fix(dimension): repair baseline workflows

This commit is contained in:
Hakan Seven committed 2026-08-28 08:01:44 +03:00
1 parent 45e84edae4
commit 1d58082e0a
14 files changed
+640 -450

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+15 -6
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@@ -856,7 +856,7 @@ impl OpenCADStudio {
.infer_dimension_sources(handle);
self.tabs[i]
.scene
.attach_dimension_association(handle, sources.to_vec());
.attach_dimension_association(handle, sources);
}
}
self.tabs[i].dirty = true;
@@ -1269,7 +1269,7 @@ impl OpenCADStudio {
.infer_dimension_sources(handle);
self.tabs[i]
.scene
.attach_dimension_association(handle, sources.to_vec());
.attach_dimension_association(handle, sources);
}
}
self.tabs[i].dirty = true;
@@ -1288,6 +1288,7 @@ impl OpenCADStudio {
mut entity,
association,
preserve_base_style,
continue_command,
} => {
let label = self.history_label_from_active_cmd(i, "DIMENSION");
let association_mode = self.tabs[i]
@@ -1378,8 +1379,6 @@ impl OpenCADStudio {
self.tabs[i]
.scene
.infer_dimension_sources(handle)
.into_iter()
.collect()
},
|source| {
if single_source_dimension {
@@ -1414,12 +1413,22 @@ impl OpenCADStudio {
};
self.tabs[i].dirty = true;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
if let Some(pd) = pending {
self.commit_undo_delta(i, pd);
}
if continue_command {
if let Some(prompt) = self.tabs[i]
.active_cmd
.as_ref()
.map(|cmd| cmd.prompt())
{
self.command_line.push_info(&prompt);
}
} else {
self.tabs[i].active_cmd = None;
self.restore_pre_cmd_tangent();
}
}
CmdResult::CommitSolid {
entity,
+14 -73
View File
@@ -646,13 +646,19 @@ impl OpenCADStudio {
"DIMCONTINUE" => {
use crate::modules::annotate::dim_continue::DimContinueCommand;
let cmd = if let Some((p1, p2, dp, rot, trot)) =
find_last_linear_dim(&self.tabs[i].scene)
{
DimContinueCommand::from_base(p1, p2, dp, rot, trot)
} else {
DimContinueCommand::new()
};
let scene = &self.tabs[i].scene;
let preserve_base_style = self.dimension_continue_mode == 1;
let cmd = scene
.last_created_dimension
.filter(|handle| scene.entity_belongs_to_active_space(*handle))
.and_then(|handle| scene.document.get_entity(handle))
.and_then(|entity| match entity {
acadrust::EntityType::Dimension(dimension) => Some(
DimContinueCommand::from_dimension(dimension, preserve_base_style),
),
_ => None,
})
.unwrap_or_else(|| DimContinueCommand::new(preserve_base_style));
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
}
@@ -662,6 +668,7 @@ impl OpenCADStudio {
let scene = &self.tabs[i].scene;
let recent = scene
.last_created_dimension
.filter(|handle| scene.entity_belongs_to_active_space(*handle))
.and_then(|handle| scene.document.get_entity(handle))
.cloned();
let dimdli_by_style = scene
@@ -1383,72 +1390,6 @@ impl OpenCADStudio {
}
}
/// Find the last placed linear or aligned dimension in the document.
/// Returns `(first_point, second_point, definition_point, rotation_rad)` in world-space.
fn find_last_linear_dim(
scene: &crate::scene::Scene,
) -> Option<(glam::Vec3, glam::Vec3, glam::Vec3, f64, f64)> {
use acadrust::entities::Dimension;
let mut best_handle: u64 = 0;
let mut result: Option<(glam::Vec3, glam::Vec3, glam::Vec3, f64, f64)> = None;
for entity in scene.document.entities() {
if let acadrust::EntityType::Dimension(dim) = entity {
let h = entity.common().handle.value();
if h <= best_handle {
continue;
}
let item = match dim {
Dimension::Linear(d) => {
let p1 = glam::Vec3::new(
d.first_point.x as f32,
d.first_point.y as f32,
d.first_point.z as f32,
);
let p2 = glam::Vec3::new(
d.second_point.x as f32,
d.second_point.y as f32,
d.second_point.z as f32,
);
let dp = glam::Vec3::new(
d.base.definition_point.x as f32,
d.base.definition_point.y as f32,
d.base.definition_point.z as f32,
);
Some((p1, p2, dp, d.rotation, d.base.text_rotation))
}
Dimension::Aligned(d) => {
let p1 = glam::Vec3::new(
d.first_point.x as f32,
d.first_point.y as f32,
d.first_point.z as f32,
);
let p2 = glam::Vec3::new(
d.second_point.x as f32,
d.second_point.y as f32,
d.second_point.z as f32,
);
let dp = glam::Vec3::new(
d.base.definition_point.x as f32,
d.base.definition_point.y as f32,
d.base.definition_point.z as f32,
);
let dx = (d.second_point.x - d.first_point.x) as f32;
let dy = (d.second_point.y - d.first_point.y) as f32;
let rot = dy.atan2(dx) as f64;
Some((p1, p2, dp, rot, d.base.text_rotation))
}
_ => None,
};
if let Some(data) = item {
best_handle = h;
result = Some(data);
}
}
}
result
}
/// Collect candidate dimension endpoints from an entity for QDIM — line ends,
/// polyline vertices, arc endpoints — in world space.
fn qdim_collect_points(e: &acadrust::EntityType, out: &mut Vec<glam::DVec3>) {
+2
View File
@@ -1251,6 +1251,8 @@ pub enum CmdResult {
/// Retain the source dimension's layer and style instead of replacing
/// them with the current creation defaults (DIMCONTINUEMODE=1).
preserve_base_style: bool,
/// Keep collecting points after the dimension is committed.
continue_command: bool,
},
/// Commit a Model-tab 3D solid: the acadrust entity (for selection /
/// persistence) plus its B-rep (cached for boolean ops + shaded
+1
View File
@@ -136,6 +136,7 @@ impl CadCommand for AlignedDimensionCommand {
entity: self.plane.place_entity(EntityType::Dimension(Dimension::Aligned(dim))),
association: DimensionAssociationInput::Infer(self.source_handle),
preserve_base_style: false,
continue_command: false,
}
}
}
+1
View File
@@ -235,6 +235,7 @@ impl AngularDimensionCommand {
entity,
association: DimensionAssociationInput::Explicit(self.source_refs.clone()),
preserve_base_style: false,
continue_command: false,
}
}
+1
View File
@@ -266,6 +266,7 @@ impl ArcLengthDimensionCommand {
entity: plane.place_entity(EntityType::Dimension(Dimension::Arc(dimension))),
association,
preserve_base_style: false,
continue_command: false,
}
}
}
+1
View File
@@ -114,6 +114,7 @@ impl CadCommand for DiameterDimensionCommand {
.place_entity(EntityType::Dimension(Dimension::Diameter(dim))),
association: DimensionAssociationInput::Infer(self.source_handle),
preserve_base_style: false,
continue_command: false,
}
}
}
+369 -222
View File
@@ -1,6 +1,5 @@
//! Repeating baseline dimensions from a session base or an explicitly picked base.
