fr.json covers the messages main added since #1224 (render workspace, design properties, display quality, surface untrim, joint drive stops, Save as Mesh), with the same terminology conventions.
Application resources
assets/ is the design resource home for SolidCraft.
ATTRIBUTION.md is the file inventory and provenance record.
Keep one editable master per resource and place shipped derivatives in exports/.
assets/
icons/
app/
shared/source/ # original Rust mark and executable ICO encoder
macos/source/SolidCraft.icon/ # approved Composer project and linked SVGs
macos/exports/ # paired Assets.car and icon.icns
windows/exports/ # executable DIB ICO and installer PNG ICO
linux/exports/hicolor/ # Linux/FreeBSD package images, 16–512 px
ui/source/ # original drawing library and other UI glyphs
branding/web/source/og.png # shared social preview card
styles/ui/palettes.rs # light/dark defaults
styles/web/loading.css # web loading/canvas styles
appearances/library.rs # built-in visual presets
materials/library.rs # physical defaults and colours
shaders/viewport.wgsl # original viewport shader
fonts/{liberation-sans,biz-udp-gothic}/ # unmodified fonts and OFL licences
locales/{en,de,ja,ko}.json # shared offline catalogs
platforms/{macos,linux,windows}/ # bundle, freedesktop and WiX templates
archive/icons/macos-v1/
source/icon.vectorcraft # earlier editable work, retained
exports/ # all historical SVG, PNG and iconset exports
Editing and regeneration
UI artwork identifies the drawing masters and their consumers. Edit geometry and IDs together in the original Rust source and review changes in both application themes. Palettes and model presets are also editable Rust data.
The current macOS master is icons/app/macos/source/SolidCraft.icon/, including
its linked SVG layers and appearance settings. The earlier VectorCraft document
is preserved in the archive. No other native design projects were available for
the current UI set or preview card. Keep any future .vectorcraft, .ai or other
native work and linked inputs under that resource's source/work/, with an
attribution row; retain the editable document alongside its exports.
Regenerate all exports of the shared Windows/Linux/FreeBSD mark together:
cargo xtask app-icons
For macOS, use Xcode with Icon Composer support:
mkdir -p target/resources/macos-icon
xcrun actool assets/icons/app/macos/source/SolidCraft.icon \
--compile target/resources/macos-icon --platform macosx \
--minimum-deployment-target 11.0 --app-icon SolidCraft \
--output-partial-info-plist target/resources/macos-icon/icon-info.plist \
--output-format human-readable-text
cp target/resources/macos-icon/Assets.car assets/icons/app/macos/exports/Assets.car
cp target/resources/macos-icon/SolidCraft.icns assets/icons/app/macos/exports/icon.icns
Review and commit source changes and required exports together. Temporary renders,
tool caches and package staging belong under ignored target/ or dist/.
Normal builds use the committed exports and require no design applications.
The CLI still supports arbitrary PNG/ICO exports with solidcraft-cli icon.
Platform bindings
| Platform | Resources and output paths |
|---|---|
| macOS | Composer master and paired exports; bundle installs Assets.car and SolidCraft.icns |
| Windows executable | solidcraft-executable.ico: original DIB/mask representations at 16/24/32/48/64/128/256 px |
| Windows installer | solidcraft.ico: PNG representations at 16/20/24/32/40/48/64/128/256 px; SOLIDCRAFT_ICONS override retained |
| Linux, Nix, deb/rpm, tar, Flatpak, Snap | Copy canonical hicolor images; icon name stays ai.storyteller.solidcraft |
| AppImage | Uses the Linux 256 px image and .DirIcon alias |
| FreeBSD | Shares Linux hicolor images and freedesktop metadata |
| Web | HTML/Trunk stays in apps/solidcraft-web/; copies Japanese font/licence to fonts/ and uses the collected CSS; no favicon/PWA icon currently exists |
| Docs and link previews | xtask book copies the shared card to the existing /solidcraft/og.png public path |
Code and provenance
Resources remain compiled by their owning layer through existing APIs:
ui-egui::icons::paint and Tokens at L5, model presets in L2 doc, and sketch
fonts at L1. State, projection, interaction, commands and GPU bindings stay in
their current modules. Embedded data uses CARGO_MANIFEST_DIR; application code
needs no runtime resource registry or repository lookup.
cargo xtask assets requires an exact attribution row for every collected file
except Markdown documentation, and continues checking file assets elsewhere in
the repository. This includes native work, Rust masters, catalogs, shaders and
platform templates. Packaging selects explicit current files and fails when
required inputs are absent. Archived artwork has no production consumers.
Dependency-owned egui fonts and vendored renderer shaders stay with their
libraries; their licences remain in THIRD-PARTY-LICENSES.txt and ATTRIBUTION.md.
System fonts, optional packs, user fonts/canvases/decals/materials and native OS
controls retain external ownership. Root licence/notice texts stay canonical.