Commit Graph
55 Commits
Author SHA1 Message Date
James Aita a5003da9d7 Navigation: hold Space to pan (#1754)
Thanks @styles01.
2026-10-17 04:09:48 -04:00
cronos bba03803b7 Accelerate current-view DXF export and keep desktop exports responsive (#1738)
Thanks @crono2250.
2026-10-16 10:26:27 -04:00
bherbruck baf44657c1 Agent chat: queue messages while the agent works, Send now, Stop, New chat, and a model picker (#1566, #1571) (#1566)
Thanks @bherbruck.
2026-10-15 23:58:28 -04:00
sthifen e21c5f06ac Viewport frame-rate readout (Preferences ▸ Graphics) (#1580)
Thanks @sthifen.
2026-10-15 22:50:41 -04:00
c361630954 Export the current 3D view as 2D DXF with optional hidden lines (#1449)
Adds File > Export > Current View as DXF: the visible bodies projected from the current camera onto 2D LINE/LWPOLYLINE entities, with hidden edges omitted or dashed.

Co-authored-by: cronos <[email protected]>
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-15 20:04:25 -04:00
96d1ad0ab2 Show optional X/Y/Z distances in measurement overlays (#1422)
Measure can show the world-axis components alongside the total distance, with a Graphics preference to turn them off.

Co-authored-by: cronos <[email protected]>
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-15 19:09:26 -04:00
a519f3cf74 Web app: 3D mouse navigation through the Gamepad API (#1473)
The web app reads a 3D mouse through the Gamepad API and drives the camera through navigation::device, so it follows each page's navigation capabilities (#1336).

Co-authored-by: CamWight <[email protected]>
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-15 18:42:44 -04:00
b44ada89e5 Preferences: choose the interface font (#1408)
Adds an Interface font setting that leads the proportional family, with the default face and CJK/Hangul fallbacks kept behind it (#1290).

Co-authored-by: DuBearte <[email protected]>
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-15 18:40:07 -04:00
bherbruckandClaude Opus 5.5 2d069ca186 In-app agent chat: your own coding agents over ACP, plus OpenAI-compatible endpoints (#1102)
* Agent chat prototype: drive an ACP agent the user already has from a side panel

A desktop-only chat panel (off by default) that starts a coding agent over the
Agent Client Protocol and gives it SolidCraft's MCP server, bridged to the open
window through the token-protected control channel with the default folder
limits. It finds installed agents (Claude Code and Codex adapters, Gemini CLI,
Copilot, Qwen, OpenCode, goose) with version and login state, streams text,
tool calls and plans, shows the agent's permission requests, and when an agent
isn't signed in shows its own login methods without handling any credential.

Design notes and findings: docs/design/in-app-agent-chat.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* docs: say only what the end-to-end run showed

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: gate, one undo per message, docking, process groups, discovery polish

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: Settings → AI, several agents with a switcher, OpenAI-compatible endpoints, permission modes, toolbar button

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: translations, tool cards, Add agent dialog fixes, test agent saves on its own

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: third-party licences for the keychain crates; clippy

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: badge text from the theme tokens

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: Auto-allow model edits is the default permission mode

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 14:22:38 -04:00
bherbruckandClaude Opus 5.5 be985f136d Render preview uses the shared camera navigation (#1462)
* Render preview uses the shared camera navigation

The Render workspace's product preview had its own hard-coded camera
controls. Camera input now lives in one component, navigation::handle,
which the modelling viewport and the Render preview both call (NavCaps:
orbit, pick). Render gets the navigation preset, Orbit around, zoom to the
cursor, the middle double-click and the axis view or navigation cube.
Flat pages can call it with orbit off. A test rejects pages that read the
wheel or move the camera themselves.

Fixes #1454

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Render panel hint says the camera moves as in Design

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 13:48:05 -04:00
bherbruck 8b97b9ed62 Number fields take a decimal comma too (#1347) (#1418)
A number field reads "2,5" as 2.5, as a numeric keypad types it in many locales; a comma beside a point or a second comma is not guessed at.
2026-10-15 10:32:14 -04:00
_ryu15_ ad30a2350e Navigation: choose the orbit centre: view centre, origin or point under the cursor (#1377)
Preferences ▸ Navigation ▸ Orbit around now offers View centre (the default, as before), Origin and Point under the cursor. A saved orbit_cursor preference migrates to the cursor option, and the control channel still accepts the old key.

Thanks to @kuraneko1 for this.