use std::collections::HashMap;
use std::f64::consts::PI;
use acadrust::entities::{
Dimension, DimensionAligned, DimensionAngular2Ln, DimensionAngular3Pt, DimensionBase,
@@ -8,6 +7,10 @@ use acadrust::entities::{
};
use acadrust::types::Vector3;
use acadrust::{EntityType, Handle};
use cadkernel::geom2d::{
arc_span, intersect, nearest_of, Arc, Curve, Line, Tolerance, Transform, Vec2, XLine,
};
use cadkernel::space::Plane;
use glam::DVec3;
use crate::command::{CadCommand, CmdOption, CmdResult, DimensionAssociationInput};
@@ -56,35 +59,39 @@ impl SourceStyle {
enum BaselineKind {
Linear {
fixed: DVec3,
fixed: Vec2,
rotation: f64,
aligned: bool,
perpendicular: DVec3,
perpendicular: Vec2,
next_offset: f64,
increment: f64,
},
Angular2Ln {
source: DimensionAngular2Ln,
vertex: DVec3,
fixed_ray: DVec3,
fixed_line: [Vec2; 2],
fixed_is_first: bool,
vertex: Vec2,
fixed_ray: Vec2,
next_radius: f64,
increment: f64,
},
Angular3Pt {
source: DimensionAngular3Pt,
vertex: DVec3,
fixed_ray: DVec3,
vertex: Vec2,
fixed_point: Vec2,
fixed_ray: Vec2,
next_radius: f64,
increment: f64,
},
Ordinate {
source: DimensionOrdinate,
definition: Vec2,
leader: Vec2,
is_x: bool,
},
}
struct BaselineState {
kind: BaselineKind,
style: SourceStyle,
plane: Plane,
}
pub struct DimBaselineCommand {
@@ -140,35 +147,59 @@ impl DimBaselineCommand {
};
let style = SourceStyle::from_base(dimension.base());
let increment = self.effective_increment(&style.style_name);
let plane = plane_from_normal(dimension.base().definition_point, style.normal);
let pick = pick.and_then(|point| plane.project(point.to_array()).map(Vec2::from));
let kind = match dimension {
Dimension::Linear(source) => {
let (fixed, _) = nearest_end(source.first_point, source.second_point, pick);
let first = project(&plane, source.first_point);
let second = project(&plane, source.second_point);
let (fixed, _) = nearest_end(first, second, pick);
linear_base(
fixed,
source.rotation,
false,
dv(source.base.definition_point),
project(&plane, source.base.definition_point),
increment,
)
}
Dimension::Aligned(source) => {
let (fixed, other) = nearest_end(source.first_point, source.second_point, pick);
let first = project(&plane, source.first_point);
let second = project(&plane, source.second_point);
let (fixed, other) = nearest_end(first, second, pick);
linear_base(
fixed,
(other - fixed).y.atan2((other - fixed).x),
(other - fixed).angle(),
true,
dv(source.base.definition_point),
project(&plane, source.base.definition_point),
increment,
)
}
Dimension::Angular2Ln(source) => {
let vertex = angular2_vertex(source);
let first = dv(source.second_point) - vertex;
let second = dv(source.definition_point) - vertex;
let fixed_ray = nearest_direction(first, second, vertex, pick);
let radius = (dv(source.dimension_arc) - vertex).length().max(1.0e-9);
let lines = [
[
project(&plane, source.first_point),
project(&plane, source.second_point),
],
[
project(&plane, source.angle_vertex),
project(&plane, source.definition_point),
],
];
let vertex = angular2_vertex(lines).unwrap_or(lines[1][0]);
let fixed_index = nearest_line(lines, pick);
let fixed_line = lines[fixed_index];
let fixed_end = if fixed_index == 0 {
lines[0][1]
} else {
lines[1][1]
};
let fixed_ray = fixed_end - vertex;
let radius = project(&plane, source.dimension_arc)
.distance(vertex)
.max(1.0e-9);
BaselineKind::Angular2Ln {
source: source.clone(),
fixed_line,
fixed_is_first: fixed_index == 0,
vertex,
fixed_ray,
next_radius: radius + increment,
@@ -176,31 +207,42 @@ impl DimBaselineCommand {
}
}
Dimension::Angular3Pt(source) => {
let vertex = dv(source.angle_vertex);
let first = dv(source.first_point) - vertex;
let second = dv(source.second_point) - vertex;
let fixed_ray = nearest_direction(first, second, vertex, pick);
let radius = (dv(source.definition_point) - vertex).length().max(1.0e-9);
let vertex = project(&plane, source.angle_vertex);
let points = [
project(&plane, source.first_point),
project(&plane, source.second_point),
];
let fixed_index = nearest_line(
[[vertex, points[0]], [vertex, points[1]]],
pick,
);
let fixed_point = points[fixed_index];
let radius = project(&plane, source.definition_point)
.distance(vertex)
.max(1.0e-9);
BaselineKind::Angular3Pt {
source: source.clone(),
vertex,
fixed_ray,
fixed_point,
fixed_ray: fixed_point - vertex,
next_radius: radius + increment,
increment,
}
}
Dimension::Ordinate(source) => BaselineKind::Ordinate {
source: source.clone(),
definition: project(&plane, source.definition_point),
leader: project(&plane, source.leader_endpoint),
is_x: source.is_ordinate_type_x,
},
_ => return false,
};
self.base = Some(BaselineState { kind, style });
self.base = Some(BaselineState { kind, style, plane });
self.committed = 0;
true
}
fn build_dimension(&self, point: DVec3) -> Option<Dimension> {
fn build_dimension(&self, point_world: DVec3) -> Option<Dimension> {
let state = self.base.as_ref()?;
let point = state.plane.project(point_world.to_array()).map(Vec2::from)?;
let mut dimension = match &state.kind {
BaselineKind::Linear {
fixed,
@@ -210,82 +252,93 @@ impl DimBaselineCommand {
next_offset,
..
