Merge pull request #894 from ramox81/codex/fix-dimcontinue-parity

Complete continued dimension workflow
This commit is contained in:
Hakan Seven authored and GitHub committed 2026-08-28 19:02:30 +03:00
commit 84a760ad7b
4 files changed
+748 -176

No files matched your search

+6 -9
View File
@@ -647,18 +647,15 @@ impl OpenCADStudio {
"DIMCONTINUE" => {
use crate::modules::annotate::dim_continue::DimContinueCommand;
let scene = &self.tabs[i].scene;
let preserve_base_style = self.dimension_continue_mode == 1;
let cmd = scene
let recent = scene
.last_created_dimension
.filter(|handle| scene.entity_belongs_to_active_space(*handle))
.and_then(|handle| scene.document.get_entity(handle))
.and_then(|entity| match entity {
acadrust::EntityType::Dimension(dimension) => Some(
DimContinueCommand::from_dimension(dimension, preserve_base_style),
),
_ => None,
})
.unwrap_or_else(|| DimContinueCommand::new(preserve_base_style));
.cloned();
let cmd = DimContinueCommand::new(
recent,
self.dimension_continue_mode == 1,
);
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
}
+12 -5
View File
@@ -2479,16 +2479,23 @@ impl OpenCADStudio {
self.commit_entity_handle_with_dimension_policy(entity, false)
}
/// Commit an entity while optionally retaining a dimension's source layer
/// and dimension style. DIMCONTINUEMODE=1 uses this path; ordinary
/// creation continues to receive the current ribbon/style defaults.
/// Commit an entity, optionally preserving its source dimension style.
pub(super) fn commit_entity_handle_with_dimension_policy(
&mut self,
mut entity: acadrust::EntityType,
preserve_dimension_layer_and_style: bool,
) -> Option<Handle> {
let i = self.active_tab;
let is_dimension = matches!(&entity, acadrust::EntityType::Dimension(_));
let tracks_dimension_chain = matches!(
&entity,
acadrust::EntityType::Dimension(
acadrust::entities::Dimension::Linear(_)
| acadrust::entities::Dimension::Aligned(_)
| acadrust::entities::Dimension::Angular2Ln(_)
| acadrust::entities::Dimension::Angular3Pt(_)
| acadrust::entities::Dimension::Ordinate(_)
)
);
let inherited_dimension = if preserve_dimension_layer_and_style {
match &entity {
acadrust::EntityType::Dimension(dimension) => Some((
@@ -2766,7 +2773,7 @@ impl OpenCADStudio {
self.tabs[i].last_draw_anchor = Some(handle);
}
}
if is_dimension {
if tracks_dimension_chain {
self.tabs[i].scene.last_created_dimension = new_handle;
}
new_handle
+728 -158
View File
@@ -1,13 +1,19 @@
use acadrust::entities::{Dimension, DimensionBase, DimensionLinear};
use acadrust::entities::{
Dimension, DimensionAngular2Ln, DimensionAngular3Pt, DimensionBase, DimensionLinear,
DimensionOrdinate,
};
use acadrust::types::Vector3;
use acadrust::EntityType;
use acadrust::{EntityType, Handle};
use cadkernel::geom2d::{
arc_span, closest_point, intersect, nearest_of, Arc, Curve, Ray, Tolerance, Transform, Vec2,
XLine,
};
use cadkernel::space::Plane;
use glam::DVec3;
use crate::command::{CadCommand, CmdResult, DimensionAssociationInput};
use crate::command::{CadCommand, CmdOption, CmdResult, DimensionAssociationInput};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
use crate::t;
pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../assets/icons/dim_continue.svg"));
@@ -49,82 +55,263 @@ impl SourceStyle {
}
}
#[derive(Clone)]
enum ContinueKind {
Linear {
current: Vec2,
rotation: f64,
perpendicular: Vec2,
line_coordinate: f64,
},
Angular2Ln {
vertex: Vec2,
current: Vec2,
radius: f64,
},
Angular3Pt {
vertex: Vec2,
current: Vec2,
radius: f64,
},
Ordinate {
