let has_profiles = app.session.world_state().sketch(id).is_some_and(|s| !s.profiles.is_empty());
vec![
act("ui.extrudeSketch", "Extrude", "extrude").key("E").with(json!({ "sketch": id })).on(has_profiles && !editing),
Item::sep(),
@@ -540,7 +540,7 @@ fn component_items(app: &SolveApp, id: u64) -> Vec<Item> {
fn sketch_entity_items(app: &SolveApp) -> Vec<Item> {
use solvecraft_engine::sketch::CurveKind;
let Some(sid) = app.session.active_sketch else { return Vec::new() };
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = st.sketch(sid) else { return Vec::new() };
let mut lines = Vec::new();
let mut rounds = Vec::new();
@@ -665,7 +665,7 @@ pub fn run_item(app: &mut SolveApp, item: &Item, at: Pos2) {
app.ui.hidden_sketches.clear();
}
"ui.isolate" => {
app.ui.hidden_bodies = app.session.model.state().bodies.iter().map(|b| b.name.clone()).filter(|b| !bodies.contains(b)).collect();
app.ui.hidden_bodies = app.session.world_state().bodies.iter().map(|b| b.name.clone()).filter(|b| !bodies.contains(b)).collect();
}
"ui.lock" => {
let locked = bodies.iter().all(|b| app.ui.locked_bodies.contains(b));
@@ -844,7 +844,7 @@ pub fn run_item(app: &mut SolveApp, item: &Item, at: Pos2) {
}
"ui.extrudeSketch" => {
if let Some(id) = id_of(&p, "sketch") {
let n = app.session.model.state().sketch(id).map_or(0, |s| s.profiles.len());
let n = app.session.world_state().sketch(id).map_or(0, |s| s.profiles.len());
let items: Vec<Value> = (0..n).map(|i| json!({"type": "profile", "sketch": id, "index": i})).collect();
let _ = app.run("select.set", json!({ "items": items }));
app.start("Extrude");
@@ -949,7 +949,7 @@ pub fn rename_selection(app: &mut SolveApp, at: Pos2) -> bool {
/// Add the edges that continue the selected edges smoothly to the selection.
fn tangent_chain(app: &mut SolveApp) {
let st = app.session.model.state();
let st = app.session.world_state();
let mut out: Vec<Sel> = Vec::new();
for s in &app.session.selection {
let Sel::Edge { body, index, .. } = s else { continue };
+3 -3
View File
@@ -90,7 +90,7 @@ pub fn handle(app: &mut SolveApp, ctx: &egui::Context, req: &ControlRequest) ->
let Some(id) = s("command").or(s("id")) else { return err("missing `command`") };
let params = p.get("params").cloned().filter(|v| !v.is_null()).unwrap_or(json!({}));
let r = app.run(id, params);
if r.is_ok() && app.session.active_sketch.is_none() && app.session.model.state().bodies.len() == 1 && app.session.undo.len() <= 2 {
if r.is_ok() && app.session.active_sketch.is_none() && app.session.world_state().bodies.len() == 1 && app.session.undo.len() <= 2 {
app.fit_view();
}
wrap(r)
@@ -269,7 +269,7 @@ pub fn handle(app: &mut SolveApp, ctx: &egui::Context, req: &ControlRequest) ->
let world = if let Some(w) = p.get("world") {
Some(solvecraft_engine::geom::Vec3::new(num(w, 0), num(w, 1), num(w, 2)))
} else if let Some(s) = p.get("sketch") {
let st = app.session.model.state();
let st = app.session.world_state();
app.session
.active_sketch
.and_then(|id| st.sketch(id))
@@ -311,7 +311,7 @@ pub fn handle(app: &mut SolveApp, ctx: &egui::Context, req: &ControlRequest) ->
}
"ui.sketchToScreen" => {
// Screen points of active-sketch coordinates (for driving sketch interaction).