} => build_linear(
state.plane,
*fixed,
point,
*rotation,
*aligned,
*perpendicular,
*next_offset,
),
)?,
BaselineKind::Angular2Ln {
source,
fixed_line,
fixed_is_first,
vertex,
fixed_ray,
next_radius,
..
} => {
let moving = point - *vertex;
if moving.length_squared() <= 1.0e-18 {
return None;
}
let mut result = source.clone();
result.first_point = v3(*vertex);
result.second_point = v3(*vertex + normalized_or(*fixed_ray, DVec3::X));
result.angle_vertex = v3(*vertex);
result.definition_point = v3(point);
let (definition, text) =
angular_definition_and_text(*vertex, *fixed_ray, moving, *next_radius);
result.dimension_arc = v3(definition);
angular_definition_and_text(*vertex, *fixed_ray, moving, *next_radius)?;
let mut result = DimensionAngular2Ln::default();
if *fixed_is_first {
result.first_point = world(state.plane, fixed_line[0]);
result.second_point = world(state.plane, fixed_line[1]);
result.angle_vertex = world(state.plane, *vertex);
result.definition_point = world(state.plane, point);
} else {
result.first_point = world(state.plane, *vertex);
result.second_point = world(state.plane, point);
result.angle_vertex = world(state.plane, fixed_line[0]);
result.definition_point = world(state.plane, fixed_line[1]);
}
result.dimension_arc = world(state.plane, definition);
result.base.definition_point = result.dimension_arc;
result.base.text_middle_point = v3(text);
result.base.text_middle_point = world(state.plane, text);
result.base.insertion_point = result.base.text_middle_point;
result.base.actual_measurement = result.measurement_degrees();
Dimension::Angular2Ln(result)
}
BaselineKind::Angular3Pt {
source,
vertex,
fixed_point,
fixed_ray,
next_radius,
..
} => {
let moving = point - *vertex;
if moving.length_squared() <= 1.0e-18 {
return None;
}
let mut result = source.clone();
result.angle_vertex = v3(*vertex);
result.first_point = v3(*vertex + normalized_or(*fixed_ray, DVec3::X));
result.second_point = v3(point);
let (definition, text) =
angular_definition_and_text(*vertex, *fixed_ray, moving, *next_radius);
result.definition_point = v3(definition);
angular_definition_and_text(*vertex, *fixed_ray, moving, *next_radius)?;
let mut result = DimensionAngular3Pt::new(
world(state.plane, *vertex),
world(state.plane, *fixed_point),
world(state.plane, point),
);
result.definition_point = world(state.plane, definition);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = v3(text);
result.base.text_middle_point = world(state.plane, text);
result.base.insertion_point = result.base.text_middle_point;
result.base.actual_measurement = result.measurement_degrees();
Dimension::Angular3Pt(result)
}
BaselineKind::Ordinate { source } => {
let source_leader = dv(source.leader_endpoint);
let leader = if source.is_ordinate_type_x {
DVec3::new(point.x, source_leader.y, source_leader.z)
BaselineKind::Ordinate {
definition,
leader,
is_x,
} => {
let to_dimension = Transform::rotation(-state.style.horizontal_direction);
let from_dimension = Transform::rotation(state.style.horizontal_direction);
let feature = Vec2::from(to_dimension.apply_point(point.into()));
let source_leader = Vec2::from(to_dimension.apply_point((*leader).into()));
let leader = if *is_x {
Vec2::new(feature.x, source_leader.y)
} else {
DVec3::new(source_leader.x, point.y, source_leader.z)
Vec2::new(source_leader.x, feature.y)
};
let leader = Vec2::from(from_dimension.apply_point(leader.into()));
let mut result = DimensionOrdinate::new(
v3(point),
v3(leader),
source.is_ordinate_type_x,
world(state.plane, point),
world(state.plane, leader),
*is_x,
);
result.definition_point = source.definition_point;
result.base.definition_point = source.base.definition_point;
result.base.text_middle_point = v3(leader);
result.definition_point = world(state.plane, *definition);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = result.leader_endpoint;
result.base.insertion_point = result.base.text_middle_point;
Dimension::Ordinate(result)
}
};
state.style.apply(dimension.base_mut());
refresh_measurement(&mut dimension, state.plane);
dimension.base_mut().common.handle = Handle::NULL;
dimension.base_mut().block_name.clear();
Some(dimension)
@@ -389,6 +442,7 @@ impl CadCommand for DimBaselineCommand {
entity: EntityType::Dimension(dimension),
association: DimensionAssociationInput::Infer(None),
preserve_base_style: self.preserve_base_style,
continue_command: true,
}
}
@@ -426,18 +480,19 @@ impl CadCommand for DimBaselineCommand {
}
fn on_mouse_move(&mut self, point: DVec3) -> Option<WireModel> {
self.build_dimension(point).map(|dimension| preview_for_dimension(&dimension))
self.build_dimension(point)
.map(|dimension| preview_for_dimension(&dimension))
}
}
fn linear_base(
fixed: DVec3,
fixed: Vec2,
rotation: f64,
aligned: bool,
definition: DVec3,
definition: Vec2,
increment: f64,
) -> BaselineKind {
let perpendicular = DVec3::new(-rotation.sin(), rotation.cos(), 0.0);
let perpendicular = Vec2::new(-rotation.sin(), rotation.cos());
let offset = (definition - fixed).dot(perpendicular);
let increment = increment * if offset >= 0.0 { 1.0 } else { -1.0 };
BaselineKind::Linear {
@@ -451,39 +506,48 @@ fn linear_base(
}
fn build_linear(
fixed: DVec3,
point: DVec3,
plane: Plane,
fixed: Vec2,
point: Vec2,
rotation: f64,
aligned: bool,
perpendicular: DVec3,
source_perpendicular: Vec2,
offset: f64,
) -> Dimension {
let target = fixed.dot(perpendicular) + offset;
let first_line = fixed + perpendicular * (target - fixed.dot(perpendicular));
let second_line = point + perpendicular * (target - point.dot(perpendicular));
if aligned {
let mut result = DimensionAligned::new(v3(fixed), v3(point));
result.definition_point = v3(second_line);
result.base.definition_point = v3(second_line);
result.base.text_middle_point = v3((first_line + second_line) * 0.5);
result.base.insertion_point = result.base.text_middle_point;
result.base.actual_measurement = result.measurement();
Dimension::Aligned(result)
) -> Option<Dimension> {
let (first_line, second_line) = if aligned {
let mut perpendicular = (point - fixed).normalize()?.perpendicular();
let source_side = source_perpendicular * offset.signum();
if perpendicular.dot(source_side) < 0.0 {
perpendicular = -perpendicular;
}
let distance = offset.abs();
(fixed + perpendicular * distance, point + perpendicular * distance)
} else {
let mut result = DimensionLinear::new(v3(fixed), v3(point));
result.rotation = rotation;
