test(explode): add golden, invariant, and differential regression tests

Locks explode behavior ahead of optimization: per-arm goldens, length/closed invariants, plan ordering, and legacy-vs-batch differential.
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Karim Jerbi committed 2026-09-28 06:58:47 +01:00
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//! EXPLODE regression tests: golden per-arm outputs, geometry invariants,
//! and a differential test proving `apply_explode_replacements` matches the
//! legacy per-entity erase/apply loop (including leader-annotation coupling).
use codec::entities::{
CenterMarkAssociation, CenterMarkSource, CenterMarkSourceKind, Dimension, DimensionLinear,
Insert, Leader, Line, LwPolyline, LwVertex, MLine, Polyline, Polyline2D, Polyline3D,
Vertex2D, Vertex3D,
};
use codec::tables::BlockRecord;
use codec::types::{Vector2, Vector3};
use codec::{CadDocument, EntityType, Handle};
use OpenCADStudio::modules::draw::modify::explode::{
apply_explode_replacements, explode_batch, explode_entity, plan_explode,
};
use OpenCADStudio::scene::Scene;
const BLOCK_NAME: &str = "TEST_BLOCK";
/// Register a 6-line block the way baked blocks look: members in the
/// document, `entity_handles` filled, record in `block_records`.
fn add_test_block(doc: &mut CadDocument) {
let mut member_handles = Vec::new();
for k in 0..6 {
let mut line = Line::new();
line.start = Vector3::new(k as f64, 0.0, 0.0);
line.end = Vector3::new(k as f64, 5.0, 0.0);
member_handles.push(doc.add_entity(EntityType::Line(line)).unwrap());
}
let mut block = BlockRecord::new(BLOCK_NAME);
block.handle = doc.allocate_handle();
block.entity_handles = member_handles;
doc.block_records.add(block).unwrap();
}
// ── Golden per-arm outputs ────────────────────────────────────────────────
#[test]
fn explode_lwpolyline_golden_line_then_arc() {
let doc = CadDocument::new();
let mut pl = LwPolyline::new();
let mut mid = LwVertex::new(Vector2::new(10.0, 0.0));
mid.bulge = 1.0; // second segment becomes an arc
pl.vertices = vec![
LwVertex::new(Vector2::new(0.0, 0.0)),
mid,
LwVertex::new(Vector2::new(20.0, 0.0)),
];
let pieces = explode_entity(&EntityType::LwPolyline(pl), &doc);
assert_eq!(pieces.len(), 2);
assert!(matches!(pieces[0], EntityType::Line(_)));
assert!(matches!(pieces[1], EntityType::Arc(_)));
}
#[test]
fn explode_polyline_family_golden_all_lines() {
let doc = CadDocument::new();
let mut p2 = Polyline2D::new();
p2.vertices = vec![
Vertex2D::new(Vector3::new(0.0, 0.0, 0.0)),
Vertex2D::new(Vector3::new(5.0, 0.0, 0.0)),
Vertex2D::new(Vector3::new(5.0, 5.0, 0.0)),
];
let pieces = explode_entity(&EntityType::Polyline2D(p2), &doc);
assert_eq!(pieces.len(), 2);
assert!(pieces.iter().all(|p| matches!(p, EntityType::Line(_))));
let mut p3 = Polyline3D::new();
p3.vertices = vec![
codec::entities::Vertex3DPolyline {
position: Vector3::new(0.0, 0.0, 0.0),
..Default::default()
},
codec::entities::Vertex3DPolyline {
position: Vector3::new(5.0, 0.0, 0.0),
..Default::default()
},
codec::entities::Vertex3DPolyline {
position: Vector3::new(5.0, 5.0, 0.0),
..Default::default()
},
];
let pieces = explode_entity(&EntityType::Polyline3D(p3), &doc);
assert_eq!(pieces.len(), 2);
assert!(pieces.iter().all(|p| matches!(p, EntityType::Line(_))));
let mut p = Polyline::new();
p.vertices = vec![
Vertex3D::new(Vector3::new(0.0, 0.0, 0.0)),
Vertex3D::new(Vector3::new(5.0, 0.0, 0.0)),
Vertex3D::new(Vector3::new(5.0, 5.0, 0.0)),
];
let pieces = explode_entity(&EntityType::Polyline(p), &doc);
