Release assets are now the programs themselves: SolveCraft and solvecraft-cli .exe for Windows,
plain Linux binaries plus the AppImage, a macOS .dmg (SolveCraft.app with an Applications link) and
the universal CLI binary; only the web app stays a zip. The notes template takes {tag}, says to
chmod +x on Linux and macOS, and GitHub adds the change list.
Since no LICENSE or NOTICE file rides along any more, the programs carry them:
THIRD-PARTY-LICENSES.txt (written by `cargo xtask licences` from cargo metadata and each shipped
crate's own licence files, 419 crates; `cargo xtask ci` checks it is current) is embedded with
LICENSE-MIT, LICENSE-APACHE and NOTICE in solvecraft_engine::licences, shown in Help ▸ About ▸
Licences (third-party text laid out by visible rows) and printed by `solvecraft-cli licences`.
Scenario s44_about_licences.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
441 lines
15 KiB
Rust
441 lines
15 KiB
Rust
//! The SolveCraft engine.
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//!
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//! Every user-visible action is a command with a stable, dotted, lower-case id
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//! (`solid.extrude`, `sketch.create`, `solid.fillet`, `timeline.rollback`). Commands take JSON
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//! parameters and never open dialogs; the UI, the command palette, scripts, the CLI and the
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//! control channel all run the same commands through [`Session::execute`].
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#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
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#![forbid(unsafe_code)]
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pub mod cmd;
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pub mod frames;
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pub mod legacy_ids;
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pub mod licences;
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pub mod params;
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pub mod recovery;
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pub mod sample;
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pub mod view;
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use std::sync::Arc;
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use serde::{Deserialize, Serialize};
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use serde_json::Value;
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use solvecraft_doc::{Document, Model, ModelState};
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use solvecraft_geom::Vec3;
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pub use cmd::{CommandInfo, CommandSpec, auto_operation, command_specs, find_command};
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pub use solvecraft_doc as doc;
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pub use solvecraft_geom as geom;
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pub use solvecraft_io as io;
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pub use solvecraft_kernel as kernel;
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pub use solvecraft_render as render;
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pub use solvecraft_sketch as sketch;
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#[derive(Debug, thiserror::Error)]
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pub enum EngineError {
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#[error("unknown command `{0}`")]
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UnknownCommand(String),
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#[error("`{0}` is not available right now: {1}")]
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Disabled(String, String),
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#[error("invalid parameters for `{cmd}`: {msg}")]
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BadParams { cmd: String, msg: String },
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#[error("{0}")]
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Other(String),
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/// A command panicked; the document was kept as it was (a bug: please report it).
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#[error("internal error in `{0}` (the design was kept as it was): {1}")]
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Internal(String, String),
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}
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impl From<solvecraft_doc::DocError> for EngineError {
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fn from(e: solvecraft_doc::DocError) -> Self {
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EngineError::Other(e.to_string())
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}
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}
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impl From<solvecraft_sketch::SketchError> for EngineError {
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fn from(e: solvecraft_sketch::SketchError) -> Self {
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EngineError::Other(e.to_string())
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}
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}
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impl From<solvecraft_kernel::KernelError> for EngineError {
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fn from(e: solvecraft_kernel::KernelError) -> Self {
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EngineError::Other(e.to_string())
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}
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}
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impl From<solvecraft_io::IoError> for EngineError {
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fn from(e: solvecraft_io::IoError) -> Self {
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EngineError::Other(e.to_string())
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}
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}
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pub type Result<T> = std::result::Result<T, EngineError>;
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/// Something selected in the model.
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[serde(tag = "type", rename_all = "snake_case")]
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pub enum Sel {
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Body {
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name: String,
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},
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/// An edge, identified by a point on it.
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Edge {
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body: String,
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index: usize,
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point: Vec3,
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},
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Face {
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body: String,
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index: usize,
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point: Vec3,
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},
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Feature {
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id: u64,
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},
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/// A sketch curve or point (by id) of the active sketch.
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SketchCurve {
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id: String,
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},
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SketchPoint {
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id: String,
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},
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/// A constraint or dimension (by id) of the active sketch.
