Merge origin/main

This commit is contained in:
Hakan Seven committed 2026-09-22 23:26:44 +03:00
commit 0f02a74eb1
3 files changed
+172 -92

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+42
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@@ -6772,6 +6772,48 @@ mod selection_preview_tests {
}
}
#[test]
fn xline_direction_grip_drag_changes_direction() {
use acadrust::{types::Vector3, EntityType};
let mut app = OpenCADStudio::new_for_test();
app.automation_op(r#"{"op":"new"}"#);
let i = app.active_tab;
app.tabs[i].scene.selection.borrow_mut().vp_size = (800.0, 600.0);
// Base away from the model origin so the UCS icon cannot swallow
// the press (it sits at the origin in a fresh drawing).
let handle = app.tabs[i].scene.add_entity(EntityType::XLine(
acadrust::entities::XLine::new(
Vector3::new(100.0, 50.0, 0.0),
Vector3::new(0.0, 1.0, 0.0),
),
));
app.tabs[i].scene.selected.insert(handle);
app.refresh_selected_grips();
assert_eq!(app.tabs[i].selected_grips.len(), 2);
// Press on grip 1 (direction handle) and drag it to point along +X.
let bounds = iced::Rectangle::with_size(iced::Size::new(800.0, 600.0));
let g1world = app.tabs[i].selected_grips[1].world;
let g1cursor = app.tabs[i].scene.camera.borrow().project(g1world, bounds).unwrap();
app.tabs[i].scene.selection.borrow_mut().last_move_pos =
Some(iced::Point::new(g1cursor.x, g1cursor.y));
let _ = app.on_viewport_left_press();
assert_eq!(
app.tabs[i].active_grip.as_ref().map(|g| g.grip_id),
Some(1),
"press on the direction grip must engage grip 1"
);
let dir_target = glam::DVec3::new(200.0, 50.0, 0.0);
let dir_cursor = app.tabs[i].scene.camera.borrow().project(dir_target, bounds).unwrap();
let _ = app.on_viewport_move(iced::Point::new(dir_cursor.x, dir_cursor.y));
let EntityType::XLine(moved) = app.tabs[i].scene.document.get_entity(handle).unwrap()
else { panic!("expected xline") };
assert!(
(moved.direction.x - 1.0).abs() < 1e-6 && moved.direction.y.abs() < 1e-6,
"direction grip drag must point the xline along +X, got {:?}",
moved.direction
);
}
#[test]
fn constraint_glyph_tooltip_appears_after_hover_dwell() {
use crate::scene::parametric_constraints::{ConstraintKind, ParametricRef, ParametricScope};
+8 -4
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@@ -3,7 +3,7 @@ use crate::t;
use crate::command::EntityTransform;
use crate::entities::common::{
center_grip, edit_prop as edit, format_length, ro_prop as ro, square_grip,
edit_prop as edit, format_length, ro_prop as ro, square_grip,
};
use crate::entities::curve::{point_along, unit_direction};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, RenderConvertible};
@@ -48,11 +48,14 @@ impl Grippable for Ray {
let bp = &self.base_point;
let dir = &self.direction;
// Grip 0: base point (movable)
// Grip 1: a point along the direction (changes direction)
// Grip 1: a point along the direction (changes direction). A stretch
// grip, not a move handle: `center_grip` would flag it `is_midpoint`
// and the drag would arrive as `Translate`, which the direction arm
// ignores — the grip would silently do nothing.
let guide_dist = 10.0_f64;
vec![
square_grip(0, glam::DVec3::new(bp.x, bp.y, bp.z)),
center_grip(
square_grip(
1,
glam::DVec3::new(
bp.x + dir.x * guide_dist,
@@ -191,7 +194,8 @@ impl Grippable for XLine {
let guide_dist = 10.0_f64;
vec![
square_grip(0, glam::DVec3::new(bp.x, bp.y, bp.z)),
center_grip(
// Direction handle: a stretch grip, not a move handle (see Ray).