let st = app.session.model.state();
let st = app.session.world_state();
let (Some(rect), Some(ss)) = (app.viewport.rect, app.session.active_sketch.and_then(|s| st.sketch(s))) else {
return err("no active sketch in a drawn viewport");
};
+12 -12
View File
@@ -278,7 +278,7 @@ impl Dialog {
pub fn for_command(app: &SolveApp, id: &str) -> Option<Dialog> {
let s = &app.session;
let has_bodies = !s.model.state().bodies.is_empty();
let has_bodies = !s.world_state().bodies.is_empty();
let mut d = match id {
"SketchCreate" => Dialog::new(Kind::Sketch, vec![SelInput::new("Plane", PLANES | PLANAR_FACES, false)]),
"Extrude" => Dialog::new(
@@ -614,7 +614,7 @@ impl Dialog {
// Tangent chain: an edge brings the edges that continue it smoothly.
if chain
&& let Sel::Edge { body, index, .. } = &sel
&& let Some(b) = s.model.state().body(body)
&& let Some(b) = s.world_state().body(body)
{
let m = b.mesh();
picked = m
@@ -660,7 +660,7 @@ impl Dialog {
/// Profiles of the sketch a feature would use (active, else the last), when there is just one.
fn default_profiles(s: &Session) -> Vec<Sel> {
let st = s.model.state();
let st = s.world_state();
let sid = s.active_sketch.or_else(|| s.doc.features.iter().rev().find(|f| matches!(f.kind, FeatureKind::Sketch { .. })).map(|f| f.id));
match sid.and_then(|id| st.sketch(id).map(|ss| (id, ss.profiles.len()))) {
Some((id, 1)) => vec![Sel::Profile { sketch: id, index: 0 }],
@@ -670,7 +670,7 @@ fn default_profiles(s: &Session) -> Vec<Sel> {
/// The plane of a planar body face: (point on it, unit normal).
pub fn planar_face(s: &Session, body: &str, face: usize) -> Option<(Vec3, Vec3)> {
let st = s.model.state();
let st = s.world_state();
let b = st.body(body)?;
let tol = (b.body.size() * 1e-3).max(1e-3);
let f = b.body.faces(tol).ok()?.into_iter().find(|f| f.index == face)?;
@@ -1670,7 +1670,7 @@ pub fn start_sketch(app: &mut SolveApp, sel: &Sel) {
/// Animate the camera to look straight at the active sketch plane.
pub fn look_at_sketch(app: &mut SolveApp) {
let st = app.session.model.state();
let st = app.session.world_state();
if let Some(ss) = app.session.active_sketch.and_then(|id| st.sketch(id)) {
let mut to = app.cam.looking_from(ss.plane.normal());
// Keep the sketch's own x axis to the right when looking straight down or up.
@@ -1781,7 +1781,7 @@ fn dialog_commands(app: &SolveApp, d: &Dialog) -> Result<Vec<(String, Value)>, S
Kind::Fillet { radius, chamfer, .. } => {
need(0, "edges")?;
// Faces stand for all their edges.
let st = s.model.state();
let st = s.world_state();
let mut pts: Vec<Vec3> = Vec::new();
for x in sels(d, 0) {
match x {
@@ -2165,7 +2165,7 @@ fn pattern_features(s: &Session, objects: &[Sel]) -> Vec<String> {
}
fn source_features(s: &Session, bodies: &[String]) -> Vec<String> {
let st = s.model.state();
let st = s.world_state();
let mut features: Vec<String> = Vec::new();
for n in bodies {
if let Some(f) = st.body(n).and_then(|b| s.doc.feature(b.feature)).map(|f| f.name.clone())
@@ -2179,7 +2179,7 @@ fn source_features(s: &Session, bodies: &[String]) -> Vec<String> {
/// The sketch holding all these curve ids (the active sketch first, never `not`).
