forked from 1b-agent/opencadstudio-upstream
feat(block): BEDIT block editor as a dedicated space tab (#261)
Selecting a block and running BEDIT (command, ribbon button, or a double-click on the block) opens a block-editor "space" tab, named after the block, alongside Model/Layout in the status bar. The tab draws ONLY the block record's own entities in block-local coordinates; edits are live on the definition, so every INSERT updates. Save Block / Discard buttons (side toolbar) finish the session; Discard restores the on-entry snapshot. Space switching is locked while a block is open, and BEDIT and REFEDIT are mutually exclusive. Implementation: a Scene.block_edit_block override at the top of current_layout_block_handle scopes render/pick/new-entity ownership to the edited block while current_layout stays "Model" (so the pervasive Model-vs-paper code keeps model behaviour). The model render/pick paths that hardcoded model_space_block_handle (wire tile set, hatch render + pick, block-instance meshes) are made binding-aware so the block isolation actually takes effect and model content does not leak in. Entering fits the camera to the block (fit_all already scopes via the binding). Renaming the block tab renames the block itself — new Scene::rename_block re-keys the record, updates the Block marker and repoints every INSERT reference. Co-Authored-By: Claude Opus 4.8 <[email protected]>
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+435
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@@ -289,6 +289,196 @@ impl OpenCADStudio {
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}
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}
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"BEDIT" => {
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use crate::modules::draw::modify::block_edit::BlockEditPickCommand;
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if self.tabs[i].block_edit.is_some() {
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self.command_line.push_error(
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"BEDIT: a block editor is already open. Save or discard it first.",
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);
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} else if self.tabs[i].refedit_session.is_some() {
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self.command_line
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.push_error("BEDIT: finish the active REFEDIT (REFCLOSE) first.");
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} else {
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// Jump straight to begin when a single INSERT is preselected.
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let selected: Vec<_> =
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self.tabs[i].scene.selected_entities().into_iter().collect();
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if selected.len() == 1 {
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if let Some(acadrust::EntityType::Insert(_)) =
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selected.first().map(|(_, e)| e)
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{
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let handle = selected[0].0;
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let _ =
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self.dispatch_command(&format!("BEDIT_BEGIN:{}", handle.value()));
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return Some(Task::none());
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}
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}
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let cmd_obj = BlockEditPickCommand::new();
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self.command_line.push_info(&cmd_obj.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd_obj));
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}
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}
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cmd if cmd.starts_with("BEDIT_BEGIN:") => {
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use crate::modules::draw::modify::block_edit::BlockEditSession;
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use acadrust::Handle;
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let handle_u64: u64 = cmd["BEDIT_BEGIN:".len()..].parse().unwrap_or(0);
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let insert_handle = Handle::new(handle_u64);
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let insert = match self.tabs[i].scene.document.get_entity(insert_handle) {
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Some(acadrust::EntityType::Insert(ins)) => ins.clone(),
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_ => {
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self.command_line
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.push_error("BEDIT: selected object is not a block reference.");
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return Some(Task::none());
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}
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};
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// Resolve the block record; reject external references (xrefs).
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let (br_handle, is_xref) = match self.tabs[i]
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.scene
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.document
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.block_records
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.get(&insert.block_name)
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{
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Some(br) => (br.handle, br.flags.is_xref),
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None => {
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self.command_line.push_error(&format!(
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"BEDIT: block \"{}\" not found.",
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insert.block_name
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));
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return Some(Task::none());
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}
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};
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if is_xref {
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self.command_line
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.push_error("BEDIT: cannot edit an external reference (xref).");
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return Some(Task::none());
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}
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// Snapshot the block's block-local entities so Discard can restore
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// them (skip structural Block/BlockEnd/AttDef, mirroring REFEDIT).
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let snapshot: Vec<_> = {
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let br = self.tabs[i]
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.scene
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.document
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.block_records
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.get(&insert.block_name)
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.unwrap();
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br.entity_handles
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.iter()
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.filter_map(|h| self.tabs[i].scene.document.get_entity(*h).cloned())
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.filter(|e| {
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!matches!(
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e,
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acadrust::EntityType::Block(_)
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| acadrust::EntityType::BlockEnd(_)
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| acadrust::EntityType::AttributeDefinition(_)
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)
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})
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.collect()
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};
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self.push_undo_snapshot(i, "BEDIT");
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let return_layout = self.tabs[i].scene.current_layout.clone();
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// A block editor renders in model style; switch to Model first so
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// the paper-space code paths stay off, then scope to the block.
