Merge pull request #1380 from huaninstratech/pr/io-locked-drawings

fix(io): open locked, shrinking and cloud-placeholder drawings without crashing
This commit is contained in:
Hakan Seven committed 2026-09-19 23:06:51 +03:00
commit 7204d4f98d
6 files changed
+425 -81

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+4 -3
View File
@@ -5511,9 +5511,10 @@ properties={:.1}ms picked={}",
}
let eye_dir = r_ucs.transform_vector3(region.snap_direction());
// Faces snap to a canonical upright orientation (never upside
// down); edges/corners keep the current up-sense so they spin
// smoothly around the clicked feature.
// Faces and edges/corners all snap deterministically (world +Z
// horizon, north +Y for top/bottom) so a cube click is repeatable
// and matches the turntable orbit; snap_to_direction preserves an
// intentional upside-down sense by sign-flipping only.
let is_face = matches!(region, scene::CubeRegion::Face(_));
if self.tabs[i].scene.active_viewport.is_some() {
if is_face {
+126 -15
View File
@@ -319,10 +319,24 @@ async fn open_path_with_phase_attempt(
});
callback
};
std::fs::File::open(&path2).map_err(|error| OpenAttemptFailure {
message: format!("failed to open drawing: {error}"),
read_stats: None,
recoverable: false,
std::fs::File::open(&path2).map_err(|error| {
// 32 = ERROR_SHARING_VIOLATION, 33 = ERROR_LOCK_VIOLATION:
// another program holds the drawing without read sharing,
// so nothing on the machine can read the bytes until it
// closes the file — not even read-only.
let message = match error.raw_os_error() {
Some(32) | Some(33) => format!(
"\"{}\" is in use by another program. Close the file there and \
reopen it here, or open a copy of the file.",
path2.display()
),
_ => format!("failed to open drawing: {error}"),
};
OpenAttemptFailure {
message,
read_stats: None,
recoverable: false,
}
})?;
let outcome = load_file_for_open(&path2, Some(parser_progress), &attempt)?;
let read_stats = outcome.stats;
@@ -1036,20 +1050,117 @@ fn read_dwg_path(
DwgReadOptions::default()
};
#[cfg(not(target_arch = "wasm32"))]
let mut reader = {
let mut reader = DwgReader::from_mmap(path).map_err(ReaderFailure::from_reader)?;
reader.options = options;
{
// The memory-mapped read is the fast path, but a mapped file is read
// through the page-fault handler: a file that shrinks while mapped
// (a writer saving over it) or a cloud placeholder that cannot page
// in raises an in-page exception the process cannot catch. Both are
// ordinary I/O errors through plain reads, so anything that can
// fault — or refuses to open under a third-party lock — falls back
// to one in-memory snapshot read below.
if !cloud_placeholder(path) {
match DwgReader::from_mmap(path) {
Ok(mut reader) => {
reader.options = options.clone();
if let Some(progress) = &progress {
reader.set_progress_callback(progress.clone());
}
match reader.read_with_stats() {
Ok(outcome) => return Ok(outcome),
// The file shrank or became unreadable mid-parse;
// retry from a snapshot instead of reporting a bare
// I/O error.
Err(acadrust::DxfError::Io(_)) => {}
Err(error) => return Err(ReaderFailure::from_reader(error)),
}
}
// Locked or unmappable: the snapshot read surfaces the real
// error when the file genuinely cannot be read.
Err(_) => {}
}
}
let bytes = read_drawing_snapshot(path).map_err(|error| {
ReaderFailure::terminal(format!(
"failed to open drawing (is it in use by another program?): {error}"
))
})?;
let mut reader = DwgReader::from_stream_with_options(std::io::Cursor::new(bytes), options);
if let Some(progress) = progress {
reader.set_progress_callback(progress);
}
reader
};
.read_with_stats()
.map_err(ReaderFailure::from_reader)
}
#[cfg(target_arch = "wasm32")]
let mut reader = DwgReader::from_file_with_options(path, options)
.map_err(ReaderFailure::from_reader)?;
if let Some(progress) = progress {
reader.set_progress_callback(progress);
{
let mut reader = DwgReader::from_file_with_options(path, options)
.map_err(ReaderFailure::from_reader)?;
if let Some(progress) = progress {
reader.set_progress_callback(progress);
}
reader
.read_with_stats()
.map_err(ReaderFailure::from_reader)
}
}
/// Windows cloud-placeholder files (OneDrive "Files On Demand" and similar)
/// page their bytes in on demand; faulting a placeholder through a memory map
/// can raise an in-page exception that kills the process. Plain reads hydrate
/// the file instead. Checks `FILE_ATTRIBUTE_RECALL_ON_DATA_ACCESS`,
/// `FILE_ATTRIBUTE_RECALL_ON_OPEN` and `FILE_ATTRIBUTE_OFFLINE`.
