//! Components as frames (regression cases for user bug #4): picks, sketches and bodies on //! moved components and pasted instances. use std::f64::consts::PI; use serde_json::json; use super::{rel, run}; use crate::*; /// Components are frames: world picks on a moved component (whichever is active) land on its /// geometry, bodies moved into it keep their place, and sketches on its faces follow it. #[test] fn moved_component_picks_and_frames() { let mut s = Session::default(); run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10, "body_name": "Base"})); let c = run(&mut s, "component.create", json!({"name": "Arm"})); let (cid, occ) = (c["component"].as_u64().unwrap(), c["occurrence"].as_u64().unwrap()); run(&mut s, "solid.box", json!({"corner": [20, 0, 0], "length": 10, "width": 4, "height": 4, "body_name": "ArmBody"})); run(&mut s, "component.activate", json!({"component": 0})); run(&mut s, "occurrence.move", json!({"occurrence": occ, "translate": [0, 50, 0]})); let wbox = |s: &Session, b: &str| s.world_state().body(b).unwrap().mesh().bounds(); let vol = |s: &mut Session, b: &str| run(s, "inspect.measure", json!({"bodies": [b]}))["total"]["volume_mm3"].as_f64().unwrap(); // Root active: a fillet picked at the moved edge in the world. run(&mut s, "solid.fillet", json!({"edges": [[25, 54, 4]], "radius": 1})); assert!(rel(vol(&mut s, "ArmBody"), 160.0 - (1.0 - PI / 4.0) * 10.0) < 1e-4, "{}", vol(&mut s, "ArmBody")); // An explicit fixed plane on the modified body's top keeps the world pick; // unsupported modifier lineage cannot silently create a weak attachment. let sk = run(&mut s, "sketch.create", json!({"plane": {"face": [25, 52, 4],"fixed":true}})); run(&mut s, "sketch.circle.center", json!({"center": [0, 0], "radius": 1})); run(&mut s, "sketch.finish", json!({})); let si = run(&mut s, "sketch.inspect", json!({"sketch": sk["sketch"]})); let z: Vec = si["points"].as_array().unwrap().iter().map(|p| p["world"][2].as_f64().unwrap()).collect(); assert!(z.iter().all(|z| (z - 4.0).abs() < 1e-6), "{si}"); // Base moved into the moved component stays where it was. let before = wbox(&s, "Base"); run(&mut s, "component.move_bodies", json!({"bodies": ["Base"], "component": "Arm"})); let after = wbox(&s, "Base"); assert!(before.min.dist(after.min) < 1e-9 && before.max.dist(after.max) < 1e-9, "{before:?} {after:?}"); // A pasted instance: a pick on it lands on the shared definition. run(&mut s, "occurrence.copy", json!({"component": cid, "translate": [0, 20, 0]})); let v0 = vol(&mut s, "ArmBody"); let names: Vec = s.world_state().bodies.iter().map(|b| b.name.clone()).collect(); let inst = names.iter().find(|n| n.starts_with("ArmBody (")).cloned().unwrap(); let ib = wbox(&s, &inst); // Its bottom edge along x at the far side (y max, z 0). run(&mut s, "solid.fillet", json!({"edges": [[25, ib.max.y, 0]], "radius": 1})); assert!(vol(&mut s, "ArmBody") < v0 - 1.0, "the instance's pick reached the definition"); } /// An extrude in a moved component, made from a sketch of another component (here the root), is /// built where the sketch is shown: the sketch is seen through both placements, as a sketch on /// that component's face already is. Before, its plane was read as if it were in the feature's /// own component, so the join landed turned along with the moved component. #[test] fn extrude_in_a_moved_component_from_a_root_sketch() { let mut s = Session::default(); run(&mut s, "sketch.create", json!({"plane": "XY"})); run(&mut s, "sketch.rectangle.two_point", json!({"p0": [-40, -5], "p1": [0, 5]})); run(&mut s, "sketch.finish", json!({})); run(&mut s, "solid.extrude", json!({"distance": 10, "body_name": "Jaw"})); let made = run(&mut s, "component.from_bodies", json!({"bodies": ["Jaw"]})); let jaw = made["components"][0]["component"].as_u64().unwrap(); // Turned half a turn about Z: the jaw now lies along +X (x 0..40, y -5..5). run(&mut s, "occurrence.move", json!({"occurrence": "Jaw:1", "axis": [0, 0, 1], "angle": "180 deg", "origin": [0, 0, 0]})); run(&mut s, "component.activate", json!({"component": 0})); // A root sketch: a tab on the jaw's +Y side, x 30..40, y 5..7 in the world. run(&mut s, "sketch.create", json!