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1b-agent/solidcraft-upstream
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2db9e66048beedcd4d89ceac8e751da60fc470bc
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2 Commits
Author SHA1 Message Date
bherbruckandClaude Opus 5.5 4cba923bec Large-model viewport performance: bounding-box culling for face/edge/vertex picking, cached per-body boxes and model extent, picks reused while nothing changed and skipped while the view moves (400 bodies: hover 18.7 -> 1.9 ms, orbit 21 -> 2.6 ms; docs/perf.md)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 06:24:22 +00:00
bherbruckandClaude Opus 5.5 f9b7604ed1 Large sketches: the solver works on each component's own Jacobian (block-diagonal DOF analysis, no dense whole-sketch matrices), component grouping by map, and profile finding uses its grid for end checks and keyed sorting. A 10 000-entity sketch solves in 65 ms instead of 1.3 s and commands on it take ~0.2 s instead of 5 s; numbers in docs/perf.md
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 04:56:07 +00:00
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