fn curves_sketch(app: &SolveApp, ids: &[String], not: Option<u64>) -> Option<u64> {
let st = app.session.model.state();
let st = app.session.world_state();
let has =
|sid: u64| st.sketch(sid).is_some_and(|ss| ids.iter().all(|id| ss.sketch.curve_index(id).is_some() || ss.sketch.wire_index(id).is_some()));
if let Some(a) = app.session.active_sketch
@@ -2204,7 +2204,7 @@ pub fn axis_of(app: &SolveApp, sel: &Sel) -> Option<(Vec3, Vec3)> {
},
)),
Sel::SketchCurve { id } => {
let st = app.session.model.state();
let st = app.session.world_state();
let sid = curves_sketch(app, std::slice::from_ref(id), None)?;
let ss = st.sketch(sid)?;
let c = ss.sketch.curves.get(ss.sketch.curve_index(id)?)?;
@@ -2240,7 +2240,7 @@ pub(crate) fn profile_indices(ss: &solvecraft_engine::doc::SolvedSketch, sel: &P
/// The edge of a visible body through (or nearest) a point.
pub(crate) fn edge_sel(s: &Session, p: Vec3) -> Option<Sel> {
let st = s.model.state();
let st = s.world_state();
let mut best: Option<(f64, Sel)> = None;
for b in &st.bodies {
let m = b.mesh();
@@ -2256,7 +2256,7 @@ pub(crate) fn edge_sel(s: &Session, p: Vec3) -> Option<Sel> {
/// The body face containing a point (nearest triangle).
pub(crate) fn face_sel(s: &Session, p: Vec3) -> Option<Sel> {
let st = s.model.state();
let st = s.world_state();
let mut best: Option<(f64, Sel)> = None;
for b in &st.bodies {
let m = b.mesh();
@@ -2305,7 +2305,7 @@ fn pt3(v: Vec3) -> Value {
pub fn for_feature(app: &SolveApp, id: u64, marker: Option<usize>) -> Option<Dialog> {
let s = &app.session;
let f = s.doc.feature(id)?.clone();
let st = s.model.state();
let st = s.world_state();
let start = |cmd: &str| Dialog::for_command(app, cmd);
let mut d = match &f.kind {
FeatureKind::Extrude { sketch, profiles, extent, operation, targets } => {
+5 -2
View File
@@ -240,7 +240,7 @@ fn pt(v: Vec3) -> Value {
/// The occurrence placing a body (0: the root design), when the body is its primary instance.
fn occurrence_of_body(s: &Session, body: &str) -> Option<u64> {
let st = s.model.state();
let st = s.world_state();
let b = st.body(body)?;
let comp = s.doc.body_component(&b.name, b.feature);
if comp == 0 { Some(0) } else { s.doc.occurrence_of(comp).map(|o| o.id) }
@@ -769,7 +769,10 @@ fn next_joint_id(s: &Session) -> u64 {
/// after is compared, so the components that move show where they go (`None`: not such
/// commands).
pub fn world_preview(s: &Session, cmds: &[(String, Value)], colors: Colors) -> Option<Result<Built, String>> {
if cmds.is_empty() || !cmds.iter().all(|(c, _)| MOVES.contains(&c.as_str())) {
// Any feature, when components are placed away from their frames: the preview must show
// the world the viewport shows.
let moves = cmds.iter().all(|(c, _)| MOVES.contains(&c.as_str()));
if cmds.is_empty() || !(moves || solvecraft_engine::frames::placed(s)) {
return None;
}
let mut scratch = s.scratch();
+4 -1
View File
@@ -101,7 +101,10 @@ fn joint_and_drive_preview_on_the_placed_model() {
assert_eq!(cmds[0].0, "FusionMoveJointsCommand");
let b = world_preview(&app.session, &cmds, colors).unwrap().unwrap();
assert_eq!(b.replaced, vec!["Body2".to_string()]);
assert!(world_preview(&app.session, &[("Extrude".into(), json!({}))], colors).is_none(), "features preview as before");
// Features preview as before while nothing is placed away from its frame, and on the
// placed model once something is (B moved by its joint).
assert!(world_preview(&two_boxes().session, &[("Extrude".into(), json!({}))], colors).is_none());
assert!(world_preview(&app.session, &[("Extrude".into(), json!({}))], colors).is_some());
}
/// Edit Joint changes type, alignment and limits of the joint in place.
