fix: honor GRIDUNIT X/Y spacing and LIMITS option in grid display

The viewport grid ignored the configured spacing and forced square grids: compute_grid_step hardcoded a 1.0 base, a single shared step drove both line families (including the tangent derivative used for gap measurement), and the display always clipped to LIMITS despite the beyond-Limits option.

Grid spacing now scales per-axis from GRIDUNIT via compute_grid_steps (adaptive 5x growth, fixed passthrough), GridParams carries step_x/step_y, snap tolerances follow the visible steps, and the LIMITS clip is skipped when beyond-Limits is set. Also fixes a per-axis overflow fallback that returned the X base for Y. Spacing state (X/Y, adaptive, beyond-Limits) is stored on the app and persisted to UserSettings at defaults; dialog wiring follows separately.
This commit is contained in:
Karim Jerbi committed 2026-09-17 13:52:37 +01:00
1 parent bb29b987c2
commit 05f462f294
7 files changed
+246 -73

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+8 -6
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@@ -1185,10 +1185,10 @@ fn bench_ui_grid_geometry(runner: &mut BenchmarkRunner) {
if runner.should_run("ui_grid_geometry_uncached") {
for _ in 0..10 {
let _ = black_box(grid_segments(
view_rot1, eye1, bounds1, step1, origin1, axes1, limits1,
view_rot1, eye1, bounds1, step1, step1, origin1, axes1, limits1,
));
let _ = black_box(grid_segments(
view_rot2, eye2, bounds2, step2, origin2, axes2, limits2,
view_rot2, eye2, bounds2, step2, step2, origin2, axes2, limits2,
));
}
@@ -1199,8 +1199,8 @@ fn bench_ui_grid_geometry(runner: &mut BenchmarkRunner) {
for _ in 0..runs {
let t0 = Instant::now();
for _ in 0..n {
let g1 = grid_segments(view_rot1, eye1, bounds1, step1, origin1, axes1, limits1);
let g2 = grid_segments(view_rot2, eye2, bounds2, step2, origin2, axes2, limits2);
let g1 = grid_segments(view_rot1, eye1, bounds1, step1, step1, origin1, axes1, limits1);
let g2 = grid_segments(view_rot2, eye2, bounds2, step2, step2, origin2, axes2, limits2);
black_box(g1);
black_box(g2);
}
@@ -1225,7 +1225,8 @@ fn bench_ui_grid_geometry(runner: &mut BenchmarkRunner) {
view_rot: view_rot1,
eye: eye1,
bounds: bounds1,
step: step1,
step_x: step1,
step_y: step1,
origin: origin1,
axes: axes1,
limits: limits1,
@@ -1234,7 +1235,8 @@ fn bench_ui_grid_geometry(runner: &mut BenchmarkRunner) {
view_rot: view_rot2,
eye: eye2,
bounds: bounds2,
step: step2,
step_x: step2,
step_y: step2,
origin: origin2,
axes: axes2,
limits: limits2,
+11
View File
@@ -542,6 +542,13 @@ pub(super) struct OpenCADStudio {
snap_angle_deg: f32,
/// Show grid lines in the viewport (F7).
show_grid: bool,
/// GRIDUNIT X/Y display spacing backing the DSettings grid-resize inputs.
pub grid_spacing_x: f32,
pub grid_spacing_y: f32,
/// Adaptive grid: scale GRIDUNIT up by 5x steps to stay readable.
pub grid_adaptive: bool,
/// Display the grid beyond LIMITS (infinite) instead of clipping to them.
pub grid_beyond_limits: bool,
/// Dynamic input overlay (F12): show coordinate tooltip near cursor.
dyn_input: bool,
/// Currently visible page in the application Options dialog.
@@ -3806,6 +3813,10 @@ impl OpenCADStudio {
iso_plane: settings::IsoPlane::Left,
snap_angle_deg: 0.0,
show_grid: false,
grid_spacing_x: 10.0,
grid_spacing_y: 10.0,
grid_adaptive: true,
grid_beyond_limits: true,
dyn_input: true,
options_tab: crate::ui::window::options::OptionsTab::General,
spacemouse: {
+19
View File
@@ -459,6 +459,17 @@ pub struct UserSettings {
pub snap_spacing_x: f32,
#[serde(default = "default_snap_spacing")]
pub snap_spacing_y: f32,
/// GRIDUNIT X/Y display spacing (grid resizing). Falls back to 10.
