forked from 1b-agent/opencadstudio-upstream
feat(block): BEDIT block editor as a dedicated space tab (#261)
Selecting a block and running BEDIT (command, ribbon button, or a double-click on the block) opens a block-editor "space" tab, named after the block, alongside Model/Layout in the status bar. The tab draws ONLY the block record's own entities in block-local coordinates; edits are live on the definition, so every INSERT updates. Save Block / Discard buttons (side toolbar) finish the session; Discard restores the on-entry snapshot. Space switching is locked while a block is open, and BEDIT and REFEDIT are mutually exclusive. Implementation: a Scene.block_edit_block override at the top of current_layout_block_handle scopes render/pick/new-entity ownership to the edited block while current_layout stays "Model" (so the pervasive Model-vs-paper code keeps model behaviour). The model render/pick paths that hardcoded model_space_block_handle (wire tile set, hatch render + pick, block-instance meshes) are made binding-aware so the block isolation actually takes effect and model content does not leak in. Entering fits the camera to the block (fit_all already scopes via the binding). Renaming the block tab renames the block itself — new Scene::rename_block re-keys the record, updates the Block marker and repoints every INSERT reference. Co-Authored-By: Claude Opus 4.8 <[email protected]>
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8 files changed
+435
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@@ -289,6 +289,196 @@ impl OpenCADStudio {
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}
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}
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"BEDIT" => {
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use crate::modules::draw::modify::block_edit::BlockEditPickCommand;
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if self.tabs[i].block_edit.is_some() {
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self.command_line.push_error(
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"BEDIT: a block editor is already open. Save or discard it first.",
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);
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} else if self.tabs[i].refedit_session.is_some() {
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self.command_line
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.push_error("BEDIT: finish the active REFEDIT (REFCLOSE) first.");
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} else {
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// Jump straight to begin when a single INSERT is preselected.
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let selected: Vec<_> =
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self.tabs[i].scene.selected_entities().into_iter().collect();
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if selected.len() == 1 {
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if let Some(acadrust::EntityType::Insert(_)) =
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selected.first().map(|(_, e)| e)
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{
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let handle = selected[0].0;
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let _ =
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self.dispatch_command(&format!("BEDIT_BEGIN:{}", handle.value()));
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return Some(Task::none());
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}
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}
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let cmd_obj = BlockEditPickCommand::new();
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self.command_line.push_info(&cmd_obj.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd_obj));
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}
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}
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cmd if cmd.starts_with("BEDIT_BEGIN:") => {
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use crate::modules::draw::modify::block_edit::BlockEditSession;
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use acadrust::Handle;
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let handle_u64: u64 = cmd["BEDIT_BEGIN:".len()..].parse().unwrap_or(0);
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let insert_handle = Handle::new(handle_u64);
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let insert = match self.tabs[i].scene.document.get_entity(insert_handle) {
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Some(acadrust::EntityType::Insert(ins)) => ins.clone(),
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_ => {
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self.command_line
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.push_error("BEDIT: selected object is not a block reference.");
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return Some(Task::none());
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}
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};
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// Resolve the block record; reject external references (xrefs).
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let (br_handle, is_xref) = match self.tabs[i]
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.scene
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.document
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.block_records
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.get(&insert.block_name)
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{
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Some(br) => (br.handle, br.flags.is_xref),
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None => {
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self.command_line.push_error(&format!(
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"BEDIT: block \"{}\" not found.",
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insert.block_name
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));
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return Some(Task::none());
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}
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};
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if is_xref {
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self.command_line
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.push_error("BEDIT: cannot edit an external reference (xref).");
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return Some(Task::none());
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}
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// Snapshot the block's block-local entities so Discard can restore
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// them (skip structural Block/BlockEnd/AttDef, mirroring REFEDIT).
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let snapshot: Vec<_> = {
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let br = self.tabs[i]
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.scene
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.document
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.block_records
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.get(&insert.block_name)
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.unwrap();
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br.entity_handles
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.iter()
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.filter_map(|h| self.tabs[i].scene.document.get_entity(*h).cloned())
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.filter(|e| {
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!matches!(
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e,
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acadrust::EntityType::Block(_)
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| acadrust::EntityType::BlockEnd(_)
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| acadrust::EntityType::AttributeDefinition(_)
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)
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})
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.collect()
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};
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self.push_undo_snapshot(i, "BEDIT");
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let return_layout = self.tabs[i].scene.current_layout.clone();
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// A block editor renders in model style; switch to Model first so
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// the paper-space code paths stay off, then scope to the block.
