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Rust

//! Geometry foundation for SolidCraft: 2D/3D vectors, sketch planes, axis-aligned boxes,
//! triangle meshes with their measures (volume, area, centroid), and freeform surface maths
//! (B-spline basis and NURBS surfaces in [`bspline`], one-surface fills of closed loops in
//! [`fill`], T-splines in [`tspline`]). Units are millimetres.
//!
//! This crate has no knowledge of sketches, documents or a modelling backend; every other crate
//! builds on it.
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
#![forbid(unsafe_code)]
mod arcfit;
pub mod blend;
pub mod brep;
pub mod bspline;
mod bvh;
pub mod compare;
pub mod env;
pub mod fill;
pub mod fill_general;
mod mesh;
pub mod mesh_distance;
mod plane;
mod profile;
pub mod tess;
pub mod tspline;
mod vec;
pub use arcfit::MAX_FIT_PIECES;
pub use blend::hermite_bezier;
pub use bvh::{Bvh, MeshIndex};
pub use mesh::{Aabb3, BoxedTriangle, InsideIndex, MassProperties, Mesh, MeshMeasure, find_close_pair};
pub use plane::Plane;
pub use profile::{Loop2, MAX_BEZIER_CTRL, MAX_BEZIER_DEGREE, MAX_DERIVATIVE_ORDER, Region2, Seg2, bezier, regions_apart};
pub use vec::{Vec2, Vec3};
/// Geometric tolerance for coincidence tests (mm).
pub const EPS: f64 = 1e-9;
/// Linear tolerance used for "same point" decisions in modelling (mm).
pub const LINEAR_TOL: f64 = 1e-6;
/// `x` if finite, else `fallback`.
pub fn finite_or(x: f64, fallback: f64) -> f64 {
if x.is_finite() { x } else { fallback }
}
#[cfg(test)]
mod tests;