({"plane": "XY", "name": "Tab"})); run(&mut s, "sketch.rectangle.two_point", json!({"p0": [30, 5], "p1": [40, 7]})); run(&mut s, "sketch.finish", json!({})); run(&mut s, "component.activate", json!({"component": jaw})); run(&mut s, "solid.extrude", json!({"sketch": "Tab", "distance": 10, "operation": "join", "targets": ["Jaw"]})); let b = s.world_state().body("Jaw").unwrap().mesh().bounds(); let near = |a: f64, e: f64| (a - e).abs() < 1e-6; assert!(near(b.min.x, 0.0) && near(b.max.x, 40.0) && near(b.min.y, -5.0) && near(b.max.y, 7.0), "{b:?}"); let v = run(&mut s, "inspect.measure", json!({"bodies": ["Jaw"]}))["total"]["volume_mm3"].as_f64().unwrap(); assert!(rel(v, 4000.0 + 200.0) < 1e-6, "{v}"); } /// To Object in a moved component: the picked face is a world point, kept in the feature's own /// component like its other picks, so the extrude ends at that face (here the jaw's top, 10 mm /// above the sketch) wherever the component is placed. #[test] fn extrude_to_a_face_in_a_moved_component() { let mut s = Session::default(); run(&mut s, "sketch.create", json!({"plane": "XY"})); run(&mut s, "sketch.rectangle.two_point", json!({"p0": [-40, -5], "p1": [0, 5]})); run(&mut s, "sketch.finish", json!({})); run(&mut s, "solid.extrude", json!({"distance": 10, "body_name": "Jaw"})); let made = run(&mut s, "component.from_bodies", json!({"bodies": ["Jaw"]})); let jaw = made["components"][0]["component"].as_u64().unwrap(); run(&mut s, "occurrence.move", json!({"occurrence": "Jaw:1", "axis": [0, 0, 1], "angle": "180 deg", "origin": [0, 0, 0]})); // Lifted too, so the jaw's own frame and the world differ in height (x 0..40, z 5..15). run(&mut s, "occurrence.move", json!({"occurrence": "Jaw:1", "translate": [0, 0, 5]})); run(&mut s, "component.activate", json!({"component": 0})); run(&mut s, "sketch.create", json!({"plane": "XY", "name": "Tab"})); run(&mut s, "sketch.rectangle.two_point", json!({"p0": [30, 5], "p1": [40, 7]})); run(&mut s, "sketch.finish", json!({})); run(&mut s, "component.activate", json!({"component": jaw})); // Up to the jaw's top face, picked in the world at its middle: the tab rises from z 0 to 15. run(&mut s, "solid.extrude", json!({"sketch": "Tab", "to": [20, 0, 15], "operation": "join", "targets": ["Jaw"]})); let b = s.world_state().body("Jaw").unwrap().mesh().bounds(); let near = |a: f64, e: f64| (a - e).abs() < 1e-6; assert!( near(b.min.x, 0.0) && near(b.max.x, 40.0) && near(b.min.y, -5.0) && near(b.max.y, 7.0) && near(b.min.z, 0.0) && near(b.max.z, 15.0), "{b:?}" ); let v = run(&mut s, "inspect.measure", json!({"bodies": ["Jaw"]}))["total"]["volume_mm3"].as_f64().unwrap(); assert!(rel(v, 4000.0 + 10.0 * 2.0 * 15.0) < 1e-6, "{v}"); } /// Component `Target` with a ramp (top face z = -20 + y/2 over x -10..10, y -20..20, in its own /// frame), its occurrence moved by `moves`, then a new component `Post`, active, with a 6 x 6 mm /// sketch `Pad` centred at the origin (#928). fn ramp_and_pad(s: &mut Session, moves: &[serde_json::Value]) { run(s, "component.create", json!({"name": "Target"})); run(s, "sketch.create", json!({"plane": "YZ", "name": "Wedge"})); run(s, "sketch.line", json!({"points": [[-20, -30], [20, -30], [20, -10], [-20, -30]]})); run(s, "sketch.finish", json!({})); run(s, "solid.extrude", json!({"sketch": "Wedge", "distance": "20 mm", "direction": "symmetric", "body_name": "Ramp"})); run(s, "component.activate", json!({"component": "root"})); for m in moves { run(s, "occurrence.move", m.clone()); } run(s, "component.create", json!({"name": "Post"})); run(s, "sketch.create", json!({"plane": "XY", "name": "Pad"})); run(s, "sketch.rectangle.two_point", json!({"p0": [-3, -3], "p1": [3, 3]})); run(s, "sketch.finish", json!({})); } fn leg_volume(s: &mut Session) -> f64 { run(s, "inspect.measure", json!({"bodies": ["Leg"]}))["total"]["volume_mm3"].as_f64().unwrap() } /// To Object on a slanted face of a body in another component whose occurrence is moved: the /// extrude ends at the face where it is shown, not where the component's own frame has it /// (#928: the pad ran 20 mm deep, as if the ramp had not moved). #[test] fn extrude_to_a_slanted_face_in_another_moved_component() { // Moved 5 mm along +y: the face is z = -20 + (y - 5)/2, 22.5 mm below the pad on average. let mut s = Session::default(); ramp_and_pad(&mut s, &[json!