+1 -1
View File
@@ -637,7 +637,7 @@ pub fn commands(app: &SolveApp, k: &Mo, inputs: &[SelInput]) -> Result<Vec<(Stri
let mut occs: Vec<u64> = Vec::new();
for x in inputs.first().map(|i| i.items.as_slice()).unwrap_or(&[]) {
if let solvecraft_engine::Sel::Body { name } = x
&& let Some(b) = app.session.model.state().body(name)
&& let Some(b) = app.session.world_state().body(name)
{
let comp = app.session.doc.body_component(&b.name, b.feature);
if let Some(o) = app.session.doc.occurrence_of(comp).map(|o| o.id)
+4 -4
View File
@@ -434,7 +434,7 @@ pub fn commands(app: &SolveApp, k: &Sm, inputs: &[SelInput], extra: &Map<String,
2 => {
let ids: Vec<String> =
items(inputs, 0).iter().filter_map(|x| if let Sel::SketchCurve { id } = x { Some(id.clone()) } else { None }).collect();
let st = s.model.state();
let st = s.world_state();
let sketch = st
.sketches
.iter()
@@ -475,7 +475,7 @@ pub fn commands(app: &SolveApp, k: &Sm, inputs: &[SelInput], extra: &Map<String,
let mut p = json!({"angle": angle, "position": FOLD_POSITIONS.get(*position).copied().unwrap_or("centerline"), "flip": flip});
match items(inputs, 0).first() {
Some(Sel::SketchCurve { id }) => {
let st = s.model.state();
let st = s.world_state();
let sketch = st
.sketches
.iter()
@@ -543,7 +543,7 @@ pub fn commands(app: &SolveApp, k: &Sm, inputs: &[SelInput], extra: &Map<String,
/// The dialog editing a sheet metal feature, filled from it.
pub fn for_feature(app: &SolveApp, kind: &FeatureKind) -> Option<(Kind, Vec<SelInput>, Map<String, Value>)> {
let s = &app.session;
let st = s.model.state();
let st = s.world_state();
let rule_index = |r: &Option<String>| r.as_ref().and_then(|n| rule_list(app).iter().position(|x| &x.name == n)).map_or(0, |i| i + 1);
let mut extra = Map::new();
let (k, items): (Sm, Vec<Sel>) = match kind {
@@ -654,7 +654,7 @@ pub fn arrow(app: &SolveApp, d: &Dialog) -> Option<Vec3> {
_ => return None,
};
let Sel::Edge { body, index, point } = d.inputs.first()?.items.first()? else { return None };
let st = app.session.model.state();
let st = app.session.world_state();
let m = st.body(body)?.mesh();
let faces = m.edge_faces.get(*index)?;
let area = |f: u32| -> f64 {
+1 -1
View File
@@ -174,7 +174,7 @@ pub fn label(k: &ConstraintKind, expr: Option<&str>, driven: bool) -> String {
/// Draw the active sketch's dimensions and remember where they are for picking.