result.definition_point = v3(second_line);
result.base.definition_point = v3(second_line);
result.base.text_middle_point = v3((first_line + second_line) * 0.5);
let target = fixed.dot(source_perpendicular) + offset;
(
project_to_line(fixed, source_perpendicular, target),
project_to_line(point, source_perpendicular, target),
)
};
if aligned {
let mut result = DimensionAligned::new(world(plane, fixed), world(plane, point));
result.definition_point = world(plane, second_line);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = world(plane, first_line.lerp(second_line, 0.5));
result.base.insertion_point = result.base.text_middle_point;
result.base.actual_measurement = result.measurement();
Dimension::Linear(result)
Some(Dimension::Aligned(result))
} else {
let mut result = DimensionLinear::new(world(plane, fixed), world(plane, point));
result.rotation = rotation;
result.definition_point = world(plane, second_line);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = world(plane, first_line.lerp(second_line, 0.5));
result.base.insertion_point = result.base.text_middle_point;
Some(Dimension::Linear(result))
}
}
fn nearest_end(first: Vector3, second: Vector3, pick: Option<DVec3>) -> (DVec3, DVec3) {
let first = dv(first);
let second = dv(second);
fn nearest_end(first: Vec2, second: Vec2, pick: Option<Vec2>) -> (Vec2, Vec2) {
if pick.is_some_and(|point| point.distance_squared(second) < point.distance_squared(first)) {
(second, first)
} else {
@@ -491,104 +555,156 @@ fn nearest_end(first: Vector3, second: Vector3, pick: Option<DVec3>) -> (DVec3,
}
}
fn nearest_direction(first: DVec3, second: DVec3, vertex: DVec3, pick: Option<DVec3>) -> DVec3 {
if let Some(point) = pick {
let direction = normalized_or(point - vertex, DVec3::X);
if normalized_or(second, DVec3::Y).dot(direction)
> normalized_or(first, DVec3::X).dot(direction)
{
return second;
}
}
first
fn nearest_line(lines: [[Vec2; 2]; 2], pick: Option<Vec2>) -> usize {
let Some(pick) = pick else {
return 0;
};
let curves = lines.map(|line| {
Curve::Line(Line {
start: line[0].into(),
end: line[1].into(),
})
});
nearest_of(curves.iter(), pick.into())
.map(|(index, _)| index)
.unwrap_or(0)
}
fn angular2_vertex(source: &DimensionAngular2Ln) -> DVec3 {
let first = dv(source.first_point);
let first_direction = dv(source.second_point) - first;
let second = dv(source.angle_vertex);
let second_direction = dv(source.definition_point) - second;
line_intersection(first, first_direction, second, second_direction).unwrap_or(second)
}
fn line_intersection(a: DVec3, b: DVec3, c: DVec3, d: DVec3) -> Option<DVec3> {
let cross = b.x * d.y - b.y * d.x;
if cross.abs() <= 1.0e-12 {
return None;
}
let delta = c - a;
Some(a + b * ((delta.x * d.y - delta.y * d.x) / cross))
fn angular2_vertex(lines: [[Vec2; 2]; 2]) -> Option<Vec2> {
let first = Curve::XLine(XLine {
base: lines[0][0].into(),
direction: (lines[0][1] - lines[0][0]).into(),
});
let second = Curve::XLine(XLine {
base: lines[1][0].into(),
direction: (lines[1][1] - lines[1][0]).into(),
});
let scale = lines
.into_iter()
.flatten()
.map(Vec2::length)
.fold(1.0, f64::max);
intersect(&first, &second, Tolerance::new(scale * 1.0e-9))
.first()
.map(|crossing| Vec2::from(crossing.point))
}
fn angular_definition_and_text(
vertex: DVec3,
first: DVec3,
second: DVec3,
vertex: Vec2,
first: Vec2,
second: Vec2,
radius: f64,
) -> (DVec3, DVec3) {
let start = first.y.atan2(first.x);
let mut sweep = second.y.atan2(second.x) - start;
while sweep <= -std::f64::consts::PI {
sweep += std::f64::consts::TAU;
}
while sweep > std::f64::consts::PI {
sweep -= std::f64::consts::TAU;
}
let point_at = |fraction: f64| {
let angle = start + sweep * fraction;
vertex + DVec3::new(angle.cos(), angle.sin(), 0.0) * radius
};
(point_at(2.0 / 3.0), point_at(0.5))
) -> Option<(Vec2, Vec2)> {
let curve = angular_arc(vertex, first, second, radius)?;
Some((
Vec2::from(curve.point_at(2.0 / 3.0)),
Vec2::from(curve.point_at(0.5)),
))
}
fn normalized_or(value: DVec3, fallback: DVec3) -> DVec3 {
if value.length_squared() > 1.0e-18 {
value.normalize()
fn angular_arc(vertex: Vec2, first: Vec2, second: Vec2, radius: f64) -> Option<Curve> {
let first = first.normalize()?;
let second = second.normalize()?;
let first_angle = first.angle();
let second_angle = second.angle();
let (start_angle, end_angle) = if arc_span(first_angle, second_angle) <= PI {
(first_angle, second_angle)
} else {
fallback
(second_angle, first_angle)
};
Some(Curve::Arc(Arc {
centre: vertex.into(),
radius,
start_angle,
end_angle,
}))
}
fn refresh_measurement(dimension: &mut Dimension, plane: Plane) {
match dimension {
Dimension::Linear(value) => {
let first = project(&plane, value.first_point);
let second = project(&plane, value.second_point);
let axis = Vec2::new(value.rotation.cos(), value.rotation.sin());
value.base.actual_measurement = (second - first).dot(axis).abs();
}
Dimension::Aligned(value) => value.base.actual_measurement = value.measurement(),
Dimension::Angular2Ln(value) => {
value.base.actual_measurement = value.measurement_degrees()
}
Dimension::Angular3Pt(value) => {
value.base.actual_measurement = value.measurement_degrees()
}
Dimension::Ordinate(value) => value.refresh_measurement(),
_ => {}
}
}
fn preview_for_dimension(dimension: &Dimension) -> WireModel {
let mut points = Vec::<[f32; 3]>::new();
match dimension {
Dimension::Linear(dimension) => linear_preview(
&mut points,
dv(dimension.first_point),
dv(dimension.second_point),
dimension.rotation,
dv(dimension.definition_point),
),
Dimension::Aligned(dimension) => {
let first = dv(dimension.first_point);
let second = dv(dimension.second_point);
let delta = second - first;
Dimension::Linear(value) => {
let plane = plane_from_normal(value.first_point, value.base.normal);
linear_preview(
&mut points,
first,
second,
delta.y.atan2(delta.x),
dv(dimension.definition_point),
plane,
project(&plane, value.first_point),
project(&plane, value.second_point),
value.rotation,
project(&plane, value.definition_point),
);
}
Dimension::Angular2Ln(dimension) => angular_preview(
Dimension::Aligned(value) => {
let plane = plane_from_normal(value.first_point, value.base.normal);
let first = project(&plane, value.first_point);
let second = project(&plane, value.second_point);
linear_preview(
&mut points,
plane,
first,
second,
(second - first).angle(),
project(&plane, value.definition_point),
);
}
Dimension::Angular2Ln(value) => {