#[cfg(all(not(target_arch = "wasm32"), target_os = "windows"))]
fn cloud_placeholder(path: &Path) -> bool {
use std::os::windows::fs::MetadataExt;
const FILE_ATTRIBUTE_OFFLINE: u32 = 0x1000;
const FILE_ATTRIBUTE_RECALL_ON_OPEN: u32 = 0x0004_0000;
const FILE_ATTRIBUTE_RECALL_ON_DATA_ACCESS: u32 = 0x0040_0000;
std::fs::metadata(path)
.map(|meta| {
let attrs = meta.file_attributes();
attrs
& (FILE_ATTRIBUTE_OFFLINE
| FILE_ATTRIBUTE_RECALL_ON_OPEN
| FILE_ATTRIBUTE_RECALL_ON_DATA_ACCESS)
!= 0
})
.unwrap_or(false)
}
#[cfg(all(not(target_arch = "wasm32"), not(target_os = "windows")))]
fn cloud_placeholder(_path: &Path) -> bool {
false
}
/// Read the whole drawing through the most permissive share mode the platform
/// offers. On Windows `std::fs::read` opens without `FILE_SHARE_DELETE`, so a
/// concurrent atomic-save replace makes the read fail even though every byte
/// was readable. A snapshot can never fault: a writer shrinking the file
/// mid-read just ends the read early.
#[cfg(not(target_arch = "wasm32"))]
fn read_drawing_snapshot(path: &Path) -> std::io::Result<Vec<u8>> {
#[cfg(target_os = "windows")]
{
use std::io::Read;
use std::os::windows::fs::OpenOptionsExt;
use windows_sys::Win32::Storage::FileSystem::{
FILE_SHARE_DELETE, FILE_SHARE_READ, FILE_SHARE_WRITE,
};
let mut file = std::fs::OpenOptions::new()
.read(true)
.share_mode(FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE)
.open(path)?;
let mut bytes = Vec::new();
file.read_to_end(&mut bytes)?;
Ok(bytes)
}
#[cfg(not(target_os = "windows"))]
{
std::fs::read(path)
}
reader
.read_with_stats()
.map_err(ReaderFailure::from_reader)
}
fn read_dxf_path(path: &Path, failsafe: bool) -> Result<acadrust::ReadOutcome, ReaderFailure> {
+27 -12
View File
@@ -142,24 +142,39 @@ impl CubeRegion {
/// Unit eye-direction vector (from target toward the camera) that
/// looks straight at this region. Used by `Camera::snap_to_direction`
/// which derives the full orientation by re-using the current
/// camera's up vector, projected onto the plane perpendicular to
/// this direction — so clicking an edge spins the cube around the
/// edge without rolling the user's "up" sense.
/// / `snap_to_face` which derive a deterministic horizon (world +Z,
/// except top/bottom where north +Y is used) so every cube click
/// lands repeatably.
pub fn snap_direction(self) -> glam::Vec3 {
let c = region_centroids()[self.id()];
glam::Vec3::new(c[0], c[1], c[2]).normalize_or(glam::Vec3::Z)
}
pub fn opposite(self) -> CubeRegion {
match self {
CubeRegion::Face(FACE_TOP) => CubeRegion::Face(FACE_BOTTOM),
CubeRegion::Face(FACE_BOTTOM) => CubeRegion::Face(FACE_TOP),
CubeRegion::Face(FACE_FRONT) => CubeRegion::Face(FACE_BACK),
CubeRegion::Face(FACE_BACK) => CubeRegion::Face(FACE_FRONT),
CubeRegion::Face(FACE_RIGHT) => CubeRegion::Face(FACE_LEFT),
CubeRegion::Face(FACE_LEFT) => CubeRegion::Face(FACE_RIGHT),
other => other,
// Generic opposite: the region whose centroid is nearest to -self.