pub fn show(app: &mut SolveApp, ui: &egui::Ui, painter: &egui::Painter, proj: &Proj) {
let mut drawn = Vec::new();
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else {
DRAWN.with(|d| d.borrow_mut().clear());
EDIT.with(|e| *e.borrow_mut() = None);
+1 -1
View File
@@ -38,7 +38,7 @@ pub fn diagnostics(app: &SolveApp) -> String {
if app.custom_titlebar { "custom title bar" } else { "system title bar" },
app.session.doc.name,
app.session.doc.features.len(),
app.session.model.state().bodies.len(),
app.session.world_state().bodies.len(),
)
}
+1 -1
View File
@@ -172,7 +172,7 @@ pub fn show(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
return;
}
let Some(i) = current() else { return };
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else { return };
let to = |p: Vec2| proj.to_screen(ss.plane.to_world(p));
let tk = Tokens::get();
+5 -5
View File
@@ -32,7 +32,7 @@ const ARROW: f32 = 60.0;
/// Is the sketch being edited a 3D sketch?
pub fn active(app: &SolveApp) -> bool {
let st = app.session.model.state();
let st = app.session.world_state();
app.session.active_sketch.and_then(|s| st.sketch(s)).is_some_and(|ss| ss.sketch.view.three_d)
}
@@ -42,7 +42,7 @@ fn takes(cmd: &str) -> bool {
/// Points drawn in 3D: (wire id, fit index, point).
fn drawn_points(app: &SolveApp) -> Vec<(String, usize, Vec3)> {
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else { return Vec::new() };
ss.sketch.wires.iter().flat_map(|w| w.fit.iter().enumerate().map(|(i, p)| (w.id.clone(), i, *p))).collect()
}
@@ -66,7 +66,7 @@ pub fn point_at(app: &SolveApp, proj: &Proj, pos: Pos2) -> Option<(Vec3, &'stati
return Some((p, "Pt"));
}
}
let st = app.session.model.state();
let st = app.session.world_state();
let ss = app.session.active_sketch.and_then(|s| st.sketch(s))?;
let (o, d) = proj.ray(pos);
for h in pick(app, proj, pos) {
@@ -92,7 +92,7 @@ pub fn point_at(app: &SolveApp, proj: &Proj, pos: Pos2) -> Option<(Vec3, &'stati
/// The sketch-plane coordinates of `p` when it lies on the plane.
fn on_plane(app: &SolveApp, p: Vec3) -> Option<Vec2> {
let st = app.session.model.state();
let st = app.session.world_state();
let ss = app.session.active_sketch.and_then(|s| st.sketch(s))?;
let q = ss.plane.to_local(p);
(ss.plane.to_world(q).dist(p) < 1e-6).then_some(q)
@@ -305,7 +305,7 @@ fn target(app: &SolveApp, proj: &Proj, pos: Pos2, axis: Option<Vec3>, p: Vec3) -
Some(p + u * ((b * d.dot(w0) - c * u.dot(w0)) / den))
}
None => {
let st = app.session.model.state();
let st = app.session.world_state();
let n = app.session.active_sketch.and_then(|s| st.sketch(s))?.plane.normal();
let den = d.dot(n);
(den.abs() > 1e-12).then(|| o + d * ((p - o).dot(n) / den))
+1 -1
View File
@@ -233,7 +233,7 @@ pub fn show(app: &mut SolveApp, ui: &mut egui::Ui, proj: &Proj) {
fn boxes(app: &SolveApp, ui: &mut egui::Ui, proj: &Proj, t: &mut Tool) -> Option<Vec2> {
let tk = Tokens::get();
let sid = app.session.active_sketch?;
let st = app.session.model.state();
let st = app.session.world_state();
let plane = st.sketch(sid)?.plane;
let h = t.hover.as_ref().map(|x| x.0)?;
let e = effective(app, t, h);
+2 -2
View File
@@ -61,7 +61,7 @@ pub fn set_linetype(app: &mut SolveApp, kind: u8) {
return;
}
let lines: Vec<String> = {
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else { return };
curves
.iter()
@@ -96,7 +96,7 @@ pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
return;
}
let (opts, dof_line, ok) = {
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else { return };
(ss.sketch.view.clone(), dof_text(ss.report.dof, ss.report.ok()), ss.report.ok() && ss.report.dof == 0)
};
+7 -7
View File
@@ -476,14 +476,14 @@ fn arg(p: &(Vec2, Option<String>)) -> Value {
/// Length of a curve (for default sizes).
