forked from 1b-agent/opencadstudio-upstream
Merge pull request #1380 from huaninstratech/pr/io-locked-drawings
fix(io): open locked, shrinking and cloud-placeholder drawings without crashing
This commit is contained in:
commit
7204d4f98d
6 files changed
+425
-81
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@@ -5511,9 +5511,10 @@ properties={:.1}ms picked={}",
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}
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let eye_dir = r_ucs.transform_vector3(region.snap_direction());
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// Faces snap to a canonical upright orientation (never upside
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// down); edges/corners keep the current up-sense so they spin
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// smoothly around the clicked feature.
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// Faces and edges/corners all snap deterministically (world +Z
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// horizon, north +Y for top/bottom) so a cube click is repeatable
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// and matches the turntable orbit; snap_to_direction preserves an
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// intentional upside-down sense by sign-flipping only.
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let is_face = matches!(region, scene::CubeRegion::Face(_));
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if self.tabs[i].scene.active_viewport.is_some() {
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if is_face {
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+126
-15
@@ -319,10 +319,24 @@ async fn open_path_with_phase_attempt(
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});
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callback
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};
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std::fs::File::open(&path2).map_err(|error| OpenAttemptFailure {
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message: format!("failed to open drawing: {error}"),
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read_stats: None,
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recoverable: false,
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std::fs::File::open(&path2).map_err(|error| {
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// 32 = ERROR_SHARING_VIOLATION, 33 = ERROR_LOCK_VIOLATION:
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// another program holds the drawing without read sharing,
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// so nothing on the machine can read the bytes until it
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// closes the file — not even read-only.
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let message = match error.raw_os_error() {
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Some(32) | Some(33) => format!(
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"\"{}\" is in use by another program. Close the file there and \
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reopen it here, or open a copy of the file.",
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path2.display()
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),
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_ => format!("failed to open drawing: {error}"),
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};
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OpenAttemptFailure {
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message,
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read_stats: None,
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recoverable: false,
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}
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})?;
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let outcome = load_file_for_open(&path2, Some(parser_progress), &attempt)?;
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let read_stats = outcome.stats;
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@@ -1036,20 +1050,117 @@ fn read_dwg_path(
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DwgReadOptions::default()
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};
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#[cfg(not(target_arch = "wasm32"))]
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let mut reader = {
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let mut reader = DwgReader::from_mmap(path).map_err(ReaderFailure::from_reader)?;
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reader.options = options;
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{
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// The memory-mapped read is the fast path, but a mapped file is read
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// through the page-fault handler: a file that shrinks while mapped
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// (a writer saving over it) or a cloud placeholder that cannot page
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// in raises an in-page exception the process cannot catch. Both are
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// ordinary I/O errors through plain reads, so anything that can
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// fault — or refuses to open under a third-party lock — falls back
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// to one in-memory snapshot read below.
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if !cloud_placeholder(path) {
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match DwgReader::from_mmap(path) {
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Ok(mut reader) => {
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reader.options = options.clone();
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if let Some(progress) = &progress {
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reader.set_progress_callback(progress.clone());
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}
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match reader.read_with_stats() {
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Ok(outcome) => return Ok(outcome),
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// The file shrank or became unreadable mid-parse;
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// retry from a snapshot instead of reporting a bare
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// I/O error.
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Err(acadrust::DxfError::Io(_)) => {}
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Err(error) => return Err(ReaderFailure::from_reader(error)),
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}
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}
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// Locked or unmappable: the snapshot read surfaces the real
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// error when the file genuinely cannot be read.
