fix(select): accumulate selection set, apply on Enter/RMB (#220)

Modify commands invoked with nothing pre-selected (ERASE, MOVE, COPY,
ROTATE, SCALE, MIRROR, ARRAY*, STRETCH, EXPLODE, GROUP, BLOCK, the
clipboard cuts, LAYOFF/FRZ/LCK/ULK, ...) ran the command on the FIRST
picked object and terminated. You could not build up a selection.

SelectObjectsCommand now keeps gathering: each pick accumulates into the
set (Shift removes), the prompt shows the running count, and the command
fires only when the user presses Enter or right-clicks. Reuses the
existing JOIN gather pattern, so no viewport/host changes are needed.

LAYMCUR acts on a single object's layer, so it keeps the immediate
first-pick behaviour via the new SelectObjectsCommand::instant().

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-29 22:58:21 +03:00
1 parent 57136b9eda
commit 0a5d85aa8a
2 files changed
+53 -7

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+2 -1
View File
@@ -301,7 +301,8 @@ impl OpenCADStudio {
let entities = self.tabs[i].scene.selected_entities();
if entities.is_empty() {
use crate::modules::draw::select::SelectObjectsCommand;
let cmd = SelectObjectsCommand::new("LAYMCUR");
// LAYMCUR acts on one object's layer; apply on the first pick.
let cmd = SelectObjectsCommand::instant("LAYMCUR");
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
} else {
+51 -6
View File
@@ -2,8 +2,11 @@
//
// Used when a modify command is invoked with nothing pre-selected.
// The user may single-click, box-select, or polygon-select any number of objects.
// After the FIRST completed selection action (regardless of method) the command fires
// immediately — no Enter required.
// Picks accumulate into the selection (Shift removes); the set is applied when
// the user presses Enter or right-clicks (standard "Select objects:" behaviour).
//
// Single-object commands (e.g. LAYMCUR) use `instant()` instead: the first
// completed selection action fires straight away, no Enter required.
use acadrust::Handle;
use glam::DVec3;
@@ -13,12 +16,31 @@ use crate::scene::model::wire_model::WireModel;
pub struct SelectObjectsCommand {
pending_cmd: String,
/// Selection accumulated so far (kept in sync with the scene selection by
/// each `on_selection_complete` call). Applied on Enter when `commit_on_enter`.
handles: Vec<Handle>,
/// When true, gathering continues until Enter / right-click commits the set.
/// When false, the first completed selection action fires immediately.
commit_on_enter: bool,
}
impl SelectObjectsCommand {
/// Standard selection set: accumulate picks, apply on Enter / right-click.
pub fn new(pending_cmd: &str) -> Self {
Self {
pending_cmd: pending_cmd.to_string(),
handles: Vec::new(),
commit_on_enter: true,
}
}
/// Single-object variant: the first completed selection action applies
/// immediately, with no Enter (used by commands that act on one object).
pub fn instant(pending_cmd: &str) -> Self {
Self {
pending_cmd: pending_cmd.to_string(),
handles: Vec::new(),
commit_on_enter: false,
}
}
}
@@ -29,7 +51,15 @@ impl CadCommand for SelectObjectsCommand {
}
fn prompt(&self) -> String {
format!("{} Select objects:", self.pending_cmd)
if self.commit_on_enter && !self.handles.is_empty() {
format!(
"{} Select objects ({} selected, Enter to apply):",
self.pending_cmd,
self.handles.len()
)
} else {
format!("{} Select objects:", self.pending_cmd)
}
}
// Opt into the selection-gathering path; host routes clicks through
@@ -39,20 +69,35 @@ impl CadCommand for SelectObjectsCommand {
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if self.commit_on_enter {
// Keep gathering: remember the running set and update the prompt.
// The command is applied when the user presses Enter / right-clicks.
self.handles = handles;
return CmdResult::NeedPoint;
}
// Single-object variant: apply on the first non-empty selection.
if handles.is_empty() {
return CmdResult::NeedPoint;
}
CmdResult::Relaunch(std::mem::take(&mut self.pending_cmd), handles)
}
// These are never called while is_selection_gathering is true, but the
// trait requires implementations.
fn on_point(&mut self, _pt: DVec3) -> CmdResult {
CmdResult::NeedPoint
}
// Enter / right-click ends the gather phase and fires the pending command
// with the accumulated selection. Nothing selected → cancel.
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
if !self.commit_on_enter || self.handles.is_empty() {
return CmdResult::Cancel;
}
CmdResult::Relaunch(
std::mem::take(&mut self.pending_cmd),
std::mem::take(&mut self.handles),
)
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}