// Covers faces, edges and corners so "already there → flip" works
// for every cube click, not just faces.
let centroids = region_centroids();
let c = centroids[self.id()];
let neg = [-c[0], -c[1], -c[2]];
let mut best = self.id();
let mut best_d = f32::MAX;
for (i, cc) in centroids.iter().enumerate() {
let dx = cc[0] - neg[0];
let dy = cc[1] - neg[1];
let dz = cc[2] - neg[2];
let d = dx * dx + dy * dy + dz * dz;
if d < best_d {
best_d = d;
best = i;
}
}
if best < 6 {
CubeRegion::Face(best)
} else if best < 18 {
CubeRegion::Edge(best)
} else {
CubeRegion::Corner(best)
}
}
+19 -34
View File
@@ -645,44 +645,29 @@ impl Camera {
/// Snap to a canonical view direction (called by ViewCubeSnap).
/// `eye_dir` is the unit vector from the target toward the camera.
///
/// Up vector resolution:
/// 1. Take the current up.
/// 2. Pick the world axis (±X, ±Y, ±Z) whose dot product with the
/// current up is highest — skipping any axis (anti-)parallel to
/// the new gaze direction.
/// 3. Project that axis onto the plane ⊥ `new_eye` and use that as
/// the new up.
///
/// Result: small tilts collapse onto the nearest world axis (so the
/// view always lands cleanly aligned), while genuine flips of the
/// up-sense (e.g. orbited upside-down) are preserved.
/// Deterministic horizon: when looking close to ±Z (top/bottom) the
/// up is north (+Y), otherwise world up (+Z), projected onto the
/// plane ⊥ `new_eye`. This matches the turntable `orbit` (which never
/// banks) so a cube corner always lands with the same roll and the
/// base never appears rotated. The sign is flipped only if the
/// current view is intentionally upside-down, preserving that sense.
pub fn snap_to_direction(&mut self, eye_dir: Vec3, ucs: glam::Mat4) {
let new_eye = eye_dir.normalize_or(Vec3::Z);
let cur_up = self.rotation * Vec3::Y;
// Candidate up axes are the UCS axes, not world X/Y/Z, so a face snap
// lands the view square to the user's coordinate system (in-plane roll
// included). Identity `ucs` reproduces the world-aligned snap.
let ux = ucs.transform_vector3(Vec3::X).normalize_or(Vec3::X);
let uy = ucs.transform_vector3(Vec3::Y).normalize_or(Vec3::Y);
let uz = ucs.transform_vector3(Vec3::Z).normalize_or(Vec3::Z);
let cardinals = [ux, -ux, uy, -uy, uz, -uz];
let mut best_score = f32::NEG_INFINITY;
let mut best_up = uz;
for axis in cardinals {
// Skip axes (nearly) collinear with the new gaze — they can't
// serve as up because the projection onto the plane would
// vanish.
if axis.dot(new_eye).abs() > 0.999 {
continue;
}
let score = axis.dot(cur_up);
if score > best_score {
best_score = score;
best_up = axis;
}
}
// Project the chosen axis onto the plane ⊥ new_eye and normalize.
let projected = best_up - new_eye * best_up.dot(new_eye);
// Deterministic horizon: top/bottom views (eye ≈ ±Z) use north (+Y)
// as up; every other direction uses world up (+Z). This keeps the
// cube's "Top Front Right" etc. repeatable and aligned with the
// turntable orbit (which never banks), and avoids the previous
// adaptive choice that picked the nearest cardinal to the current
// up — from a top view that was +Y, so an oblique top corner kept
// Y as up and tilted the base (roll) instead of keeping the horizon
// level. Preserve the sign only to keep an intentionally inverted
// (upside-down) view inverted.