definition: Vec2,
leader: Vec2,
is_x: bool,
},
}
#[derive(Clone)]
struct ContinueState {
chain_p1: [f64; 2],
rotation: f64,
dim_line_perp: f64,
perpendicular: [f64; 2],
plane: Plane,
kind: ContinueKind,
style: SourceStyle,
plane: Plane,
}
pub struct DimContinueCommand {
state: Option<ContinueState>,
base: Option<ContinueState>,
injected: Option<EntityType>,
history: Vec<ContinueState>,
preserve_base_style: bool,
}
impl DimContinueCommand {
pub fn new(preserve_base_style: bool) -> Self {
Self {
state: None,
pub fn new(recent: Option<EntityType>, preserve_base_style: bool) -> Self {
let mut command = Self {
base: None,
injected: None,
history: Vec::new(),
preserve_base_style,
}
}
pub fn from_dimension(dimension: &Dimension, preserve_base_style: bool) -> Self {
let (first, second, definition, rotation) = match dimension {
Dimension::Linear(source) => (
source.first_point,
source.second_point,
source.base.definition_point,
source.rotation,
),
Dimension::Aligned(source) => {
let plane = plane_from_normal(source.first_point, source.base.normal);
let first = plane.project(point(source.first_point)).unwrap_or([0.0; 2]);
let second = plane.project(point(source.second_point)).unwrap_or(first);
let delta = [second[0] - first[0], second[1] - first[1]];
(
source.first_point,
source.second_point,
source.base.definition_point,
delta[1].atan2(delta[0]),
)
}
_ => return Self::new(preserve_base_style),
};
let plane = plane_from_normal(first, dimension.base().normal);
let second = plane.project(point(second)).unwrap_or([0.0; 2]);
let definition = plane.project(point(definition)).unwrap_or(second);
let perpendicular = [-rotation.sin(), rotation.cos()];
let dim_line_perp = dot(definition, perpendicular);
Self {
state: Some(ContinueState {
chain_p1: second,
if let Some(entity) = recent {
let _ = command.install_base(&entity, None);
}
command
}
fn install_base(&mut self, entity: &EntityType, pick_world: Option<DVec3>) -> bool {
let EntityType::Dimension(dimension) = entity else {
return false;
};
let style = SourceStyle::from_base(dimension.base());
let plane = plane_from_normal(dimension.base().definition_point, style.normal);
let pick = pick_world.and_then(|point| plane.project(point.to_array()).map(Vec2::from));
let kind = match dimension {
Dimension::Linear(source) => {
let rotation = source.rotation;
let perpendicular = Vec2::new(-rotation.sin(), rotation.cos());
ContinueKind::Linear {
current: selected_linear_end(
project(&plane, source.first_point),
project(&plane, source.second_point),
pick,
),
rotation,
perpendicular,
line_coordinate: project(&plane, source.base.definition_point)
.dot(perpendicular),
}
}
Dimension::Aligned(source) => {
let first = project(&plane, source.first_point);
let second = project(&plane, source.second_point);
let Some(direction) = (second - first).normalize() else {
return false;
};
let rotation = direction.angle();
let perpendicular = direction.perpendicular();
ContinueKind::Linear {
current: selected_linear_end(first, second, pick),
rotation,
perpendicular,
line_coordinate: project(&plane, source.base.definition_point)
.dot(perpendicular),
}
}
Dimension::Angular2Ln(source) => {
let lines = [
[
project(&plane, source.first_point),
project(&plane, source.second_point),
],
[
project(&plane, source.angle_vertex),
project(&plane, source.definition_point),
],
];
let vertex = angular2_vertex(lines).unwrap_or(lines[1][0]);
ContinueKind::Angular2Ln {
vertex,
current: selected_angular_end(vertex, [lines[0][1], lines[1][1]], pick),