#[serde(default = "default_snap_spacing")]
pub grid_spacing_x: f32,
#[serde(default = "default_snap_spacing")]
pub grid_spacing_y: f32,
/// Adaptive grid scaling (default on).
#[serde(default = "default_true")]
pub grid_adaptive: bool,
/// Display grid beyond LIMITS (default on, matches dialog).
#[serde(default = "default_true")]
pub grid_beyond_limits: bool,
/// Most-recently-inserted block names, most recent first, capped to 20.
/// Used to rank INSERT suggestions without touching the drawing file.
#[serde(default)]
@@ -485,6 +496,10 @@ fn default_snap_spacing() -> f32 {
10.0
}
fn default_true() -> bool {
true
}
/// Clamp a snap spacing to the positive range the dialog accepts.
pub fn sanitize_snap_spacing(v: f32) -> f32 {
if v.is_finite() && v > 0.0 && v <= 1e9 {
@@ -599,6 +614,10 @@ impl Default for UserSettings {
commandline_fade_ms: 3000,
snap_spacing_x: 10.0,
snap_spacing_y: 10.0,
grid_spacing_x: 10.0,
grid_spacing_y: 10.0,
grid_adaptive: true,
grid_beyond_limits: true,
block_mru: Vec::new(),
block_freq: std::collections::HashMap::new(),
}
+8
View File
@@ -531,6 +531,10 @@ impl OpenCADStudio {
),
snap_spacing_x: self.snapper.snap_spacing_x,
snap_spacing_y: self.snapper.snap_spacing_y,
grid_spacing_x: self.grid_spacing_x,
grid_spacing_y: self.grid_spacing_y,
grid_adaptive: self.grid_adaptive,
grid_beyond_limits: self.grid_beyond_limits,
block_mru: self.block_mru.clone(),
block_freq: self.block_freq.clone(),
}
@@ -635,6 +639,10 @@ impl OpenCADStudio {
crate::app::settings::sanitize_snap_spacing(s.snap_spacing_x);
self.snapper.snap_spacing_y =
crate::app::settings::sanitize_snap_spacing(s.snap_spacing_y);
self.grid_spacing_x = crate::app::settings::sanitize_snap_spacing(s.grid_spacing_x);
self.grid_spacing_y = crate::app::settings::sanitize_snap_spacing(s.grid_spacing_y);
self.grid_adaptive = s.grid_adaptive;
self.grid_beyond_limits = s.grid_beyond_limits;
// Block usage: clone but cap to sane sizes (MRU 20, freq map 200)
self.block_mru = s.block_mru.iter().take(20).cloned().collect();
self.block_freq = s
+20 -5
View File
@@ -1924,18 +1924,25 @@ impl OpenCADStudio {
// content), so snap / hit-test / preview run exactly like the
// main model view — no paper projection, tracks pan/zoom/twist.
let cursor_world = self.cursor_model_point(i, &edit_cam, p, bounds);
let (view_rot, eye, grid_spacing) = match &edit_cam {
let (gx, gy, adaptive) = (self.grid_spacing_x, self.grid_spacing_y, self.grid_adaptive);
let visible_step = |distance: f32, fov_y: f32| {
let (sx, sy) = crate::ui::overlay::compute_grid_steps(
gx, gy, distance, fov_y, bounds, adaptive,
);
sx.max(sy)
};
let (view_rot, eye, grid_spacing) = match &edit_cam {
Some(cam) => (
cam.view_proj_rte(bounds),
cam.eye(),
crate::ui::overlay::compute_grid_step(cam.distance, cam.fov_y, bounds),
visible_step(cam.distance, cam.fov_y),
),
None => {
let cam = self.tabs[i].scene.camera.borrow();
(
cam.view_proj_rte(bounds),
cam.eye(),
crate::ui::overlay::compute_grid_step(cam.distance, cam.fov_y, bounds),
visible_step(cam.distance, cam.fov_y),
)
}
};
@@ -2788,18 +2795,26 @@ impl OpenCADStudio {
// Object/grid snap, same path as an entity grip or command drag: the
// dragged UCS point sticks to endpoints/midpoints/grid under the cursor,
// and the snap marker is published via `snap_result`.