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if return_layout != "Model" {
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self.tabs[i].scene.set_current_layout("Model".to_string());
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}
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self.tabs[i].scene.block_edit_block = Some(br_handle);
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self.tabs[i].block_edit = Some(BlockEditSession {
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block_name: insert.block_name.clone(),
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br_handle,
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return_layout,
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snapshot,
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});
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self.tabs[i].scene.deselect_all();
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self.tabs[i].scene.bump_geometry();
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// Frame the camera on the block's own geometry (block-local, near
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// origin) — fit_all() goes through current_layout_block_handle so
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// it already scopes to the edited block. Without this the view
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// stays wherever model/paper space was. (#261)
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self.tabs[i].scene.fit_all();
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self.tabs[i].active_cmd = None;
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self.tabs[i].dirty = true;
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self.command_line.push_info(&format!(
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"BEDIT: Editing block \"{}\". Use Save Block or Discard to finish.",
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insert.block_name
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));
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}
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"BEDIT_SAVE" => {
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let session = match self.tabs[i].block_edit.take() {
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Some(s) => s,
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None => {
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self.command_line
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.push_error("BEDIT_SAVE: no block editor is open.");
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return Some(Task::none());
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}
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};
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// Edits are live on the block record — just leave the block space.
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self.tabs[i].scene.block_edit_block = None;
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self.tabs[i].scene.deselect_all();
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self.tabs[i].scene.set_current_layout(session.return_layout.clone());
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self.tabs[i].scene.rebuild_derived_caches();
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self.tabs[i].dirty = true;
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self.command_line.push_output(&format!(
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"BEDIT: Block \"{}\" saved. All references updated.",
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session.block_name
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));
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}
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"BEDIT_DISCARD" => {
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let session = match self.tabs[i].block_edit.take() {
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Some(s) => s,
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None => {
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self.command_line
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.push_error("BEDIT_DISCARD: no block editor is open.");
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return Some(Task::none());
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}
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};
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// Restore the block definition to its on-entry snapshot: remove the
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// block's current entities, then re-add the snapshot ones (mirrors
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// the REFCLOSE_SAVE write-back).
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let old_handles: Vec<_> = match self.tabs[i]
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.scene
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.document
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.block_records
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.get(&session.block_name)
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{
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Some(br) => br.entity_handles.clone(),
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None => vec![],
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};
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for h in &old_handles {
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self.tabs[i].scene.document.remove_entity(*h);
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}
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if let Some(br) = self.tabs[i]
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.scene
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.document
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.block_records
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.get_mut(&session.block_name)
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{
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br.entity_handles.clear();
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}
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for mut entity in session.snapshot {
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entity.common_mut().handle = acadrust::Handle::NULL;
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entity.common_mut().owner_handle = session.br_handle;
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let _ = self.tabs[i].scene.document.add_entity(entity);
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}
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self.tabs[i].scene.block_edit_block = None;
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self.tabs[i].scene.deselect_all();
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self.tabs[i].scene.set_current_layout(session.return_layout.clone());
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self.tabs[i].scene.rebuild_derived_caches();
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self.tabs[i].dirty = true;
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self.command_line.push_output(&format!(
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"BEDIT: Block \"{}\" edit discarded.",
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session.block_name
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));
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}
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cmd if cmd.starts_with("REFEDIT_BEGIN:") => {
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use crate::modules::draw::modify::refedit::{
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apply_insert_transform, RefEditSession,
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@@ -1,5 +1,6 @@
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use crate::command::CadCommand;
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use crate::io::linetypes;
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use crate::modules::draw::modify::block_edit::BlockEditSession;
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use crate::modules::draw::modify::refedit::RefEditSession;
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use crate::scene::pick::grip::GripEdit;
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use crate::scene::GripDef;
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@@ -205,6 +206,8 @@ pub(super) struct DocumentTab {
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pub(super) paper_bg_color: Option<[f32; 4]>,
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/// Active REFEDIT session, if any.
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pub(super) refedit_session: Option<RefEditSession>,
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/// Active BEDIT block-editor space session, if any (issue #261).
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pub(super) block_edit: Option<BlockEditSession>,
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/// Currently active MLeader style name.
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pub(super) active_mleader_style: String,
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/// Last camera_generation value written back to the document.