radius: project(&plane, source.dimension_arc)
.distance(vertex)
.max(1.0e-9),
}
}
Dimension::Angular3Pt(source) => {
let vertex = project(&plane, source.angle_vertex);
ContinueKind::Angular3Pt {
vertex,
current: selected_angular_end(
vertex,
[
project(&plane, source.first_point),
project(&plane, source.second_point),
],
pick,
),
radius: project(&plane, source.definition_point)
.distance(vertex)
.max(1.0e-9),
}
}
Dimension::Ordinate(source) => ContinueKind::Ordinate {
definition: project(&plane, source.definition_point),
leader: project(&plane, source.leader_endpoint),
is_x: source.is_ordinate_type_x,
},
_ => return false,
};
self.base = Some(ContinueState { kind, style, plane });
true
}
fn build_dimension(&self, point_world: DVec3) -> Option<Dimension> {
let state = self.base.as_ref()?;
let point = state.plane.project(point_world.to_array()).map(Vec2::from)?;
let mut dimension = match &state.kind {
ContinueKind::Linear {
current,
rotation,
dim_line_perp,
perpendicular,
plane,
style: SourceStyle::from_base(dimension.base()),
}),
preserve_base_style,
line_coordinate,
} => build_linear(
state.plane,
*current,
point,
*rotation,
*perpendicular,
*line_coordinate,
),
ContinueKind::Angular2Ln {
vertex,
current,
radius,
} => {
let previous = *current - *vertex;
let moving = point - *vertex;
let (definition, text) =
angular_definition_and_text(*vertex, previous, moving, *radius)?;
let mut result = DimensionAngular2Ln::default();
result.first_point = world(state.plane, *vertex);
result.second_point = world(state.plane, *current);
result.angle_vertex = world(state.plane, *vertex);
result.definition_point = world(state.plane, point);
result.dimension_arc = world(state.plane, definition);
result.base.definition_point = result.dimension_arc;
result.base.text_middle_point = world(state.plane, text);
result.base.insertion_point = result.base.text_middle_point;
Dimension::Angular2Ln(result)
}
ContinueKind::Angular3Pt {
vertex,
current,
radius,
} => {
let previous = *current - *vertex;
let moving = point - *vertex;
let (definition, text) =
angular_definition_and_text(*vertex, previous, moving, *radius)?;
let mut result = DimensionAngular3Pt::new(
world(state.plane, *vertex),
world(state.plane, *current),
world(state.plane, point),
);
result.definition_point = world(state.plane, definition);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = world(state.plane, text);
result.base.insertion_point = result.base.text_middle_point;
Dimension::Angular3Pt(result)
}
ContinueKind::Ordinate {
definition,
leader,
is_x,
} => {
let to_dimension = Transform::rotation(-state.style.horizontal_direction);
let from_dimension = Transform::rotation(state.style.horizontal_direction);
let feature = Vec2::from(to_dimension.apply_point(point.into()));
let source_leader = Vec2::from(to_dimension.apply_point((*leader).into()));
let leader = if *is_x {
Vec2::new(feature.x, source_leader.y)
} else {
Vec2::new(source_leader.x, feature.y)
};
let leader = Vec2::from(from_dimension.apply_point(leader.into()));
let mut result = DimensionOrdinate::new(
world(state.plane, point),
world(state.plane, leader),
*is_x,
);
result.definition_point = world(state.plane, *definition);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = result.leader_endpoint;
result.base.insertion_point = result.base.text_middle_point;
Dimension::Ordinate(result)
}
};
state.style.apply(dimension.base_mut());
refresh_measurement(&mut dimension, state.plane);
dimension.base_mut().common.handle = Handle::NULL;
dimension.base_mut().block_name.clear();