let (dgx, dgy, dadaptive) =
(self.grid_spacing_x, self.grid_spacing_y, self.grid_adaptive);
let dvisible_step = |distance: f32, fov_y: f32| {
let (sx, sy) = crate::ui::overlay::compute_grid_steps(
dgx, dgy, distance, fov_y, bounds, dadaptive,
);
sx.max(sy)
};
let (view_rot, eye, grid_spacing) = match &edit_cam {
Some(cam) => (
cam.view_proj_rte(bounds),
cam.eye(),
crate::ui::overlay::compute_grid_step(cam.distance, cam.fov_y, bounds),
dvisible_step(cam.distance, cam.fov_y),
),
None => {
let cam = self.tabs[i].scene.camera.borrow();
(
cam.view_proj_rte(bounds),
cam.eye(),
crate::ui::overlay::compute_grid_step(cam.distance, cam.fov_y, bounds),
dvisible_step(cam.distance, cam.fov_y),
)
}
};
+19 -6
View File
@@ -443,18 +443,31 @@ impl OpenCADStudio {
);
axes = (ux.as_vec3(), uy.as_vec3(), uz.as_vec3());
}
// BUG FIX: the display step used to ignore GRIDUNIT entirely
// (hardcoded 1.0 base). It now resizes from the DSettings
// grid spacing, and honors "Display grid beyond Limits".
let (step_x, step_y) = crate::ui::overlay::compute_grid_steps(
self.grid_spacing_x,
self.grid_spacing_y,
cam.distance,
cam.fov_y,
bounds,
self.grid_adaptive,
);
let limits = if self.grid_beyond_limits {
None
} else {
tab.scene.grid_limits_for_viewport(handle)
};
crate::ui::overlay::GridParams {
view_rot: cam.view_proj_rte(bounds),
eye: cam.eye(),
bounds,
step: crate::ui::overlay::compute_grid_step(
cam.distance,
cam.fov_y,
bounds,
),
step_x,
step_y,
origin,
axes,
limits: tab.scene.grid_limits_for_viewport(handle),
limits,
}
})
.collect();
+161 -56
View File
@@ -490,9 +490,11 @@ pub struct GridParams {
/// Camera eye in absolute world f64 — subtracted from each grid point.
pub eye: glam::DVec3,
pub bounds: iced::Rectangle,
/// Adaptive world-space spacing derived from camera zoom at its pivot.
/// World-space X spacing (GRIDUNIT X, after adaptive scaling).
/// Rotation does not affect this value, so orbiting cannot rescale the grid.
pub step: f32,
pub step_x: f32,
/// World-space Y spacing (GRIDUNIT Y, after adaptive scaling).
pub step_y: f32,
/// Grid origin in absolute world f64 and the active UCS axis directions.
/// The grid always lies on the active UCS XY plane. Plain WCS passes
/// `(ZERO, X, Y, Z)`.
@@ -633,19 +635,61 @@ fn clip_seg(p0: Point, p1: Point, bounds: iced::Rectangle) -> Option<(Point, Poi
}
pub fn compute_grid_step(distance: f32, fov_y: f32, bounds: iced::Rectangle) -> f32 {
compute_grid_steps(1.0, 1.0, distance, fov_y, bounds, true).0
}
/// Adaptive world-space grid spacing for non-uniform GRIDUNIT X/Y.
///
/// BUG FIX: the old `compute_grid_step` hardcoded a 1.0 base, so the
/// Drafting Settings grid spacing had no effect on the display. The base now
/// comes from the user's GRIDUNIT setting. With `adaptive == true`, each axis
/// is scaled up by powers of 5 until neighbouring lines are at least
/// `MIN_GRID_PX` apart; with `adaptive == false` the raw base is returned so
/// the grid resizes exactly as typed.
