Loft: surfaces follow sections by distance along them (#1084)

Loft faces between sections are spaced by chord length instead of by parameter, so uneven sections no longer twist the surface. Fixes #968.
This commit is contained in:
Giovanni authored and GitHub committed 2026-10-14 13:59:11 -04:00
1 parent c3aae64a63
commit e489e56f3d
3 files changed
+120 -7

No files matched your search

+42 -7
View File
@@ -1398,18 +1398,52 @@ pub(crate) fn ruled_loft_faces(wires: &[mt::Wire], edge_sources: &[Vec<Vec<usize
Ok(sides)
}
/// Points across the sections (one per section, in order) as a smooth B-spline: cubic through
/// four or more, quadratic through three.
fn across(pts: &[Vec3]) -> Option<mt::BSplineCurve<mt::Point3>> {
/// Points across the sections (one per section, in order) as a smooth B-spline through them at the
/// parameters `u` (rising from 0 to 1, one per section): cubic through four or more, quadratic
/// through three.
fn across(pts: &[Vec3], u: &[f64]) -> Option<mt::BSplineCurve<mt::Point3>> {
match pts {
[a, b, c] => {
let m = *b * 2.0 - (*a + *c) * 0.5;
// The quadratic Bezier through `b` at t = u[1].
let t = *u.get(1)?;
if !(t > 0.0 && t < 1.0) {
return None;
}
let m = (*b - *a * ((1.0 - t) * (1.0 - t)) - *c * (t * t)) * (1.0 / (2.0 * t * (1.0 - t)));
mt::BSplineCurve::try_new(mt::KnotVec::bezier_knot(2), vec![p3(*a), p3(m), p3(*c)]).ok()
}
_ => interpolate_cubic(pts),
_ => interpolate_cubic_at(pts, u),
}
}
/// The parameters of the sections along a loft: in proportion to the distance between them (the
/// mean over the wires' vertices), so that unevenly spaced sections get a surface that follows
/// them. At a uniform parameter a section close to its neighbour makes the surface overshoot
/// between the others (by several times the section's size when the spacing differs tenfold).
/// Evenly spaced sections give the uniform parameters.
fn section_parameters(edges: &[Vec<mt::Edge>]) -> Vec<f64> {
let m = edges.len();
let uniform = || (0..m).map(|i| i as f64 / (m.max(2) - 1) as f64).collect::<Vec<f64>>();
let corners: Vec<Vec<Vec3>> = edges.iter().map(|es| es.iter().map(|e| from_p3(e.front().point())).collect()).collect();
let mut u = vec![0.0];
for w in corners.windows(2) {
let (Some(a), Some(b)) = (w.first(), w.get(1)) else { return uniform() };
let n = a.len().min(b.len());
if n == 0 {
return uniform();
}
let step = a.iter().zip(b).map(|(p, q)| p.dist(*q)).sum::<f64>() / n as f64;
u.push(u.last().copied().unwrap_or(0.0) + step);
}
let Some(total) = u.last().copied().filter(|t| t.is_finite() && *t > 0.0) else { return uniform() };
let u: Vec<f64> = u.iter().map(|x| x / total).collect();
// A section on top of its neighbour: no parameter for it, so the uniform ones.
if u.windows(2).any(|w| w.get(1).zip(w.first()).is_none_or(|(b, a)| b - a < 1e-6)) {
return uniform();
}
u
}
/// A loft whose side faces are B-spline surfaces through every section (smooth across the
/// middle sections, which leave no edges). Every section wire comes from `uniform_wire`, so the
/// k-th edges of all sections share one knot vector and their control points pair up. Face k
@@ -1432,6 +1466,7 @@ pub(crate) fn smooth_loft_faces(wires: &[mt::Wire], numbers: &[Vec<Vec<usize>>],
}
};
let (Some(first), Some(last)) = (edges.first(), edges.last()) else { return Err(fail("sections")) };
let along = section_parameters(&edges);
// Seams: through the k-th vertex of every section (an open wire's last one at the end of
// its last edge).
let vertex = |e: &mt::Edge, end: bool| if end { e.back().clone() } else { e.front().clone() };
@@ -1440,7 +1475,7 @@ pub(crate) fn smooth_loft_faces(wires: &[mt::Wire], numbers: &[Vec<Vec<usize>>],
for k in 0..seam_count {
let (at, end) = if k < n { (k, false) } else { (n - 1, true) };
let pts: Vec<Vec3> = edges.iter().filter_map(|es| es.get(at).map(|e| from_p3(vertex(e, end).point()))).collect();
let c = across(&pts).ok_or_else(|| fail("seam"))?;
let c = across(&pts, &along).ok_or_else(|| fail("seam"))?;
let (Some(a), Some(b)) = (first.get(at), last.get(at)) else { return Err(fail("seam")) };
seams.push(mt::Edge::new(&vertex(a, end), &vertex(b, end), mt::Curve::BSplineCurve(c)));
}
@@ -1458,7 +1493,7 @@ pub(crate) fn smooth_loft_faces(wires: &[mt::Wire], numbers: &[Vec<Vec<usize>>],
let mut vk = None;
for j in 0..m {
let pts: Vec<Vec3> = curves.iter().filter_map(|c| c.control_points().get(j).map(|p| from_p3(*p))).collect();
let c = across(&pts).ok_or_else(|| fail("surface"))?;
let c = across(&pts, &along).ok_or_else(|| fail("surface"))?;
vk = Some(c.knot_vec().clone());
ctrl.push(c.control_points().clone());
}