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if return_layout != "Model" {
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self.tabs[i].scene.set_current_layout("Model".to_string());
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}
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self.tabs[i].scene.block_edit_block = Some(br_handle);
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self.tabs[i].block_edit = Some(BlockEditSession {
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block_name: insert.block_name.clone(),
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br_handle,
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return_layout,
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snapshot,
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});
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self.tabs[i].scene.deselect_all();
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self.tabs[i].scene.bump_geometry();
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// Frame the camera on the block's own geometry (block-local, near
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// origin) — fit_all() goes through current_layout_block_handle so
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// it already scopes to the edited block. Without this the view
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// stays wherever model/paper space was. (#261)
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self.tabs[i].scene.fit_all();
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self.tabs[i].active_cmd = None;
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self.tabs[i].dirty = true;
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self.command_line.push_info(&format!(
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"BEDIT: Editing block \"{}\". Use Save Block or Discard to finish.",
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insert.block_name
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));
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}
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"BEDIT_SAVE" => {
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let session = match self.tabs[i].block_edit.take() {
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Some(s) => s,
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None => {
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self.command_line
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.push_error("BEDIT_SAVE: no block editor is open.");
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return Some(Task::none());
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}
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};
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// Edits are live on the block record — just leave the block space.
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self.tabs[i].scene.block_edit_block = None;
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self.tabs[i].scene.deselect_all();
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self.tabs[i].scene.set_current_layout(session.return_layout.clone());
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self.tabs[i].scene.rebuild_derived_caches();
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self.tabs[i].dirty = true;
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self.command_line.push_output(&format!(
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"BEDIT: Block \"{}\" saved. All references updated.",
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session.block_name
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));
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}
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"BEDIT_DISCARD" => {
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let session = match self.tabs[i].block_edit.take() {
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Some(s) => s,
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None => {
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self.command_line
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.push_error("BEDIT_DISCARD: no block editor is open.");
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return Some(Task::none());
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}
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};
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// Restore the block definition to its on-entry snapshot: remove the
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// block's current entities, then re-add the snapshot ones (mirrors
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// the REFCLOSE_SAVE write-back).
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let old_handles: Vec<_> = match self.tabs[i]
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.scene
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.document
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.block_records
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.get(&session.block_name)
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{
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Some(br) => br.entity_handles.clone(),
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None => vec![],
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};
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for h in &old_handles {
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self.tabs[i].scene.document.remove_entity(*h);
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}
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if let Some(br) = self.tabs[i]
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.scene
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.document
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.block_records
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.get_mut(&session.block_name)
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{
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br.entity_handles.clear();
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}
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for mut entity in session.snapshot {
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entity.common_mut().handle = acadrust::Handle::NULL;
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entity.common_mut().owner_handle = session.br_handle;
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let _ = self.tabs[i].scene.document.add_entity(entity);
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}
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self.tabs[i].scene.block_edit_block = None;
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self.tabs[i].scene.deselect_all();
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self.tabs[i].scene.set_current_layout(session.return_layout.clone());
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self.tabs[i].scene.rebuild_derived_caches();
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self.tabs[i].dirty = true;
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self.command_line.push_output(&format!(
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"BEDIT: Block \"{}\" edit discarded.",
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session.block_name
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));
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}
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cmd if cmd.starts_with("REFEDIT_BEGIN:") => {
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use crate::modules::draw::modify::refedit::{
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apply_insert_transform, RefEditSession,
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@@ -1,5 +1,6 @@
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use crate::command::CadCommand;
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use crate::io::linetypes;
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use crate::modules::draw::modify::block_edit::BlockEditSession;
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use crate::modules::draw::modify::refedit::RefEditSession;
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use crate::scene::pick::grip::GripEdit;
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use crate::scene::GripDef;
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@@ -205,6 +206,8 @@ pub(super) struct DocumentTab {
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pub(super) paper_bg_color: Option<[f32; 4]>,
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/// Active REFEDIT session, if any.
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pub(super) refedit_session: Option<RefEditSession>,
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/// Active BEDIT block-editor space session, if any (issue #261).
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pub(super) block_edit: Option<BlockEditSession>,
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/// Currently active MLeader style name.
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pub(super) active_mleader_style: String,
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/// Last camera_generation value written back to the document.