pub fn compute_grid_steps(
base_x: f32,
base_y: f32,
distance: f32,
fov_y: f32,
bounds: iced::Rectangle,
adaptive: bool,
) -> (f32, f32) {
let sanitize = |b: f32| {
if b.is_finite() && b > 0.0 && b <= 1e9 {
b
} else {
1.0
}
};
let bx = sanitize(base_x);
let by = sanitize(base_y);
if !adaptive {
return (bx, by);
}
let half_height = distance * (fov_y * 0.5).tan();
if !half_height.is_finite() || half_height <= 1e-9 || bounds.height <= 0.0 {
return 1.0;
return (bx, by);
}
let px_per_unit = bounds.height / (2.0 * half_height);
let mut s = 1.0_f32;
while s * px_per_unit < MIN_GRID_PX {
s *= 5.0;
if s > 1e9 {
return 1.0;
}
if !px_per_unit.is_finite() || px_per_unit <= 0.0 {
return (bx, by);
}
s
let adapt = |mut s: f32, base: f32| {
// Grow-only: shrinking below the user's base would silently change the
// requested GRIDUNIT when zoomed in. Guard the loop so a degenerate
// px_per_unit can never spin forever. The overflow fallback returns
// this axis's own base (returning the other axis's base mixed X/Y).
let mut guard = 0;
while s * px_per_unit < MIN_GRID_PX && guard < 32 {
s *= 5.0;
guard += 1;
if !s.is_finite() || s > 1e9 {
return base;
}
}
s
};
(adapt(bx, bx), adapt(by, by))
}
/// Parameters for the screen-space UCS icon drawn in the viewport corner.
@@ -739,7 +783,8 @@ impl canvas::Program<Message> for GridCanvas {
g.view_rot,
g.eye,
gb,
g.step,
g.step_x,
g.step_y,
g.origin,
g.axes,
g.limits,
@@ -2031,7 +2076,8 @@ fn draw_grid(
view_rot: Mat4,
eye: glam::DVec3,
bounds: iced::Rectangle,
step: f32,
step_x: f32,
step_y: f32,
grid_origin: glam::DVec3,
grid_axes: (Vec3, Vec3, Vec3),
limits: Option<(glam::DVec2, glam::DVec2)>,
@@ -2060,7 +2106,8 @@ fn draw_grid(
style: canvas::Style::Solid(gc),
..Default::default()
};
let geometry = grid_segments(view_rot, eye, bounds, step, grid_origin, grid_axes, limits);
let geometry =
grid_segments(view_rot, eye, bounds, step_x, step_y, grid_origin, grid_axes, limits);
if !geometry.segments.is_empty() {
let path = canvas::Path::new(|builder| {
for (p0, p1) in &geometry.segments {
@@ -2072,7 +2119,7 @@ fn draw_grid(
}
if geometry.axis_extent > 0.0 {
let (gx, gy, gz) = grid_axes;
let extent = (geometry.axis_extent + step) * 1.5;
let extent = (geometry.axis_extent + step_x.max(step_y)) * 1.5;
draw_axes(frame, view_rot, eye, bounds, extent.max(10.0), grid_origin, (gx, gy, gz), style.bg_luminance);
}
}
@@ -2090,7 +2137,8 @@ pub fn grid_segments(
view_rot: Mat4,
eye: glam::DVec3,
bounds: iced::Rectangle,
step: f32,
step_x: f32,
step_y: f32,
grid_origin: glam::DVec3,
grid_axes: (Vec3, Vec3, Vec3),
limits: Option<(glam::DVec2, glam::DVec2)>,
@@ -2162,7 +2210,7 @@ pub fn grid_segments(
// family at a point on the grid. Measuring the perpendicular component,
// rather than point-to-point distance, remains correct for a skewed
// perspective grid.
let grid_gaps = |world: glam::DVec3, step: f32| -> Option<(f32, f32)> {
let grid_gaps = |world: glam::DVec3, sx: f32, sy: f32| -> Option<(f32, f32)> {
let p = project(world)?;
let projected_deltas = |axis: Vec3, amount: f32| {
[amount, -amount].map(|signed_step| {
@@ -2170,14 +2218,16 @@ pub fn grid_segments(
.map(|next| glam::Vec2::new(next.x - p.x, next.y - p.y))
})
};
let neighbours1 = projected_deltas(axis1, step);
let neighbours2 = projected_deltas(axis2, step);
let neighbours1 = projected_deltas(axis1, sx);
let neighbours2 = projected_deltas(axis2, sy);
// A full grid step is needed to measure adjacent-line distance, but it
// is too large for the line's local tangent near the eye. A small
// derivative keeps the tangent measurable without crossing the eye.
let tangent_step = (step * 0.01).max(1e-4);
let tangents1 = projected_deltas(axis1, tangent_step);
let tangents2 = projected_deltas(axis2, tangent_step);
// BUG FIX: the tangent used a single shared step for both families, so
// a non-square GRIDUNIT (sx != sy) measured the wrong local direction.