fn curve_len(app: &SolveApp, id: &str) -> f64 {
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = active_sketch(app).and_then(|s| st.sketch(s)) else { return 10.0 };
ss.sketch.curve_index(id).map(|c| ss.sketch.polyline(c).windows(2).map(|w| w[0].dist(w[1])).sum::<f64>()).unwrap_or(10.0)
}
/// Lines meeting at a sketch point.
fn corner_len(app: &SolveApp, point: &str) -> f64 {
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = active_sketch(app).and_then(|s| st.sketch(s)) else { return 10.0 };
let sk = &ss.sketch;
let Some(q) = sk.resolve_point(point) else { return 10.0 };
@@ -571,7 +571,7 @@ pub fn on_click(app: &mut SolveApp, tool: &mut Tool, proj: &Proj, pos: Pos2) {
});
// Empty space while sketching: the sketch plane.
let target = target.or_else(|| {
let st = app.session.model.state();
let st = app.session.world_state();
let ss = st.sketch(app.session.active_sketch?)?;
let (o, d) = proj.ray(pos);
let w = ss.plane.intersect_ray(o, d)?;
@@ -850,7 +850,7 @@ fn offset_side(app: &mut SolveApp, tool: &mut Tool, p: Vec2) -> bool {
if tool.cmd != "Offset" || tool.picks.is_empty() {
return false;
}
let st = app.session.model.state();
let st = app.session.world_state();
let d = active_sketch(app)
.and_then(|s| st.sketch(s))
.and_then(|ss| ss.sketch.curve_index(&tool.picks[0]).and_then(|c| ss.sketch.shape(c)))
@@ -866,7 +866,7 @@ fn offset_side(app: &mut SolveApp, tool: &mut Tool, p: Vec2) -> bool {
/// Rubber band for point tools and pick markers.
pub fn preview(app: &SolveApp, t: &Tool, painter: &egui::Painter, proj: &Proj) {
let Some(sid) = active_sketch(app) else { return };
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = st.sketch(sid) else { return };
let to = |p: Vec2| proj.to_screen(ss.plane.to_world(p));
let tk = crate::theme::Tokens::get();
@@ -898,7 +898,7 @@ pub fn preview(app: &SolveApp, t: &Tool, painter: &egui::Painter, proj: &Proj) {
/// (conflicting ones red).
fn glyphs(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
let Some(sid) = active_sketch(app) else { return };
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = st.sketch(sid) else { return };
if ss.sketch.view.hide_constraints {
GLYPHS.with(|g| g.borrow_mut().clear());
@@ -995,7 +995,7 @@ fn snap_hint(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
return;
}
let Some((label, p)) = SNAP.with(|s| *s.borrow()) else { return };
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = active_sketch(app).and_then(|s| st.sketch(s)) else { return };
let Some(sp) = proj.to_screen(ss.plane.to_world(p)) else { return };
let tk = crate::theme::Tokens::get();
+2 -2
View File
@@ -112,7 +112,7 @@ pub fn timeline(app: &mut SolveApp, ui: &mut egui::Ui) {
.map(|f| (f.id, f.name.clone(), icon_of(&f.kind), f.suppressed, f.kind.type_name(), f.kind.clone()))
.collect();
// The feature whose body is under the cursor in the viewport.
let st = app.session.model.state();
let st = app.session.world_state();
let from_view = match &app.viewport.hover {
Some(crate::viewport::Hit::Face { body, .. } | crate::viewport::Hit::Edge { body, .. } | crate::viewport::Hit::Vertex { body, .. }) => {
st.body(body).map(|b| b.feature)
@@ -298,7 +298,7 @@ pub fn timeline(app: &mut SolveApp, ui: &mut egui::Ui) {
/// Select what a feature made, so the browser shows it.