let cur_up = self.rotation * Vec3::Y;
let raw_ref = if new_eye.dot(uz).abs() > 0.9 { uy } else { uz };
let up_ref = if cur_up.dot(raw_ref) < 0.0 { -raw_ref } else { raw_ref };
let projected = up_ref - new_eye * up_ref.dot(new_eye);
let new_up = projected.normalize_or(if new_eye.dot(uz).abs() < 0.99 {
(uz - new_eye * uz.dot(new_eye)).normalize()
} else {
+173
View File
@@ -9,6 +9,8 @@
//! - Properties & Dock Panels (field labels, section headers, muted text)
//! - Modals & Action Buttons (dialog body, Primary, Danger, Success buttons)
//! - Dropdowns & Selection Overlays (visual style picker, item checkmarks)
//! - Block Palette (card labels in normal/hover/pressed/placing states,
//! header icon buttons, empty-state muted text)
use crate::ui::style::common::{accessible_accent, accessible_accent_threshold, wcag_contrast};
use iced::{Color, Theme};
@@ -462,3 +464,174 @@ fn test_viewport_controls_toggle_buttons_contrast() {
}
}
#[test]
fn test_block_palette_contrast() {
use crate::ui::window::block_palette::{
block_card_border, block_card_colors, block_icon_button_text_color,
};
use iced::widget::button::Status as BtnStatus;
for theme in Theme::ALL {
let p = theme.palette();
// ── 1. Card label pairs resolve to the theme's own text colors ──
// Regression guard for the light-theme bug where labels were hardcoded
// to `Color::WHITE` (unreadable white-on-light). If anyone reintroduces
// a hardcoded foreground, these equality checks fail on every theme
// whose surface text is not pure white.
let (normal_bg, normal_fg) = block_card_colors(theme, false, BtnStatus::Active);
assert_eq!(
normal_bg, p.background.base.color,
"Theme {:?} block card normal background drifted from base pair",
theme
);
assert_eq!(
normal_fg, p.background.base.text,
"Theme {:?} block card normal label must use base text (was hardcoded WHITE)",
theme
);
let (_, hover_fg) = block_card_colors(theme, false, BtnStatus::Hovered);
assert_eq!(
hover_fg, p.background.strong.text,
"Theme {:?} block card hover label must use strong text (was hardcoded WHITE)",
theme
);
let (_, pressed_fg) = block_card_colors(theme, false, BtnStatus::Pressed);
assert_eq!(
pressed_fg, p.background.strong.text,
"Theme {:?} block card pressed label must use strong text (was hardcoded WHITE)",
theme
);
// Default-branch statuses (Active/Disabled/Focused/...) share the base pair.
let (_, disabled_fg) = block_card_colors(theme, false, BtnStatus::Disabled);
assert_eq!(
disabled_fg, p.background.base.text,
"Theme {:?} block card default-state label must use base text",
theme
);
// Placing (selected) cards always use the primary pair, regardless of
// hover — the background does not switch on hover while placing.
for status in [BtnStatus::Active, BtnStatus::Hovered, BtnStatus::Pressed] {
let (bg, fg) = block_card_colors(theme, true, status);
assert_eq!(bg, p.primary.base.color, "Theme {:?} placing card bg must be primary.base", theme);
assert_eq!(fg, p.primary.base.text, "Theme {:?} placing card label must be primary.base.text", theme);
}
// ── 2. Card label contrast: normal / hover / pressed ──
// 11px single-line labels are normal text → WCAG AA >= 4.5:1.
let normal_contrast = wcag_contrast(normal_fg, normal_bg);
assert!(
normal_contrast >= 4.5,
"Theme {:?} block card label ({:.2}:1) fails WCAG AA on card background",
theme, normal_contrast
);
let (hover_bg, hover_fg) = block_card_colors(theme, false, BtnStatus::Hovered);
let hover_contrast = wcag_contrast(hover_fg, hover_bg);
assert!(
hover_contrast >= 4.5,
"Theme {:?} block card hovered label ({:.2}:1) fails WCAG AA on hovered background",
theme, hover_contrast
);
let (pressed_bg, pressed_fg) = block_card_colors(theme, false, BtnStatus::Pressed);
let pressed_contrast = wcag_contrast(pressed_fg, pressed_bg);
assert!(
pressed_contrast >= 4.5,
"Theme {:?} block card pressed label ({:.2}:1) fails WCAG AA on pressed background",
theme, pressed_contrast
);
// ── 3. Placing card contrast ──
// Selected-card label on `primary.base`: UI button component threshold
// (>= 3.0:1 per WCAG 1.4.11, matching the Primary-button test above).
let (placing_bg, placing_fg) = block_card_colors(theme, true, BtnStatus::Active);
let placing_contrast = wcag_contrast(placing_fg, placing_bg);
assert!(
placing_contrast >= 3.0,
"Theme {:?} placing block card label ({:.2}:1) fails button threshold (>=3.0:1)",
theme, placing_contrast
);
// Placing + hover must not silently drop contrast (bg is sticky).