// Each family now uses its own derivative.
let tangents1 = projected_deltas(axis1, (sx * 0.01).max(1e-4));
let tangents2 = projected_deltas(axis2, (sy * 0.01).max(1e-4));
// At the near side of a perspective plane a large +step neighbour may
// cross behind the eye while the -step neighbour remains perfectly
@@ -2227,10 +2277,12 @@ pub fn grid_segments(
// Step follows camera zoom only. The previous visible-sample calculation
// changed depth while orbiting and made the grid jump 1 → 5 → 25.
if !step.is_finite() || step <= 0.0 {
// BUG FIX: a single shared step forced square grids; X and Y are now
// validated independently so GRIDUNIT X/Y resize each family.
if !step_x.is_finite() || step_x <= 0.0 || !step_y.is_finite() || step_y <= 0.0 {
return GridGeometry::empty();
}
let s = step;
let (sx, sy) = (step_x, step_y);
// Trace a family-specific visible region around the viewport perimeter.
// When a boundary ray points through the horizon, binary-search back toward
@@ -2242,7 +2294,7 @@ pub fn grid_segments(
| -> Vec<glam::DVec3> {
let visible_at = |screen: glam::Vec2| -> Option<glam::DVec3> {
let world = unproject(screen.x, screen.y)?;
let gaps = grid_gaps(world, s)?;
let gaps = grid_gaps(world, sx, sy)?;
let gap = if family == 0 { gaps.0 } else { gaps.1 };
(gap >= MIN_HORIZON_GRID_PX).then_some(world)
};
@@ -2284,7 +2336,7 @@ pub fn grid_segments(
let best_anchor = |family: usize| -> Option<(glam::Vec2, glam::DVec3, f32)> {
let mut best = None;
for (screen, world) in &samples {
let Some(gaps) = grid_gaps(*world, s) else {
let Some(gaps) = grid_gaps(*world, sx, sy) else {
continue;
};
let gap = if family == 0 { gaps.0 } else { gaps.1 };
@@ -2306,13 +2358,13 @@ pub fn grid_segments(
}
(min <= max).then_some((min, max))
};
let line_range = |min: f32, max: f32, anchor: f32| -> (i32, i32) {
let mut start = (min / s).floor() as i32;
let mut end = (max / s).ceil() as i32;
let line_range = |min: f32, max: f32, anchor: f32, step: f32| -> (i32, i32) {
let mut start = (min / step).floor() as i32;
let mut end = (max / step).ceil() as i32;
// The pixel-gap cut-off naturally bounds this by viewport resolution. Keep
// malformed projection data from creating an unbounded CPU loop.