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Err(_) => {}
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}
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}
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let bytes = read_drawing_snapshot(path).map_err(|error| {
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ReaderFailure::terminal(format!(
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"failed to open drawing (is it in use by another program?): {error}"
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))
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})?;
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let mut reader = DwgReader::from_stream_with_options(std::io::Cursor::new(bytes), options);
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if let Some(progress) = progress {
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reader.set_progress_callback(progress);
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}
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reader
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};
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.read_with_stats()
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.map_err(ReaderFailure::from_reader)
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}
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#[cfg(target_arch = "wasm32")]
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let mut reader = DwgReader::from_file_with_options(path, options)
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.map_err(ReaderFailure::from_reader)?;
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if let Some(progress) = progress {
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reader.set_progress_callback(progress);
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{
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let mut reader = DwgReader::from_file_with_options(path, options)
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.map_err(ReaderFailure::from_reader)?;
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if let Some(progress) = progress {
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reader.set_progress_callback(progress);
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}
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reader
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.read_with_stats()
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.map_err(ReaderFailure::from_reader)
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}
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}
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/// Windows cloud-placeholder files (OneDrive "Files On Demand" and similar)
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/// page their bytes in on demand; faulting a placeholder through a memory map
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/// can raise an in-page exception that kills the process. Plain reads hydrate
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/// the file instead. Checks `FILE_ATTRIBUTE_RECALL_ON_DATA_ACCESS`,
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/// `FILE_ATTRIBUTE_RECALL_ON_OPEN` and `FILE_ATTRIBUTE_OFFLINE`.
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#[cfg(all(not(target_arch = "wasm32"), target_os = "windows"))]
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fn cloud_placeholder(path: &Path) -> bool {
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use std::os::windows::fs::MetadataExt;
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const FILE_ATTRIBUTE_OFFLINE: u32 = 0x1000;
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const FILE_ATTRIBUTE_RECALL_ON_OPEN: u32 = 0x0004_0000;
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const FILE_ATTRIBUTE_RECALL_ON_DATA_ACCESS: u32 = 0x0040_0000;
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std::fs::metadata(path)
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.map(|meta| {
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let attrs = meta.file_attributes();
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attrs
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& (FILE_ATTRIBUTE_OFFLINE
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| FILE_ATTRIBUTE_RECALL_ON_OPEN
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| FILE_ATTRIBUTE_RECALL_ON_DATA_ACCESS)
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!= 0
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})
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.unwrap_or(false)
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}
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#[cfg(all(not(target_arch = "wasm32"), not(target_os = "windows")))]
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fn cloud_placeholder(_path: &Path) -> bool {
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false
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}
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/// Read the whole drawing through the most permissive share mode the platform
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/// offers. On Windows `std::fs::read` opens without `FILE_SHARE_DELETE`, so a
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/// concurrent atomic-save replace makes the read fail even though every byte
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/// was readable. A snapshot can never fault: a writer shrinking the file
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/// mid-read just ends the read early.
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#[cfg(not(target_arch = "wasm32"))]
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fn read_drawing_snapshot(path: &Path) -> std::io::Result<Vec<u8>> {
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#[cfg(target_os = "windows")]
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{
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use std::io::Read;
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use std::os::windows::fs::OpenOptionsExt;
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use windows_sys::Win32::Storage::FileSystem::{
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FILE_SHARE_DELETE, FILE_SHARE_READ, FILE_SHARE_WRITE,
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};
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let mut file = std::fs::OpenOptions::new()
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.read(true)
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.share_mode(FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE)
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.open(path)?;
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let mut bytes = Vec::new();
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file.read_to_end(&mut bytes)?;
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Ok(bytes)
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}
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#[cfg(not(target_os = "windows"))]
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{
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std::fs::read(path)
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}
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reader
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.read_with_stats()
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.map_err(ReaderFailure::from_reader)
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}
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fn read_dxf_path(path: &Path, failsafe: bool) -> Result<acadrust::ReadOutcome, ReaderFailure> {
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@@ -142,24 +142,39 @@ impl CubeRegion {
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/// Unit eye-direction vector (from target toward the camera) that
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/// looks straight at this region. Used by `Camera::snap_to_direction`
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/// which derives the full orientation by re-using the current
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/// camera's up vector, projected onto the plane perpendicular to
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/// this direction — so clicking an edge spins the cube around the
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/// edge without rolling the user's "up" sense.
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/// / `snap_to_face` which derive a deterministic horizon (world +Z,
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/// except top/bottom where north +Y is used) so every cube click
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/// lands repeatably.
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pub fn snap_direction(self) -> glam::Vec3 {
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let c = region_centroids()[self.id()];
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glam::Vec3::new(c[0], c[1], c[2]).normalize_or(glam::Vec3::Z)
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}
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pub fn opposite(self) -> CubeRegion {
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match self {
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CubeRegion::Face(FACE_TOP) => CubeRegion::Face(FACE_BOTTOM),
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CubeRegion::Face(FACE_BOTTOM) => CubeRegion::Face(FACE_TOP),
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CubeRegion::Face(FACE_FRONT) => CubeRegion::Face(FACE_BACK),
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CubeRegion::Face(FACE_BACK) => CubeRegion::Face(FACE_FRONT),
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CubeRegion::Face(FACE_RIGHT) => CubeRegion::Face(FACE_LEFT),
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CubeRegion::Face(FACE_LEFT) => CubeRegion::Face(FACE_RIGHT),
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other => other,
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// Generic opposite: the region whose centroid is nearest to -self.
