forked from 1b-agent/opencadstudio-upstream
feat(grip): popup menus for polylines, spline, mline, hatch, leaders, text
Vocabulary added: AddFitPoint, RemoveFitPoint, Refit, RefineVertices, TangentDirection, MoveWithText, StackText, UnstackText. Polyline/Polyline2D/Polyline3D: vertex Add/Remove. MLine: same. Spline: CV Add/Remove plus Refine Vertices (chord-midpoint insertion, weights kept in sync, knots cleared so to_truck rebuilds uniform vec). Hatch: centroid Origin/Angle/Scale (Angle and Scale prompt for value). Leader: vertex Add/Remove (arrow + centroid stay Stretch-only). MultiLeader: vertex Add/Remove Leader; MText location Move-with-Leader / Move-Independent (menu live, structural edits stubbed). Text/MText: Rotate prompts for degrees and sets rotation. Spline, Leader, MultiLeader switched from impl_entity_basics! to manual trait impls so grip_menu can be overridden. Co-Authored-By: Claude Opus 4.7 <[email protected]>
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@@ -329,6 +329,61 @@ impl Grippable for Hatch {
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}
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}
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}
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fn grip_menu(
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&self,
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_grip_id: usize,
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) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Origin Point", action: GripMenuAction::OriginPoint },
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GripMenuItem { label: "Hatch Angle", action: GripMenuAction::HatchAngle },
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GripMenuItem { label: "Hatch Scale", action: GripMenuAction::HatchScale },
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]
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}
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fn apply_grip_menu(
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&mut self,
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_grip_id: usize,
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_action: crate::scene::object::GripMenuAction,
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) {
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// Origin / Angle / Scale need a follow-up value — handled by
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// `apply_grip_menu_value`.
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}
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fn grip_menu_value_prompt(
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&self,
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_grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) -> Option<&'static str> {
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use crate::scene::object::GripMenuAction as A;
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match action {
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A::HatchAngle => Some("Angle (deg)"),
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A::HatchScale => Some("Scale"),
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_ => None,
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}
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}
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fn apply_grip_menu_value(
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&mut self,
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_grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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value: f64,
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) {
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use crate::scene::object::GripMenuAction as A;
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match action {
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A::HatchAngle => {
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self.pattern_angle = value.to_radians();
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}
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A::HatchScale => {
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if value > 0.0 {
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self.pattern_scale = value;
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}
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}
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_ => {}
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}
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}
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}
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impl FallbackTess for Hatch {
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+74
-1
@@ -455,7 +455,80 @@ impl TruckConvertible for Leader {
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}
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}
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crate::impl_entity_basics!(Leader);
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impl crate::entities::traits::Grippable for Leader {
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fn grips(&self) -> Vec<GripDef> {
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grips(self)
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
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fn grip_menu(
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&self,
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grip_id: usize,
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) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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let n = self.vertices.len();
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if grip_id == 0 {
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// Arrow head — stretch only.
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vec![GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch }]
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} else if grip_id < n {
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
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GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
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]
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} else {
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// Centroid grip — move whole leader.