({"occurrence": "Target:1", "space": "world", "translate": [0, 5, 0]})]); run( &mut s, "solid.extrude", json!({"sketch": "Pad", "distance": "1 mm", "direction": "negative", "to": [0, 5, -20], "operation": "new", "body_name": "Leg"}), ); let v = leg_volume(&mut s); assert!(rel(v, 36.0 * 22.5) < 1e-6, "{v}"); // Turned a quarter turn about Z and moved 4 mm along +x: the face is z = -18 - x/2. let mut s = Session::default(); ramp_and_pad( &mut s, &[json!({"occurrence": "Target:1", "space": "world", "axis": [0, 0, 1], "angle": "90 deg", "origin": [0, 0, 0], "translate": [4, 0, 0]})], ); run( &mut s, "solid.extrude", json!({"sketch": "Pad", "distance": "1 mm", "direction": "negative", "to": [0, 0, -18], "operation": "new", "body_name": "Leg"}), ); let v = leg_volume(&mut s); assert!(rel(v, 36.0 * 18.0) < 1e-6, "{v}"); } /// From Object on a slanted face in another, moved component: the extrude starts where the /// pad's middle meets the face as shown (z -22.5), not where it is in the component's frame. #[test] fn extrude_from_a_slanted_face_in_another_moved_component() { let mut s = Session::default(); ramp_and_pad(&mut s, &[json!({"occurrence": "Target:1", "space": "world", "translate": [0, 5, 0]})]); run( &mut s, "solid.extrude", json!({"sketch": "Pad", "from": [0, 5, -20], "distance": 4, "direction": "negative", "operation": "new", "body_name": "Leg"}), ); let b = s.world_state().body("Leg").unwrap().mesh().bounds(); assert!((b.max.z + 22.5).abs() < 1e-6 && (b.min.z + 26.5).abs() < 1e-6, "{b:?}"); } /// The To face in another component is kept by name, as one in the same component is: when that /// component's occurrence moves on, the extrude follows the face. #[test] fn extrude_to_a_face_in_another_component_follows_it() { let mut s = Session::default(); ramp_and_pad(&mut s, &[json!({"occurrence": "Target:1", "space": "world", "translate": [0, 5, 0]})]); run( &mut s, "solid.extrude", json!({"sketch": "Pad", "distance": "1 mm", "direction": "negative", "to": [0, 5, -20], "operation": "new", "body_name": "Leg"}), ); let names = s.doc.features.last().map(|f| f.face_names.clone()).unwrap_or_default(); assert!(names.first().is_some_and(|n| !n.is_empty()), "the To face is stored by name: {names:?}"); // Another 10 mm along +y: the face is z = -20 + (y - 15)/2, 27.5 mm below the pad on average. run(&mut s, "component.activate", json!({"component": "root"})); run(&mut s, "occurrence.move", json!({"occurrence": "Target:1", "space": "world", "translate": [0, 10, 0]})); let v = leg_volume(&mut s); assert!(rel(v, 36.0 * 27.5) < 1e-6, "{v}"); } /// Revolve To a curved face of a body in another component whose occurrence is turned: the /// sweep is cut back to the post where it is shown (here a quarter of a turn earlier, at 45°). #[test] fn revolve_to_a_cylinder_in_another_moved_component() { let mut s = Session::default(); run(&mut s, "component.create", json!({"name": "Pin"})); run(&mut s, "solid.cylinder", json!({"base": [0, 14, -5], "radius": 4, "height": 15, "body_name": "PostBody"})); run(&mut s, "component.activate", json!({"component": "root"})); // From 90° round to 45° about Z: the post's axis is at (14 sin 45°, 14 cos 45°). run(&mut s, "occurrence.move", json!({"occurrence": "Pin:1", "space": "world", "axis": [0, 0, 1], "angle": "-45 deg", "origin": [0, 0, 0]})); run(&mut s, "sketch.create", json!({"name": "Profile", "plane": "XZ"})); run(&mut s, "sketch.rectangle.two_point", json!({"p0": [10, 0], "p1": [15, 5]})); run(&mut s, "sketch.finish", json!({})); let (c, sn) = ((PI / 4.0).cos(), (PI / 4.0).sin()); // The post's side nearest the profile: its axis plus 4 mm turned the same way. let to = [14.0 * sn + 4.0 * c, 14.0 * c - 4.0 * sn, 2.0]; run( &mut s, "solid.revolve", json!