let plane = plane_from_normal(value.first_point, value.base.normal);
let lines = [
[
project(&plane, value.first_point),
project(&plane, value.second_point),
],
[
project(&plane, value.angle_vertex),
project(&plane, value.definition_point),
],
];
let vertex = angular2_vertex(lines).unwrap_or(lines[1][0]);
angular_preview(
&mut points,
plane,
vertex,
lines[0][1] - vertex,
lines[1][1] - vertex,
project(&plane, value.dimension_arc),
);
}
Dimension::Angular3Pt(value) => {
let plane = plane_from_normal(value.angle_vertex, value.base.normal);
let vertex = project(&plane, value.angle_vertex);
angular_preview(
&mut points,
plane,
vertex,
project(&plane, value.first_point) - vertex,
project(&plane, value.second_point) - vertex,
project(&plane, value.definition_point),
);
}
Dimension::Ordinate(value) => segment_world(
&mut points,
angular2_vertex(dimension),
dv(dimension.second_point) - angular2_vertex(dimension),
dv(dimension.definition_point) - angular2_vertex(dimension),
dv(dimension.dimension_arc),
),
Dimension::Angular3Pt(dimension) => angular_preview(
&mut points,
dv(dimension.angle_vertex),
dv(dimension.first_point) - dv(dimension.angle_vertex),
dv(dimension.second_point) - dv(dimension.angle_vertex),
dv(dimension.definition_point),
),
Dimension::Ordinate(dimension) => segment(
&mut points,
dv(dimension.feature_location),
dv(dimension.leader_endpoint),
point(value.feature_location),
point(value.leader_endpoint),
),
_ => {}
}
@@ -629,72 +745,103 @@ fn preview_for_dimension(dimension: &Dimension) -> WireModel {
fn linear_preview(
points: &mut Vec<[f32; 3]>,
first: DVec3,
second: DVec3,
plane: Plane,
first: Vec2,
second: Vec2,
rotation: f64,
definition: DVec3,
definition: Vec2,
) {
let perpendicular = DVec3::new(-rotation.sin(), rotation.cos(), 0.0);
let perpendicular = Vec2::new(-rotation.sin(), rotation.cos());
let target = definition.dot(perpendicular);
let first_line = first + perpendicular * (target - first.dot(perpendicular));
let second_line = second + perpendicular * (target - second.dot(perpendicular));
segment(points, first, first_line);
segment(points, second, second_line);
segment(points, first_line, second_line);
append_arrows(points, first_line, second_line);
let first_line = project_to_line(first, perpendicular, target);
let second_line = project_to_line(second, perpendicular, target);
segment_local(points, plane, first, first_line);
segment_local(points, plane, second, second_line);
segment_local(points, plane, first_line, second_line);
append_arrows(points, plane, first_line, second_line);
}
fn segment(points: &mut Vec<[f32; 3]>, first: DVec3, second: DVec3) {
points.push(first.as_vec3().to_array());
points.push(second.as_vec3().to_array());
points.push([f32::NAN, 0.0, 0.0]);
}
fn append_arrows(points: &mut Vec<[f32; 3]>, first: DVec3, second: DVec3) {
let axis = normalized_or(second - first, DVec3::X);
let normal = DVec3::new(-axis.y, axis.x, 0.0);
fn append_arrows(points: &mut Vec<[f32; 3]>, plane: Plane, first: Vec2, second: Vec2) {
let Some(axis) = (second - first).normalize() else {
return;
};
let normal = axis.perpendicular();
let size = first.distance(second).clamp(1.0, 100.0) * 0.035;
for (tip, inward) in [(first, axis), (second, -axis)] {
let back = tip + inward * size;
segment(points, tip, back + normal * size * 0.4);
segment(points, tip, back - normal * size * 0.4);
segment_local(points, plane, tip, back + normal * size * 0.4);
segment_local(points, plane, tip, back - normal * size * 0.4);
}
}
fn angular_preview(
points: &mut Vec<[f32; 3]>,
vertex: DVec3,
first: DVec3,
second: DVec3,
arc_point: DVec3,
plane: Plane,
vertex: Vec2,
first: Vec2,
second: Vec2,
arc_point: Vec2,
) {
let radius = (arc_point - vertex).length().max(1.0e-9);
let start = first.y.atan2(first.x);
let mut sweep = second.y.atan2(second.x) - start;
while sweep <= -std::f64::consts::PI {
sweep += std::f64::consts::TAU;
}
while sweep > std::f64::consts::PI {
sweep -= std::f64::consts::TAU;
}
segment(points, vertex, vertex + normalized_or(first, DVec3::X) * radius);
segment(points, vertex, vertex + normalized_or(second, DVec3::Y) * radius);
let radius = arc_point.distance(vertex).max(1.0e-9);
let Some(first_direction) = first.normalize() else {
return;
};
let Some(second_direction) = second.normalize() else {
return;
};
let Some(arc) = angular_arc(vertex, first, second, radius) else {
return;
};
segment_local(points, plane, vertex, vertex + first_direction * radius);
segment_local(points, plane, vertex, vertex + second_direction * radius);
for index in 0..=24 {
let angle = start + sweep * index as f64 / 24.0;
points.push(
(vertex + DVec3::new(angle.cos(), angle.sin(), 0.0) * radius)
.as_vec3()
.to_array(),
);
push_local(points, plane, Vec2::from(arc.point_at(index as f64 / 24.0)));
}
}
fn dv(point: Vector3) -> DVec3 {
DVec3::new(point.x, point.y, point.z)
fn project_to_line(point: Vec2, perpendicular: Vec2, offset: f64) -> Vec2 {
point + perpendicular * (offset - point.dot(perpendicular))
}
fn v3(point: DVec3) -> Vector3 {
Vector3::new(point.x, point.y, point.z)
fn plane_from_normal(origin: Vector3, normal: Vector3) -> Plane {
let (x_axis, y_axis) =
crate::scene::view::transform::ocs_axes((normal.x, normal.y, normal.z));
Plane::from_axes(
point(origin),
[x_axis.0, x_axis.1, x_axis.2],
[y_axis.0, y_axis.1, y_axis.2],
)
}
fn project(plane: &Plane, value: Vector3) -> Vec2 {
Vec2::from(plane.project(point(value)).unwrap_or([0.0; 2]))
}
fn world(plane: Plane, value: Vec2) -> Vector3 {
let value = plane.point_at(value.into());
Vector3::new(value[0], value[1], value[2])
}
fn point(value: Vector3) -> [f64; 3] {
[value.x, value.y, value.z]
}
fn segment_local(points: &mut Vec<[f32; 3]>, plane: Plane, first: Vec2, second: Vec2) {
segment_world(points, plane.point_at(first.into()), plane.point_at(second.into()));
}
fn segment_world(points: &mut Vec<[f32; 3]>, first: [f64; 3], second: [f64; 3]) {
points.push(float3(first));
points.push(float3(second));
points.push([f32::NAN, 0.0, 0.0]);
}
fn push_local(points: &mut Vec<[f32; 3]>, plane: Plane, point: Vec2) {
points.push(float3(plane.point_at(point.into())));
}
fn float3(value: [f64; 3]) -> [f32; 3] {
[value[0] as f32, value[1] as f32, value[2] as f32]
}
inventory::submit!(crate::command::CommandRegistration { names: &["DIMBASELINE"] });
+183 -125
View File
@@ -1,17 +1,10 @@
// DIMCONTINUE command — chain linear/aligned dimensions end-to-end.