fn find_in_browser(app: &mut SolveApp, id: u64) {
let st = app.session.model.state();
let st = app.session.world_state();
let bodies: Vec<serde_json::Value> = st.bodies.iter().filter(|b| b.feature == id).map(|b| json!({"type": "body", "name": b.name})).collect();
let items = if bodies.is_empty() { vec![json!({"type": "feature", "id": id})] } else { bodies };
let _ = app.run("select.set", json!({ "items": items }));
+3 -3
View File
@@ -149,7 +149,7 @@ pub fn on_click(app: &mut SolveApp, proj: &Proj, pos: Pos2) {
});
if let Some((id, is_point)) = hit {
tool.picks.push(id.clone());
let st = app.session.model.state();
let st = app.session.world_state();
let is_line = app
.session
.active_sketch
@@ -252,7 +252,7 @@ fn run_shape(app: &mut SolveApp, t: &Tool) -> Vec<String> {
fn tie_snaps(app: &mut SolveApp, t: &Tool, curves: &[String]) {
let mut ties = Vec::new();
{
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)) else { return };
let sk = &ss.sketch;
let new_pts: Vec<usize> =
@@ -319,7 +319,7 @@ pub fn preview(app: &SolveApp, t: &Tool, painter: &egui::Painter, proj: &Proj) {
return crate::sketch_tools::preview(app, t, painter, proj);
}
let Some(sid) = app.session.active_sketch else { return };
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = st.sketch(sid) else { return };
let to = |p: Vec2| proj.to_screen(ss.plane.to_world(p));
let tk = crate::theme::Tokens::get();
+10 -10
View File
@@ -147,7 +147,7 @@ pub fn projection(app: &SolveApp, rect: Rect) -> Proj {
/// Sketches drawn in the viewport: the active one, and finished ones not yet used by a feature.
fn visible_sketches(app: &SolveApp) -> Vec<u64> {
let st = app.session.model.state();
let st = app.session.world_state();
st.sketches
.iter()
.filter(|s| {
@@ -696,7 +696,7 @@ pub fn pick(app: &SolveApp, proj: &Proj, pos: Pos2) -> Vec<Hit> {
/// The section cut shown now: the open Section Analysis dialog's plane, else the session's.
/// The active sketch's display options (defaults when not sketching).
pub fn active_view(app: &SolveApp) -> solvecraft_engine::sketch::SketchView {
let st = app.session.model.state();
let st = app.session.world_state();
app.session.active_sketch.and_then(|s| st.sketch(s)).map(|ss| ss.sketch.view.clone()).unwrap_or_default()
}
@@ -710,7 +710,7 @@ pub fn section_plane(app: &SolveApp) -> Option<(Vec3, Vec3)> {
}
// Slice (Sketch Palette): cut the model at the plane of the sketch being edited.
if app.session.section.is_none() {
let st = app.session.model.state();
let st = app.session.world_state();
if let Some(ss) = app.session.active_sketch.and_then(|s| st.sketch(s)).filter(|ss| ss.sketch.view.slice) {
return Some((ss.plane.origin, ss.plane.normal()));
}
@@ -873,7 +873,7 @@ fn edge_lines(sc: &mut GpuScene, e: &[Vec3], core: Color32, halo: Color32, w: f3
}
fn profile_fill(sc: &mut GpuScene, app: &SolveApp, sketch: u64, index: usize, fill: Color32, edge: Color32) {
let st = app.session.model.state();
let st = app.session.world_state();
let Some(ss) = st.sketch(sketch) else { return };
let Some(p) = ss.profiles.get(index) else { return };
// Lift toward the eye so a profile on a face shows over it.