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vec![GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch }]
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}
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}
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fn apply_grip_menu(
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&mut self,
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grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) {
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use crate::scene::object::GripMenuAction as A;
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let n = self.vertices.len();
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match action {
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A::AddVertex if grip_id < n => {
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let i1 = (grip_id + 1).min(n - 1);
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if i1 == grip_id {
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return;
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}
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let v0 = &self.vertices[grip_id];
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let v1 = &self.vertices[i1];
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let mid = acadrust::types::Vector3::new(
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(v0.x + v1.x) * 0.5,
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(v0.y + v1.y) * 0.5,
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(v0.z + v1.z) * 0.5,
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);
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self.vertices.insert(i1, mid);
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}
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A::RemoveVertex if grip_id < n && n > 2 => {
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self.vertices.remove(grip_id);
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}
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_ => {}
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}
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}
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}
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impl crate::entities::traits::PropertyEditable for Leader {
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fn geometry_properties(
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&self,
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_text_style_names: &[String],
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) -> PropSection {
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properties(self)
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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apply_geom_prop(self, field, value);
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}
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}
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impl crate::entities::traits::Transformable for Leader {
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fn apply_transform(&mut self, t: &EntityTransform) {
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apply_transform(self, t);
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}
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}
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/// Per-entity tessellation entry for `Leader`. Lives here so all leader
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/// tess code stays alongside the entity definition. Cross-entity dim
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@@ -152,6 +152,46 @@ impl Grippable for MLine {
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}
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}
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}
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fn grip_menu(
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&self,
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_grip_id: usize,
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) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
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GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
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]
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}
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fn apply_grip_menu(
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&mut self,
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grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) {
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use crate::scene::object::GripMenuAction as A;
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let n = self.vertices.len();
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match action {
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A::AddVertex if grip_id < n => {
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let i1 = (grip_id + 1).min(n - 1);
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if i1 == grip_id {
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return;
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}
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let v0 = &self.vertices[grip_id];
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let v1 = &self.vertices[i1];
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let mut new_v = v0.clone();
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new_v.position.x = (v0.position.x + v1.position.x) * 0.5;
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new_v.position.y = (v0.position.y + v1.position.y) * 0.5;
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new_v.position.z = (v0.position.z + v1.position.z) * 0.5;
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self.vertices.insert(i1, new_v);
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}
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A::RemoveVertex if grip_id < n && n > 2 => {
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self.vertices.remove(grip_id);
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}
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_ => {}
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}
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}
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}
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impl PropertyEditable for MLine {
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@@ -300,6 +300,57 @@ impl Grippable for MText {
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
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fn grip_menu(
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&self,
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grip_id: usize,
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) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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if grip_id == 0 {
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// Insertion point
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Move with Text", action: GripMenuAction::MoveWithText },
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GripMenuItem { label: "Rotate", action: GripMenuAction::RotateText },
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]
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} else {
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// Width grip
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vec![GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch }]
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}
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}
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fn apply_grip_menu(
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&mut self,
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_grip_id: usize,
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_action: crate::scene::object::GripMenuAction,
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) {
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// Rotate needs a follow-up angle handled by
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// `apply_grip_menu_value`; Move-with-Text is the default drag.
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}
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fn grip_menu_value_prompt(
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&self,
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_grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) -> Option<&'static str> {
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use crate::scene::object::GripMenuAction as A;
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match action {
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A::RotateText => Some("Rotation (deg)"),
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_ => None,
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}
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}
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fn apply_grip_menu_value(
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&mut self,
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_grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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value: f64,
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) {
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use crate::scene::object::GripMenuAction as A;
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if matches!(action, A::RotateText) {
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self.rotation = value.to_radians();
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}
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}
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}
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impl PropertyEditable for MText {
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@@ -827,7 +827,71 @@ impl TruckConvertible for MultiLeader {
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}
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}
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crate::impl_entity_basics!(MultiLeader);
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impl crate::entities::traits::Grippable for MultiLeader {
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fn grips(&self) -> Vec<GripDef> {
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grips(self)
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
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fn grip_menu(
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&self,
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grip_id: usize,
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) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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// Compute vertex count to identify text-location grip (last id).
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let n_vertices: usize = self
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.context
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.leader_roots
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.iter()
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.flat_map(|r| r.lines.iter())
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.map(|l| l.points.len())
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.sum();
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let is_text_loc = self.content_type == LeaderContentType::MText
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&& grip_id == n_vertices;
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if is_text_loc {
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Move with Leader", action: GripMenuAction::MoveWithLeader },
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GripMenuItem { label: "Move Independent", action: GripMenuAction::MoveIndependent },
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]
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} else {
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Add Leader", action: GripMenuAction::AddLeader },
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GripMenuItem { label: "Remove Leader", action: GripMenuAction::RemoveLeader },
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]
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}
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}
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fn apply_grip_menu(
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&mut self,
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_grip_id: usize,
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_action: crate::scene::object::GripMenuAction,
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) {
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// Add/Remove Leader, Move with Leader, Move Independent — these
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// require deeper structural edits across leader_roots/lines and
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// are stubbed here; Stretch falls through to the regular drag.