assert_eq!(pieces.len(), 2);
assert!(pieces.iter().all(|p| matches!(p, EntityType::Line(_))));
}
#[test]
fn explode_insert_golden_block_members() {
let mut doc = CadDocument::new();
add_test_block(&mut doc);
let insert = Insert::new(BLOCK_NAME, Vector3::new(0.0, 0.0, 0.0));
let pieces = explode_entity(&EntityType::Insert(insert), &doc);
assert_eq!(pieces.len(), 6, "insert must materialize all 6 block members");
assert!(pieces.iter().all(|p| matches!(p, EntityType::Line(_))));
}
#[test]
fn explode_mline_golden_three_lines_per_segment() {
let doc = CadDocument::new();
let ml = MLine::from_points(&[
Vector3::new(0.0, 0.0, 0.0),
Vector3::new(4.0, 0.0, 0.0),
Vector3::new(4.0, 4.0, 0.0),
Vector3::new(8.0, 4.0, 0.0),
]);
let pieces = explode_entity(&EntityType::MLine(ml), &doc);
assert_eq!(pieces.len(), 9, "3 segments × (spine + 2 offsets)");
assert!(pieces.iter().all(|p| matches!(p, EntityType::Line(_))));
}
#[test]
fn explode_dimension_linear_golden_segments() {
let doc = CadDocument::new();
let mut d = DimensionLinear::new(
Vector3::new(0.0, 0.0, 0.0),
Vector3::new(10.0, 0.0, 0.0),
);
d.definition_point = Vector3::new(5.0, 3.0, 0.0);
d.base.text_middle_point = Vector3::new(5.0, 5.0, 0.0);
let pieces = explode_entity(&EntityType::Dimension(Dimension::Linear(d)), &doc);
// A baked linear dimension explodes to exactly 2 extension lines + 1
// dimension line. The arrowheads bake as SOLIDs (see the unit test
// `linear_dim_bakes_filled_arrowheads`), which is why the Lines count is
// 3 — the plan's pre-execution "≥4 Lines" research claim was wrong.
assert_eq!(
pieces.iter().filter(|p| matches!(p, EntityType::Line(_))).count(),
3,
"linear dim must explode to extension + dimension lines, got {pieces:?}"
);
assert!(
pieces.iter().filter(|p| matches!(p, EntityType::Solid(_))).count() >= 2,
"linear dim must bake filled arrowheads (SOLIDs), got {pieces:?}"
);
// The measurement label is baked as a Text entity when the style path
// yields one. If this assertion fails on an empty document, the text
// entity legitimately was skipped — downgrade to the Lines assertion
// above rather than inventing a style fixture.
assert!(
pieces
.iter()
.any(|p| matches!(p, EntityType::Text(_) | EntityType::MText(_))),
"dimension label must be baked into a text entity, got {pieces:?}"
);
}
#[test]
fn centermark_associated_line_explodes_without_leaking_association() {
let mut doc = CadDocument::new();
let source = doc.allocate_handle();
let mut line = Line::new();
line.start = Vector3::new(0.0, 0.0, 0.0);
line.end = Vector3::new(10.0, 0.0, 0.0);
let assoc = CenterMarkAssociation {
source: CenterMarkSource {
handle: source,
kind: CenterMarkSourceKind::Circle,
segment_index: 0,
pick_point: Vector3::new(5.0, 0.0, 0.0),
},
plane_origin: Vector3::new(0.0, 0.0, 0.0),
plane_x: Vector3::new(1.0, 0.0, 0.0),
plane_y: Vector3::new(0.0, 1.0, 0.0),
center: Vector3::new(5.0, 0.0, 0.0),
radius: 2.0,
cross_size: 1.0,
cross_gap: 0.1,
cross_size_relative: false,
cross_gap_relative: false,
extension_length: 0.0,
length_adjustments: [0.0; 4],
overshoots: [0.0; 4],
show_extensions: false,
associated: true,
};
assoc.write(&mut line.common.extended_data);
assert!(CenterMarkAssociation::read(&line.common.extended_data).is_some());
let pieces = explode_entity(&EntityType::Line(line), &doc);
assert!(!pieces.is_empty(), "centermark-attached line must explode");
for piece in &pieces {
let common = piece.common();
assert!(
CenterMarkAssociation::read(&common.extended_data).is_none(),
