feat: Tolerance GD&T feature control frame render

Replace raw text dump with proper boxed feature-control frame:
- parse_gdt_rows(): splits %%v cells and ^J row separators
- substitute_gdt_codes(): strips {\Fgdt;X} patterns, maps symbol chars
  to 3-letter ASCII labels (POS, PRP, PAR, SYM, CIR, CYL, …)
- tessellate_tolerance(): outer rectangle, row separators, column
  dividers, and CXF-tessellated cell text — all as Vec<Vec<[f32;2]>>
  (TruckObject::Text polyline path)
- Column widths computed per cell content; text centred in each cell

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Sonnet 4.6 committed 2026-04-06 23:23:06 +03:00
1 parent 4312b6c3a5
commit 8404f22292
1 file changed
+218 -18
+218 -18
View File
@@ -9,37 +9,231 @@ use crate::scene::object::{GripApply, GripDef, PropSection};
use crate::scene::wire_model::SnapHint;
use crate::scene::{cxf, transform};
// ── GDT text parser ───────────────────────────────────────────────────────────
/// Parse a DXF tolerance text string into rows of cell strings.
///
/// DXF format: `{\Fgdt;p}%%v0.5%%vA%%vB%%v%%v^J{\Fgdt;j}%%v0.1%%vA%%v%%v%%v`
/// - `^J` → row separator
/// - `%%v` → cell separator within a row
/// - `{\Fgdt;X}` → GDT symbol X (mapped to a text label)
fn parse_gdt_rows(raw: &str) -> Vec<Vec<String>> {
raw.split("^J")
.filter(|row| !row.trim().is_empty())
.map(|row| {
row.split("%%v")
.map(|cell| substitute_gdt_codes(cell.trim()))
.collect()
})
.collect()
}
/// Replace `{\Fgdt;X}` sequences with a short ASCII label and strip other
/// MTEXT-style format codes `{\...}`.
fn substitute_gdt_codes(s: &str) -> String {
let mut out = String::new();
let mut chars = s.chars().peekable();
while let Some(ch) = chars.next() {
if ch == '{' {
// Collect to closing '}'
let mut inner = String::new();
let mut depth = 1usize;
for c in chars.by_ref() {
match c {
'{' => { depth += 1; inner.push(c); }
'}' => {
depth -= 1;
if depth == 0 { break; }
inner.push(c);
}
_ => { inner.push(c); }
}
}
// Is it a GDT font switch?
if let Some(rest) = inner.strip_prefix("\\Fgdt;") {
// rest is the symbol letter(s)
if let Some(sym_char) = rest.chars().next() {
out.push_str(gdt_char_to_ascii(sym_char));
}
}
// other format codes: skip
} else {
out.push(ch);
}
}
out
}
/// Map a GDT font character to a short ASCII approximation.
fn gdt_char_to_ascii(c: char) -> &'static str {
match c {
'a' => "SRT", // Straightness
'b' => "FLT", // Flatness
'c' => "FLT", // Flatness
'd' => "PSF", // Profile of Surface
'e' => "CYL", // Cylindricity
'f' => "PRL", // Profile of Line
'g' => "CIR", // Circularity
'h' => "PAR", // Parallelism
'i' => "SYM", // Symmetry
'j' => "PRP", // Perpendicularity
'k' => "PLN", // Profile of Line
'l' => "(L)", // LMC
'm' => "(M)", // MMC / Diameter
'n' => "ANG", // Angularity
'o' => "(o)", // at maximum material boundary
'p' => "POS", // Position
'q' => "(q)",
'r' => "RUN", // Circular Runout
's' => "(S)", // RFS / Regardless of Feature Size
't' => "TRN", // Total Runout
'u' => "CON", // Concentricity
'v' => "(v)",
'w' => "(w)",
_ => "?",
}
}
// ── Feature-control frame builder ─────────────────────────────────────────────
/// Tessellate a Tolerance entity into CXF-style polyline output.
///
/// Returns (`box_lines`, `text_strokes`) where:
/// - `box_lines` — 3-D line segments forming the outer border and dividers
/// - `text_strokes` — 2-D polylines from the CXF tessellator
///
/// Since TruckObject has either Lines (3-D) or Text (2-D CXF), we render the
/// box frame via a separate Lines path (added by the caller) and the text cells
/// via the Text path. For simplicity this function packs everything into a
/// single Vec<Vec<[f32;2]>> by projecting the box lines to 2-D and using NaN
/// polylines as separators — exactly what the Text wire-builder does.