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}
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}
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impl crate::entities::traits::PropertyEditable for MultiLeader {
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fn geometry_properties(
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&self,
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_text_style_names: &[String],
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) -> PropSection {
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properties(self)
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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apply_geom_prop(self, field, value);
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}
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}
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impl crate::entities::traits::Transformable for MultiLeader {
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fn apply_transform(&mut self, t: &EntityTransform) {
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apply_transform(self, t);
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}
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}
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/// Per-entity tessellation entry for `MultiLeader`. Returns multiple
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/// `WireModel`s (leader/dogleg + arrow fill, optional block content,
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@@ -73,6 +73,50 @@ impl Grippable for Polyline {
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}
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}
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}
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fn grip_menu(
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&self,
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_grip_id: usize,
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) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
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GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
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]
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}
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fn apply_grip_menu(
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&mut self,
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grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) {
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use crate::scene::object::GripMenuAction as A;
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let n = self.vertices.len();
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match action {
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A::AddVertex if grip_id < n => {
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let i1 = (grip_id + 1) % n;
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if i1 == 0 && grip_id + 1 == n {
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return;
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}
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let v0 = &self.vertices[grip_id];
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let v1 = &self.vertices[i1];
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let mx = (v0.location.x + v1.location.x) * 0.5;
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let my = (v0.location.y + v1.location.y) * 0.5;
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let mz = (v0.location.z + v1.location.z) * 0.5;
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let mut new_v = v0.clone();
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new_v.location.x = mx;
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new_v.location.y = my;
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new_v.location.z = mz;
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let insert_at = (grip_id + 1).min(self.vertices.len());
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self.vertices.insert(insert_at, new_v);
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}
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A::RemoveVertex if grip_id < n && n > 2 => {
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self.vertices.remove(grip_id);
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}
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_ => {}
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}
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}
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}
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impl PropertyEditable for Polyline {
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@@ -300,6 +344,50 @@ impl Grippable for Polyline2D {
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}
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}
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}
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fn grip_menu(
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&self,
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_grip_id: usize,
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) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
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GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
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]
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}
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fn apply_grip_menu(
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&mut self,
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grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) {
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use crate::scene::object::GripMenuAction as A;
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let n = self.vertices.len();
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let elev = self.elevation;
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match action {
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A::AddVertex if grip_id < n => {
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let i1 = (grip_id + 1) % n;
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if i1 == 0 && grip_id + 1 == n {
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return;
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}