Some(dimension)
}
fn advance(&mut self, point_world: DVec3) {
let Some(point) = self
.base
.as_ref()
.and_then(|state| state.plane.project(point_world.to_array()))
.map(Vec2::from)
else {
return;
};
let Some(state) = self.base.as_mut() else {
return;
};
match &mut state.kind {
ContinueKind::Linear { current, .. }
| ContinueKind::Angular2Ln { current, .. }
| ContinueKind::Angular3Pt { current, .. } => *current = point,
ContinueKind::Ordinate { .. } => {}
}
}
fn placement(&self, point_world: DVec3) -> Option<([f64; 2], [f64; 2], [f64; 2])> {
let state = self.state.as_ref()?;
let second = state.plane.project(point_world.to_array())?;
let first_line = project_to_line(
state.chain_p1,
state.perpendicular,
state.dim_line_perp,
);
let second_line = project_to_line(
second,
state.perpendicular,
state.dim_line_perp,
);
Some((second, first_line, second_line))
fn undo_one(&mut self) -> CmdResult {
let Some(previous) = self.history.pop() else {
return CmdResult::NeedPoint;
};
self.base = Some(previous);
CmdResult::UndoDocument
}
}
@@ -134,44 +321,64 @@ impl CadCommand for DimContinueCommand {
}
fn prompt(&self) -> String {
if self.state.is_none() {
t!("DIMCONTINUE No base dimension found. Place a dimension first.").into_owned()
if self.base.is_none() {
"DIMCONTINUE Select continued dimension:".to_string()
} else if self
.base
.as_ref()
.is_some_and(|base| matches!(&base.kind, ContinueKind::Ordinate { .. }))
{
"DIMCONTINUE Specify feature location [Undo/Select] <Select>:".to_string()
} else {
t!("DIMCONTINUE Specify a second extension line origin (Enter to exit):").into_owned()
"DIMCONTINUE Specify second extension line origin [Select/Undo] <Select>:"
.to_string()
}
}
fn on_point(&mut self, point_world: DVec3) -> CmdResult {
let Some((second, first_line, second_line)) = self.placement(point_world) else {
return CmdResult::Cancel;
};
let state = self.state.as_mut().expect("continue state");
let mut dimension = DimensionLinear::new(
vector3(state.plane.point_at(state.chain_p1)),
vector3(state.plane.point_at(second)),
);
dimension.rotation = state.rotation;
state.style.apply(&mut dimension.base);
dimension.definition_point = vector3(state.plane.point_at(first_line));
dimension.base.definition_point = dimension.definition_point;
dimension.base.text_middle_point = vector3(state.plane.point_at([
(first_line[0] + second_line[0]) * 0.5,
(first_line[1] + second_line[1]) * 0.5,
]));
dimension.base.insertion_point = dimension.base.text_middle_point;
let axis = [state.rotation.cos(), state.rotation.sin()];
dimension.base.actual_measurement = dot(
[
second[0] - state.chain_p1[0],
second[1] - state.chain_p1[1],
],
axis,
)
.abs();
state.chain_p1 = second;
fn options(&self) -> Vec<CmdOption> {
self.base.as_ref().map_or_else(Vec::new, |base| {
if matches!(&base.kind, ContinueKind::Ordinate { .. }) {
vec![CmdOption::new("Undo", "U"), CmdOption::new("Select", "S")]
} else {
vec![CmdOption::new("Select", "S"), CmdOption::new("Undo", "U")]
}
})
}
fn needs_entity_pick(&self) -> bool {
self.base.is_none()
}
fn entity_pick_highlights_hover(&self) -> bool {
self.base.is_none()
}
fn inject_before_entity_pick(&self) -> bool {
true
}
fn inject_picked_entity(&mut self, entity: EntityType) {
self.injected = Some(entity);
}
fn on_entity_pick(&mut self, _handle: Handle, point: DVec3) -> CmdResult {
let Some(entity) = self.injected.take() else {
return CmdResult::NeedPoint;
};
let _ = self.install_base(&entity, Some(point));
CmdResult::NeedPoint
}
fn on_point(&mut self, point: DVec3) -> CmdResult {