Co-authored-by: kuraneko1 <[email protected]>
2026-10-15 08:57:20 -04:00
DuBearte d05fe3d4de Navigation: a Blender preset (#1356)
Middle drag orbits, Shift+middle pans, Ctrl+middle zooms; right drag leaves the camera alone. Opt-in preset; the default is unchanged. Fixes #1090.
2026-10-15 08:22:46 -04:00
froglemonade2 0872eb959a Save as mesh: one dialog for STL and 3MF, with Send to slicer (#1272)
One docked Save as mesh dialog replaces Export STL / 3MF / 3MF with face tags, with an optional Send to slicer that lists the slicers installed on this machine. Engine: file.save_mesh and file.slicers; the Convert Mesh dialog goes (mesh.convert and the MeshConvert feature stay, so existing designs open). Strings in all catalogs; screenshots in the PR. Checked on main + this branch: cargo check --workspace, the engine slicer/mesh/file tests, the UI catalog and menu tests and scenario s14 (the one local colour-token failure is epaint's TexturesDelta panic, which main shows on this machine too).
2026-10-15 03:51:28 -04:00
bherbruckandClaude Opus 5.5 6f115ad740 Optional supersampling (SSAA) for the viewport, adaptive and capped to the texture limit (#1288) (#1321)
* Optional supersampling (SSAA) for the viewport, adaptive and within the texture limit (#1288)

Preferences ▸ Graphics ▸ Supersampling: Off (default), 1.5× or 2×. The frame is drawn into
textures of the viewport's own kind (format, depth/stencil, MSAA) at that multiple of its pixels,
over transparent black, then filtered down into the viewport with four bilinear taps (the exact
2 × 2 box at 2×) and composited premultiplied over the background. Lines keep their on-screen
width; silhouettes and edges come out smoother.

Adaptive (on by default): the view is drawn at full speed while the camera moves and
supersampled once it has held still for a quarter of a second.

The supersampled size stays within the device's largest texture side (#869) and a 384 MiB
budget for colour and depth (MSAA samples included); under 1.25× is not worth it and the frame
is drawn as usual.

Labels in en/de/ja/ko/zh; `ui.prefs` `supersampling` and `supersampling_adaptive`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Supersampling: factor and adaptive on one row; Off reads Off (1×)

The Graphics page grew past the colour vision menu in the preferences scenario, and a second
Off on the page took its click.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 03:21:55 -04:00
bherbruckandClaude Opus 5.5 9eddb1cbd3 Preferences ▸ Graphics ▸ Display quality (Coarse/Normal/Fine/Ultra) (#1287) (#1319)
* Preferences ▸ Graphics ▸ Display quality: Coarse, Normal, Fine, Ultra (#1287)

A viewing preference that sets how finely the viewport tessellates curved faces and edges:
chord tolerance relative to each body's size (3e-3, 1e-3, 3e-4, 1e-4) and the most a facet may
turn (30, 20, 12, 7 degrees). Normal is the tolerance the viewport has always used.

Bodies keep a display plan per level, so switching is a re-plan the first time and instant
after; the reference mesh the model reads (picks, holes, measuring) and exports are unchanged.
Away from Normal the model scene builds edges, and faces on the CPU path, from the plan at that
level, so silhouettes and edges get finer with the faces and a highlight still lies on the
displayed triangles.

The preference is saved with the others, set over the control channel (`ui.prefs`
`display_quality`), labelled in en/de/ja/ko/zh. `solidcraft-cli bench-open --display LEVEL
[--edit NAME EXPR]` times the plans at a level and after a parameter edit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Highlighted edges follow the display quality too

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 02:06:49 -04:00
Raymond Thurmanandraythurman2386 af2f09fac2 A new empty design takes Units of new designs (#1283)
The empty design shown at launch, New on a design that is still empty, file.new and the blank design left when the last tab closes all take the Units of new designs preference. Opened files and the sample part keep their own units. Fixes #1205.

Co-authored-by: raythurman2386 <[email protected]>
2026-10-15 01:20:02 -04:00
Emil Petersson bd8db8ea1c Add Touchpad navigation: Shift to pan, Alt/Option to orbit (#1220)
An opt-in Touchpad navigation preset: Shift + pointer motion pans, Alt/Option + motion orbits, vertical scroll zooms, all without a mouse button. Existing presets are unchanged; view.navigate gains continuous motion for the control channel and scenarios.
2026-10-14 22:46:33 -04:00
rlartot e4ef6cfe29 French (fr) UI localization (#1224)
Adds a French catalog as a partial locale (missing strings fall back to English, like Russian), registered in the language list, with tests and attribution.
2026-10-14 19:05:17 -04:00
CamWight f6a47a49d7 Colour vision modes: Protan, Deutan and Tritan in Preferences › Graphics (#778) (#1007)
Colour vision modes (Protan, Deutan, Tritan) in Preferences > Graphics, with palettes, shader and icon colours adapted per mode, translations and tests.
2026-10-14 17:35:56 -04:00
bherbruckandClaude Opus 5.5 95ea05e7c8 Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU (#1190)
* Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU

wgpu started Vulkan, D3D12 and OpenGL together and preferred Vulkan, so
every Windows start loaded all installed Vulkan drivers. An old Intel
Vulkan driver (igvk64.dll) crashed 0.10.1 at startup inside the driver.

The app now probes D3D12, then Vulkan, then OpenGL, one backend at a
time, and starts only the first with a hardware adapter (WARP when none
has one). WGPU_BACKEND still wins; graphics.json's "backend" sets the
order by hand; the software renderer (safe mode, the retry) uses D3D12
alone. A new Windows CI job starts the real app under several settings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* CI: a test filter YAML parses

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* CI: the startup smoke test writes graphics.json where the app reads it

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* CI: run the WARP shader tests one at a time

WARP's shader JIT (d3d10warp.dll) crashed twice in 124 runs of the gpu
tests with four test threads, with a null read inside its own optimizer
while several devices compiled compute pipelines at once. Serial runs
did not crash.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 16:41:27 -04:00
bherbruck 2c754c430b Startup hardening: safe mode, a software-renderer retry, and bad settings files set aside (#1138)
Startup no longer stops at a bad settings file or a missing GPU: a settings file that fails to load is set aside, a failed GPU start retries with the software renderer, and a safe mode starts with defaults. Adds a troubleshooting page to the guide.
2026-10-14 13:40:04 -04:00
bherbruckandClaude Opus 5.5 a6928abf48 Tell people when a newer release is out (#1100)
At start, and at most once a day, a background thread asks GitHub for the latest stable
release (one HTTPS GET to releases/latest, nothing else sent; 15 s timeout; silent when
offline; GitHub's rate limit respected). When it is newer than this build, an Update button
appears next to Report a bug. It opens a window with the version, the release notes and
Download (the asset that fits this installation), Skip this version and Remind me later.

- Versions compare as semver; a nightly counts as the release it was built after, so it is
  offered only a newer stable release.
- The installation is detected (AppImage, Flatpak, Snap from the store or a file, deb, rpm,
  tar.gz, Windows MSI/portable/exe, macOS app); Download picks the fixed-name asset.
  Development builds and the Flatpak (no network permission) never check.
- Preferences > General > Updates: Check for updates automatically (on) and Check now.
- HTTP via ureq + rustls with the operating system's certificates (desktop app only).
- docs: Updates and privacy page.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 10:36:56 -04:00
NolyandNoly1990 45f92277cb i18n: complete Simplified Chinese catalog, Chinese font fallback and a coverage xtask (#930)
Adds a complete Simplified Chinese (zh) catalog covering every English message, a font fallback for Chinese text, and `cargo xtask i18n --check`, which checks that the complete catalogs (ja, zh) carry every English message and that every command label is translatable.

Co-authored-by: Noly1990 <[email protected]>
2026-10-13 23:00:39 -04:00
Mithril_MEX d437c21368 feat(i18n): complete Japanese localization and eliminate UI hardcoded strings (#753)
Completes the Japanese catalog (all commands, panels, dialogs and preferences) and routes the remaining hard-coded UI labels through the translation lookup. English stays the default.
2026-10-13 13:24:24 -04:00
Alexander Nutz a8b3b21fd0 Feature history on the left side, with contiguous folders (#449)
The feature history can sit in a panel on the left, with folders that hold one unbroken run of features, drag and drop as one undo step, and a resizable divider. Timeline folders save under format 17.
2026-10-13 13:01:31 -04:00
bherbruckandClaude Opus 5.5 7249623855 Home and Fit frame what is shown now; middle double-click goes Home (#701)
Home, Fit, the orbit pivot and the scene's depth range counted sketches the view doesn't draw (ones used by an extrude or revolve, ones in hidden components), so after a body moved away from its sketch Home framed the empty spot it came from. They now use the world-space bounds of what is shown now (view::visible_bounds / view::sketch_drawn, viewport::view_bounds). The pick-box cache holds its world state instead of its address. A middle-button double-click goes Home in every preset (Preferences › Navigation: Home, Fit or Off).