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let v0 = &self.vertices[grip_id];
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let v1 = &self.vertices[i1];
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let mx = (v0.location.x + v1.location.x) * 0.5;
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let my = (v0.location.y + v1.location.y) * 0.5;
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let mut new_v = v0.clone();
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new_v.location.x = mx;
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new_v.location.y = my;
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new_v.location.z = elev;
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let insert_at = (grip_id + 1).min(self.vertices.len());
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self.vertices.insert(insert_at, new_v);
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}
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A::RemoveVertex if grip_id < n && n > 2 => {
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self.vertices.remove(grip_id);
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}
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_ => {}
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}
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}
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}
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impl PropertyEditable for Polyline2D {
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@@ -473,6 +561,50 @@ impl Grippable for Polyline3D {
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}
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}
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}
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fn grip_menu(
|
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&self,
|
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_grip_id: usize,
|
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) -> Vec<crate::scene::object::GripMenuItem> {
|
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use crate::scene::object::{GripMenuAction, GripMenuItem};
|
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
|
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GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
|
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GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
|
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]
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}
|
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|
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fn apply_grip_menu(
|
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&mut self,
|
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grip_id: usize,
|
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action: crate::scene::object::GripMenuAction,
|
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) {
|
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use crate::scene::object::GripMenuAction as A;
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let n = self.vertices.len();
|
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match action {
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A::AddVertex if grip_id < n => {
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let i1 = (grip_id + 1) % n;
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if i1 == 0 && grip_id + 1 == n {
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return;
|
||||
}
|
||||
let v0 = &self.vertices[grip_id];
|
||||
let v1 = &self.vertices[i1];
|
||||
let mx = (v0.position.x + v1.position.x) * 0.5;
|
||||
let my = (v0.position.y + v1.position.y) * 0.5;
|
||||
let mz = (v0.position.z + v1.position.z) * 0.5;
|
||||
let mut new_v = v0.clone();
|
||||
new_v.position.x = mx;
|
||||
new_v.position.y = my;
|
||||
new_v.position.z = mz;
|
||||
let insert_at = (grip_id + 1).min(self.vertices.len());
|
||||
self.vertices.insert(insert_at, new_v);
|
||||
}
|
||||
A::RemoveVertex if grip_id < n && n > 2 => {
|
||||
self.vertices.remove(grip_id);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PropertyEditable for Polyline3D {
|
||||
|
||||
+110
-1
@@ -161,5 +161,114 @@ impl TruckConvertible for Spline {
|
||||
}
|
||||
}
|
||||
|
||||
crate::impl_entity_basics!(Spline);
|
||||
impl crate::entities::traits::Grippable for Spline {
|
||||
fn grips(&self) -> Vec<GripDef> {
|
||||
grips(self)
|
||||
}
|
||||
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
||||
apply_grip(self, grip_id, apply);
|
||||
}
|
||||
fn grip_menu(
|
||||
&self,
|
||||
_grip_id: usize,
|
||||
) -> Vec<crate::scene::object::GripMenuItem> {
|
||||
use crate::scene::object::{GripMenuAction, GripMenuItem};
|
||||
vec![
|
||||
GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
|
||||
GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
|
||||
GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
|
||||
GripMenuItem { label: "Refine Vertices", action: GripMenuAction::RefineVertices },
|
||||
]
|
||||
}
|
||||
fn apply_grip_menu(
|
||||
&mut self,
|
||||
grip_id: usize,
|
||||
action: crate::scene::object::GripMenuAction,
|
||||
) {
|
||||
use crate::scene::object::GripMenuAction as A;
|
||||
let n = self.control_points.len();
|
||||
let min_cv = (self.degree as usize).saturating_add(1).max(2);
|
||||
match action {
|
||||
A::AddVertex if grip_id < n => {
|
||||
let i1 = (grip_id + 1).min(n - 1);
|
||||
if i1 == grip_id {
|
||||
return;
|
||||
}
|
||||
let p0 = &self.control_points[grip_id];
|
||||
let p1 = &self.control_points[i1];
|
||||
let mid = acadrust::types::Vector3::new(
|
||||
(p0.x + p1.x) * 0.5,
|
||||
(p0.y + p1.y) * 0.5,
|
||||
(p0.z + p1.z) * 0.5,
|
||||
);
|
||||
self.control_points.insert(i1, mid);
|
||||
if !self.weights.is_empty() && self.weights.len() == n {
|
||||
let w = (self.weights[grip_id] + self.weights[i1.min(self.weights.len() - 1)]) * 0.5;
|
||||
self.weights.insert(i1, w);
|
||||
}
|
||||
// Clear knots so to_truck rebuilds a uniform knot vector
|
||||
// for the new CV count.
|
||||
self.knots.clear();
|
||||
}
|
||||
A::RemoveVertex if grip_id < n && n > min_cv => {
|
||||
self.control_points.remove(grip_id);
|
||||
if grip_id < self.weights.len() {
|
||||
self.weights.remove(grip_id);
|
||||
}
|
||||
self.knots.clear();
|
||||
}
|
||||
A::RefineVertices => {
|
||||
// Insert a CV between every adjacent pair (chord midpoints)
|
||||
// and rebuild a uniform knot vector.