square_grip(
1,
glam::DVec3::new(
bp.x + dir.x * guide_dist,
+122 -88
View File
@@ -88,6 +88,7 @@ fn entity_boundary_source_on_plane(
entity: &EntityType,
plane: WorkingPlane,
tolerance: f64,
clip_bounds: Option<([f64; 2], [f64; 2])>,
) -> Option<BoundarySource> {
let curves = entity_curves_on_plane(entity, plane, tolerance);
@@ -95,27 +96,92 @@ fn entity_boundary_source_on_plane(
return None;
}
let segments: Vec<Line> = curves
.iter()
.flat_map(|curve| {
curve
.tessellate_angle(cadkernel::tessellation::DEFAULT_ANGLE)
.windows(2)
.filter_map(|pair| {
let start = pair[0];
let end = pair[1];
(start.iter().chain(&end).all(|value| value.is_finite())
&& start != end)
.then_some(Line { start, end })
})
.collect::<Vec<_>>()
})
.collect();
let segments = live_segments_for_curves(&curves, clip_bounds, tolerance);
(!segments.is_empty()).then_some(BoundarySource { segments, curves })
}
/// Finite extents of boundary segments, expanded by `tolerance` so clipped
/// endpoints weld with the segments that produced the box. `None` when
/// there is nothing finite to clip against.
fn segments_bounds(segments: &[Line], tolerance: f64) -> Option<([f64; 2], [f64; 2])> {
let mut bounds: Option<([f64; 2], [f64; 2])> = None;
for segment in segments {
for point in [segment.start, segment.end] {
bounds = Some(match bounds {
None => ([point[0], point[1]], [point[0], point[1]]),
Some((min, max)) => (
[min[0].min(point[0]), min[1].min(point[1])],
[max[0].max(point[0]), max[1].max(point[1])],
),
});
}
}
bounds.map(|(min, max)| {
(
[min[0] - tolerance, min[1] - tolerance],
[max[0] + tolerance, max[1] + tolerance],
)
})
}
/// Tessellate live curves to finite segments. Bounded curves tessellate as
/// always; rays and infinite lines are clipped to `clip_bounds` instead —
/// tessellating them raw yields a unit stub that can never close a face.
/// With no bounds there is nothing to clip against, so unbounded curves
/// contribute nothing.
fn live_segments_for_curves(
curves: &[Curve],
clip_bounds: Option<([f64; 2], [f64; 2])>,
tolerance: f64,
) -> Vec<Line> {
curves
.iter()
.flat_map(|curve| {
match curve {
Curve::Ray(ray) => clip_bounds
.and_then(|(min, max)| {
clip_unbounded_to_bounds(
ray.origin,
ray.direction,
true,
min,
max,
tolerance,
)
})
.into_iter()
.collect::<Vec<_>>(),
Curve::XLine(line) => clip_bounds
.and_then(|(min, max)| {
clip_unbounded_to_bounds(
line.base,
line.direction,
false,
min,
max,
tolerance,
)
})
.into_iter()
.collect::<Vec<_>>(),
_ => curve
.tessellate_angle(cadkernel::tessellation::DEFAULT_ANGLE)
.windows(2)
.filter_map(|pair| {
let start = pair[0];
let end = pair[1];
(start.iter().chain(&end).all(|value| value.is_finite())
&& start != end)
.then_some(Line { start, end })
})
.collect::<Vec<_>>(),
}
})
.collect()
}
fn hatch_path_seed(path: &acadrust::entities::BoundaryPath) -> Option<[f64; 2]> {
let mut ring = Vec::new();
for edge in &path.edges {
@@ -794,6 +860,14 @@ impl Scene {
}
association_changed |= path.boundary_handles.len() != old_count;
modified |= association_changed;
// Finite extents for clipping unbounded live sources (rays /
// construction lines) below. `all_sources` already went
// through the same clipping in `boundary_sources_on_plane`.