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@@ -437,6 +440,7 @@ impl DocumentTab {
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bg_color: None,
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paper_bg_color: None,
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refedit_session: None,
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block_edit: None,
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active_mleader_style: "Standard".to_string(),
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last_synced_camera_gen: 0,
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is_start: false,
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@@ -2592,9 +2592,9 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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}
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// Double-clicking a block with attributes opens the
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// attribute editor (edit its values); a block with
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// no attributes enters in-place block edit (REFEDIT),
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// so its geometry can be edited and the change
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// reflects in every instance. (#136, #192)
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// no attributes opens the block editor (BEDIT) — a
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// space tab scoped to the block's own geometry, so
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// edits reflect in every instance. (#136, #192, #261)
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let insert_has_attrs = matches!(
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self.tabs[i].scene.document.get_entity(handle),
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Some(AcadEntityType::Insert(ins)) if !ins.attributes.is_empty()
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@@ -2606,9 +2606,12 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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self.tabs[i].scene.document.get_entity(handle),
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Some(AcadEntityType::Insert(_))
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);
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if is_insert && self.tabs[i].refedit_session.is_none() {
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if is_insert
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&& self.tabs[i].refedit_session.is_none()
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&& self.tabs[i].block_edit.is_none()
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{
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return Task::done(Message::Command(format!(
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"REFEDIT_BEGIN:{}",
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"BEDIT_BEGIN:{}",
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handle.value()
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)));
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}
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@@ -2989,6 +2992,14 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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pub(super) fn on_layout_switch(&mut self, name: String) -> Task<Message> {
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let i = self.active_tab;
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// A BEDIT block editor locks the active space; finish it with
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// Save Block or Discard before switching spaces. (#261)
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if self.tabs[i].block_edit.is_some() {
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self.command_line.push_info(
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"Finish the block editor (Save Block or Discard) before switching spaces.",
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);
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return Task::none();
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}
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let going_to_paper = name != "Model";
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// Persist the camera of the layout we're leaving BEFORE switching
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// so returning to it restores where the user left off (the
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@@ -3073,6 +3084,33 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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let new_name = new_name.trim().to_string();
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if !new_name.is_empty() && new_name != orig {
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let i = self.active_tab;
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// BEDIT block tab: renaming it renames the BLOCK itself —
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// its record, marker and every INSERT reference. (#261)
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let is_block_tab = self.tabs[i]
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.block_edit
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.as_ref()
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.map(|be| be.block_name == orig)
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.unwrap_or(false);
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if is_block_tab {
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if self.tabs[i].scene.document.block_records.get(&new_name).is_some() {
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self.command_line
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.push_error(&format!("\"{}\" name already in use", new_name));
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} else {
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self.push_undo_snapshot(i, "BLOCK RENAME");
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if self.tabs[i].scene.rename_block(&orig, &new_name) {
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if let Some(be) = self.tabs[i].block_edit.as_mut() {
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be.block_name = new_name.clone();
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}
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self.tabs[i].dirty = true;
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self.command_line
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.push_output(&format!("Block \"{orig}\" → \"{new_name}\""));
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} else {
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self.command_line
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.push_error(&format!("Could not rename block \"{orig}\""));
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}
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}
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return Task::none();
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}
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let exists = self.tabs[i]
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.scene
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.layout_names()
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+22
-2
@@ -1097,6 +1097,15 @@ impl OpenCADStudio {
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}
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}
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// BEDIT block editor: right-edge Save Block / Discard toolbar (#261).
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if tab.block_edit.is_some() && !tab.is_start {
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if let Some(tb) = crate::ui::side_toolbar::view(
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&crate::modules::draw::modify::block_edit::block_edit_tools(),
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) {
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viewport_stack = viewport_stack.push(tb);
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}
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}
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// Quick Properties: compact floating property panel on selection,
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// anchored at the canvas top-left so it doesn't track the cursor.
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if self.quick_properties && !tab.is_start {
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@@ -1328,8 +1337,19 @@ impl OpenCADStudio {
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self.polar_popup_open,
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self.dyn_input,
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self.snapper.otrack_enabled,
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tab.scene.layout_names(),
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tab.scene.current_layout.clone(),
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{
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// In a BEDIT block editor, show the block as an extra
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// active space tab alongside Model/layouts. (#261)
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let mut names = tab.scene.layout_names();
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if let Some(be) = &tab.block_edit {
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names.push(be.block_name.clone());
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}
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names
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},
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tab.block_edit
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.as_ref()
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.map(|be| be.block_name.clone())
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.unwrap_or_else(|| tab.scene.current_layout.clone()),
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self.layout_rename_state.as_ref(),
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tab.scene.first_viewport_scale(),
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tab.scene.viewport_count(),
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@@ -0,0 +1,99 @@
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// BEDIT — block editor as a dedicated "space" tab (issue #261).
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//
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// Workflow:
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// 1. BEDIT: user picks an INSERT (or has one pre-selected).
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// 2. A block-editor space opens: rendering, picking and new geometry are
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// scoped to the block's record, so ONLY the block's own (block-local)
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// entities are drawn — no INSERT transform, they show exactly as stored.
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// 3. The user edits them with normal commands. Because they ARE the block
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// definition's entities, edits are live.
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// 4. Save Block (BEDIT_SAVE): keep the edits and leave the block space.
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// Discard (BEDIT_DISCARD): restore the block to its on-entry snapshot.
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//
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// Unlike REFEDIT (which copies entities into model space with the INSERT
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// transform and inverse-transforms them back on save), a BEDIT space edits the
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// block record in place, so there is no copy-back and no transform — the space
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// render filter (`current_layout_block_handle`) already draws only the block.
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use acadrust::{EntityType, Handle};
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use glam::DVec3;
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use crate::command::{CadCommand, CmdResult};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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/// Right-edge side-toolbar buttons shown while a BEDIT block-editor space is
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/// active: save the block edits and leave, or discard them.
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pub fn block_edit_tools() -> Vec<ToolDef> {
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vec![
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ToolDef {
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id: "BEDIT_SAVE",
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label: "Save Block",
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icon: IconKind::Svg(include_bytes!("../../../../assets/icons/mt_ok.svg")),
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event: ModuleEvent::Command("BEDIT_SAVE".to_string()),
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},
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ToolDef {
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id: "BEDIT_DISCARD",
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label: "Discard Block Edit",
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icon: IconKind::Svg(include_bytes!("../../../../assets/icons/mt_cancel.svg")),
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event: ModuleEvent::Command("BEDIT_DISCARD".to_string()),
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},
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]
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}
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// ── Session state (held in DocumentTab) ───────────────────────────────────
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/// Active BEDIT block-editor session. Lives in `DocumentTab::block_edit`.
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#[derive(Debug, Clone)]
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pub struct BlockEditSession {
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/// Name of the block being edited (also the space-tab label).
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pub block_name: String,
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/// Handle of the block record whose entities are being edited.
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pub br_handle: Handle,
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/// Space to return to when the block editor closes (the layout that was
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/// active when BEDIT began).
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pub return_layout: String,
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/// The block's block-local entities captured on entry, so Discard can
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/// restore the definition (structural Block/BlockEnd/AttDef excluded).
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pub snapshot: Vec<EntityType>,
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}
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// ── BEDIT pick command ─────────────────────────────────────────────────────
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|
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/// Step 1: wait for the user to pick a single INSERT entity to edit.
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pub struct BlockEditPickCommand;
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|
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impl BlockEditPickCommand {
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pub fn new() -> Self {
|
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Self
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}
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}
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impl CadCommand for BlockEditPickCommand {
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fn name(&self) -> &'static str {
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"BEDIT"
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}
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fn prompt(&self) -> String {
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"BEDIT Select block reference to edit:".into()
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}
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fn needs_entity_pick(&self) -> bool {
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true
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}
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fn on_entity_pick(&mut self, handle: Handle, _pt: DVec3) -> CmdResult {
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if handle.is_null() {
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||||
return CmdResult::NeedPoint;
|
||||
}
|
||||
// Signal the host to open the block-editor space for this INSERT.
|
||||
CmdResult::Relaunch(format!("BEDIT_BEGIN:{}", handle.value()), vec![handle])
|
||||
}
|
||||
fn on_point(&mut self, _pt: DVec3) -> CmdResult {
|
||||
CmdResult::NeedPoint
|
||||
}
|
||||
fn on_enter(&mut self) -> CmdResult {
|
||||
CmdResult::Cancel
|
||||
}
|
||||
}
|
||||
|
||||
// ── Autocomplete registry ─────────────────────────────────
|
||||
inventory::submit!(crate::command::CommandRegistration { names: &["BEDIT"] }); // BlockEditPickCommand
|
||||
inventory::submit!(crate::command::CommandRegistration { names: &["BEDIT_SAVE"] });
|
||||
inventory::submit!(crate::command::CommandRegistration { names: &["BEDIT_DISCARD"] });
|
||||
@@ -11,6 +11,7 @@ pub mod lengthen;
|
||||
pub mod mirror;
|
||||
pub mod offset;
|
||||
pub mod pedit;
|
||||
pub mod block_edit;
|
||||
pub mod refedit;
|
||||
pub mod reverse;
|
||||
pub mod rotate;
|
||||
|
||||
+47
-6
@@ -109,9 +109,14 @@ impl Scene {
|
||||
self.ensure_layer(&layer);
|
||||
|
||||
// Route to the correct block based on current editing mode:
|
||||
// - BEDIT block editor: geometry belongs to the edited block record,
|
||||
// so it becomes part of the block definition (issue #261).
|
||||
// - PSPACE (paper layout, no active viewport): paper-space layout block.
|
||||
// - MSPACE or model layout: model space (document default).
|
||||
let handle = if self.current_layout != "Model" && self.active_viewport.is_none() {
|
||||
let handle = if let Some(br) = self.block_edit_block {
|
||||
entity.common_mut().owner_handle = br;
|
||||
self.document.add_entity(entity).unwrap_or(Handle::NULL)
|
||||
} else if self.current_layout != "Model" && self.active_viewport.is_none() {
|
||||
let layout_name = self.current_layout.clone();
|
||||
self.document
|
||||
.add_entity_to_layout(entity, &layout_name)
|
||||
@@ -139,6 +144,41 @@ impl Scene {
|
||||
handle
|
||||
}
|
||||
|
||||
/// Rename a block definition: re-key its record, update the Block marker's
|
||||
/// name, and repoint every INSERT that referenced the old name so all
|
||||
/// instances keep resolving. Returns false if `old` is missing, `new` is
|
||||
/// already taken, or the names are equal (case-insensitive). (#261)
|
||||
pub fn rename_block(&mut self, old: &str, new: &str) -> bool {
|
||||
if old.eq_ignore_ascii_case(new) {
|
||||
return false;
|
||||
}
|
||||
if self.document.block_records.get(new).is_some() {
|
||||
return false;
|
||||
}
|
||||
let Some(mut br) = self.document.block_records.remove(old) else {
|
||||
return false;
|
||||
};
|
||||
let block_marker = br.block_entity_handle;
|
||||
br.name = new.to_string();
|
||||
if self.document.block_records.add(br).is_err() {
|
||||
return false;
|
||||
}
|
||||
// Keep the Block marker entity's name in sync (used on DXF/DWG save).
|
||||
if let Some(EntityType::Block(b)) = self.document.get_entity_mut(block_marker) {
|
||||
b.name = new.to_string();
|
||||
}
|
||||
// Repoint every INSERT reference so all instances keep resolving.
|
||||
for e in self.document.entities_mut() {
|
||||
if let EntityType::Insert(ins) = e {
|
||||
if ins.block_name.eq_ignore_ascii_case(old) {
|
||||
ins.block_name = new.to_string();
|
||||
}
|
||||
}
|
||||
}
|
||||
self.bump_geometry();
|
||||
true
|
||||
}
|
||||
|
||||
/// Replace the entity stored under `entity`'s handle with `entity`, keeping
|
||||
/// its identity (handle + owning block), and refresh the derived
|
||||
/// hatch/image/mesh caches so the edit is visible. Returns `false` when no
|
||||
@@ -478,11 +518,12 @@ impl Scene {
|
||||
// block) — they're tessellated separately via Insert
|
||||
// explosion and only the laid-out copies should appear.
|
||||
self.belongs_to_visible_block(handle, c.owner_handle, layout_block)
|
||||
|| self.belongs_to_visible_block(
|
||||
handle,
|
||||
c.owner_handle,
|
||||
self.model_space_block_handle(),
|
||||
)
|
||||
|| (self.block_edit_block.is_none()
|
||||
&& self.belongs_to_visible_block(
|
||||
handle,
|
||||
c.owner_handle,
|
||||
self.model_space_block_handle(),
|
||||
))
|
||||
})
|
||||
.flat_map(|(&handle, model)| {
|
||||
let entity = self.document.get_entity(handle);
|
||||
|
||||
+29
-5
@@ -835,6 +835,12 @@ pub struct Scene {
|
||||
paper_projected_cache: RefCell<HashMap<Handle, (u64, Vec<WireModel>)>>,
|
||||
/// Active layout name — "Model" or a paper space layout name.
