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8907da5e86d3bd027fdc84d8df86a699a9a61777
solidcraft-upstream/crates/gpu/src
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Jackson Oursland 8907da5e86 Viewport picking: a BVH per body mesh and a GPU pick buffer for visible edges (#1776)
Thanks @oursland.
2026-10-16 14:26:38 -04:00
..
capture.rs
Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
2026-10-15 22:19:26 -04:00
lib.rs
Viewport picking: a BVH per body mesh and a GPU pick buffer for visible edges (#1776)
2026-10-16 14:26:38 -04:00
pbr.rs
Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
2026-10-15 22:19:26 -04:00
pick_tests.rs
Viewport picking: a BVH per body mesh and a GPU pick buffer for visible edges (#1776)
2026-10-16 14:26:38 -04:00
pick.rs
Viewport picking: a BVH per body mesh and a GPU pick buffer for visible edges (#1776)
2026-10-16 14:26:38 -04:00
select.rs
Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
2026-10-15 22:19:26 -04:00
tess.wgsl
Fix the startup crash on D3D12 with FXC: CPU fallback for the tessellation pipeline, FXC-friendly shader (#1098) (#1099)
2026-10-14 10:40:24 -04:00
tests.rs
Fix the startup crash on D3D12 with FXC: CPU fallback for the tessellation pipeline, FXC-friendly shader (#1098) (#1099)
2026-10-14 10:40:24 -04:00
view.rs
Create Sketch shows the origin planes through the model (#1755) (#1757)
2026-10-16 12:26:17 -04:00
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