View cube TOP and BOTTOM turn the view as little as they can: a click kept forcing heading 0 (front edge at the bottom), so from the back-right iso view TOP spun the model round by 135°. The heading now goes to the nearest quarter turn; halfway between two (an iso view such as home) it takes the one nearer the standard plan view, so home → TOP still has the front at the bottom. The side faces are unchanged (the camera has no roll, so each has one upright view). Tests: nearest_quarter_turn for headings on, near and halfway between quarter turns, and the s39 scenario clicks TOP from the right side and keeps the right side at the bottom

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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N3MI-DGandClaude Opus 5.5 committed 2026-10-11 09:18:29 +11:00
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- **Viewport.** Click to select, Shift or Ctrl to add, drag for a window or crossing box. The
wheel zooms at the cursor, the middle button pans and Shift+middle orbits (the mouse preset in
Preferences switches to SolidWorks or Inventor style). The view cube and the navigation bar
change the view: a cube face turns to its standard view, an edge to the view halfway between
change the view: a cube face turns to look straight at it (TOP and BOTTOM keep the current
heading, squared to the nearest quarter turn), an edge to the view halfway between
its two faces, a chamfered corner to that corner's iso view, and the house goes home. Right-click for the marking menu: eight commands around the cursor, plus a
menu for whatever is under it.
- **Dialogs** dock on the right with a live preview. Most features also show drag handles and a