fn tessellate_tolerance(tol: &Tolerance) -> Vec<Vec<[f32; 2]>> {
if tol.text.is_empty() {
return vec![];
}
let rows = parse_gdt_rows(&tol.text);
if rows.is_empty() {
return vec![];
}
// ── Metrics ──────────────────────────────────────────────────────────
let h = if tol.text_height > 1e-6 { tol.text_height as f32 } else { 2.5_f32 };
let gap = (h * 0.35).max(0.1);
let cell_h = h + 2.0 * gap;
let char_w = h * 0.65;
let min_cell_w = h * 1.4;
// Column widths: max across all rows
let max_cols = rows.iter().map(|r| r.len()).max().unwrap_or(0);
let mut col_widths: Vec<f32> = vec![0.0_f32; max_cols];
for row in &rows {
for (ci, cell) in row.iter().enumerate() {
let w = (cell.len() as f32 * char_w).max(min_cell_w);
if ci < col_widths.len() {
col_widths[ci] = col_widths[ci].max(w);
}
}
}
let total_w: f32 = col_widths.iter().sum();
let total_h = cell_h * rows.len() as f32;
// ── Transform helpers (world 2-D, ignoring Z for Text path) ──────────
let ox = tol.insertion_point.x as f32;
let oy = tol.insertion_point.y as f32;
let angle = (tol.direction.y as f32).atan2(tol.direction.x as f32);
let (sa, ca) = angle.sin_cos();
let rot = |x: f32, y: f32| -> [f32; 2] {
[ox + x * ca - y * sa, oy + x * sa + y * ca]
};
let mut out: Vec<Vec<[f32; 2]>> = Vec::new();
// ── Outer border ──────────────────────────────────────────────────────
out.push(vec![
rot(0.0, 0.0),
rot(total_w, 0.0),
rot(total_w, total_h),
rot(0.0, total_h),
rot(0.0, 0.0),
]);
// ── Row separators ─────────────────────────────────────────────────────
for ri in 1..rows.len() {
let y = cell_h * ri as f32;
out.push(vec![rot(0.0, y), rot(total_w, y)]);
}
// ── Column dividers ────────────────────────────────────────────────────
let mut x_cursor = 0.0_f32;
for ci in 0..col_widths.len().saturating_sub(1) {
x_cursor += col_widths[ci];
for ri in 0..rows.len() {
if ci + 1 < rows[ri].len() {
let y0 = cell_h * ri as f32;
let y1 = y0 + cell_h;
out.push(vec![rot(x_cursor, y0), rot(x_cursor, y1)]);
}
}
}
// ── Text content per cell ─────────────────────────────────────────────
for (ri, row) in rows.iter().enumerate() {
let row_y = cell_h * ri as f32 + gap;
let mut cell_x = 0.0_f32;
for (ci, cell) in row.iter().enumerate() {
let cw = if ci < col_widths.len() { col_widths[ci] } else { 0.0 };
if !cell.is_empty() {
let text_w = cell.len() as f32 * char_w;
let tx = cell_x + (cw - text_w) * 0.5;
// Tessellate text in local frame then transform
let local_strokes = cxf::tessellate_text_ex(
[0.0, 0.0],
h,
0.0,
1.0,
0.0,
"txt",
cell,
);
for polyline in local_strokes {
let transformed: Vec<[f32; 2]> = polyline
.into_iter()
.map(|[px, py]| rot(px + tx, py + row_y))
.collect();
if !transformed.is_empty() {
out.push(transformed);
}
}
}
cell_x += cw;
}
}
out
}
// ── TruckConvertible ──────────────────────────────────────────────────────────
impl TruckConvertible for Tolerance {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
if self.text.is_empty() {
return None;
}
// GDT tolerance text — render with the standard font.
// Special GDT symbols (Ⓗ, ⊕ etc.) will display as-is if the font
// supports them, otherwise as placeholder glyphs.
let snap_pt = Vec3::new(
self.insertion_point.x as f32,
self.insertion_point.y as f32,
self.insertion_point.z as f32,
);
// Determine rotation from the direction vector.
let angle = (self.direction.y as f32).atan2(self.direction.x as f32);
// Use a default height of 2.5 (standard annotation size).
let height = 2.5_f32;
let strokes = cxf::tessellate_text_ex(
[self.insertion_point.x as f32, self.insertion_point.y as f32],
height,
angle,
1.0,
0.0,
"txt", // standard CAD font
&self.text,
);
// Build the feature-control frame: box outline + cell text, all
// represented as 2-D CXF polylines (TruckObject::Text).
let polylines = tessellate_tolerance(self);
Some(TruckEntity {
object: TruckObject::Text(strokes),
object: TruckObject::Text(polylines),
snap_pts: vec![(snap_pt, SnapHint::Insertion)],
tangent_geoms: vec![],
key_vertices: vec![],
@@ -47,6 +241,8 @@ impl TruckConvertible for Tolerance {
}
}
// ── Grippable ─────────────────────────────────────────────────────────────────
impl Grippable for Tolerance {
fn grips(&self) -> Vec<GripDef> {
vec![square_grip(
@@ -77,6 +273,8 @@ impl Grippable for Tolerance {
}
}
// ── PropertyEditable ──────────────────────────────────────────────────────────
impl PropertyEditable for Tolerance {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
PropSection {
@@ -101,6 +299,8 @@ impl PropertyEditable for Tolerance {
}
}
// ── Transformable ─────────────────────────────────────────────────────────────
impl Transformable for Tolerance {
fn apply_transform(&mut self, t: &EntityTransform) {
transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {