forked from 1b-agent/opencadstudio-upstream
feat(model): SLICE cuts meshes
SLICE now takes MESH, polygon mesh and polyface mesh objects. A mesh that closes a volume is sliced as a solid, so each side is capped and becomes a 3D solid. An open mesh, such as a pipe run imported without end caps, is clipped face by face and each side stays a mesh, open along the cut. Keeping one side or both works as for solids, in one undo step. Refs #1398 Co-Authored-By: Claude Opus 5.5 <[email protected]>
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4 files changed
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@@ -2544,16 +2544,37 @@ impl OpenCADStudio {
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.filter(|handle| {
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matches!(
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scene.document.get_entity(*handle),
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Some(codec::EntityType::Solid3D(_) | codec::EntityType::Surface(_))
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Some(
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codec::EntityType::Solid3D(_)
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| codec::EntityType::Surface(_)
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| codec::EntityType::Mesh(_)
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| codec::EntityType::PolygonMesh(_)
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| codec::EntityType::PolyfaceMesh(_)
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)
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)
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})
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.collect::<Vec<_>>();
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scene.restore_solid_models(&targets);
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targets.retain(|handle| scene.solid_models.contains_key(handle));
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let mesh_extent = |handle: &codec::Handle| {
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let entity = scene.document.get_entity(*handle)?;
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let (vertices, _) = crate::entities::mesh::mesh_polygons(entity)?;
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vertices.iter().fold(None, |bounds, point| {
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let (mut min, mut max) = bounds.unwrap_or((*point, *point));
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for axis in 0..3 {
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min[axis] = f64::min(min[axis], point[axis]);
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max[axis] = f64::max(max[axis], point[axis]);
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}
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Some((min, max))
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})
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};
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targets.retain(|handle| {
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scene.solid_models.contains_key(handle) || mesh_extent(handle).is_some()
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});
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let bounds = targets
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.iter()
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.filter_map(|handle| {
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crate::scene::model::solid_model::extent(&scene.solid_models[handle])
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.filter_map(|handle| match scene.solid_models.get(handle) {
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Some(body) => crate::scene::model::solid_model::extent(body),
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None => mesh_extent(handle),
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})
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.fold(None::<([f64; 3], [f64; 3])>, |bounds, (low, high)| {
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Some(match bounds {
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+114
-8
@@ -1741,6 +1741,80 @@ impl super::OpenCADStudio {
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self.solid_slice_with_tool(requested, ModelSliceTool::Surface(cutter), keep_point)
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}
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/// SLICE on meshes that do not close a volume: the kept side of each face
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/// stays (or, with no side chosen, both sides become separate meshes),
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/// open along the cut. One undo step; `None` when nothing was changed.
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fn slice_open_meshes(
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&mut self,
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handles: &[Handle],
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tool: &ModelSliceTool,
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keep_point: Option<glam::DVec3>,
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) -> Option<Vec<Handle>> {
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let i = self.active_tab;
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let keep_positive = match keep_point {
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Some(point) => match tool.side(point.to_array()) {
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Some(distance) if distance.abs() > 1.0e-9 => Some(distance > 0.0),
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_ => {
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self.command_line.push_error(
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crate::t!("SLICE: choose a point away from the cutting plane.").as_ref(),
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);
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return None;
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}
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},
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None => None,
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};
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let side = |point: [f64; 3]| tool.side(point).unwrap_or(0.0);
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let mut pieces = Vec::with_capacity(handles.len());
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for handle in handles {
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let Some(entity) = self.tabs[i].scene.document.get_entity(*handle) else {
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continue;
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};
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let Some((vertices, faces)) = crate::entities::mesh::mesh_polygons(entity) else {
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continue;
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};
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let common = entity.common();
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let clip = |positive| {
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crate::entities::mesh::clipped_mesh(&vertices, &faces, side, positive, common)
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};
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let (kept, other) = match keep_positive {
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Some(positive) => (clip(positive), None),
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None => (clip(false), Some(clip(true))),
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};
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// Both sides must have faces, or the plane missed this mesh.
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let crosses = vertices.iter().any(|&point| side(point) > 0.0)
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&& vertices.iter().any(|&point| side(point) < 0.0);
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let (Some(kept), true) = (kept, crosses) else {
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self.command_line.push_error(
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crate::t!("SLICE: the cutting plane does not cross every selected object; no object was changed.")
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.as_ref(),
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);
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return None;
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};
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pieces.push((*handle, kept, other.flatten()));
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}
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self.push_undo_snapshot(i, "SLICE");
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let mut results = Vec::with_capacity(pieces.len() * 2);
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for (handle, mut kept, other) in pieces {
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kept.common.handle = handle;
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self.tabs[i].scene.update_entity(EntityType::Mesh(kept));
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results.push(handle);
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if let Some(mut other) = other {
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other.common.handle = Handle::NULL;
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results.push(self.tabs[i].scene.add_entity(EntityType::Mesh(other)));
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}
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}
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self.tabs[i].scene.deselect_all();
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for handle in &results {
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self.tabs[i].scene.select_entity(*handle, false);
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}
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self.tabs[i].dirty = true;
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self.refresh_properties();
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self.command_line.push_output(
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crate::t!("SLICE: created %{count} result object(s).", count = results.len()).as_ref(),
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);
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Some(results)
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}
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fn solid_slice_with_tool(
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&mut self,
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requested: &[Handle],
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@@ -1755,14 +1829,50 @@ impl super::OpenCADStudio {
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.filter(|handle| {
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matches!(
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self.tabs[i].scene.document.get_entity(*handle),
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Some(EntityType::Solid3D(_) | EntityType::Surface(_))
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Some(
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EntityType::Solid3D(_)
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| EntityType::Surface(_)
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| EntityType::Mesh(_)
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| EntityType::PolygonMesh(_)
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| EntityType::PolyfaceMesh(_)
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)
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)
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})
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.collect::<Vec<_>>();
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handles.sort_unstable_by_key(|handle| handle.value());
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handles.dedup();
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// A mesh that closes a volume is sliced as a solid and capped; an open
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// one is clipped face by face and stays a mesh.
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let mut bodies = rustc_hash::FxHashMap::default();
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let mut open_meshes = Vec::new();
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for handle in &handles {
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let Some(entity) = self.tabs[i].scene.document.get_entity(*handle) else {
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continue;
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};
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if crate::entities::mesh::mesh_polygons(entity).is_none() {
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continue;
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}
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match crate::entities::mesh::closed_mesh_body(entity) {
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Some(body) => {
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bodies.insert(*handle, body);
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}
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None => open_meshes.push(*handle),
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}
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}
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handles.retain(|handle| !open_meshes.contains(handle));
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self.tabs[i].scene.restore_solid_models(&handles);
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handles.retain(|handle| self.tabs[i].scene.solid_models.contains_key(handle));
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for handle in &handles {
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if let Some(body) = self.tabs[i].scene.solid_models.get(handle) {
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bodies.entry(*handle).or_insert_with(|| body.clone());
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}
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}
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handles.retain(|handle| bodies.contains_key(handle));
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if !open_meshes.is_empty() {
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let sliced = self.slice_open_meshes(&open_meshes, &tool, keep_point);
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if handles.is_empty() || sliced.is_none() {
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return Task::none();
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}
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}
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if handles.is_empty() {
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self.command_line
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.push_error(crate::t!("SLICE: select at least one solid or surface.").as_ref());
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@@ -1771,10 +1881,7 @@ impl super::OpenCADStudio {
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let keep_positive = if let Some(point) = keep_point {
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let tolerance = kernel::brep::operation_tolerance(
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&handles
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.iter()
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.map(|handle| &self.tabs[i].scene.solid_models[handle])
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.collect::<Vec<_>>(),
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&handles.iter().map(|handle| &bodies[handle]).collect::<Vec<_>>(),
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);
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let Some(distance) = tool.side(point.to_array()) else {
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self.command_line
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@@ -1794,8 +1901,7 @@ impl super::OpenCADStudio {
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let mut prepared = Vec::with_capacity(handles.len());
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for handle in &handles {
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let body = &self.tabs[i].scene.solid_models[handle];
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let result = match tool.split(body) {
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let result = match tool.split(&bodies[handle]) {
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Ok(Some(result)) => result,
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Ok(None) => {
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self.command_line.push_error(
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+72
-9
@@ -1054,15 +1054,26 @@ fn display_mesh(mesh: &Mesh) -> RefinedMesh {
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/// Open, non-manifold, non-planar, and degenerate meshes return `None` so a
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/// modelling command can leave the source untouched.
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pub(crate) fn closed_mesh_body(entity: &codec::EntityType) -> Option<kernel::brep::Body> {
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if let codec::EntityType::PolygonMesh(mesh) = entity {
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if !mesh.is_closed_m() || !mesh.is_closed_n() {
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return None;
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}
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}
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let (vertices, faces) = mesh_polygons(entity)?;
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kernel::brep::make::faceted_solid(&vertices, &faces)
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}
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/// The vertices and face loops (vertex indices) of a MESH, polygon mesh or
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/// polyface mesh, as drawn without smoothing.