let all_segments: Vec<Line> = all_sources
.values()
.flat_map(|source| source.segments.iter().copied())
.collect();
let clip_bounds = segments_bounds(&all_segments, WELD_TOLERANCE);
let sources: rustc_hash::FxHashMap<_, _> = path
.boundary_handles
.iter()
@@ -809,6 +883,7 @@ impl Scene {
entity,
plane,
WELD_TOLERANCE,
clip_bounds,
)
})
.or_else(|| all_sources.get(source).cloned());
@@ -895,32 +970,14 @@ impl Scene {
.segments
.extend(segments);
}
// Finite extents of the wire geometry. Rays and infinite
// construction lines are clipped to this box below: tessellating
// them raw yields a single unit stub at the base point, which can
// never close a face (and would overwrite the wire segments with
// it). Expanded by the weld tolerance so clipped endpoints meet
// the segments that produced the box.
let mut bounds: Option<([f64; 2], [f64; 2])> = None;
for source in sources.values() {
for segment in &source.segments {
for point in [segment.start, segment.end] {
bounds = Some(match bounds {
None => ([point[0], point[1]], [point[0], point[1]]),
Some((min, max)) => (
[min[0].min(point[0]), min[1].min(point[1])],
[max[0].max(point[0]), max[1].max(point[1])],
),
});
}
}
}
let bounds = bounds.map(|(min, max)| {
(
[min[0] - tolerance, min[1] - tolerance],
[max[0] + tolerance, max[1] + tolerance],
)
});
// Finite extents of the wire geometry, so rays and infinite
// construction lines clip to something real instead of tessellating
// to a unit stub (see `live_segments_for_curves`).
let all_wire_segments: Vec<Line> = sources
.values()
.flat_map(|source| source.segments.iter().copied())
.collect();
let bounds = segments_bounds(&all_wire_segments, tolerance);
for (&handle, source) in &mut sources {
let curves = self
.document
@@ -931,51 +988,7 @@ impl Scene {
// Associative hatch regeneration must use the entity's live geometry,
// not a potentially one-frame-old display wire. Grip edits and STRETCH
// mutate the document before the resident wire cache catches up.
let live_segments: Vec<Line> = curves
.iter()
.flat_map(|curve| {
match curve {
Curve::Ray(ray) => bounds
.and_then(|(min, max)| {
clip_unbounded_to_bounds(
ray.origin,
ray.direction,
true,
min,
max,
tolerance,
)
})
.into_iter()
.collect::<Vec<_>>(),
Curve::XLine(line) => bounds
.and_then(|(min, max)| {
clip_unbounded_to_bounds(
line.base,
line.direction,
false,
min,
max,
tolerance,
)
})
.into_iter()
.collect::<Vec<_>>(),
_ => curve
.tessellate_angle(cadkernel::tessellation::DEFAULT_ANGLE)
.windows(2)
.filter_map(|pair| {
let start = pair[0];
let end = pair[1];
(start.iter().chain(&end).all(|value| value.is_finite())
&& start != end)
.then_some(Line { start, end })
})
.collect::<Vec<_>>(),
}
})
.collect();
let live_segments = live_segments_for_curves(&curves, bounds, tolerance);
if !live_segments.is_empty() {
source.segments = live_segments;
@@ -1196,6 +1209,27 @@ mod boundary_xline_tests {
);
}
#[test]
fn xline_source_clips_to_given_bounds() {
let xline = EntityType::XLine(acadrust::entities::XLine::new(
acadrust::types::Vector3::new(5.0, 0.0, 0.0),
acadrust::types::Vector3::new(0.0, 1.0, 0.0),
));
let source = entity_boundary_source_on_plane(
&xline,
crate::command::WorkingPlane::default(),
1.0e-6,
Some(([0.0, 0.0], [10.0, 10.0])),
)
.expect("xline crossing the box must produce a source");
assert_eq!(source.segments.len(), 1);
let segment = &source.segments[0];
assert!((segment.start[0] - 5.0).abs() < 1e-6, "got {:?}", segment.start);
assert!((segment.start[1] - 0.0).abs() < 1e-6, "got {:?}", segment.start);
assert!((segment.end[0] - 5.0).abs() < 1e-6, "got {:?}", segment.end);
assert!((segment.end[1] - 10.0).abs() < 1e-6, "got {:?}", segment.end);
}
#[test]
fn xline_missing_the_geometry_contributes_no_face() {
let mut scene = Scene::new();