forked from 1b-agent/opencadstudio-upstream
fix(spline): terminate on finish and preview the real curve (#282)
on_enter/on_escape returned CmdResult::CommitEntity, which commits the spline but keeps the command armed with its accumulated points — the cursor stayed in spline mode and the next click began a new spline, trapping the user in the command loop. Return CommitAndExit so Enter/Esc finalize the spline and return to the selection state. The in-progress preview drew only the straight control polygon. Sample the actual degree-3 clamped B-spline (same control points + knot vector build() commits) so the rubber-band traces the exact final curve. Co-Authored-By: Claude Opus 4.8 <[email protected]>
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@@ -221,7 +221,7 @@ impl OpenCADStudio {
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// A line/arc drawn by a repeating command advances the ARC_CONT
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// continuation anchor, so ending one run and launching another
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// keeps continuing from the last segment (mirrors the
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// CommitAndExit arm). Non-continuable repeats (point/ray/spline)
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// CommitAndExit arm). Non-continuable repeats (point/ray)
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// leave the anchor untouched. (#327)
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if matches!(
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entity,
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@@ -10,6 +10,8 @@ use crate::command::{CadCommand, CmdResult};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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use crate::scene::model::wire_model::WireModel;
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use glam::{DVec3, Vec3};
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use truck_modeling::base::{BoundedCurve, ParametricCurve};
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use truck_modeling::{BSplineCurve, KnotVec, Point3};
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#[allow(dead_code)]
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pub fn tool() -> ToolDef {
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@@ -71,6 +73,33 @@ fn uniform_knots(n: usize, d: usize) -> Vec<f64> {
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.collect()
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}
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/// Sample the degree-3 clamped B-spline through `pts` into a dense polyline,
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/// built with the same control points + knot vector `build()` commits so the
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/// preview traces the exact final curve — not the straight control polygon.
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/// Fewer than 2 points has no curve; the points are returned as-is.
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fn sample_curve(pts: &[Vec3]) -> Vec<[f32; 3]> {
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let n = pts.len();
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if n < 2 {
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return pts.iter().map(|p| [p.x, p.y, p.z]).collect();
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}
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let degree = 3_usize.min(n - 1);
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let ctrl: Vec<Point3> = pts
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.iter()
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.map(|p| Point3::new(p.x as f64, p.y as f64, p.z as f64))
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.collect();
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let curve = BSplineCurve::new(KnotVec::from(uniform_knots(n, degree)), ctrl);
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let (t0, t1) = curve.range_tuple();
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// Resolution scales with span count so long splines stay smooth.
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let steps = 24 * (n - 1);
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(0..=steps)
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.map(|i| {
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let t = t0 + (t1 - t0) * (i as f64 / steps as f64);
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let p = curve.subs(t);
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[p.x as f32, p.y as f32, p.z as f32]
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})
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.collect()
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}
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impl CadCommand for SplineCommand {
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fn name(&self) -> &'static str {
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"SPLINE"
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@@ -102,15 +131,18 @@ impl CadCommand for SplineCommand {
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}
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fn on_enter(&mut self) -> CmdResult {
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// A spline gathers many points into ONE entity, so finishing must end
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// the command (CommitAndExit) — CommitEntity keeps the command armed
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// with the accumulated points and traps the cursor in a redraw loop.
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match self.build(false) {
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Some(e) => CmdResult::CommitEntity(e),
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Some(e) => CmdResult::CommitAndExit(e),
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None => CmdResult::Cancel,
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}
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}
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fn on_escape(&mut self) -> CmdResult {
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match self.build(false) {
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Some(e) => CmdResult::CommitEntity(e),
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Some(e) => CmdResult::CommitAndExit(e),
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None => CmdResult::Cancel,
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}
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}
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@@ -142,12 +174,14 @@ impl CadCommand for SplineCommand {
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if self.pts.is_empty() {
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return None;
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}
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// Show all committed points + cursor as a connected polyline.
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let mut pts: Vec<[f32; 3]> = self.pts.iter().map(|p| [p.x, p.y, p.z]).collect();
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pts.push([pt.x, pt.y, pt.z]);
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// Preview the actual B-spline curve, treating the cursor as the next
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// control point, sampled exactly like the committed entity — not the
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// straight control polygon.
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let mut ctrl = self.pts.clone();
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ctrl.push(pt);
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Some(WireModel::solid(
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"rubber_band".into(),
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pts,
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sample_curve(&ctrl),
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WireModel::CYAN,
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false,
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))
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