|
||||
if n >= 2 {
|
||||
let mut refined = Vec::with_capacity(n * 2 - 1);
|
||||
let mut refined_w = Vec::with_capacity(n * 2 - 1);
|
||||
let has_w = !self.weights.is_empty() && self.weights.len() == n;
|
||||
for i in 0..n {
|
||||
refined.push(self.control_points[i].clone());
|
||||
if has_w {
|
||||
refined_w.push(self.weights[i]);
|
||||
}
|
||||
if i + 1 < n {
|
||||
let a = &self.control_points[i];
|
||||
let b = &self.control_points[i + 1];
|
||||
refined.push(acadrust::types::Vector3::new(
|
||||
(a.x + b.x) * 0.5,
|
||||
(a.y + b.y) * 0.5,
|
||||
(a.z + b.z) * 0.5,
|
||||
));
|
||||
if has_w {
|
||||
refined_w.push((self.weights[i] + self.weights[i + 1]) * 0.5);
|
||||
}
|
||||
}
|
||||
}
|
||||
self.control_points = refined;
|
||||
if has_w {
|
||||
self.weights = refined_w;
|
||||
}
|
||||
self.knots.clear();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::entities::traits::PropertyEditable for Spline {
|
||||
fn geometry_properties(
|
||||
&self,
|
||||
_text_style_names: &[String],
|
||||
) -> PropSection {
|
||||
properties(self)
|
||||
}
|
||||
fn apply_geom_prop(&mut self, field: &str, value: &str) {
|
||||
apply_geom_prop(self, field, value);
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::entities::traits::Transformable for Spline {
|
||||
fn apply_transform(&mut self, t: &EntityTransform) {
|
||||
apply_transform(self, t);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -315,6 +315,52 @@ impl Grippable for Text {
|
||||
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
||||
apply_grip(self, grip_id, apply);
|
||||
}
|
||||
|
||||
fn grip_menu(
|
||||
&self,
|
||||
_grip_id: usize,
|
||||
) -> Vec<crate::scene::object::GripMenuItem> {
|
||||
use crate::scene::object::{GripMenuAction, GripMenuItem};
|
||||
vec![
|
||||
GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
|
||||
GripMenuItem { label: "Move with Text", action: GripMenuAction::MoveWithText },
|
||||
GripMenuItem { label: "Rotate", action: GripMenuAction::RotateText },
|
||||
]
|
||||
}
|
||||
|
||||
fn apply_grip_menu(
|
||||
&mut self,
|
||||
_grip_id: usize,
|
||||
_action: crate::scene::object::GripMenuAction,
|
||||
) {
|
||||
// Move-with-Text falls through to Stretch (single grip moves
|
||||
// the whole text); Rotate needs a follow-up angle handled by
|
||||
// `apply_grip_menu_value`.
|
||||
}
|
||||
|
||||
fn grip_menu_value_prompt(
|
||||
&self,
|
||||
_grip_id: usize,
|
||||
action: crate::scene::object::GripMenuAction,
|
||||
) -> Option<&'static str> {
|
||||
use crate::scene::object::GripMenuAction as A;
|
||||
match action {
|
||||
A::RotateText => Some("Rotation (deg)"),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_grip_menu_value(
|
||||
&mut self,
|
||||
_grip_id: usize,
|
||||
action: crate::scene::object::GripMenuAction,
|
||||
value: f64,
|
||||
) {
|
||||
use crate::scene::object::GripMenuAction as A;
|
||||
if matches!(action, A::RotateText) {
|
||||
self.rotation = value.to_radians();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PropertyEditable for Text {
|
||||
|
||||
@@ -137,4 +137,11 @@ pub enum GripMenuAction {
|
||||
HatchScale,
|
||||
HatchPattern,
|
||||
TangentDirection,
|
||||
AddFitPoint,
|
||||
RemoveFitPoint,
|
||||
Refit,
|
||||
RefineVertices,
|
||||
MoveWithText,
|
||||
StackText,
|
||||
UnstackText,
|
||||
}
|
||||
Reference in new issue
Block a user