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SketchConstraint {
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id: String,
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},
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/// A closed profile of a sketch (by index).
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Profile {
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sketch: u64,
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index: usize,
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},
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/// An origin plane (XY, XZ, YZ) or a construction plane (by feature name).
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Plane {
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name: String,
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},
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/// An origin axis (X, Y, Z).
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Axis {
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name: String,
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},
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/// A body vertex at a point.
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Vertex {
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body: String,
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point: Vec3,
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},
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}
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/// One undo step.
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#[derive(Clone, Debug)]
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pub struct Snapshot {
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pub label: String,
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pub doc: Arc<Document>,
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pub active_sketch: Option<u64>,
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}
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/// What some commands would make, evaluated on a scratch copy of a session
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/// ([`Session::preview`]). The session itself is not changed.
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#[derive(Clone, Debug)]
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pub struct Preview {
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/// The model now.
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pub before: Arc<ModelState>,
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/// The model after the commands.
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pub after: Arc<ModelState>,
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}
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/// An editing session on one design.
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pub struct Session {
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pub doc: Arc<Document>,
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pub model: Model,
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pub undo: Vec<Snapshot>,
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pub redo: Vec<Snapshot>,
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/// Sketch feature being edited (sketch mode).
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pub active_sketch: Option<u64>,
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pub selection: Vec<Sel>,
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pub path: Option<String>,
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saved: Arc<Document>,
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/// Messages for the command line / log.
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pub log: Vec<String>,
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/// Increments on every document change (views use it to refresh).
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pub revision: u64,
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/// Project a face's edges into a sketch created on it (Fusion's default; `sketch.auto_project`).
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pub auto_project: bool,
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/// The component new sketches and features go into (0 = the root).
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pub active_component: u64,
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/// Occurrence moves not captured yet (Capture Position keeps them, a recompute drops them).
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pub pending_moves: std::collections::BTreeMap<u64, solvecraft_doc::Mat>,
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world_cache: std::sync::Mutex<Option<(u64, Arc<solvecraft_doc::ModelState>)>>,
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/// Features copied with `timeline.copy` (pasted by `timeline.paste`).
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pub clipboard: Vec<solvecraft_doc::Feature>,
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/// Section Analysis: a view cut by a plane (origin, unit normal; the normal side is hidden).
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pub section: Option<(Vec3, Vec3)>,
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/// Surface analysis shading the model (zebra, draft, curvature map).
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pub analysis: Option<SurfaceAnalysis>,
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}
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/// A way of shading the model's faces to judge their shape (view state, not part of the design).
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#[derive(Clone, Copy, Debug, PartialEq, serde::Serialize, serde::Deserialize)]
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#[serde(tag = "type", rename_all = "snake_case")]
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pub enum SurfaceAnalysis {
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/// Reflected stripes: `stripes` across the view.
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Zebra { stripes: f64 },
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/// Faces by draft angle to `pull`: past +`angle` green, past −`angle` red, between yellow.
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Draft { pull: Vec3, angle: f64 },
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/// Colour by curvature: blue flat, through green, to red at 1 / `radius`.
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Curvature { radius: f64 },
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/// Mirror finish reflecting a studio (sky, horizon, floor, light panels).
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Environment,
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/// Green where a tool coming along `dir` reaches the face (facing it, nothing above), red
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/// elsewhere.
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Access { dir: Vec3 },
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}
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const MAX_UNDO: usize = 200;
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const MAX_LOG: usize = 2000;
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impl Default for Session {
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fn default() -> Self {
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Session::new(Document::new("Untitled"))
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}
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}
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impl Session {
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pub fn new(doc: Document) -> Self {
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let doc = Arc::new(doc);
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let mut model = Model::new();
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model.evaluate(&doc);
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Session {
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saved: doc.clone(),
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doc,
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model,
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undo: Vec::new(),
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redo: Vec::new(),
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active_sketch: None,
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selection: Vec::new(),
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path: None,
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log: Vec::new(),
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revision: 1,
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auto_project: true,
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active_component: 0,
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pending_moves: Default::default(),
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world_cache: Default::default(),
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clipboard: Vec::new(),
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section: None,
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analysis: None,
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}
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}
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pub fn is_dirty(&self) -> bool {
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!Arc::ptr_eq(&self.doc, &self.saved) && *self.doc != *self.saved
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}
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pub fn mark_saved(&mut self) {
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self.saved = self.doc.clone();
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}
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/// The design has changes not in its file (a recovered design).