let limit = ((bounds.width + bounds.height).ceil() as i32 + 64).max(128);
let center = (anchor / s).round() as i32;
let center = (anchor / step).round() as i32;
start = start.max(center.saturating_sub(limit));
end = end.min(center.saturating_add(limit));
(start, end)
@@ -2413,7 +2465,7 @@ pub fn grid_segments(
let Some(world) = unproject(screen.x, screen.y) else {
return false;
};
let Some(gaps) = grid_gaps(world, s) else {
let Some(gaps) = grid_gaps(world, sx, sy) else {
return false;
};
let gap = if family == 0 { gaps.0 } else { gaps.1 };
@@ -2529,14 +2581,13 @@ pub fn grid_segments(
let (min1, max1) = coordinate_range(axis1);
let (min2, max2) = coordinate_range(axis2);
let mut segments = Vec::new();
if let Some((_, anchor_world, gap)) = best_anchor(0) {
if gap >= MIN_HORIZON_GRID_PX {
let anchor = (anchor_world - grid_origin).as_vec3().dot(axis1);
let (start, end) = line_range(min1, max1, anchor);
let (start, end) = line_range(min1, max1, anchor, sx);
for index in start..=end {
if let Some(segment) = clip_world_line(0, index as f32 * s) {
segments.push(segment);
if let Some(segment) = clip_world_line(0, index as f32 * sx) {
all_segments.push(segment);
}
}
}
@@ -2544,15 +2595,14 @@ pub fn grid_segments(
if let Some((_, anchor_world, gap)) = best_anchor(1) {
if gap >= MIN_HORIZON_GRID_PX {
let anchor = (anchor_world - grid_origin).as_vec3().dot(axis2);
let (start, end) = line_range(min2, max2, anchor);
let (start, end) = line_range(min2, max2, anchor, sy);
for index in start..=end {
if let Some(segment) = clip_world_line(1, index as f32 * s) {
segments.push(segment);
if let Some(segment) = clip_world_line(1, index as f32 * sy) {
all_segments.push(segment);
}
}
}
}
all_segments.extend(segments);
// LIMITS bounds the grid, not the UCS axes. Size the axes from the
// visible grid plane so X/Y/Z still span the viewport even when the
@@ -2577,15 +2627,13 @@ pub fn grid_segments(
(axis_range(&hits, axis1), axis_range(&hits, axis2))
{
let anchor1 = (anchor_world - grid_origin).as_vec3().dot(axis1);
let (start, end) = line_range(min1, max1, anchor1);
let mut segments = Vec::with_capacity((end - start + 1).max(0) as usize);
let (start, end) = line_range(min1, max1, anchor1, sx);
for i in start..=end {
let value = i as f32 * s;
let value = i as f32 * sx;
if let Some((p0, p1)) = project_line(0, value) {
segments.extend(trim_line(0, p0, p1));
all_segments.extend(trim_line(0, p0, p1));
}
}
all_segments.extend(segments);
axis_extent =
axis_extent.max(min1.abs().max(max1.abs()).max(min2.abs()).max(max2.abs()));
}
@@ -2600,15 +2648,13 @@ pub fn grid_segments(
(axis_range(&hits, axis1), axis_range(&hits, axis2))
{
let anchor2 = (anchor_world - grid_origin).as_vec3().dot(axis2);
let (start, end) = line_range(min2, max2, anchor2);
let mut segments = Vec::with_capacity((end - start + 1).max(0) as usize);
let (start, end) = line_range(min2, max2, anchor2, sy);
for i in start..=end {
let value = i as f32 * s;
let value = i as f32 * sy;
if let Some((p0, p1)) = project_line(1, value) {
segments.extend(trim_line(1, p0, p1));
all_segments.extend(trim_line(1, p0, p1));
}
}
all_segments.extend(segments);
axis_extent =
axis_extent.max(min1.abs().max(max1.abs()).max(min2.abs()).max(max2.abs()));
}
@@ -3692,7 +3738,8 @@ mod grid_key_tests {
width: 1280.0,
height: 720.0,
},
step: 80.0,
step_x: 80.0,
step_y: 80.0,
origin: glam::DVec3::new(0.0, 0.0, 0.0),
axes: (Vec3::X, Vec3::Y, Vec3::Z),
limits: None,
@@ -3742,13 +3789,22 @@ mod grid_key_tests {
"eye change must invalidate"
);
// step: zoom in
// step_x: zoom in
let mut p = baseline_params();
p.step = 40.0;
p.step_x = 40.0;
assert_ne!(
GridKey::from_grids(&[p], baseline_bounds, GridStyle::default()),
baseline_key,
"step change must invalidate"
"step_x change must invalidate"
);
// step_y: non-square grid resize
let mut p = baseline_params();
p.step_y = 40.0;
assert_ne!(
GridKey::from_grids(&[p], baseline_bounds, GridStyle::default()),
baseline_key,
"step_y change must invalidate"
);
// origin: translate the UCS origin off-zero
@@ -3822,7 +3878,7 @@ mod grid_key_tests {
let baseline = GridKey::from_grids(&both, bounds, GridStyle::default());
let mut pane2_changed = pane2;
pane2_changed.step = 160.0;
pane2_changed.step_x = 160.0;
let dirty = vec![pane1, pane2_changed];
assert_ne!(
GridKey::from_grids(&dirty, bounds, GridStyle::default()),
@@ -3855,13 +3911,62 @@ mod grid_key_tests {
fn should_reuse_changed() {
let grids_a = vec![baseline_params()];
let mut pane2 = baseline_params();
pane2.step = 160.0;
pane2.step_x = 160.0;
let grids_b = vec![pane2];
let bounds = iced::Rectangle { x: 0.0, y: 0.0, width: 1920.0, height: 720.0 };
let old = GridKey::from_grids(&grids_a, bounds, GridStyle::default());
let new = GridKey::from_grids(&grids_b, bounds, GridStyle::default());
assert!(!should_reuse(Some(&old), &new));
}
/// Adaptive steps grow from the GRIDUNIT base (the old hardcoded 1.0 base
/// ignored the DSettings grid spacing). Fixed mode returns the base verbatim.