({"sketch": "Profile", "axis": {"origin": [0, 0, 0], "dir": [0, 0, 1]}, "to": to, "operation": "new", "body_name": "Arc"}), ); let world = s.world_state(); let arc = &world.body("Arc").unwrap().body; let post = &world.body("PostBody").unwrap().body; let overlap = solidcraft_kernel::boolean(arc, post, solidcraft_kernel::BoolOp::Intersect).unwrap(); assert!(overlap.is_none_or(|b| solidcraft_kernel::measure(&b).unwrap().volume < 1e-3), "the arc runs into the post"); // Past the picked point's angle (29°) on the inner side, where the post leaves room. let at = |r: f64, deg: f64| Vec3::new(r * deg.to_radians().cos(), r * deg.to_radians().sin(), -2.5); assert!(arc.contains(at(10.2, 35.0)), "the arc is not cut back to the post's surface"); } /// A To Object pick is named after the face it is on, the nearest one, even when a face of a /// body earlier in the model lies within its naming tolerance: here a big shim of another /// component 0.02 mm under the floor's top face. Naming the shim's face would move the point /// onto it and end the extrude 0.02 mm too deep. #[test] fn extrude_to_names_the_face_it_is_on() { for moved in [false, true] { let mut s = Session::default(); run(&mut s, "component.create", json!({"name": "Other"})); let z = if moved { -40.02 + 10.0 } else { -40.02 }; run(&mut s, "solid.box", json!({"corner": [-50, -50, z], "length": 100, "width": 100, "height": 20, "body_name": "Shim"})); run(&mut s, "component.activate", json!({"component": "root"})); if moved { run(&mut s, "occurrence.move", json!({"occurrence": "Other:1", "space": "world", "translate": [0, 0, -10]})); } run(&mut s, "component.create", json!({"name": "Post"})); run(&mut s, "solid.box", json!({"corner": [-10, -10, -30], "length": 20, "width": 20, "height": 10, "body_name": "Floor"})); run(&mut s, "sketch.create", json!({"plane": "XY", "name": "Pad"})); run(&mut s, "sketch.rectangle.two_point", json!({"p0": [-3, -3], "p1": [3, 3]})); run(&mut s, "sketch.finish", json!({})); run( &mut s, "solid.extrude", json!({"sketch": "Pad", "distance": "1 mm", "direction": "negative", "to": [5, 5, -20], "operation": "new", "body_name": "Leg"}), ); let b = s.world_state().body("Leg").unwrap().mesh().bounds(); assert!((b.min.z + 20.0).abs() < 1e-9 && b.max.z.abs() < 1e-9, "moved {moved}: {b:?}"); } } /// A named To face settles which face the extrude ends at: when a part of another component is /// later placed against the target, its face through the stored point is as near as the named /// one, and it comes earlier in the model, but the extrude still follows the slanted face. #[test] fn extrude_to_a_named_face_keeps_it_when_another_part_touches_it() { let mut s = Session::default(); run(&mut s, "component.create", json!({"name": "Other"})); // A plate whose top face is z = 50, out of the way for now. run(&mut s, "solid.box", json!({"corner": [-50, -50, 30], "length": 100, "width": 100, "height": 20, "body_name": "Plate"})); run(&mut s, "component.activate", json!({"component": "root"})); run(&mut s, "component.create", json!({"name": "Post"})); // The ramp in the extrude's own component: top face z = -20 + y/2. run(&mut s, "sketch.create", json!({"plane": "YZ", "name": "Wedge"})); run(&mut s, "sketch.line", json!({"points": [[-20, -30], [20, -30], [20, -10], [-20, -30]]})); run(&mut s, "sketch.finish", json!({})); run(&mut s, "solid.extrude", json!({"sketch": "Wedge", "distance": "20 mm", "direction": "symmetric", "body_name": "Ramp"})); run(&mut s, "sketch.create", json!({"plane": "XY", "name": "Pad"})); run(&mut s, "sketch.rectangle.two_point", json!({"p0": [-3, -3], "p1": [3, 3]})); run(&mut s, "sketch.finish", json!({})); run( &mut s, "solid.extrude", json!({"sketch": "Pad", "distance": "1 mm", "direction": "negative", "to": [0, 2, -19], "operation": "new", "body_name": "Leg"}), ); assert!(rel(leg_volume(&mut s), 36.0 * 20.0) < 1e-6, "{}", leg_volume(&mut s)); // The plate lowered so its top face runs through the To point (z = -19). run(&mut s, "component.activate", json!({"component": "root"})); run(&mut s, "occurrence.move", json!({"occurrence": "Other:1", "space": "world", "translate": [0, 0, -69]})); let v = leg_volume(&mut s); assert!(rel(v, 36.0 * 20.0) < 1e-6, "the extrude ended at the plate: {v}"); }