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// Covers faces, edges and corners so "already there → flip" works
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// for every cube click, not just faces.
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let centroids = region_centroids();
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let c = centroids[self.id()];
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let neg = [-c[0], -c[1], -c[2]];
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let mut best = self.id();
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let mut best_d = f32::MAX;
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for (i, cc) in centroids.iter().enumerate() {
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let dx = cc[0] - neg[0];
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let dy = cc[1] - neg[1];
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let dz = cc[2] - neg[2];
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let d = dx * dx + dy * dy + dz * dz;
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if d < best_d {
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best_d = d;
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best = i;
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}
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}
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if best < 6 {
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CubeRegion::Face(best)
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} else if best < 18 {
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CubeRegion::Edge(best)
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} else {
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CubeRegion::Corner(best)
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}
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}
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+19
-34
@@ -645,44 +645,29 @@ impl Camera {
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/// Snap to a canonical view direction (called by ViewCubeSnap).
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/// `eye_dir` is the unit vector from the target toward the camera.
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///
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/// Up vector resolution:
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/// 1. Take the current up.
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/// 2. Pick the world axis (±X, ±Y, ±Z) whose dot product with the
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/// current up is highest — skipping any axis (anti-)parallel to
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/// the new gaze direction.
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/// 3. Project that axis onto the plane ⊥ `new_eye` and use that as
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/// the new up.
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///
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/// Result: small tilts collapse onto the nearest world axis (so the
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/// view always lands cleanly aligned), while genuine flips of the
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/// up-sense (e.g. orbited upside-down) are preserved.
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/// Deterministic horizon: when looking close to ±Z (top/bottom) the
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/// up is north (+Y), otherwise world up (+Z), projected onto the
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/// plane ⊥ `new_eye`. This matches the turntable `orbit` (which never
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/// banks) so a cube corner always lands with the same roll and the
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/// base never appears rotated. The sign is flipped only if the
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/// current view is intentionally upside-down, preserving that sense.
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pub fn snap_to_direction(&mut self, eye_dir: Vec3, ucs: glam::Mat4) {
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let new_eye = eye_dir.normalize_or(Vec3::Z);
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let cur_up = self.rotation * Vec3::Y;
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// Candidate up axes are the UCS axes, not world X/Y/Z, so a face snap
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// lands the view square to the user's coordinate system (in-plane roll
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// included). Identity `ucs` reproduces the world-aligned snap.
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let ux = ucs.transform_vector3(Vec3::X).normalize_or(Vec3::X);
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let uy = ucs.transform_vector3(Vec3::Y).normalize_or(Vec3::Y);
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let uz = ucs.transform_vector3(Vec3::Z).normalize_or(Vec3::Z);
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let cardinals = [ux, -ux, uy, -uy, uz, -uz];
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let mut best_score = f32::NEG_INFINITY;
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let mut best_up = uz;
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for axis in cardinals {
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// Skip axes (nearly) collinear with the new gaze — they can't
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// serve as up because the projection onto the plane would
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// vanish.
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if axis.dot(new_eye).abs() > 0.999 {
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continue;
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}
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let score = axis.dot(cur_up);
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if score > best_score {
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best_score = score;
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best_up = axis;
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}
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}
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// Project the chosen axis onto the plane ⊥ new_eye and normalize.
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let projected = best_up - new_eye * best_up.dot(new_eye);
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// Deterministic horizon: top/bottom views (eye ≈ ±Z) use north (+Y)
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// as up; every other direction uses world up (+Z). This keeps the
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// cube's "Top Front Right" etc. repeatable and aligned with the
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// turntable orbit (which never banks), and avoids the previous
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// adaptive choice that picked the nearest cardinal to the current
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// up — from a top view that was +Y, so an oblique top corner kept
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// Y as up and tilted the base (roll) instead of keeping the horizon
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// level. Preserve the sign only to keep an intentionally inverted
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// (upside-down) view inverted.