|
||||
pub current_layout: String,
|
||||
/// When `Some`, the active space is a BEDIT block editor (issue #261):
|
||||
/// rendering, picking and new-entity ownership are scoped to this block
|
||||
/// record's handle instead of the layout's, so only the block's own
|
||||
/// (block-local) entities are drawn and edited. `current_layout` stays
|
||||
/// "Model" so the rest of the Model-vs-paper code keeps model behaviour.
|
||||
pub block_edit_block: Option<Handle>,
|
||||
/// UCS→world rotation for the ViewCube, kept in sync with the tab's active
|
||||
/// UCS by `DocumentTab::sync_ucs_to_scene`. Identity = WCS. Applied only in
|
||||
/// model space so the cube's faces follow the user's coordinate system.
|
||||
@@ -1019,6 +1025,7 @@ impl Scene {
|
||||
paper_sheet_cache: RefCell::new(None),
|
||||
paper_projected_cache: RefCell::new(HashMap::default()),
|
||||
current_layout: "Model".to_string(),
|
||||
block_edit_block: None,
|
||||
viewcube_ucs: glam::Mat4::IDENTITY,
|
||||
hatches: HashMap::default(),
|
||||
meshes: HashMap::default(),
|
||||
@@ -1523,6 +1530,13 @@ impl Scene {
|
||||
/// second paper tab → "*Paper_Space0"
|
||||
/// Nth paper tab → "*Paper_Space{N-2}"
|
||||
fn current_layout_block_handle(&self) -> Handle {
|
||||
// BEDIT block editor: the active space IS a block record — draw / pick /
|
||||
// own only its own (block-local) entities (issue #261).
|
||||
if let Some(h) = self.block_edit_block {
|
||||
if !h.is_null() {
|
||||
return h;
|
||||
}
|
||||
}
|
||||
// Locate the Layout object for the active layout name.
|
||||
let layout = self.document.objects.values().find_map(|obj| {
|
||||
if let ObjectType::Layout(l) = obj {
|
||||
@@ -2401,7 +2415,11 @@ impl Scene {
|
||||
}
|
||||
// Build once: full tessellation, no cull (region = None), no zoom LOD
|
||||
// (wpp = None). Held for the life of this geometry epoch.
|
||||
let block = self.model_space_block_handle();
|
||||
// In a BEDIT block editor the resident set is the edited block's own
|
||||
// (block-local) entities; otherwise model space. (#261)
|
||||
let block = self
|
||||
.block_edit_block
|
||||
.unwrap_or_else(|| self.model_space_block_handle());
|
||||
let t_tess = iced::time::Instant::now();
|
||||
let mut wires = self.wires_for_block_culled(block, None, None, None, None);
|
||||
self.apply_refedit_fade(&mut wires, self.bg_color);
|
||||
@@ -2678,9 +2696,14 @@ impl Scene {
|
||||
.filter(|(&h, _)| self.mesh_entity_visible(h))
|
||||
.map(|(_, set)| set.clone())
|
||||
.collect();
|
||||
// Block-definition solids are instanced per model-space INSERT so a
|
||||
// block placed at an INSERT scale renders at the right size. (#123)
|
||||
all.extend(self.instanced_block_meshes(self.model_space_block_handle()));
|
||||
// Block-definition solids are instanced per INSERT of the ACTIVE space's
|
||||
// block so a block placed at an INSERT scale renders at the right size
|
||||
// (#123) — model space normally, the edited block in a BEDIT editor so
|
||||
// model-space solids don't leak into it (#261).
|
||||
all.extend(self.instanced_block_meshes(
|
||||
self.block_edit_block
|
||||
.unwrap_or_else(|| self.model_space_block_handle()),
|
||||
));
|
||||
let arc = Arc::new(all);
|
||||
*self.mesh_cache.borrow_mut() = Some((self.geometry_epoch, Arc::clone(&arc)));
|
||||
arc
|
||||
@@ -2940,7 +2963,8 @@ impl Scene {
|
||||
// matters when the layout block handle differs from the
|
||||
// entity's owner (issue: hatch fill not selectable).
|
||||
if self.belongs_to_visible_block(h, c.owner_handle, layout_block)
|
||||
|| self.belongs_to_visible_block(h, c.owner_handle, model_block)
|
||||
|| (self.block_edit_block.is_none()
|
||||
&& self.belongs_to_visible_block(h, c.owner_handle, model_block))
|
||||
{
|
||||
Some((h, m.clone()))
|
||||
} else {
|
||||
|
||||
Reference in new issue
Block a user