//
// Each new point becomes the second extension line origin of a new dimension,
// whose first extension line origin is the second extension line of the previous dim.
// The dimension line stays at the same perpendicular offset as the base dimension.
//
// Constructed from commands.rs after finding the last placed linear/aligned dimension.
use acadrust::entities::{Dimension, DimensionLinear};
use acadrust::entities::{Dimension, DimensionBase, DimensionLinear};
use acadrust::types::Vector3;
use acadrust::EntityType;
use glam::{DVec3, Vec3};
use cadkernel::space::Plane;
use glam::DVec3;
use crate::command::{CadCommand, CmdResult};
use crate::command::{CadCommand, CmdResult, DimensionAssociationInput};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
use crate::t;
@@ -27,75 +20,112 @@ pub fn tool() -> ToolDef {
}
}
pub struct DimContinueCommand {
/// Fixed first-extension-line origin for the current step (moves each iteration).
chain_p1: DVec3,
/// Direction along the dimension axis (0.0 = horizontal, PI/2 = vertical).
rotation: f64,
/// Text reading rotation inherited from the base dim so a UCS-aligned chain
/// keeps its text consistent with the originating DIMLINEAR. 0 = natural.
#[derive(Clone)]
struct SourceStyle {
layer: String,
style_name: String,
normal: Vector3,
text_rotation: f64,
/// Absolute perpendicular coordinate (dot with `perp`) of the base
/// dimension line. Each continued dim line is projected onto this exact
/// coordinate so the whole chain stays collinear — even when the extension
/// origins sit at different perpendicular positions (extension lines of
/// different lengths). (#151)
dim_line_perp: f64,
/// Direction of "up" perpendicular to the dim axis (points toward the dim line).
perp: DVec3,
/// True once we have a base dimension loaded.
ready: bool,
horizontal_direction: f64,
}
impl DimContinueCommand {
/// No base dim found — will show an error prompt and cancel immediately.
pub fn new() -> Self {
impl SourceStyle {
fn from_base(base: &DimensionBase) -> Self {
Self {
chain_p1: DVec3::ZERO,
rotation: 0.0,
text_rotation: 0.0,
dim_line_perp: 0.0,
perp: DVec3::Y,
ready: false,
layer: base.common.layer.clone(),
style_name: base.style_name.clone(),
normal: base.normal,
text_rotation: base.text_rotation,
horizontal_direction: base.horizontal_direction,
}
}
/// Build from the last placed dimension.
///
/// `p2` — second extension line origin of the base dim (the chain starts
/// here). `p1` is unused — the dim line position comes from
/// `definition_point` alone — but kept for signature parity with the
/// shared `find_last_linear_dim` tuple (DIMBASELINE uses p1).
/// `definition_point` — where the dim line was placed; its perpendicular
/// coordinate is the line the whole chain stays collinear with.
/// `rotation` — 0.0 = horizontal dim, PI/2 = vertical dim.
pub fn from_base(
_p1: Vec3,
p2: Vec3,
definition_point: Vec3,
rotation: f64,
text_rotation: f64,
) -> Self {
// Widen the base-dim points to f64 so the committed chain math runs in
// full precision. (The base points arrive as f32 from the entity, but
// every derived committed coordinate must stay f64 from here on.)
let p2 = p2.as_dvec3();
let definition_point = definition_point.as_dvec3();
// Axis unit vector along the measurement direction — the base dim's
// rotation angle (any angle, incl. a UCS-aligned one), not a world H/V.
let axis = DVec3::new(rotation.cos(), rotation.sin(), 0.0);
// Perpendicular unit vector toward the dim line.