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pub fn mark_unsaved(&mut self) {
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self.saved = Arc::new(Document::new(""));
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}
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pub fn echo(&mut self, s: impl Into<String>) {
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self.log.push(s.into());
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if self.log.len() > MAX_LOG {
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let n = self.log.len() - MAX_LOG;
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self.log.drain(..n);
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}
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}
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/// Mutable document (copy-on-write).
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pub fn doc_mut(&mut self) -> &mut Document {
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Arc::make_mut(&mut self.doc)
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}
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/// Re-evaluate the model after a document change.
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/// The model placed in the world through component occurrences (and uncaptured moves): what
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/// to display, measure, pick and export. The same as `model.state()` without components.
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pub fn world_state(&self) -> Arc<solvecraft_doc::ModelState> {
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let st = self.model.state();
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if self.doc.occurrences.is_empty() {
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return st;
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}
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if let Ok(c) = self.world_cache.lock()
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&& let Some((rev, w)) = c.as_ref()
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&& *rev == self.revision
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{
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return w.clone();
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}
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let w = if self.pending_moves.is_empty() {
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solvecraft_doc::world_state(&self.doc, &st)
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} else {
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let mut d = (*self.doc).clone();
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for o in &mut d.occurrences {
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if let Some(m) = self.pending_moves.get(&o.id) {
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o.transform = *m;
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}
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}
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solvecraft_doc::world_state(&d, &st)
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};
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let w = Arc::new(w);
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if let Ok(mut c) = self.world_cache.lock() {
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*c = Some((self.revision, w.clone()));
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}
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w
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}
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pub fn refresh(&mut self) {
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self.model.evaluate(&self.doc);
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self.revision += 1;
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// Joints follow the geometry their origins snap to.
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if !self.doc.assembly.joints.is_empty() {
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cmd::joints::resolve(self);
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}
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if let Some(id) = self.active_sketch
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&& self.doc.feature(id).is_none()
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{
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self.active_sketch = None;
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}
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}
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/// Run a command with JSON parameters (no dialogs). Undoable commands record an undo step
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/// when they change the document; a failing or panicking command leaves it unchanged.
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pub fn execute(&mut self, id: &str, params: &Value) -> Result<Value> {
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let spec = find_command(id).ok_or_else(|| EngineError::UnknownCommand(id.to_string()))?;
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(spec.enabled)(self).map_err(|why| EngineError::Disabled(spec.id.to_string(), why))?;
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let before = Snapshot { label: spec.label.to_string(), doc: self.doc.clone(), active_sketch: self.active_sketch };
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let null = Value::Object(Default::default());
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let params = if params.is_null() { &null } else { params };
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// Picks in the world go into their component's frame (once: commands run by commands
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// already have them there).
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let (_nested, outermost) = frames::Nested::enter(spec.id);
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let mapped = if outermost { frames::to_local(self, spec.id, params) } else { None };
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let params = mapped.as_ref().unwrap_or(params);
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let r = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| (spec.run)(self, params)));
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let r = match r {
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Ok(r) => r,
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Err(p) => {
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let msg = p.downcast_ref::<&str>().map(|s| s.to_string()).or_else(|| p.downcast_ref::<String>().cloned()).unwrap_or_default();
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Err(EngineError::Internal(spec.id.to_string(), msg))
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}
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};
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let changed = !Arc::ptr_eq(&self.doc, &before.doc);
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match r {
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Ok(v) => {
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if changed {
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if spec.undoable {
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self.undo.push(before);
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if self.undo.len() > MAX_UNDO {
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self.undo.remove(0);
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}
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self.redo.clear();
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}
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self.refresh();
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}
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Ok(v)
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}
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Err(e) => {
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if changed {
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self.doc = before.doc;
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self.active_sketch = before.active_sketch;
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self.refresh();
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}
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Err(e)
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}
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}
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}
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/// A scratch copy of the session (same design and model, no history or log) to try
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/// commands on without touching this one.