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@@ -437,6 +440,7 @@ impl DocumentTab {
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bg_color: None,
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paper_bg_color: None,
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refedit_session: None,
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block_edit: None,
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active_mleader_style: "Standard".to_string(),
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last_synced_camera_gen: 0,
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is_start: false,
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@@ -2592,9 +2592,9 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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}
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// Double-clicking a block with attributes opens the
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// attribute editor (edit its values); a block with
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// no attributes enters in-place block edit (REFEDIT),
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// so its geometry can be edited and the change
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// reflects in every instance. (#136, #192)
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// no attributes opens the block editor (BEDIT) — a
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// space tab scoped to the block's own geometry, so
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// edits reflect in every instance. (#136, #192, #261)
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let insert_has_attrs = matches!(
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self.tabs[i].scene.document.get_entity(handle),
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Some(AcadEntityType::Insert(ins)) if !ins.attributes.is_empty()
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@@ -2606,9 +2606,12 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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self.tabs[i].scene.document.get_entity(handle),
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Some(AcadEntityType::Insert(_))
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);
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if is_insert && self.tabs[i].refedit_session.is_none() {
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if is_insert
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&& self.tabs[i].refedit_session.is_none()
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&& self.tabs[i].block_edit.is_none()
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{
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return Task::done(Message::Command(format!(
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"REFEDIT_BEGIN:{}",
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"BEDIT_BEGIN:{}",
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handle.value()
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)));
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}
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@@ -2989,6 +2992,14 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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pub(super) fn on_layout_switch(&mut self, name: String) -> Task<Message> {
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let i = self.active_tab;
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// A BEDIT block editor locks the active space; finish it with
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// Save Block or Discard before switching spaces. (#261)
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if self.tabs[i].block_edit.is_some() {
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self.command_line.push_info(
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"Finish the block editor (Save Block or Discard) before switching spaces.",
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);
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return Task::none();
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}
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let going_to_paper = name != "Model";
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// Persist the camera of the layout we're leaving BEFORE switching
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// so returning to it restores where the user left off (the
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@@ -3073,6 +3084,33 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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let new_name = new_name.trim().to_string();
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if !new_name.is_empty() && new_name != orig {
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let i = self.active_tab;
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// BEDIT block tab: renaming it renames the BLOCK itself —
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// its record, marker and every INSERT reference. (#261)
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let is_block_tab = self.tabs[i]
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.block_edit
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.as_ref()
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.map(|be| be.block_name == orig)
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.unwrap_or(false);
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if is_block_tab {
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if self.tabs[i].scene.document.block_records.get(&new_name).is_some() {
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self.command_line
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.push_error(&format!("\"{}\" name already in use", new_name));
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} else {
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self.push_undo_snapshot(i, "BLOCK RENAME");
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if self.tabs[i].scene.rename_block(&orig, &new_name) {
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if let Some(be) = self.tabs[i].block_edit.as_mut() {
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be.block_name = new_name.clone();
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}
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self.tabs[i].dirty = true;
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self.command_line
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.push_output(&format!("Block \"{orig}\" → \"{new_name}\""));
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} else {
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self.command_line
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.push_error(&format!("Could not rename block \"{orig}\""));
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}
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}
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return Task::none();
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}
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let exists = self.tabs[i]
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.scene
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.layout_names()
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+22
-2
@@ -1097,6 +1097,15 @@ impl OpenCADStudio {
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}
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}
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// BEDIT block editor: right-edge Save Block / Discard toolbar (#261).
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if tab.block_edit.is_some() && !tab.is_start {
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if let Some(tb) = crate::ui::side_toolbar::view(
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&crate::modules::draw::modify::block_edit::block_edit_tools(),
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) {
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viewport_stack = viewport_stack.push(tb);
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}
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}
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// Quick Properties: compact floating property panel on selection,
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// anchored at the canvas top-left so it doesn't track the cursor.
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if self.quick_properties && !tab.is_start {
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@@ -1328,8 +1337,19 @@ impl OpenCADStudio {
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self.polar_popup_open,
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self.dyn_input,
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self.snapper.otrack_enabled,
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tab.scene.layout_names(),
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tab.scene.current_layout.clone(),
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{
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// In a BEDIT block editor, show the block as an extra
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// active space tab alongside Model/layouts. (#261)
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let mut names = tab.scene.layout_names();
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if let Some(be) = &tab.block_edit {
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names.push(be.block_name.clone());
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}
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names
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},
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tab.block_edit
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.as_ref()
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.map(|be| be.block_name.clone())
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.unwrap_or_else(|| tab.scene.current_layout.clone()),
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self.layout_rename_state.as_ref(),
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tab.scene.first_viewport_scale(),
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tab.scene.viewport_count(),
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