let Some(dimension) = self.build_dimension(point) else {
return CmdResult::NeedPoint;
};
if let Some(base) = self.base.clone() {
self.history.push(base);
}
self.advance(point);
CmdResult::CommitDimension {
entity: EntityType::Dimension(Dimension::Linear(dimension)),
entity: EntityType::Dimension(dimension),
association: DimensionAssociationInput::Infer(None),
preserve_base_style: self.preserve_base_style,
continue_command: true,
@@ -179,59 +386,423 @@ impl CadCommand for DimContinueCommand {
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
if self.base.take().is_some() {
CmdResult::NeedPoint
} else {
CmdResult::Cancel
}
}
fn on_mouse_move(&mut self, point_world: DVec3) -> Option<WireModel> {
let (second, first_line, second_line) = self.placement(point_world)?;
let state = self.state.as_ref()?;
let first = state.plane.point_at(state.chain_p1);
let second = state.plane.point_at(second);
let first_line = state.plane.point_at(first_line);
let second_line = state.plane.point_at(second_line);
Some(WireModel {
point_marker: None,
taper_widths: Vec::new(),
pattern_stations: Vec::new(),
world_width: 0.0,
depth_override: None,
display_visible: true,
plot_visible: true,
fill_is_3d: false,
fill_is_2d_solid: false,
render_instance: None,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
dash_from_start: false,
dash_align_end: None,
text_verts: Vec::new(),
name: "dimcont_preview".into(),
points: vec![
float3(first),
float3(first_line),
[f32::NAN, 0.0, 0.0],
float3(second),
float3(second_line),
[f32::NAN, 0.0, 0.0],
float3(first_line),
float3(second_line),
],
points_low: Vec::new(),
color: WireModel::CYAN,
selected: false,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: Vec::new(),
tangent_geoms: Vec::new(),
aci: 0,
key_vertices: Vec::new(),
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
fill_tris: Vec::new(),
fill_tris_low: Vec::new(),
})
fn wants_text_input(&self) -> bool {
self.base.is_some()
}
fn point_step_accepts_keywords(&self) -> bool {
self.base.is_some()
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
match text.trim().to_ascii_uppercase().as_str() {
"S" | "SELECT" => {
self.base = None;
Some(CmdResult::NeedPoint)
}
"U" | "UNDO" => Some(self.undo_one()),
_ => None,
}
}
fn on_undo_step(&mut self) -> Option<CmdResult> {
if self.history.is_empty() {
None
} else {
Some(self.undo_one())
}
}
fn on_mouse_move(&mut self, point: DVec3) -> Option<WireModel> {
self.build_dimension(point)
.map(|dimension| preview_for_dimension(&dimension))
}
}
fn build_linear(
plane: Plane,
first: Vec2,
second: Vec2,
rotation: f64,
perpendicular: Vec2,
line_coordinate: f64,
) -> Dimension {
let first_line = project_to_line(first, perpendicular, line_coordinate);
let second_line = project_to_line(second, perpendicular, line_coordinate);
let mut result = DimensionLinear::new(world(plane, first), world(plane, second));
result.rotation = rotation;
result.definition_point = world(plane, second_line);
result.base.definition_point = result.definition_point;
result.base.text_middle_point = world(plane, first_line.lerp(second_line, 0.5));
result.base.insertion_point = result.base.text_middle_point;
Dimension::Linear(result)
}
fn selected_linear_end(first: Vec2, second: Vec2, pick: Option<Vec2>) -> Vec2 {
pick.map_or(second, |point| {
if point.distance_squared(first) <= point.distance_squared(second) {
first
} else {
second
}
})
}
fn selected_angular_end(vertex: Vec2, ends: [Vec2; 2], pick: Option<Vec2>) -> Vec2 {
let Some(pick) = pick else {
return ends[0];
};
