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0167c358bbd2ad21ffc2a923d3bb78a86cede1e9
solidcraft-upstream
/
crates
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render
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src
T
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bherbruck
4e595deff2
feat: preserve adaptive sketch profiles and curved modeling workflows
2026-10-11 09:06:25 -04:00
..
camera.rs
feat: add smooth interactive axis view and diagonal snapping
2026-10-11 08:51:24 -04:00
curve_display_tests.rs
feat: preserve adaptive sketch profiles and curved modeling workflows
2026-10-11 09:06:25 -04:00
curve_display.rs
feat: preserve adaptive sketch profiles and curved modeling workflows
2026-10-11 09:06:25 -04:00
lib.rs
feat: preserve adaptive sketch profiles and curved modeling workflows
2026-10-11 09:06:25 -04:00
raster.rs
Model renders (screenshot with source model, ui.render) show the section the window shows: the CPU renderer drew the cut face on the far walls at their own depth in a plain grey hatch, so the inside of the body, its edges and the grid showed through it and the cut barely read as a section, it had no outline, perspective views cut along a curve, and an open Section Analysis dialog's preview (or a sketch's Slice) was ignored. The cut face now writes the section plane's depth where it is the visible surface (the CPU counterpart of the viewport's stencil cap), takes the viewport's cap tint and hatch, the cut outline is drawn (section_segments moved from the UI to engine::view and shared), world positions and lines are clipped perspective-correctly, and ui.render in the app uses the viewport's section plane
2026-10-11 12:23:57 +02:00