#[test]
fn grid_steps_follow_base_and_adaptive_flag() {
let bounds = iced::Rectangle { x: 0.0, y: 0.0, width: 1280.0, height: 720.0 };
// Far zoom: 10-unit base must scale up to stay readable.
let (sx, sy) = compute_grid_steps(10.0, 10.0, 5000.0, 0.6, bounds, true);
assert!(sx >= 10.0 && sy >= 10.0);
assert_eq!((sx, sy), (sx.max(10.0), sy.max(10.0)));
// Non-uniform bases stay non-uniform.
let (nx, ny) = compute_grid_steps(10.0, 2.0, 5000.0, 0.6, bounds, true);
assert!(nx >= 10.0 && ny >= 2.0);
// Fixed mode returns exactly what was typed.
assert_eq!(compute_grid_steps(7.5, 2.5, 5000.0, 0.6, bounds, false), (7.5, 2.5));
// Degenerate input sanitizes to 1.0 instead of emptying the grid.
assert_eq!(compute_grid_steps(0.0, -3.0, 5000.0, 0.6, bounds, false), (1.0, 1.0));
}
/// Overflow fallback keeps each axis on its own base: an extreme zoom-out
/// that pushes the 5x growth past 1e9 must return (bx, by), never (bx, bx).
#[test]
fn grid_steps_overflow_falls_back_per_axis() {
let bounds = iced::Rectangle { x: 0.0, y: 0.0, width: 1280.0, height: 720.0 };
assert_eq!(
compute_grid_steps(10.0, 2.0, 1e15, 0.6, bounds, true),
(10.0, 2.0)
);
}
/// Non-uniform steps still produce grid geometry on both families.
#[test]
fn grid_segments_support_non_square_spacing() {
// Top-down orthographic-ish view over the origin: deterministic lines.
let view_rot = glam::camera::rh::proj::directx::orthographic(
-400.0, 400.0, -300.0, 300.0, 0.1, 2000.0,
) * glam::camera::rh::view::look_at_mat4(
Vec3::new(0.0, 0.0, 500.0),
Vec3::ZERO,
Vec3::Y,
);
let eye = glam::DVec3::new(0.0, 0.0, 500.0);
let bounds = iced::Rectangle { x: 0.0, y: 0.0, width: 800.0, height: 600.0 };
let g = grid_segments(
view_rot, eye, bounds, 10.0, 2.0,
glam::DVec3::ZERO, (Vec3::X, Vec3::Y, Vec3::Z), None,
);
assert!(!g.segments.is_empty(), "grid lines expected");
}
}
#[cfg(test)]
@@ -3886,7 +3991,6 @@ mod grid_canvas_state_tests {
let view_rot = Mat4::from_rotation_x(0.15) * Mat4::from_rotation_y(0.05);
let eye = glam::DVec3::new(4.0, 3.5, 9.0);
let bounds = iced::Rectangle { x: 0.0, y: 0.0, width: 1280.0, height: 720.0 };
let step = 80.0_f32;
let grid_origin = glam::DVec3::new(0.0, 0.0, 0.0);
let grid_axes = (Vec3::X, Vec3::Y, Vec3::Z);
let limits: Option<(glam::DVec2, glam::DVec2)> = None;
@@ -3895,7 +3999,8 @@ mod grid_canvas_state_tests {
view_rot,
eye,
bounds,
step,
step_x: 80.0,
step_y: 80.0,
origin: grid_origin,
axes: grid_axes,
limits,