@@ -1100,7 +1100,7 @@ fn body_color(doc: &solvecraft_engine::doc::Document, b: &solvecraft_engine::doc
/// A body's display colour (else the theme's) as RGB.
fn body_rgb(app: &SolveApp, name: &str) -> (u8, u8, u8) {
let st = app.session.model.state();
let st = app.session.world_state();
let c = st.body(name).and_then(|b| body_color(&app.session.doc, b)).unwrap_or(Tokens::get().body);
(c.r(), c.g(), c.b())
}
@@ -1130,7 +1130,7 @@ fn seg_dist(p: Pos2, a: Pos2, b: Pos2) -> f32 {
/// id of the sketch point it snapped to.
pub fn sketch_point_at(app: &SolveApp, proj: &Proj, pos: Pos2) -> Option<(Vec2, Option<String>)> {
let sid = app.session.active_sketch?;
let st = app.session.model.state();
let st = app.session.world_state();
let ss = st.sketch(sid)?;
for h in pick(app, proj, pos) {
if let Hit::SketchPoint { id, at, .. } = h {
@@ -1362,7 +1362,7 @@ pub fn show(app: &mut SolveApp, ui: &mut egui::Ui) {
&& app.tool.is_none()
&& app.dialog.is_none()
&& let Some(Hit::Edge { body, index, .. }) = app.viewport.hover.clone()
&& let Some(b) = app.session.model.state().body(&body).cloned()
&& let Some(b) = app.session.world_state().body(&body).cloned()
{
let m = b.mesh();
let items: Vec<Sel> = m
@@ -1383,7 +1383,7 @@ pub fn show(app: &mut SolveApp, ui: &mut egui::Ui) {
// Dragging a sketch point of the active sketch moves it; the solver keeps the constraints.
if app.tool.is_none() && app.dialog.is_none() && app.viewport.nav.is_none() && app.session.active_sketch.is_some() {
let on_plane = |app: &SolveApp, p: Pos2| {
let ss = app.session.active_sketch.and_then(|sid| app.session.model.state().sketch(sid).cloned())?;
let ss = app.session.active_sketch.and_then(|sid| app.session.world_state().sketch(sid).cloned())?;
let (o, d) = proj.ray(p);
ss.plane.intersect_ray(o, d).map(|w| ss.plane.to_local(w))
};
@@ -1652,7 +1652,7 @@ fn points_2d(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
/// Hover feedback for the active sketch's points and curves (drawn on top of everything).
fn hover_highlight(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
let col = Tokens::get().hover_profile_edge;
let st = app.session.model.state();
let st = app.session.world_state();
match &app.viewport.hover {
Some(Hit::SketchCurve { sketch, id, .. }) => {
if let Some(ss) = st.sketch(*sketch)
@@ -1678,7 +1678,7 @@ fn hover_highlight(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
/// Sketch points, dimension labels and constraint glyphs of the active sketch.
fn overlays(app: &SolveApp, painter: &egui::Painter, proj: &Proj) {
let t = Tokens::get();
let st = app.session.model.state();
let st = app.session.world_state();
let Some(sid) = app.session.active_sketch else { return };
let Some(ss) = st.sketch(sid) else { return };
let sk = &ss.sketch;
+1 -1
View File
@@ -51,6 +51,7 @@ scenarios!(
s25_autosave_recovery,
s27_move_triad,
s33_move_x_arrow,
s34_component_move_carries_sketches,
);
/// Scenarios written ahead of their fixes or features (the user's open bugs): run with
@@ -68,6 +69,5 @@ macro_rules! pending {
pending!(
s31_sketch_on_face_projects: "user bug: a sketch on a face projects its loops as reference (solvecraft-sketch)",
s32_cut_in_active_component: "user bug: a cut in the active component leaves others alone (solvecraft-params)",
s34_component_move_carries_sketches: "user bug: moving a component carries its sketches (solvecraft-repo)",
s30_pattern_a_hole: "the dialog sends the hole as a feature; the engine's pattern of a blind hole cuts too little (one hole short)",
);