fix(render): match model lineweight preview curve

This commit is contained in:
Hakan Seven committed 2026-09-02 23:28:34 +03:00
1 parent 76bdab1e5b
commit 2cd1d36661
7 files changed
+74 -16

No files matched your search

+3 -2
View File
@@ -25,8 +25,9 @@ pub struct Uniforms {
/// zooming inside MSPACE changes one scalar instead of re-tessellating and
/// re-uploading every dashed wire.
pub linetype_scale: f32,
/// Multiplier for screen-space lineweights. Model space uses the user's
/// preview scale; paper layouts derive it from the current paper zoom.
/// Positive values scale paper-space lineweights directly. Negative values
/// carry the model-space preview scale; lineweight shaders then apply the
/// model preview curve before multiplying by its magnitude.
pub lineweight_scale: f32,
// ── Relative-to-eye (double-single) additions ───────────────────────────
+1 -1
View File
@@ -3848,7 +3848,7 @@ impl Scene {
self.document.header.lineweight_display || display_plot_lineweights,
);
if self.current_layout == "Model" {
uniforms.lineweight_scale = self.model_lineweight_scale;
uniforms.lineweight_scale = -self.model_lineweight_scale;
} else {
let paper_per_pixel = 2.0 * self.camera.borrow().ortho_size() / canvas.1.max(1.0);
let paper_units_per_mm = self.paper_space_unit_factor() as f32;
+13 -1
View File
@@ -45,6 +45,8 @@ struct VertexIn {
}
const DRAW_ORDER_BIAS: f32 = 0.001;
const MODEL_LINEWEIGHT_BOOST: f32 = 2.0;
const MODEL_LINEWEIGHT_MAX_PX: f32 = 10.0;
struct VertexOut {
@builtin(position) clip_pos: vec4<f32>,
@@ -67,7 +69,17 @@ fn resolve_hw(taper_ratio: f32, world_hw: f32, px_hw: f32) -> f32 {
if world_hw > 0.0 {
return max(world_hw / u.world_per_pixel, 0.5);
}
return select(0.5, max(px_hw * u.lineweight_scale, 0.5), u.lwdisplay_enable > 0.5);
var display_hw = max(px_hw * u.lineweight_scale, 0.5);
if u.lineweight_scale < 0.0 {
let scale = -u.lineweight_scale;
let base_hw = select(
min(px_hw * MODEL_LINEWEIGHT_BOOST, MODEL_LINEWEIGHT_MAX_PX * 0.5),
0.5,
px_hw <= 0.5,
);
display_hw = max(base_hw * scale, 0.5);
}
return select(0.5, display_hw, u.lwdisplay_enable > 0.5);
}
fn marker_relative(
+15 -5
View File
@@ -50,6 +50,8 @@ struct HatchInstance {
// Draw-order depth bias (see wire.wgsl). Higher draw_depth → smaller z →
// drawn on top, ordering this fill against other entity types.
const DRAW_ORDER_BIAS: f32 = 0.001;
const MODEL_LINEWEIGHT_BOOST: f32 = 2.0;
const MODEL_LINEWEIGHT_MAX_PX: f32 = 10.0;
struct LineFamily {
cos_a: f32,
@@ -133,6 +135,18 @@ struct VOut {
// `ddx_xz`/`ddy_xz` are screen-space derivatives of `xz`, taken once in
// fs_main: derivative builtins must run in uniform control flow, and the
// per-family loop's early return makes later iterations non-uniform.
fn display_lineweight(width: f32) -> f32 {
if u.lineweight_scale < 0.0 {
let base = select(
min(width * MODEL_LINEWEIGHT_BOOST, MODEL_LINEWEIGHT_MAX_PX),
1.0,
width <= 1.0,
);
return max(base * -u.lineweight_scale, 1.0);
}
return max(width * u.lineweight_scale, 1.0);
}
fn check_family(
xz: vec2<f32>,
ddx_xz: vec2<f32>,
@@ -163,11 +177,7 @@ fn check_family(
-ddx_xz.x * sin_a + ddx_xz.y * cos_a,
-ddy_xz.x * sin_a + ddy_xz.y * cos_a,
)) * 0.5;
let width_px = select(
1.0,
max(fam.line_width * u.lineweight_scale, 1.0),
u.lwdisplay_enable > 0.5,
);
let width_px = select(1.0, display_lineweight(fam.line_width), u.lwdisplay_enable > 0.5);
let half_line = half_px * width_px;