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pub fn scratch(&self) -> Session {
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Session {
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doc: self.doc.clone(),
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model: self.model.clone(),
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undo: Vec::new(),
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redo: Vec::new(),
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active_sketch: self.active_sketch,
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selection: Vec::new(),
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path: None,
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saved: self.saved.clone(),
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log: Vec::new(),
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revision: self.revision,
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auto_project: self.auto_project,
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active_component: self.active_component,
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pending_moves: self.pending_moves.clone(),
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world_cache: Default::default(),
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clipboard: self.clipboard.clone(),
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section: None,
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analysis: None,
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}
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}
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/// Live preview: run `commands` (id, parameters) on a scratch copy and return the model
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/// before and after. Nothing in this session changes (document, undo history, selection).
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/// A `timeline.redefine` is shown even while the timeline is rolled back to the feature
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/// being edited.
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pub fn preview(&self, commands: &[(String, Value)]) -> Result<Preview> {
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self.scratch().preview_in_place(commands).map(|after| Preview { before: self.model.state(), after })
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}
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fn preview_in_place(mut self, commands: &[(String, Value)]) -> Result<Arc<ModelState>> {
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if commands.is_empty() {
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return Err(EngineError::Other("nothing to preview".into()));
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}
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for (id, params) in commands {
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let r = self.execute(id, params)?;
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if id == "timeline.redefine"
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&& let Some(fid) = r.get("feature").and_then(Value::as_u64)
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&& let Some(idx) = self.doc.feature_index(fid)
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&& self.doc.marker.is_some_and(|m| m <= idx)
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{
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self.doc_mut().marker = Some(idx + 1);
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self.refresh();
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if let Some(e) = self.model.result(fid).and_then(|r| r.error.clone()) {
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return Err(EngineError::Other(e));
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}
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}
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}
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Ok(self.model.state())
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}
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/// Measure one or two selections (see `inspect.measure` with `items`); errors come back as
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/// `{"error": …}`.
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pub fn measure_items(&self, items: &[Sel]) -> Value {
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let v = serde_json::to_value(items).unwrap_or(Value::Null);
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cmd::measure_items(self, &v).unwrap_or_else(|e| serde_json::json!({ "error": e.to_string() }))
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}
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/// Run a script: a JSON array of `{"command": id, "params": {...}}` (or an object with a
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/// `commands` array). Stops at the first error. Returns each command's result.
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pub fn run_script(&mut self, script: &Value) -> Result<Vec<Value>> {
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let list = match script {
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Value::Array(a) => a.clone(),
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Value::Object(o) => {
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o.get("commands").and_then(Value::as_array).cloned().ok_or_else(|| EngineError::Other("script: missing `commands` array".into()))?
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}
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_ => return Err(EngineError::Other("script must be a JSON array or {\"commands\": [...]}".into())),
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};
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if list.len() > 100_000 {
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return Err(EngineError::Other("script too long".into()));
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}
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let mut out = Vec::new();
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for (i, c) in list.iter().enumerate() {
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let id = c
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.get("command")
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.or_else(|| c.get("id"))
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.and_then(Value::as_str)
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.ok_or_else(|| EngineError::Other(format!("script step {}: missing `command`", i + 1)))?;
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let p = c.get("params").cloned().unwrap_or(Value::Null);
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let r = self.execute(id, &p).map_err(|e| EngineError::Other(format!("step {} ({id}): {e}", i + 1)))?;
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out.push(r);
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}
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Ok(out)
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}
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}
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#[cfg(test)]
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mod construct_tests;
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#[cfg(test)]
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mod delete_face_tests;
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#[cfg(test)]
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mod extent_tests;
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#[cfg(test)]
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mod split_face_tests;
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#[cfg(test)]
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mod tests;
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#[cfg(test)]
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mod thread_tests;
|