Merge pull request #1186 from ramox81/codex/complete-reverse-command

# Conflicts:
#	src/entities/helix.rs
This commit is contained in:
Hakan Seven committed 2026-09-11 12:51:29 +03:00
commit 08b184e314
4 files changed
+146 -13

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@@ -97,6 +97,36 @@ fn kernel_curve(helix: &Helix, top_radius: f64) -> Option<HelixCurve> {
})
}
/// Reverse generating parameters together with the exact stored spline.
pub(crate) fn reversed(helix: &Helix) -> Option<Helix> {
let original_curve = spline_curve(&helix.spline)?;
let parameters = kernel_curve(helix, top_radius(helix))?.reversed()?;
let mut result = helix.clone();
result.axis_base_point = vector(Vec3::from(parameters.base_center));
result.axis_vector = vector(Vec3::from(parameters.axis_direction));
result.start_point = vector(Vec3::from(original_curve.point_at(1.0)));
result.radius = parameters.top_radius;
// Reverse the evaluated curve itself instead of fitting it again.
let reversed_curve = original_curve.reversed()?;
result.spline.control_points = reversed_curve
.control_points()
.iter()
.map(|point| Vector3::new(point[0], point[1], point[2]))
.collect();
result.spline.fit_points.reverse();
result.spline.weights = if helix.spline.weights.is_empty() {
Vec::new()
} else {
reversed_curve.weights().to_vec()
};
result.spline.knots = reversed_curve.knots().to_vec();
let begin = helix.spline.begin_tangent;
let end = helix.spline.end_tangent;
result.spline.begin_tangent = Vector3::new(-end.x, -end.y, -end.z);
result.spline.end_tangent = Vector3::new(-begin.x, -begin.y, -begin.z);
Some(result)
}
fn projected_direction(direction: Vec3, axis: Vec3) -> Option<Vec3> {
(direction - axis * direction.dot(axis)).normalize()
}
@@ -325,6 +355,7 @@ fn apply_geom_prop(helix: &mut Helix, field: &str, value: &str) {
fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
let original = helix.clone();
let top = top_radius(helix);
let Some(base_radius) = base_radius(helix) else { return; };
let Some((base, axis, start_direction)) = axis_frame(helix) else {
return;
};
@@ -356,7 +387,6 @@ fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
if radius <= EPSILON {
return;
}
helix.radius = radius;
helix.start_point = vector(base + radial);
}
(2, GripApply::Absolute(position)) => {
@@ -384,7 +414,7 @@ fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
*helix = original;
return;
};
helix.start_point = vector(base + start_direction * helix.radius);
helix.start_point = vector(base + start_direction * base_radius);
}
(3, GripApply::Absolute(position)) => {
let position = kernel(position);
@@ -521,4 +551,54 @@ mod tests {
apply_geom_prop(&mut helix, "height", "5");
assert_eq!(helix, original);
}
#[test]
fn reversing_twice_restores_a_conical_helix_and_radius_roles() {
let curve = HelixCurve {
base_center: [1.0, 2.0, 3.0],
axis_direction: [0.0, 1.0, 1.0],
start_direction: [1.0, 0.0, 0.0],
base_radius: 1.0,
top_radius: 2.5,
height: 4.0,
turns: 1.25,
direction: HelixDirection::Clockwise,
};
let nurbs = curve.nurbs().expect("valid helix");
let mut helix = Helix::new();
helix.axis_base_point = Vector3::new(1.0, 2.0, 3.0);
let axis = Vec3::from(curve.axis_direction).normalize().unwrap();
helix.axis_vector = vector(axis);
helix.start_point = Vector3::new(2.0, 2.0, 3.0);
helix.radius = curve.top_radius;
helix.turns = curve.turns;
helix.turn_height = curve.height / curve.turns;
helix.handedness = false;
helix.spline.degree = nurbs.degree() as i32;
helix.spline.control_points = nurbs
.control_points()
.iter()
.map(|point| Vector3::new(point[0], point[1], point[2]))
.collect();
helix.spline.knots = nurbs.knots().to_vec();
helix.spline.weights = nurbs.weights().to_vec();
let once = reversed(&helix).expect("first reversal");
assert!((once.radius - curve.base_radius).abs() < 1.0e-12);
assert_eq!(once.turns, helix.turns);
assert_eq!(once.turn_height, helix.turn_height);
assert_eq!(once.handedness, helix.handedness);
let original_curve = spline_curve(&helix.spline).unwrap();
let once_curve = spline_curve(&once.spline).unwrap();
assert!(Vec3::from(once_curve.point_at(0.0))
.distance(Vec3::from(original_curve.point_at(1.0))) < 1.0e-9);
let twice = reversed(&once).expect("second reversal");
assert!((twice.radius - helix.radius).abs() < 1.0e-12);
let twice_curve = spline_curve(&twice.spline).unwrap();
for parameter in [0.0, 0.2, 0.5, 0.8, 1.0] {
assert!(Vec3::from(twice_curve.point_at(parameter))
.distance(Vec3::from(original_curve.point_at(parameter))) < 1.0e-8);
}
}
}