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solidcraft-upstream
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fix/hover-navigation-flicker
solidcraft-upstream
/
apps
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solvecraft-web
T
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CypherNaugh_0x
b5fd55cce6
Section Analysis cut faces hide the inside of the body: the cap was drawn on the far walls' back faces at their own depth, so every edge between the cut and the far wall (hole and boss edges, corner seams) showed through it like a pane of glass. While a section is shown the solids mark in the stencil where the cap is the visible surface, then draw the cap again there at the depth where the view ray meets the section plane (orthographic and perspective), so holes stay open and the inside is hidden. The native app asks for an 8-bit stencil; without one (eframe's web painter has none) the cap draws as before. Not covered by an automated test (no GPU in the test suite); checked in the app with before/after screenshots
2026-10-10 13:51:00 -04:00
..
src
Section Analysis cut faces hide the inside of the body: the cap was drawn on the far walls' back faces at their own depth, so every edge between the cut and the far wall (hole and boss edges, corner seams) showed through it like a pane of glass. While a section is shown the solids mark in the stencil where the cap is the visible surface, then draw the cap again there at the depth where the view ray meets the section plane (orthographic and perspective), so holes stay open and the inside is hidden. The native app asks for an 8-bit stencil; without one (eframe's web painter has none) the cap draws as before. Not covered by an automated test (no GPU in the test suite); checked in the app with before/after screenshots
2026-10-10 13:51:00 -04:00
Cargo.toml
Save prompt on quit: "Save changes to <name>?" for every unsaved design
2026-10-09 16:03:32 +00:00
index.html
Web: apps/solvecraft-web (Trunk, eframe web runner, WebGPU or WebGL2), cargo xtask wasm in ci, web-time clocks
2026-10-07 20:35:55 +00:00
Trunk.toml
Web: apps/solvecraft-web (Trunk, eframe web runner, WebGPU or WebGL2), cargo xtask wasm in ci, web-time clocks
2026-10-07 20:35:55 +00:00