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let cur_up = self.rotation * Vec3::Y;
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let raw_ref = if new_eye.dot(uz).abs() > 0.9 { uy } else { uz };
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let up_ref = if cur_up.dot(raw_ref) < 0.0 { -raw_ref } else { raw_ref };
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let projected = up_ref - new_eye * up_ref.dot(new_eye);
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let new_up = projected.normalize_or(if new_eye.dot(uz).abs() < 0.99 {
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(uz - new_eye * uz.dot(new_eye)).normalize()
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} else {
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@@ -9,6 +9,8 @@
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//! - Properties & Dock Panels (field labels, section headers, muted text)
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//! - Modals & Action Buttons (dialog body, Primary, Danger, Success buttons)
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//! - Dropdowns & Selection Overlays (visual style picker, item checkmarks)
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//! - Block Palette (card labels in normal/hover/pressed/placing states,
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//! header icon buttons, empty-state muted text)
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use crate::ui::style::common::{accessible_accent, accessible_accent_threshold, wcag_contrast};
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use iced::{Color, Theme};
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@@ -462,3 +464,174 @@ fn test_viewport_controls_toggle_buttons_contrast() {
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}
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}
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#[test]
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fn test_block_palette_contrast() {
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use crate::ui::window::block_palette::{
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block_card_border, block_card_colors, block_icon_button_text_color,
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};
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use iced::widget::button::Status as BtnStatus;
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for theme in Theme::ALL {
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let p = theme.palette();
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// ── 1. Card label pairs resolve to the theme's own text colors ──
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// Regression guard for the light-theme bug where labels were hardcoded
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// to `Color::WHITE` (unreadable white-on-light). If anyone reintroduces
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// a hardcoded foreground, these equality checks fail on every theme
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// whose surface text is not pure white.
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let (normal_bg, normal_fg) = block_card_colors(theme, false, BtnStatus::Active);
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assert_eq!(
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normal_bg, p.background.base.color,
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"Theme {:?} block card normal background drifted from base pair",
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theme
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||||
);
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assert_eq!(
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normal_fg, p.background.base.text,
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"Theme {:?} block card normal label must use base text (was hardcoded WHITE)",
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theme
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);
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let (_, hover_fg) = block_card_colors(theme, false, BtnStatus::Hovered);
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assert_eq!(
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hover_fg, p.background.strong.text,
|
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"Theme {:?} block card hover label must use strong text (was hardcoded WHITE)",
|
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theme
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||||
);
|
||||
|
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let (_, pressed_fg) = block_card_colors(theme, false, BtnStatus::Pressed);
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assert_eq!(
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pressed_fg, p.background.strong.text,
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"Theme {:?} block card pressed label must use strong text (was hardcoded WHITE)",
|
||||
theme
|
||||
);
|
||||
|
||||
// Default-branch statuses (Active/Disabled/Focused/...) share the base pair.
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||||
let (_, disabled_fg) = block_card_colors(theme, false, BtnStatus::Disabled);
|
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assert_eq!(
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disabled_fg, p.background.base.text,
|
||||
"Theme {:?} block card default-state label must use base text",
|
||||
theme
|
||||
);
|
||||
|
||||
// Placing (selected) cards always use the primary pair, regardless of
|
||||
// hover — the background does not switch on hover while placing.
|
||||
for status in [BtnStatus::Active, BtnStatus::Hovered, BtnStatus::Pressed] {
|
||||
let (bg, fg) = block_card_colors(theme, true, status);
|
||||
assert_eq!(bg, p.primary.base.color, "Theme {:?} placing card bg must be primary.base", theme);
|
||||
assert_eq!(fg, p.primary.base.text, "Theme {:?} placing card label must be primary.base.text", theme);
|
||||
}
|
||||
|
||||
// ── 2. Card label contrast: normal / hover / pressed ──
|
||||
// 11px single-line labels are normal text → WCAG AA >= 4.5:1.