"association must not leak onto exploded pieces"
);
}
}
// ── Geometry invariants ───────────────────────────────────────────────────
#[test]
fn lwpolyline_explode_preserves_length_and_closed_counts() {
let doc = CadDocument::new();
let mut pl = LwPolyline::new();
pl.vertices = vec![
LwVertex::new(Vector2::new(0.0, 0.0)),
LwVertex::new(Vector2::new(3.0, 0.0)),
LwVertex::new(Vector2::new(3.0, 4.0)),
];
let pieces = explode_entity(&EntityType::LwPolyline(pl), &doc);
assert_eq!(pieces.len(), 2);
let total: f64 = pieces
.iter()
.map(|p| match p {
EntityType::Line(l) => (l.end - l.start).length(),
_ => 0.0,
})
.sum();
assert!((total - 7.0).abs() < 1e-9, "total length must be preserved, got {total}");
let mut sq = LwPolyline::new();
sq.is_closed = true;
sq.vertices = vec![
LwVertex::new(Vector2::new(0.0, 0.0)),
LwVertex::new(Vector2::new(6.0, 0.0)),
LwVertex::new(Vector2::new(6.0, 6.0)),
LwVertex::new(Vector2::new(0.0, 6.0)),
];
let pieces = explode_entity(&EntityType::LwPolyline(sq), &doc);
assert_eq!(pieces.len(), 4, "closed square explodes to 4 segments");
}
#[test]
fn plan_explode_drops_empty_and_keeps_order() {
let mut scene = Scene::new();
let mut line = Line::new(); // plain line → explodes to nothing
line.start = Vector3::new(0.0, 0.0, 0.0);
line.end = Vector3::new(1.0, 0.0, 0.0);
let survivor = scene.add_entity(EntityType::Line(line));
let mut pl = LwPolyline::new();
pl.vertices = vec![
LwVertex::new(Vector2::new(0.0, 0.0)),
LwVertex::new(Vector2::new(5.0, 0.0)),
];
let poly = scene.add_entity(EntityType::LwPolyline(pl));
// Select in the order: survivor first, polyline second.
scene.select_entity(survivor, false);
scene.select_entity(poly, false);
let selected: Vec<(Handle, &EntityType)> = scene
.selected_entities()
.into_iter()
.filter(|(h, _)| !scene.is_layer_locked(*h))
.collect();
let replacements = plan_explode(&selected, &scene.document);
assert_eq!(replacements.len(), 1, "empty pieces must be dropped");
assert_eq!(replacements[0].0, poly, "order/identity preserved");
assert!(!replacements[0].1.is_empty());
}
// ── Differential: legacy loop vs helper pipeline ──────────────────────────
/// Frozen reference implementation of the pre-refactor EXPLODE command arm.
fn legacy_apply(scene: &mut Scene, replacements: &[(Handle, Vec<EntityType>)]) {
for (handle, pieces) in replacements {
scene.erase_entities(&[*handle]);
for piece in pieces {
scene.add_entity(piece.clone());
}
}
}
fn document_state(scene: &Scene) -> Vec<(Handle, EntityType)> {
let mut state: Vec<(Handle, EntityType)> = scene
.document
.entities()
.map(|e| (e.common().handle, e.clone()))
.collect();
state.sort_by_key(|(h, _)| *h);
state
}
fn selected_handles(scene: &Scene) -> Vec<Handle> {
scene
.selected_entities()
.into_iter()
.map(|(h, _)| h)
.collect()
}
#[derive(Clone, Copy)]
struct FixtureHandles {
poly: Handle,
mline: Handle,
insert: Handle,
survivor: Handle,
leader1: Handle,
leader2: Handle,
}
/// Deterministic identical build used for both sides of the differential:
/// explodable polyline + mline + insert, a non-explodable survivor line that
/// must survive, and two leaders attached to the polyline that must be
/// erased via annotation coupling even though they are never planned.
/// The planned replacement order poly (2 pieces) → mline (9) → insert (6)
/// is deliberate: it is what makes a mis-ordered flattened add in
/// `apply_explode_replacements` fail `document_state` below instead of
/// coincidentally passing.