let perp = DVec3::new(-axis.y, axis.x, 0.0);
let dim_line_perp = definition_point.dot(perp);
fn apply(&self, base: &mut DimensionBase) {
base.common.layer = self.layer.clone();
base.style_name = self.style_name.clone();
base.normal = self.normal;
base.text_rotation = self.text_rotation;
base.horizontal_direction = self.horizontal_direction;
}
}
struct ContinueState {
chain_p1: [f64; 2],
rotation: f64,
dim_line_perp: f64,
perpendicular: [f64; 2],
plane: Plane,
style: SourceStyle,
}
pub struct DimContinueCommand {
state: Option<ContinueState>,
preserve_base_style: bool,
}
impl DimContinueCommand {
pub fn new(preserve_base_style: bool) -> Self {
Self {
chain_p1: p2,
rotation,
text_rotation,
dim_line_perp,
perp,
ready: true,
state: None,
preserve_base_style,
}
}
pub fn from_dimension(dimension: &Dimension, preserve_base_style: bool) -> Self {
let (first, second, definition, rotation) = match dimension {
Dimension::Linear(source) => (
source.first_point,
source.second_point,
source.base.definition_point,
source.rotation,
),
Dimension::Aligned(source) => {
let plane = plane_from_normal(source.first_point, source.base.normal);
let first = plane.project(point(source.first_point)).unwrap_or([0.0; 2]);
let second = plane.project(point(source.second_point)).unwrap_or(first);
let delta = [second[0] - first[0], second[1] - first[1]];
(
source.first_point,
source.second_point,
source.base.definition_point,
delta[1].atan2(delta[0]),
)
}
_ => return Self::new(preserve_base_style),
};
let plane = plane_from_normal(first, dimension.base().normal);
let second = plane.project(point(second)).unwrap_or([0.0; 2]);
let definition = plane.project(point(definition)).unwrap_or(second);
let perpendicular = [-rotation.sin(), rotation.cos()];
let dim_line_perp = dot(definition, perpendicular);
Self {
state: Some(ContinueState {
chain_p1: second,
rotation,
dim_line_perp,
perpendicular,
plane,
style: SourceStyle::from_base(dimension.base()),
}),
preserve_base_style,
}
}
fn placement(&self, point_world: DVec3) -> Option<([f64; 2], [f64; 2], [f64; 2])> {
let state = self.state.as_ref()?;
let second = state.plane.project(point_world.to_array())?;
let first_line = project_to_line(
state.chain_p1,
state.perpendicular,
state.dim_line_perp,
);
let second_line = project_to_line(
second,
state.perpendicular,
state.dim_line_perp,
);
Some((second, first_line, second_line))
}
}
impl CadCommand for DimContinueCommand {
@@ -104,61 +134,61 @@ impl CadCommand for DimContinueCommand {
}
fn prompt(&self) -> String {
if !self.ready {
if self.state.is_none() {
t!("DIMCONTINUE No base dimension found. Place a dimension first.").into_owned()
} else {
t!("DIMCONTINUE Specify a second extension line origin (Enter to exit):").into_owned()
}
}
fn on_point(&mut self, pt: DVec3) -> CmdResult {
if !self.ready {
fn on_point(&mut self, point_world: DVec3) -> CmdResult {
let Some((second, first_line, second_line)) = self.placement(point_world) else {
return CmdResult::Cancel;
};
let state = self.state.as_mut().expect("continue state");
let mut dimension = DimensionLinear::new(
vector3(state.plane.point_at(state.chain_p1)),
vector3(state.plane.point_at(second)),
);
dimension.rotation = state.rotation;
state.style.apply(&mut dimension.base);
dimension.definition_point = vector3(state.plane.point_at(first_line));
dimension.base.definition_point = dimension.definition_point;
dimension.base.text_middle_point = vector3(state.plane.point_at([
(first_line[0] + second_line[0]) * 0.5,
(first_line[1] + second_line[1]) * 0.5,
]));
dimension.base.insertion_point = dimension.base.text_middle_point;
let axis = [state.rotation.cos(), state.rotation.sin()];
dimension.base.actual_measurement = dot(
[
second[0] - state.chain_p1[0],
second[1] - state.chain_p1[1],
],
axis,
)
.abs();
state.chain_p1 = second;
CmdResult::CommitDimension {
entity: EntityType::Dimension(Dimension::Linear(dimension)),
association: DimensionAssociationInput::Infer(None),
preserve_base_style: self.preserve_base_style,
continue_command: true,
}
let p1 = self.chain_p1;
let p2 = pt;
// Build a new linear dimension.
let mut dim = DimensionLinear::new(v3(p1), v3(p2));
dim.rotation = self.rotation;
if self.text_rotation.abs() > 1e-9 {
dim.base.text_rotation = self.text_rotation;
}
// Dim line stays collinear with the base: project both extension
// origins onto the base dim line's absolute perpendicular coordinate.
// (A fixed offset from p1 drifts off the base line whenever p1 and p2
// sit at different perpendicular positions.) (#151)
let d1 = p1 + self.perp * (self.dim_line_perp - p1.dot(self.perp));
let d2 = p2 + self.perp * (self.dim_line_perp - p2.dot(self.perp));
dim.definition_point = v3(d1);
dim.base.definition_point = v3(d1);
dim.base.text_middle_point = v3((d1 + d2) * 0.5);
dim.base.insertion_point = dim.base.text_middle_point;
dim.base.actual_measurement = dim.measurement();
// Advance chain: next dim's P1 = this dim's P2.
self.chain_p1 = p2;
CmdResult::CommitEntity(EntityType::Dimension(Dimension::Linear(dim)))
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> {
if !self.ready {
return None;
}
// Preview / rubber-band geometry feeds an f32 GPU buffer, so drop to f32
// at this screen-only boundary.
let pt = pt.as_vec3();
let p1 = self.chain_p1.as_vec3();
let perp = self.perp.as_vec3();
let dim_line_perp = self.dim_line_perp as f32;
let dim_line_pt = p1 + perp * (dim_line_perp - p1.dot(perp));
let dim_line_pt2 = pt + perp * (dim_line_perp - pt.dot(perp));
fn on_mouse_move(&mut self, point_world: DVec3) -> Option<WireModel> {
let (second, first_line, second_line) = self.placement(point_world)?;
let state = self.state.as_ref()?;
let first = state.plane.point_at(state.chain_p1);
let second = state.plane.point_at(second);
let first_line = state.plane.point_at(first_line);
let second_line = state.plane.point_at(second_line);
Some(WireModel {
point_marker: None,
taper_widths: Vec::new(),
@@ -177,14 +207,14 @@ impl CadCommand for DimContinueCommand {
text_verts: Vec::new(),
name: "dimcont_preview".into(),
points: vec![
[p1.x, p1.y, p1.z],
[dim_line_pt.x, dim_line_pt.y, dim_line_pt.z],
float3(first),
float3(first_line),
[f32::NAN, 0.0, 0.0],
[pt.x, pt.y, pt.z],
[dim_line_pt2.x, dim_line_pt2.y, dim_line_pt2.z],
float3(second),
float3(second_line),
