* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <[email protected]>
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Compatibility with the SolveCraft name
SolidCraft was first called SolveCraft, and builds up to 0.4 kept that name in their
identifiers after the displayed name changed. 0.5.0 renamed the binaries, release assets and
packages; the release after it renames everything else: crates solidcraft-*, binaries solidcraft and solidcraft-cli, .solidcraft
designs, the "format": "solidcraft/N" tag, SOLIDCRAFT_* environment variables, settings
and recovery folders, the MCP server name, docs, CI and packaging.
The old name survives only in the shims below (plus their tests, this file, and changelog /
release notes). git grep -i solvecraft must list nothing else. When you add or remove a
shim, update this file in the same PR.
1. .solvecraft design files
New designs are saved as .solidcraft. Files with the old extension still open everywhere:
| Path in | Where |
|---|---|
| Extension → design format | crates/io/src/lib.rs (LEGACY_DESIGN_EXT, format detection) |
| Open dialog filters (desktop) | apps/solidcraft/src/main.rs (services) |
Drag-drop, recent files, doc.open, MCP open, CLI eval/run |
go through the same format detection in solidcraft_io |
| Browser file picker | apps/solidcraft-web/src/files.rs (accept) |
| Windows | packaging/windows/solidcraft.wxs: the .solvecraft extension on the design ProgId and in SupportedTypes |
| macOS | packaging/macos/Info.plist.in: solvecraft in the design document type's extensions |
| Linux / FreeBSD / Flatpak | packaging/linux/ai.storyteller.solvecraft.mime.xml: *.solvecraft glob and the application/x-solvecraft alias |
Recent-files entries that point at a .solvecraft file keep working: they are plain paths and
open through the same detection. The browser app also lists designs it stored under the old
extension, and keyboard-shortcut files exported as solvecraft-shortcuts/1 still import
(crates/ui-egui/src/toolbar_custom.rs). Tests: crates/io (Format::from_name,
is_design_path), legacy_extension_and_format_tag_still_open (CLI, run_results.rs) and
legacy_design_files_and_resource_uris (MCP open).
2. The solvecraft/N format tag
Designs record their format as "format": "solidcraft/N". Files saved by builds up to 0.5 say
"format": "solvecraft/N"; crates/doc/src/format.rs (version_of) reads both prefixes and
upgrades them as usual (the file is re-tagged solidcraft/N when saved).
Not backward-compatible: builds up to 0.5 don't know the new tag and refuse files saved by
later builds. Test: version_of accepts both prefixes; legacy-tagged designs load and are
re-tagged on save.
3. SOLVECRAFT_* environment variables
Every runtime variable is read through one helper, solidcraft_geom::env (var, var_os):
it reads SOLIDCRAFT_<NAME> and falls back to SOLVECRAFT_<NAME> when the new one is unset.
The shell entry points do the same: packaging/linux/AppRun
(SOLIDCRAFT_NO_DESKTOP_INTEGRATION) and packaging/env.sh (SOLIDCRAFT_VERSION,
SOLIDCRAFT_BUILD_DATE). Tests: the helper's unit tests (new wins, old is the fallback,
neither → unset).
4. Settings, preferences, autosave and recovery folders
New folders use the SolidCraft name:
| Linux | macOS | Windows | |
|---|---|---|---|
| Preferences, graphics settings | ~/.local/share/solidcraft |
~/Library/Application Support/SolidCraft |
%APPDATA%\SolidCraft\data |
| Recovery (autosave) | …/solidcraft/recovery |
…/SolidCraft/recovery |
%LOCALAPPDATA%\SolidCraft\recovery |
On first launch, if the new folder doesn't exist but the old one (solvecraft / SolveCraft)
does, it is copied to the new location; the old folder is never deleted or changed. The
window and UI state that eframe kept under ai.storyteller.solvecraft is copied the same way.
Autosaves copied from the old folder (<id>.solvecraft) are listed and recovered like new ones.