// World units per screen pixel on each axis — used to light exactly the
+16 -5
View File
@@ -23,6 +23,9 @@ struct Uniforms {
}
@group(0) @binding(0) var<uniform> u: Uniforms;
const MODEL_LINEWEIGHT_BOOST: f32 = 2.0;
const MODEL_LINEWEIGHT_MAX_PX: f32 = 10.0;
// ── Group 1: per-hatch data ────────────────────────────────────────────────
struct HatchUniforms {
@@ -117,6 +120,18 @@ struct VOut {
// `ddx_xz`/`ddy_xz` are screen-space derivatives of `xz`, taken once in
// fs_main: derivative builtins must run in uniform control flow, and the
// per-family loop's early return makes later iterations non-uniform.
fn display_lineweight(width: f32) -> f32 {
if u.lineweight_scale < 0.0 {
let base = select(
min(width * MODEL_LINEWEIGHT_BOOST, MODEL_LINEWEIGHT_MAX_PX),
1.0,
width <= 1.0,
);
return max(base * -u.lineweight_scale, 1.0);
}
return max(width * u.lineweight_scale, 1.0);
}
fn check_family(
xz: vec2<f32>,
ddx_xz: vec2<f32>,
@@ -147,11 +162,7 @@ fn check_family(
-ddx_xz.x * sin_a + ddx_xz.y * cos_a,
-ddy_xz.x * sin_a + ddy_xz.y * cos_a,
)) * 0.5;
let width_px = select(
1.0,
max(fam.line_width * u.lineweight_scale, 1.0),
u.lwdisplay_enable > 0.5,
);
let width_px = select(1.0, display_lineweight(fam.line_width), u.lwdisplay_enable > 0.5);
let half_line = half_px * width_px;
let wpx = length(vec2<f32>(ddx_xz.x, ddy_xz.x));
+13 -1
View File
@@ -72,6 +72,8 @@ struct InstanceIn {
// draw_depth is signed (-1,1): front → positive → smaller z → drawn on top;
// 0.0 = neutral (real depth). Depth32Float gives ample precision.
const DRAW_ORDER_BIAS: f32 = 0.001;
const MODEL_LINEWEIGHT_BOOST: f32 = 2.0;
const MODEL_LINEWEIGHT_MAX_PX: f32 = 10.0;
struct VertexOut {
@builtin(position) clip_pos: vec4<f32>,
@@ -102,7 +104,17 @@ struct VertexOut {
fn resolve_hw(taper: f32, world_hw: f32, px_hw: f32) -> f32 {
if taper > 0.0 { return max(taper / u.world_per_pixel, 0.5); }
if world_hw > 0.0 { return max(world_hw / u.world_per_pixel, 0.5); }
return select(0.5, max(px_hw * u.lineweight_scale, 0.5), u.lwdisplay_enable > 0.5);
var display_hw = max(px_hw * u.lineweight_scale, 0.5);
if u.lineweight_scale < 0.0 {
let scale = -u.lineweight_scale;
let base_hw = select(
min(px_hw * MODEL_LINEWEIGHT_BOOST, MODEL_LINEWEIGHT_MAX_PX * 0.5),
0.5,
px_hw <= 0.5,
);
display_hw = max(base_hw * scale, 0.5);
}
return select(0.5, display_hw, u.lwdisplay_enable > 0.5);
}
fn marker_relative(position_high: vec3<f32>, position_low: vec3<f32>, instance: InstanceIn) -> vec3<f32> {
+13 -1
View File
@@ -54,6 +54,8 @@ struct InstanceIn {
}
const DRAW_ORDER_BIAS: f32 = 0.001;
const MODEL_LINEWEIGHT_BOOST: f32 = 2.0;
const MODEL_LINEWEIGHT_MAX_PX: f32 = 10.0;
struct VertexOut {
@builtin(position) clip_pos: vec4<f32>,
@@ -81,7 +83,17 @@ fn resolve_hw(taper_ratio: f32, world_hw: f32, px_hw: f32) -> f32 {
return max((taper_ratio * world_hw) / u.world_per_pixel, 0.5);
}
if world_hw > 0.0 { return max(world_hw / u.world_per_pixel, 0.5); }
return select(0.5, max(px_hw * u.lineweight_scale, 0.5), u.lwdisplay_enable > 0.5);
var display_hw = max(px_hw * u.lineweight_scale, 0.5);
if u.lineweight_scale < 0.0 {
let scale = -u.lineweight_scale;
let base_hw = select(
min(px_hw * MODEL_LINEWEIGHT_BOOST, MODEL_LINEWEIGHT_MAX_PX * 0.5),
0.5,
px_hw <= 0.5,
);
display_hw = max(base_hw * scale, 0.5);
}
return select(0.5, display_hw, u.lwdisplay_enable > 0.5);
}
fn marker_relative(position_high: vec3<f32>, position_low: vec3<f32>, c: WireConst) -> vec3<f32> {