Fixes #689

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 09:33:55 -04:00
Karl Von Richter 7b34d57b25 feat(ui): offer a cube navigator alongside signed axes (#664)
Adds a View navigator preference (Navigation page) with an optional cube navigator alongside the signed axes, which stay the default (#165).
2026-10-13 09:28:52 -04:00
selune c1cd4cf194 fix(ui): persist keyboard zoom and stabilize scale drags (#574)
Fixes #478. Desktop Ctrl/Cmd +/-/0 now update the saved UI scale instead of flashing back, and the Preferences scale slider applies the new layout on release (range 50-250%, matching the preference validation). Addresses the drag jitter in #272.
2026-10-13 02:33:45 -04:00
Irakli KourtisandClaude Opus 5.5 1ae6e9beb4 Ctrl+left drag on empty space orbits in every navigation preset (#471)
A left press with Ctrl (or Cmd) held, no Shift or Alt, on empty space orbits
for that press, unless the preset binds Ctrl+left itself. It only orbits
once the pointer moves: a Ctrl+click still adds to the selection, and
Ctrl+drag on sketch geometry still drags it without snapping. Works with a
tool active, without adding geometry. Ctrl+box selection from empty space
becomes the orbit; Shift+box selection still adds.

Preferences › Navigation and the UI tour mention it. Test drives every
preset through real pointer events.


Claude-Session: https://claude.ai/code/session_01YDDPmNdRoBgkHcLeUDKVfb

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-12 21:27:20 -04:00
bherbruckandClaude Opus 5.5 dd67472252 Orbit from empty space turns around the visible geometry (#464)
With "Orbit around: Point under the cursor", a drag that starts over
empty space used to pivot on the point under the cursor at the target's
depth, so an orbit begun near the edge of the view swung the model
around an off-screen point. It now pivots on the centre of the visible
bodies and sketches (the same bounds Fit frames), or on the view centre
when nothing is visible. A drag that starts on the model is unchanged.


Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-12 21:01:49 -04:00
bherbruckandClaude Opus 5.5 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-12 17:17:01 -04:00
Konrad 3c94f59d43 feat(ui): trackpad pan with two fingers, zoom with pinch (#386)
Two-finger scroll pans the model instead of zooming; pinch-to-zoom
zooms toward the cursor and honors reverse zoom. Trackpad scrolls
arrive bracketed (Start..End, momentum included) while mouse wheels
send bare moves, so phases tell them apart: bracketed gestures pan,
bare vertical input zooms and bare horizontal input pans (thumb wheel).
Mouse line/page input keeps zooming, and ui.scroll now sends line
input so scripts and agents are unaffected. New Navigation preference
'Two-finger scroll pans' (default on) restores the old behaviour
when off.
2026-10-12 16:15:22 -04:00
Tobias BreckleandClaude Opus 5.5 e6a95615a0 fix(ui): start with an anti-aliasing the graphics device can't do (#329)
Choosing 8x anti-aliasing in Preferences › Graphics on a device that
only allows 1x and 4x for the window's format made every later start
panic in wgpu's pipeline validation (`Sample count 8 is not supported
by format Bgra8Unorm on this device`), so the app could not be opened
again without editing graphics.json by hand.

- egui-wgpu (vendored): request TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
  when the adapter has it (WebGPU only guarantees 1x and 4x), and clamp
  the sample count to the largest one the device supports for both the
  colour target and the depth/stencil format. The supported counts are
  exposed as `RenderState::msaa_supported`.
- At start, a saved count the device can't do goes back to the default
  (4x, or the largest supported count below it), is written back, and a
  "Settings were changed" notice says what changed.
- The Anti-aliasing list greys out unsupported counts, `ui.prefs`
  rejects them, and an invalid saved `msaa` loads as the default.
- New messages translated in en, de, ja and ko.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-12 13:46:54 -04:00
palaniraja 6dab0fb2c1 openscad navigation (#211)
* openscad navigation

* addressed pr feedback: fixing box selection conflict with openscad and use constant for openscad
2026-10-12 13:46:40 -04:00
bherbruckandClaude Opus 5.5 611422e4df Alias navigation preset uses Shift+Alt with LMB/MMB/RMB (Fixes #304) (#306)
Navigation presets are now a table of bindings (button, required modifier
keys, camera mode) instead of string matches. The Alias preset binds
Shift+Alt+left to orbit, Shift+Alt+middle to pan and Shift+Alt+right to
zoom. A left press with a binding's keys is latched until release, so that
drag neither box-selects nor drags sketch geometry; plain left drags behave
as before. Shift only requests snapping when the binding without Shift
still orbits.

The scenario harness sends Alt with ui.drag/ui.click, and camera checks can
assert panned/zoomed since the last camera step. The user guide notes Alt+drag
grabs by KDE and GNOME and how to free them.


Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-12 10:33:53 -04:00
62847173f4 Honor design units in sketch dimensions and measurements (#241)
* Honor design units in sketch dimensions and measurements

* fix: apply document units to specialized length controls

* Accept explicit units in length fields; document design-unit dimension values

Length fields in a design-unit control now evaluate what is typed as a
length expression: a bare number stays in the design's units, while an
explicit unit ("10 mm", "0.5 in", "1 in + 5 mm") is converted.
Document that a bare numeric sketch.dimension value from scripts, the
control channel or MCP is read in the design's units.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: bherbruck <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-12 10:08:11 -04:00
bherbruckandClaude Opus 5.5 df09fdbc32 Preferences: one fixed size, buttons flush right, a real gear icon (#290)
- The dialog draws every page into a fixed, clipped 744x400 area, so no page
  (or translation) changes the window width; descriptions wrap and tall pages
  scroll inside it.
- OK / Cancel / Apply sit flush right in the bottom bar (right-to-left layout
  within the fixed width); Restore Defaults stays left.
- The "settings" icon is a gear: a solid ring with six square-ish teeth and a
  see-through centre hole, instead of the sun-like rays.
- Scenario s46 visits every page and checks the window keeps its width and
  that Apply ends at the bottom bar's right edge (new `same_width` and
  `right_edge` scenario checks).

Fixes #290

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 10:07:23 -04:00
bherbruck ff9653a353 Merge current main into wheel zoom smoothing option 2026-10-11 20:36:16 -04:00
bherbruck 6dd202d277 Fix desktop launch, app icons and keyboard parameter editing 2026-10-11 19:09:47 -04:00
lillith 16bf3ba593 feat(ui): allow disabling wheel zoom smoothing 2026-10-12 01:07:23 +02:00
bherbruck 8cce89d78a Merge pull request #189: add Windows SpaceMouse navigation 2026-10-11 17:04:47 -04:00
bherbruck af536a7907 Rename displayed product to SolidCraft and add header bug reporting 2026-10-11 16:16:48 -04:00
kenos ee1b56cac4 feat: add Windows SpaceNavigator navigation 2026-10-12 05:07:44 +09:00
bherbruck 43a02625a2 feat: add smooth interactive axis view and diagonal snapping 2026-10-11 08:51:24 -04:00
bherbruck 6d4c031090 refactor: make UI localization extensible and integrate upstream 2026-10-11 07:52:08 -04:00
Mithril-3d 3afd6ae447 feat: add multi-language (i18n) support with Japanese UI 2026-10-11 12:52:39 +09:00
bherbruckandClaude Opus 5.5 524ef6b8c2 The up axis preference (Preferences > Design, ui.prefs up_axis) turns the view: the camera, home view, ground grid and orbit follow it, at startup too
Fixes #3

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 17:13:07 +00:00
bherbruckandClaude Opus 5.5 c90070c497 Agent cursor speed: a slider from 1× to 5× with Instant at the far right. Instant no longer breaks: the command runs at once (as with the cursor off) and the pointer jumps to where it acted, with a click ripple. ui.agent_cursor speed takes 1–5 or "instant"; saved "slow" and "normal" read as 1×. Scenario covers 1×, 3× and Instant against the cursor-off result
Fixes #79

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 16:56:30 +00:00
bherbruckandClaude Opus 5.5 7318b98b8d Preferences: one Fusion-style dialog from the gear at the top right and Ctrl+, (Cmd+,)
Pages: General (theme Dark/Light/System, UI scale, units of new designs, autosave, display
precision, the agent cursor), Navigation (Fusion, SolidWorks, Inventor, Alias and Tinkercad
mouse presets, reverse zoom, zoom to the cursor, orbit centre, view-change animation on/off and
speed), Keyboard Shortcuts (the old Shortcuts window as a page: search, rebind, conflicts),
Design (default modelling orientation Y up / Z up for #3, and the offer to stand up a Y-up STEP
or IGES file: a quarter turn about X as one undoable Move), Graphics, Sketch, Selection.
Changes apply at once; Cancel or Esc puts back what was there when the dialog opened, Apply
keeps them, OK closes, Restore Defaults resets the page. The theme, ground shadow and agent
cursor settings are now kept between runs. File and Help › Keyboard Shortcuts open the page;
the unused docked Preferences dialog is gone. Control: ui.prefs {open, button, stand_up, …}.
Scenario s45_preferences; tests for Cancel/Apply/defaults and standing a Y-up file up.

Fixes #36

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 05:09:03 +00:00