The preferences key in eframe's storage is solidcraft.prefs; solvecraft.prefs is read when
it is missing (desktop and browser, solidcraft_ui_egui::prefs::stored). The browser app also
reads files and the autosave it kept under the old names in local storage and OPFS
(apps/solidcraft-web/src/files.rs). A 3DxWare profile the driver made for the old executable
name is read until it makes a new one (apps/solidcraft/src/space_mouse.rs).
The thumbnail cache is not migrated; it is rebuilt. The copy helper is
solidcraft_io::adopt_legacy_dir, used by the desktop app (adopt_legacy_settings) and
solidcraft_engine::recovery::default_dir. Tests: legacy_dir (copy once, never overwrite,
old folder intact), first_launch_adopts_the_previous_release_settings,
autosave_from_a_legacy_folder_is_listed_and_loads, recovery_dirs_and_their_legacy_names,
stored_prefs_fall_back_to_the_legacy_key.
5. solvecraft-cli alias
A tiny solvecraft-cli binary (apps/solidcraft-cli/src/alias.rs) ships in every package for
at least one release (since 0.5.0). It prints a one-line deprecation note to stderr and runs the
solidcraft-cli next to it with the same arguments, stdin/stdout and exit code, so scripts
and MCP client configs that call solvecraft-cli keep working. Test: apps/solidcraft-cli/tests/legacy_alias.rs (forwards --version and the exit status;
the note goes to stderr only, so stdout stays clean for MCP).
There is no alias for the desktop binary: launchers, file associations and Start-menu entries
installed by the packages point at solidcraft.
6. MCP
serverInfo.name is now solidcraft. The name a client shows is chosen by the user when the
server is added, so an existing setup such as
claude mcp add solvecraft -- solvecraft-cli mcp
keeps working (through the alias above). New setups use:
claude mcp add solidcraft -- solidcraft-cli mcp
Switch before the alias is removed. Resources are listed as solidcraft://design and
solidcraft://commands; the old solvecraft:// URIs still read (crates/mcp/src/server.rs,
test legacy_design_files_and_resource_uris).
Package IDs
| Package | Decision | Why |
|---|---|---|
Flatpak app ID / Linux desktop ID ai.storyteller.solvecraft |
kept | A new Flatpak ID is a different app: existing installs would stop receiving updates. The .desktop, metainfo and MIME file names and the Wayland app_id must match it, so they keep it too. |
| Flatpak remote file | solidcraft.flatpakrepo, plus a legacy solvecraft.flatpakrepo copy |
Old links keep working; existing remotes point at the repo URL, which is unchanged. |
| macOS bundle ID | changed to ai.storyteller.solidcraft |
No updater depends on it; the app is drag-installed. macOS may ask again on first launch (unsigned builds). |
MSI UpgradeCode |
kept | So the new MSI upgrades the old install in place. Product name is SolidCraft; the default folder becomes Program Files\SolidCraft (the major upgrade removes the old folder). A custom install folder isn't remembered across this one upgrade. |
| deb / rpm package name | renamed to solidcraft; deb Replaces/Conflicts/Provides: solvecraft, rpm Obsoletes/Provides: solvecraft |
Installing the new package replaces the old one instead of installing side by side. |
| AppImage | solidcraft-<version>-linux-<arch>.AppImage; the release also carries a copy of its .zsync under the old solvecraft-… name |
AppImages already installed look for the old-named .zsync, so AppImageUpdate keeps finding updates. |
macOS
Releases before 0.4 were installed as SolveCraft.app. To update, quit the app, drag
SolidCraft.app from the DMG onto Applications, move SolveCraft.app to the Trash, and
replace any Dock shortcut with the old name (open SolidCraft.app, then
Options > Keep in Dock). Designs and settings are kept (see 4).
Flatpak remotes added from the former website address
flatpak remote-modify --user --url=https://bherbruck.github.io/solidcraft/flatpak/repo/ solvecraft
(use your remote's name), then flatpak update --user.