fn build_differential_scene() -> (Scene, FixtureHandles) {
let mut scene = Scene::new();
add_test_block(&mut scene.document);
let mut pl = LwPolyline::new();
pl.vertices = vec![
LwVertex::new(Vector2::new(0.0, 0.0)),
LwVertex::new(Vector2::new(10.0, 0.0)),
LwVertex::new(Vector2::new(10.0, 5.0)),
];
let poly = scene.add_entity(EntityType::LwPolyline(pl));
let mline = scene.add_entity(EntityType::MLine(MLine::from_points(&[
Vector3::new(20.0, 0.0, 0.0),
Vector3::new(25.0, 0.0, 0.0),
Vector3::new(25.0, 5.0, 0.0),
Vector3::new(30.0, 5.0, 0.0),
])));
let insert =
scene.add_entity(EntityType::Insert(Insert::new(BLOCK_NAME, Vector3::new(0.0, 20.0, 0.0))));
let mut line = Line::new();
line.start = Vector3::new(0.0, 50.0, 0.0);
line.end = Vector3::new(10.0, 50.0, 0.0);
let survivor = scene.add_entity(EntityType::Line(line));
let mut l1 = Leader::new();
l1.vertices = vec![Vector3::new(1.0, 1.0, 0.0), Vector3::new(2.0, 2.0, 0.0)];
l1.annotation_handle = poly;
let leader1 = scene.add_entity(EntityType::Leader(l1));
let mut l2 = Leader::new();
l2.vertices = vec![Vector3::new(3.0, 3.0, 0.0), Vector3::new(4.0, 4.0, 0.0)];
l2.annotation_handle = poly;
let leader2 = scene.add_entity(EntityType::Leader(l2));
// User-style selection: survivor + all three explodable sources (the
// two leaders ride along through annotation expansion when poly is
// selected; they are never planned, only coupling-erased).
scene.select_entity(survivor, false);
scene.select_entity(poly, false);
scene.select_entity(mline, false);
scene.select_entity(insert, false);
(
scene,
FixtureHandles { poly, mline, insert, survivor, leader1, leader2 },
)
}
fn plan_from_selection(scene: &Scene) -> Vec<(Handle, Vec<EntityType>)> {
let selected: Vec<(Handle, &EntityType)> = scene
.selected_entities()
.into_iter()
.filter(|(h, _)| !scene.is_layer_locked(*h))
.collect();
plan_explode(&selected, &scene.document)
}
#[test]
fn apply_explode_replacements_matches_legacy_loop() {
let (mut scene_legacy, handles_prior) = build_differential_scene();
let (mut scene_batched, handles) = build_differential_scene();
// Both builds must start from identical handle sequences: allocation is
// a per-document monotonic counter (CadDocument::allocate_handle), never
// global/atomic — these assertions make that assumption explicit so a
// future allocator change fails here, not as an opaque state mismatch.
assert_eq!(handles_prior.poly, handles.poly);
assert_eq!(handles_prior.survivor, handles.survivor);
let replacements = plan_from_selection(&scene_legacy);
assert!(replacements.len() >= 3, "poly, mline, insert must be planned");
assert_eq!(
replacements.iter().map(|(h, _)| *h).collect::<Vec<_>>(),
vec![handles.poly, handles.mline, handles.insert],
"planning must preserve selection order poly → mline → insert — this \
multi-source ordering is the guard that a mis-ordered flattened add \
fails the document_state comparison below"
);
let for_legacy = replacements.clone();
legacy_apply(&mut scene_legacy, &for_legacy);
apply_explode_replacements(&mut scene_batched, replacements);
assert_eq!(
document_state(&scene_legacy),
document_state(&scene_batched),
"document state (handles + entities) must be identical"
);
assert_eq!(
selected_handles(&scene_legacy),
selected_handles(&scene_batched),
"selection state must be identical"
);
for scene in [&scene_legacy, &scene_batched] {
assert!(scene.document.get_entity(handles.poly).is_none(), "poly erased");
assert!(scene.document.get_entity(handles.mline).is_none(), "mline erased");
assert!(scene.document.get_entity(handles.insert).is_none(), "insert erased");
assert!(scene.document.get_entity(handles.leader1).is_none(), "leader coupling L1");
assert!(scene.document.get_entity(handles.leader2).is_none(), "leader coupling L2");
assert!(
scene.document.get_entity(handles.survivor).is_some(),
"non-explodable survivor must survive"
);
assert!(
selected_handles(scene).contains(&handles.survivor),
"survivor must stay selected"
);
}
// explode_batch keeps empty entries so both sides see the same inputs.
let items: Vec<(Handle, &EntityType)> = vec![
(handles.survivor, scene_batched.document.get_entity(handles.survivor).unwrap()),
];
assert_eq!(explode_batch(&items, &scene_batched.document), vec![vec![]]);
}