let (placing_hover_bg, placing_hover_fg) =
block_card_colors(theme, true, BtnStatus::Hovered);
let placing_hover_contrast = wcag_contrast(placing_hover_fg, placing_hover_bg);
assert!(
placing_hover_contrast >= 3.0,
"Theme {:?} placing+hover block card label ({:.2}:1) fails button threshold (>=3.0:1)",
theme, placing_hover_contrast
);
// ── 4. Card border is theme-driven (no invisible borders) ──
assert_eq!(
block_card_border(theme, false),
p.background.neutral.color,
"Theme {:?} block card border must use neutral color",
theme
);
assert_eq!(
block_card_border(theme, true),
p.primary.base.color,
"Theme {:?} placing block card border must use primary color",
theme
);
// ── 5. Header icon buttons (glyphs inherit button text_color) ──
// Resting buttons are transparent over the dock (`base`) background.
let icon_rest = block_icon_button_text_color(theme, BtnStatus::Active);
assert_eq!(icon_rest, p.background.base.text);
let icon_rest_contrast = wcag_contrast(icon_rest, p.background.base.color);
assert!(
icon_rest_contrast >= 4.5,
"Theme {:?} block palette icon button ({:.2}:1) fails WCAG AA on dock background",
theme, icon_rest_contrast
);
// Hovered/pressed buttons sit on the `strong` surface with its text.
for status in [BtnStatus::Hovered, BtnStatus::Pressed] {
let icon_fg = block_icon_button_text_color(theme, status);
assert_eq!(
icon_fg, p.background.strong.text,
"Theme {:?} hovered icon button must use strong text",
theme
);
let c = wcag_contrast(icon_fg, p.background.strong.color);
assert!(
c >= 4.5,
"Theme {:?} hovered icon button ({:.2}:1) fails WCAG AA on hovered background",
theme, c
);
}
// ── 6. Empty-state muted text ("No blocks in this drawing") ──
// Rendered as `base.text` at 0.72 alpha over the dock `base`
// background → secondary text threshold >= 3.0:1. (The old hardcoded
// 0.55-gray failed this on light themes.)
let empty_text = composite_over(p.background.base.text.scale_alpha(0.72), p.background.base.color);
let empty_contrast = wcag_contrast(empty_text, p.background.base.color);
assert!(
empty_contrast >= 3.0,
"Theme {:?} block palette empty-state text ({:.2}:1) fails secondary text threshold (>=3.0:1)",
theme, empty_contrast
);
// ── 7. Hardcoded-white regression probe ──
// The exact reported bug: pure white labels on the light card
// background. Every theme's card background must NOT be near-white
// with white text — i.e. white-on-card must fail while the real
// theme pair passes (proves the fix matters on light themes and the
// test would catch a WHITE hardcode).
let white_on_normal = wcag_contrast(Color::WHITE, normal_bg);
if white_on_normal < 4.5 {
assert!(
normal_contrast >= 4.5,
"Theme {:?} needs theme-aware labels: white-on-card is {:.2}:1 but theme pair is {:.2}:1",
theme, white_on_normal, normal_contrast
);
}
}
}
+76 -17
View File
@@ -264,7 +264,20 @@ pub fn view(palette: &BlockPalette, width: f32, auto_collapse: bool) -> Element<
} else {
"No matches"
};
container(text(crate::t!(msg)).size(12).color(iced::Color { r: 0.55, g: 0.55, b: 0.55, a: 1.0 }))
container(
text(crate::t!(msg))
.size(12)
.style(|theme: &Theme| iced::widget::text::Style {
color: Some(
theme
.palette()
.background
.base
.text
.scale_alpha(0.72),
),
}),
)
.center_x(Fill)
.center_y(Fill)
.width(Fill)
@@ -307,6 +320,56 @@ pub fn view(palette: &BlockPalette, width: f32, auto_collapse: bool) -> Element<
.into()
}
/// Theme-aware foreground/background pair for a block card.