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pub(crate) fn mesh_polygons(
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entity: &codec::EntityType,
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) -> Option<(Vec<[f64; 3]>, Vec<Vec<usize>>)> {
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match entity {
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codec::EntityType::Mesh(mesh) => {
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let base = base_refined_mesh(mesh);
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kernel::brep::make::faceted_solid(&base.vertices, &base.faces)
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Some((base.vertices, base.faces))
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}
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codec::EntityType::PolygonMesh(mesh) => {
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if !mesh.is_closed_m() || !mesh.is_closed_n() {
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return None;
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}
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let m = mesh.m_vertex_count.max(0) as usize;
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let n = mesh.n_vertex_count.max(0) as usize;
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let vertices = mesh
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@@ -1074,9 +1085,11 @@ pub(crate) fn closed_mesh_body(entity: &codec::EntityType) -> Option<kernel::bre
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if m < 2 || n < 2 || vertices.len() != m.saturating_mul(n) {
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return None;
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}
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let mut faces = Vec::with_capacity(m.saturating_mul(n));
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for row in 0..m {
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for column in 0..n {
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let rows = if mesh.is_closed_m() { m } else { m - 1 };
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let columns = if mesh.is_closed_n() { n } else { n - 1 };
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let mut faces = Vec::with_capacity(rows.saturating_mul(columns));
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for row in 0..rows {
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for column in 0..columns {
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faces.push(vec![
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row * n + column,
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((row + 1) % m) * n + column,
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@@ -1085,7 +1098,7 @@ pub(crate) fn closed_mesh_body(entity: &codec::EntityType) -> Option<kernel::bre
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]);
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}
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}
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kernel::brep::make::faceted_solid(&vertices, &faces)
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Some((vertices, faces))
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}
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codec::EntityType::PolyfaceMesh(mesh) => {
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let vertices = mesh
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@@ -1105,12 +1118,62 @@ pub(crate) fn closed_mesh_body(entity: &codec::EntityType) -> Option<kernel::bre
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(indices.len() >= 3).then_some(indices)
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})
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.collect::<Vec<_>>();
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kernel::brep::make::faceted_solid(&vertices, &faces)
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Some((vertices, faces))
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}
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_ => None,
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}
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}
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/// The part of a mesh on one side of a cut: every face loop clipped to where
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/// `side` is positive (`keep_positive`) or negative, rebuilt as a MESH with
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/// `common`. The mesh stays open where the cut crossed it. `None` when no face
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/// reaches that side.
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pub(crate) fn clipped_mesh(
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vertices: &[[f64; 3]],
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faces: &[Vec<usize>],
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side: impl Fn([f64; 3]) -> f64,
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keep_positive: bool,
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common: &codec::entities::EntityCommon,
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) -> Option<Mesh> {
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let sign = if keep_positive { 1.0 } else { -1.0 };
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let distances: Vec<f64> = vertices.iter().map(|&point| sign * side(point)).collect();
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let mut mesh = Mesh::new();
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mesh.common = common.clone();
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let mut welded: std::collections::HashMap<[u64; 3], usize> = Default::default();
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let mut index_of = |mesh: &mut Mesh, point: [f64; 3]| {
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*welded.entry(point.map(f64::to_bits)).or_insert_with(|| {
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mesh.add_vertex(codec::types::Vector3::new(point[0], point[1], point[2]))
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})
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};
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for face in faces {
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if face.iter().any(|&index| index >= vertices.len()) {
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continue;
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}
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let mut loop_points = Vec::with_capacity(face.len() + 2);
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for (k, &a) in face.iter().enumerate() {
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let b = face[(k + 1) % face.len()];
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let (da, db) = (distances[a], distances[b]);
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if da >= 0.0 {
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loop_points.push(vertices[a]);
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}
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if (da > 0.0 && db < 0.0) || (da < 0.0 && db > 0.0) {
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let t = da / (da - db);
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let (pa, pb) = (vertices[a], vertices[b]);
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loop_points.push(std::array::from_fn(|axis| pa[axis] + (pb[axis] - pa[axis]) * t));
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}
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}
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if loop_points.len() < 3 {
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continue;
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}
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let indices = loop_points
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.into_iter()
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.map(|point| index_of(&mut mesh, point))
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.collect::<Vec<_>>();
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mesh.add_face(codec::entities::MeshFace::new(indices));
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}
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(!mesh.faces.is_empty()).then_some(mesh)
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}
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fn face_triangle_indices(vertices: &[[f64; 3]], faces: &[Vec<usize>]) -> (Vec<u32>, Vec<usize>) {
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let mut indices = Vec::new();
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let mut triangle_faces = Vec::new();
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@@ -335,8 +335,15 @@ impl CadCommand for SliceCommand {
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self.selected = entities
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.into_iter()
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.filter_map(|item| {
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matches!(item.entity, EntityType::Solid3D(_) | EntityType::Surface(_))
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.then_some(item.handle)
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matches!(
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item.entity,
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EntityType::Solid3D(_)
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| EntityType::Surface(_)
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| EntityType::Mesh(_)
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| EntityType::PolygonMesh(_)
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| EntityType::PolyfaceMesh(_)
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)
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.then_some(item.handle)
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})
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.collect();
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}
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