|
||||
let normal_contrast = wcag_contrast(normal_fg, normal_bg);
|
||||
assert!(
|
||||
normal_contrast >= 4.5,
|
||||
"Theme {:?} block card label ({:.2}:1) fails WCAG AA on card background",
|
||||
theme, normal_contrast
|
||||
);
|
||||
|
||||
let (hover_bg, hover_fg) = block_card_colors(theme, false, BtnStatus::Hovered);
|
||||
let hover_contrast = wcag_contrast(hover_fg, hover_bg);
|
||||
assert!(
|
||||
hover_contrast >= 4.5,
|
||||
"Theme {:?} block card hovered label ({:.2}:1) fails WCAG AA on hovered background",
|
||||
theme, hover_contrast
|
||||
);
|
||||
|
||||
let (pressed_bg, pressed_fg) = block_card_colors(theme, false, BtnStatus::Pressed);
|
||||
let pressed_contrast = wcag_contrast(pressed_fg, pressed_bg);
|
||||
assert!(
|
||||
pressed_contrast >= 4.5,
|
||||
"Theme {:?} block card pressed label ({:.2}:1) fails WCAG AA on pressed background",
|
||||
theme, pressed_contrast
|
||||
);
|
||||
|
||||
// ── 3. Placing card contrast ──
|
||||
// Selected-card label on `primary.base`: UI button component threshold
|
||||
// (>= 3.0:1 per WCAG 1.4.11, matching the Primary-button test above).
|
||||
let (placing_bg, placing_fg) = block_card_colors(theme, true, BtnStatus::Active);
|
||||
let placing_contrast = wcag_contrast(placing_fg, placing_bg);
|
||||
assert!(
|
||||
placing_contrast >= 3.0,
|
||||
"Theme {:?} placing block card label ({:.2}:1) fails button threshold (>=3.0:1)",
|
||||
theme, placing_contrast
|
||||
);
|
||||
// Placing + hover must not silently drop contrast (bg is sticky).
|
||||
let (placing_hover_bg, placing_hover_fg) =
|
||||
block_card_colors(theme, true, BtnStatus::Hovered);
|
||||
let placing_hover_contrast = wcag_contrast(placing_hover_fg, placing_hover_bg);
|
||||
assert!(
|
||||
placing_hover_contrast >= 3.0,
|
||||
"Theme {:?} placing+hover block card label ({:.2}:1) fails button threshold (>=3.0:1)",
|
||||
theme, placing_hover_contrast
|
||||
);
|
||||
|
||||
// ── 4. Card border is theme-driven (no invisible borders) ──
|
||||
assert_eq!(
|
||||
block_card_border(theme, false),
|
||||
p.background.neutral.color,
|
||||
"Theme {:?} block card border must use neutral color",
|
||||
theme
|
||||
);
|
||||
assert_eq!(
|
||||
block_card_border(theme, true),
|
||||
p.primary.base.color,
|
||||
"Theme {:?} placing block card border must use primary color",
|
||||
theme
|
||||
);
|
||||
|
||||
// ── 5. Header icon buttons (glyphs inherit button text_color) ──
|
||||
// Resting buttons are transparent over the dock (`base`) background.
|
||||
let icon_rest = block_icon_button_text_color(theme, BtnStatus::Active);
|
||||
assert_eq!(icon_rest, p.background.base.text);
|
||||
let icon_rest_contrast = wcag_contrast(icon_rest, p.background.base.color);
|
||||
assert!(
|
||||
icon_rest_contrast >= 4.5,
|
||||
"Theme {:?} block palette icon button ({:.2}:1) fails WCAG AA on dock background",
|
||||
theme, icon_rest_contrast
|
||||
);
|
||||
// Hovered/pressed buttons sit on the `strong` surface with its text.
|
||||
for status in [BtnStatus::Hovered, BtnStatus::Pressed] {
|
||||
let icon_fg = block_icon_button_text_color(theme, status);
|
||||
assert_eq!(
|
||||
icon_fg, p.background.strong.text,
|
||||
"Theme {:?} hovered icon button must use strong text",
|
||||
theme
|
||||
);
|
||||
let c = wcag_contrast(icon_fg, p.background.strong.color);
|
||||
assert!(
|
||||
c >= 4.5,
|
||||
"Theme {:?} hovered icon button ({:.2}:1) fails WCAG AA on hovered background",
|
||||
theme, c
|
||||
);
|
||||
}
|
||||
|
||||
// ── 6. Empty-state muted text ("No blocks in this drawing") ──
|
||||
// Rendered as `base.text` at 0.72 alpha over the dock `base`
|
||||
// background → secondary text threshold >= 3.0:1. (The old hardcoded
|
||||
// 0.55-gray failed this on light themes.)
|
||||
let empty_text = composite_over(p.background.base.text.scale_alpha(0.72), p.background.base.color);
|
||||
let empty_contrast = wcag_contrast(empty_text, p.background.base.color);
|
||||
assert!(
|
||||
empty_contrast >= 3.0,
|
||||
"Theme {:?} block palette empty-state text ({:.2}:1) fails secondary text threshold (>=3.0:1)",
|
||||
theme, empty_contrast
|
||||
);
|
||||
|
||||
// ── 7. Hardcoded-white regression probe ──
|
||||
// The exact reported bug: pure white labels on the light card
|
||||
// background. Every theme's card background must NOT be near-white
|
||||
// with white text — i.e. white-on-card must fail while the real
|
||||
// theme pair passes (proves the fix matters on light themes and the
|
||||
// test would catch a WHITE hardcode).
|
||||
let white_on_normal = wcag_contrast(Color::WHITE, normal_bg);
|
||||
if white_on_normal < 4.5 {
|
||||
assert!(
|
||||
normal_contrast >= 4.5,
|
||||
"Theme {:?} needs theme-aware labels: white-on-card is {:.2}:1 but theme pair is {:.2}:1",
|
||||
theme, white_on_normal, normal_contrast
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,7 +264,20 @@ pub fn view(palette: &BlockPalette, width: f32, auto_collapse: bool) -> Element<
|
||||
} else {
|
||||
"No matches"
|
||||
};
|
||||
container(text(crate::t!(msg)).size(12).color(iced::Color { r: 0.55, g: 0.55, b: 0.55, a: 1.0 }))
|
||||
container(
|
||||
text(crate::t!(msg))
|
||||
.size(12)
|
||||
.style(|theme: &Theme| iced::widget::text::Style {
|
||||
color: Some(
|
||||
theme
|
||||
.palette()
|
||||
.background
|
||||
.base
|
||||
.text
|
||||
.scale_alpha(0.72),
|
||||
),
|
||||
}),
|
||||
)
|
||||
.center_x(Fill)
|
||||
.center_y(Fill)
|
||||
.width(Fill)
|
||||
@@ -307,6 +320,56 @@ pub fn view(palette: &BlockPalette, width: f32, auto_collapse: bool) -> Element<
|
||||
.into()
|
||||
}
|
||||
|
||||
/// Theme-aware foreground/background pair for a block card.
|
||||
///
|
||||
/// Centralizes the card's text/background mapping so the contrast suite can
|
||||
/// exercise the exact colors the UI renders (instead of re-implementing the
|
||||
/// match). Normal cards use the `base` pair, hovered/pressed cards use the
|
||||
/// `strong` pair, and the actively-placing card uses the `primary.base` pair.
|
||||
pub(crate) fn block_card_colors(
|
||||
theme: &Theme,
|
||||
is_placing: bool,
|
||||
status: button::Status,
|
||||
) -> (Color, Color) {
|
||||
let palette = theme.palette();
|
||||
if is_placing {
|
||||
(palette.primary.base.color, palette.primary.base.text)
|
||||
} else {
|
||||
match status {
|
||||
button::Status::Hovered | button::Status::Pressed => {
|
||||
(palette.background.strong.color, palette.background.strong.text)
|
||||
}
|
||||
_ => (
|
||||
palette.background.base.color,
|
||||
palette.background.base.text,
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Border color for a block card in a given state (exposed for contrast tests).
|
||||
pub(crate) fn block_card_border(theme: &Theme, is_placing: bool) -> Color {
|
||||
let palette = theme.palette();
|
||||
if is_placing {
|
||||
palette.primary.base.color
|
||||
} else {
|
||||
palette.background.neutral.color
|
||||
}
|
||||
}
|
||||
|
||||
/// Theme-aware foreground for the palette's header icon buttons.
|
||||
///
|
||||
/// Transparent resting state composites over the dock (`base`) background;
|
||||
/// hovered/pressed state sits on the `strong` surface, so each state pairs
|
||||
/// with its own background's text color to preserve contrast.
|
||||
pub(crate) fn block_icon_button_text_color(theme: &Theme, status: button::Status) -> Color {
|
||||
let palette = theme.palette();
|
||||
match status {
|
||||
button::Status::Hovered | button::Status::Pressed => palette.background.strong.text,
|
||||
_ => palette.background.base.text,
|
||||
}
|
||||
}
|
||||
|
||||
fn block_card<'a>(palette: &'a BlockPalette, block: &'a BlockEntry) -> Element<'a, Message> {
|
||||
let is_placing = palette.placing.as_deref() == Some(block.name.as_str());
|
||||
let preview = canvas(BlockPreviewCanvas { wires: &block.wires })
|
||||
@@ -315,9 +378,13 @@ fn block_card<'a>(palette: &'a BlockPalette, block: &'a BlockEntry) -> Element<'
|
||||
// Fixed height guarantees the label occupies exactly one line, so every
|
||||
// cell in a row keeps the same height even for long names (the elide budget
|
||||
// handles overflow, and this clips anything that still won't fit).
|
||||
//
|
||||
// NOTE: no explicit `.color(...)` here — the label inherits the button's
|
||||
// `text_color` so normal/hover/placing states each get a theme-aware
|
||||
// foreground with sufficient contrast on both light and dark themes.
|
||||
// (A hardcoded `Color::WHITE` is unreadable on light themes.)
|
||||
let label = text(crate::ui::text_util::elide(&block.name, MAX_LABEL_CHARS))
|
||||
.size(11)
|
||||
.color(Color::WHITE)
|
||||
.width(Fill)
|
||||
.height(Length::Fixed(LABEL_LINE_H))
|
||||
.center();
|
||||
@@ -326,18 +393,8 @@ fn block_card<'a>(palette: &'a BlockPalette, block: &'a BlockEntry) -> Element<'
|
||||
.on_press(Message::BlockPalette(BlockPaletteMsg::Insert(block.name.clone())))
|
||||
.width(Fill)
|
||||
.style(move |theme: &Theme, status| {
|
||||
let palette = theme.palette();
|
||||
let neutral = palette.background.neutral.color;
|
||||
let base = palette.background.base.color;
|
||||
let strong = palette.background.strong.color;
|
||||
let (bg, border) = if is_placing {
|
||||
(palette.primary.base.color, palette.primary.base.color)
|
||||
} else {
|
||||
match status {
|
||||
button::Status::Hovered | button::Status::Pressed => (strong, neutral),
|
||||
_ => (base, neutral),
|
||||
}
|
||||
};
|
||||
let (bg, fg) = block_card_colors(theme, is_placing, status);
|
||||
let border = block_card_border(theme, is_placing);
|
||||
button::Style {
|
||||
background: Some(Background::Color(bg)),
|
||||
border: Border {
|
||||
@@ -345,7 +402,7 @@ fn block_card<'a>(palette: &'a BlockPalette, block: &'a BlockEntry) -> Element<'
|
||||
width: 1.0,
|
||||
radius: 3.0.into(),
|
||||
},
|
||||
text_color: Color::WHITE,
|
||||
text_color: fg,
|
||||
..Default::default()
|
||||
}
|
||||
})
|
||||
@@ -354,7 +411,9 @@ fn block_card<'a>(palette: &'a BlockPalette, block: &'a BlockEntry) -> Element<'
|
||||
|
||||
fn icon_button<'a>(icon: IconKind, msg: BlockPaletteMsg) -> Element<'a, Message> {
|
||||
let icon_el: Element<'_, Message> = match icon {
|
||||
IconKind::Glyph(s) => text(s).size(15).color(Color::WHITE).into(),
|
||||
// No explicit color — inherits the button's theme-aware `text_color`
|
||||
// so glyphs stay legible on light themes.
|
||||
IconKind::Glyph(s) => text(s).size(15).into(),
|
||||
IconKind::Svg(bytes) => crate::ui::icons::semantic(bytes, TOOL_H),
|
||||
};
|
||||
button(icon_el)
|
||||
@@ -372,7 +431,7 @@ fn icon_button<'a>(icon: IconKind, msg: BlockPaletteMsg) -> Element<'a, Message>
|
||||
radius: 3.0.into(),
|
||||
..Default::default()
|
||||
},
|
||||
text_color: Color::WHITE,
|
||||
text_color: block_icon_button_text_color(theme, status),
|
||||
..Default::default()
|
||||
})
|
||||
.into()
|
||||
|
||||
Reference in new issue
Block a user