fix(windows): default to DX12/Vulkan so AMD GL driver can't crash startup (#55)

On some Windows hybrid-GPU laptops the AMD OpenGL driver (atio6axx.dll)
access-violates the instant wgpu enumerates its GL backend at startup,
killing the app before any window appears — even though DX12 works fine.
The crash is inside AMD's proprietary GL ICD, so it can't be fixed
app-side; instead default WGPU_BACKEND to dx12,vulkan on Windows so the
GL ICD is never touched. An explicit user-set WGPU_BACKEND still wins, so
GL remains available via override.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-04 10:02:09 +03:00
1 parent e708f90517
commit 12e5a4b744
1 file changed
+9
+9
View File
@@ -17,5 +17,14 @@ mod ui;
mod update_check;
fn main() -> iced::Result {
// On some Windows hybrid-GPU laptops the AMD OpenGL driver (atio6axx.dll)
// access-violates the moment wgpu enumerates its GL backend at startup,
// killing the app before any window appears — even though DX12 would work
// fine (#55). Restrict wgpu to DX12/Vulkan so the GL ICD is never touched.
// An explicit user-set WGPU_BACKEND still wins.
#[cfg(target_os = "windows")]
if std::env::var_os("WGPU_BACKEND").is_none() {
std::env::set_var("WGPU_BACKEND", "dx12,vulkan");
}
app::run()
}