///
/// Centralizes the card's text/background mapping so the contrast suite can
/// exercise the exact colors the UI renders (instead of re-implementing the
/// match). Normal cards use the `base` pair, hovered/pressed cards use the
/// `strong` pair, and the actively-placing card uses the `primary.base` pair.
pub(crate) fn block_card_colors(
theme: &Theme,
is_placing: bool,
status: button::Status,
) -> (Color, Color) {
let palette = theme.palette();
if is_placing {
(palette.primary.base.color, palette.primary.base.text)
} else {
match status {
button::Status::Hovered | button::Status::Pressed => {
(palette.background.strong.color, palette.background.strong.text)
}
_ => (
palette.background.base.color,
palette.background.base.text,
),
}
}
}
/// Border color for a block card in a given state (exposed for contrast tests).
pub(crate) fn block_card_border(theme: &Theme, is_placing: bool) -> Color {
let palette = theme.palette();
if is_placing {
palette.primary.base.color
} else {
palette.background.neutral.color
}
}
/// Theme-aware foreground for the palette's header icon buttons.
///
/// Transparent resting state composites over the dock (`base`) background;
/// hovered/pressed state sits on the `strong` surface, so each state pairs
/// with its own background's text color to preserve contrast.
pub(crate) fn block_icon_button_text_color(theme: &Theme, status: button::Status) -> Color {
let palette = theme.palette();
match status {
button::Status::Hovered | button::Status::Pressed => palette.background.strong.text,
_ => palette.background.base.text,
}
}
fn block_card<'a>(palette: &'a BlockPalette, block: &'a BlockEntry) -> Element<'a, Message> {
let is_placing = palette.placing.as_deref() == Some(block.name.as_str());
let preview = canvas(BlockPreviewCanvas { wires: &block.wires })
@@ -315,9 +378,13 @@ fn block_card<'a>(palette: &'a BlockPalette, block: &'a BlockEntry) -> Element<'
// Fixed height guarantees the label occupies exactly one line, so every
// cell in a row keeps the same height even for long names (the elide budget
// handles overflow, and this clips anything that still won't fit).
//
// NOTE: no explicit `.color(...)` here — the label inherits the button's
// `text_color` so normal/hover/placing states each get a theme-aware
// foreground with sufficient contrast on both light and dark themes.
// (A hardcoded `Color::WHITE` is unreadable on light themes.)
let label = text(crate::ui::text_util::elide(&block.name, MAX_LABEL_CHARS))
.size(11)
.color(Color::WHITE)
.width(Fill)
.height(Length::Fixed(LABEL_LINE_H))
.center();
@@ -326,18 +393,8 @@ fn block_card<'a>(palette: &'a BlockPalette, block: &'a BlockEntry) -> Element<'
.on_press(Message::BlockPalette(BlockPaletteMsg::Insert(block.name.clone())))
.width(Fill)
.style(move |theme: &Theme, status| {
let palette = theme.palette();
let neutral = palette.background.neutral.color;
let base = palette.background.base.color;
let strong = palette.background.strong.color;
let (bg, border) = if is_placing {
(palette.primary.base.color, palette.primary.base.color)
} else {
match status {
button::Status::Hovered | button::Status::Pressed => (strong, neutral),
_ => (base, neutral),
}
};
let (bg, fg) = block_card_colors(theme, is_placing, status);
let border = block_card_border(theme, is_placing);
button::Style {
background: Some(Background::Color(bg)),
border: Border {
@@ -345,7 +402,7 @@ fn block_card<'a>(palette: &'a BlockPalette, block: &'a BlockEntry) -> Element<'
width: 1.0,
radius: 3.0.into(),
},
text_color: Color::WHITE,
text_color: fg,
..Default::default()
}
})
@@ -354,7 +411,9 @@ fn block_card<'a>(palette: &'a BlockPalette, block: &'a BlockEntry) -> Element<'
fn icon_button<'a>(icon: IconKind, msg: BlockPaletteMsg) -> Element<'a, Message> {
let icon_el: Element<'_, Message> = match icon {
IconKind::Glyph(s) => text(s).size(15).color(Color::WHITE).into(),
// No explicit color — inherits the button's theme-aware `text_color`
// so glyphs stay legible on light themes.
IconKind::Glyph(s) => text(s).size(15).into(),
IconKind::Svg(bytes) => crate::ui::icons::semantic(bytes, TOOL_H),
};
button(icon_el)
@@ -372,7 +431,7 @@ fn icon_button<'a>(icon: IconKind, msg: BlockPaletteMsg) -> Element<'a, Message>
radius: 3.0.into(),
..Default::default()
},
text_color: Color::WHITE,
text_color: block_icon_button_text_color(theme, status),
..Default::default()
})
.into()