[f32::NAN, 0.0, 0.0],
[dim_line_pt.x, dim_line_pt.y, dim_line_pt.z],
[dim_line_pt2.x, dim_line_pt2.y, dim_line_pt2.z],
float3(first_line),
float3(second_line),
],
points_low: Vec::new(),
color: WireModel::CYAN,
@@ -192,22 +222,50 @@ impl CadCommand for DimContinueCommand {
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![],
tangent_geoms: vec![],
snap_pts: Vec::new(),
tangent_geoms: Vec::new(),
aci: 0,
key_vertices: vec![],
key_vertices: Vec::new(),
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
fill_tris: vec![],
fill_tris: Vec::new(),
fill_tris_low: Vec::new(),
})
}
}
fn v3(p: DVec3) -> Vector3 {
Vector3::new(p.x, p.y, p.z)
fn plane_from_normal(origin: Vector3, normal: Vector3) -> Plane {
let (x_axis, y_axis) =
crate::scene::view::transform::ocs_axes((normal.x, normal.y, normal.z));
Plane::from_axes(
point(origin),
[x_axis.0, x_axis.1, x_axis.2],
[y_axis.0, y_axis.1, y_axis.2],
)
}
fn project_to_line(point: [f64; 2], perpendicular: [f64; 2], offset: f64) -> [f64; 2] {
let distance = offset - dot(point, perpendicular);
[
point[0] + perpendicular[0] * distance,
point[1] + perpendicular[1] * distance,
]
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["DIMCONTINUE"] }); // DimContinueCommand
fn dot(first: [f64; 2], second: [f64; 2]) -> f64 {
first[0] * second[0] + first[1] * second[1]
}
fn point(value: Vector3) -> [f64; 3] {
[value.x, value.y, value.z]
}
fn vector3(value: [f64; 3]) -> Vector3 {
Vector3::new(value[0], value[1], value[2])
}
fn float3(value: [f64; 3]) -> [f32; 3] {
[value[0] as f32, value[1] as f32, value[2] as f32]
}
inventory::submit!(crate::command::CommandRegistration { names: &["DIMCONTINUE"] });
@@ -140,6 +140,7 @@ impl JoggedRadiusDimensionCommand {
))),
association,
preserve_base_style: false,
continue_command: false,
}
}
}
+1
View File
@@ -188,6 +188,7 @@ impl CadCommand for LinearDimensionCommand {
entity,
association: DimensionAssociationInput::Infer(self.source_handle),
preserve_base_style: false,
continue_command: false,
}
}
}
+1
View File
@@ -117,6 +117,7 @@ impl CadCommand for OrdinateDimCommand {
)),
association: DimensionAssociationInput::Infer(None),
preserve_base_style: false,
continue_command: false,
}
}
}
+1
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@@ -112,6 +112,7 @@ impl CadCommand for RadiusDimensionCommand {
entity: source_plane.place_entity(EntityType::Dimension(Dimension::Radius(dim))),
association: DimensionAssociationInput::Infer(self.source_handle),
preserve_base_style: false,
continue_command: false,
}
}
}
+49 -24
View File
@@ -408,12 +408,23 @@ fn resolve_reference(scene: &Scene, reference: &AssocDimensionReference) -> Opti
.copied()
}
fn dimension_inference_points(dimension: &Dimension) -> Option<[Option<Vector3>; 2]> {
fn dimension_inference_points(dimension: &Dimension) -> Vec<Option<Vector3>> {
match dimension {
Dimension::Linear(linear) => Some([Some(linear.first_point), Some(linear.second_point)]),
Dimension::Aligned(aligned) => Some([Some(aligned.first_point), Some(aligned.second_point)]),
Dimension::Ordinate(ordinate) => Some([Some(ordinate.feature_location), None]),
_ => None,
Dimension::Linear(linear) => vec![Some(linear.first_point), Some(linear.second_point)],
Dimension::Aligned(aligned) => vec![Some(aligned.first_point), Some(aligned.second_point)],
Dimension::Angular3Pt(angular) => vec![
Some(angular.angle_vertex),
Some(angular.first_point),
Some(angular.second_point),
],
Dimension::Angular2Ln(angular) => vec![
Some(angular.first_point),
Some(angular.second_point),
Some(angular.angle_vertex),
Some(angular.definition_point),
],
Dimension::Ordinate(ordinate) => vec![Some(ordinate.feature_location)],
_ => Vec::new(),
}
}
@@ -800,10 +811,10 @@ impl Scene {
pub(crate) fn infer_dimension_sources(
&self,
dimension: Handle,
) -> [Option<Handle>; 2] {
) -> Vec<Option<Handle>> {
let Some(EntityType::Dimension(entity)) = self.document.get_entity(dimension)
else {
return [None, None];
return Vec::new();
};
let radial_data = match entity {
Dimension::Radius(radius) => Some((
@@ -845,23 +856,25 @@ impl Scene {
})
.min_by(|first, second| first.0.total_cmp(&second.0))
.map(|(_, handle)| handle);
return [source, None];
return vec![source];
}
let Some(points) = dimension_inference_points(entity) else {
return [None, None];
};
points.map(|point| {
point.and_then(|point| self.document
.entities()
.filter(|entity| entity.common().handle != dimension)
.filter_map(|entity| {
source_distance_squared(entity, point)
.map(|distance| (distance, entity.common().handle))
dimension_inference_points(entity)
.into_iter()
.map(|point| {
point.and_then(|point| {
self.document
.entities()
.filter(|entity| entity.common().handle != dimension)
.filter_map(|entity| {
source_distance_squared(entity, point)
.map(|distance| (distance, entity.common().handle))
})
.filter(|(distance, _)| *distance <= 1e-16)
.min_by(|first, second| first.0.total_cmp(&second.0))
.map(|(_, handle)| handle)
})
.filter(|(distance, _)| *distance <= 1e-16)
.min_by(|first, second| first.0.total_cmp(&second.0))
.map(|(_, handle)| handle))
})
})
.collect()
}
pub(crate) fn refresh_associative_dimensions(
@@ -970,7 +983,7 @@ impl Scene {
if let Some(point) = resolved[3] {
angular.definition_point = point;
}
angular.base.definition_point = angular.definition_point;
angular.base.definition_point = angular.dimension_arc;
}
Dimension::Radius(radius) => {
let Some((radial, angle)) = radial_source else {
@@ -1137,9 +1150,21 @@ impl Scene {
arc.base.actual_measurement = arc.measurement();
}
}
dimension.base_mut().actual_measurement = dimension.measurement();
let measurement = match &*dimension {
Dimension::Linear(linear) => linear_measurement(linear),
_ => dimension.measurement(),
};
dimension.base_mut().actual_measurement = measurement;
refreshed.push((association.dimension, ChangeKind::Modified));
}
refreshed
}
}
fn linear_measurement(linear: &acadrust::entities::DimensionLinear) -> f64 {
let plane = plane_from_normal(linear.first_point, linear.base.normal);
let first = plane.project(dpoint(linear.first_point)).unwrap_or([0.0; 2]);
let second = plane.project(dpoint(linear.second_point)).unwrap_or(first);
let axis = [linear.rotation.cos(), linear.rotation.sin()];
((second[0] - first[0]) * axis[0] + (second[1] - first[1]) * axis[1]).abs()
}