let rays = ends.map(|end| {
Curve::Ray(Ray {
origin: vertex.into(),
direction: (end - vertex).into(),
})
});
nearest_of(rays.iter(), pick.into())
.map(|(index, _)| ends[index])
.unwrap_or(ends[0])
}
fn angular2_vertex(lines: [[Vec2; 2]; 2]) -> Option<Vec2> {
let first = Curve::XLine(XLine {
base: lines[0][0].into(),
direction: (lines[0][1] - lines[0][0]).into(),
});
let second = Curve::XLine(XLine {
base: lines[1][0].into(),
direction: (lines[1][1] - lines[1][0]).into(),
});
let scale = (lines[0][1] - lines[0][0])
.length()
.max((lines[1][1] - lines[1][0]).length())
.max(1.0);
intersect(&first, &second, Tolerance::new(scale * 1.0e-9))
.first()
.map(|crossing| Vec2::from(crossing.point))
}
fn angular_definition_and_text(
vertex: Vec2,
previous: Vec2,
moving: Vec2,
radius: f64,
) -> Option<(Vec2, Vec2)> {
let arc = angular_arc(vertex, previous, moving, radius)?;
Some((
Vec2::from(arc.point_at(2.0 / 3.0)),
Vec2::from(arc.point_at(0.5)),
))
}
fn angular_arc(vertex: Vec2, first: Vec2, second: Vec2, radius: f64) -> Option<Curve> {
let first = first.normalize()?;
let second = second.normalize()?;
if first.distance_squared(second) <= 1.0e-18 {
return None;
}
let first_angle = first.angle();
let second_angle = second.angle();
let (start_angle, end_angle) =
if arc_span(first_angle, second_angle) <= std::f64::consts::PI {
(first_angle, second_angle)
} else {
(second_angle, first_angle)
};
Some(Curve::Arc(Arc {
centre: vertex.into(),
radius,
start_angle,
end_angle,
}))
}
fn refresh_measurement(dimension: &mut Dimension, plane: Plane) {
match dimension {
Dimension::Linear(value) => {
let first = project(&plane, value.first_point);
let second = project(&plane, value.second_point);
let axis = Vec2::new(value.rotation.cos(), value.rotation.sin());
value.base.actual_measurement = (second - first).dot(axis).abs();
}
Dimension::Angular2Ln(value) => {
value.base.actual_measurement = value.measurement_degrees()
}
Dimension::Angular3Pt(value) => {
value.base.actual_measurement = value.measurement_degrees()
}
Dimension::Ordinate(value) => value.refresh_measurement(),
_ => {}
}
}
fn preview_for_dimension(dimension: &Dimension) -> WireModel {
let mut points = Vec::<[f64; 3]>::new();
match dimension {
Dimension::Linear(value) => {
let plane = plane_from_normal(value.first_point, value.base.normal);
linear_preview(
&mut points,
plane,
project(&plane, value.first_point),
project(&plane, value.second_point),
value.rotation,
project(&plane, value.definition_point),
project(&plane, value.base.text_middle_point),
value.base.actual_measurement,
);
}
Dimension::Angular2Ln(value) => {
let plane = plane_from_normal(value.first_point, value.base.normal);
let lines = [
[
project(&plane, value.first_point),
project(&plane, value.second_point),
],
[
project(&plane, value.angle_vertex),
project(&plane, value.definition_point),
],
];
let vertex = angular2_vertex(lines).unwrap_or(lines[1][0]);
angular_preview(
&mut points,
plane,
vertex,
lines[0][1] - vertex,
lines[1][1] - vertex,
project(&plane, value.dimension_arc),
project(&plane, value.base.text_middle_point),
value.base.actual_measurement,
);
}
Dimension::Angular3Pt(value) => {
let plane = plane_from_normal(value.angle_vertex, value.base.normal);
let vertex = project(&plane, value.angle_vertex);
angular_preview(
&mut points,
plane,
vertex,
project(&plane, value.first_point) - vertex,
project(&plane, value.second_point) - vertex,
project(&plane, value.definition_point),
project(&plane, value.base.text_middle_point),
value.base.actual_measurement,
);
}
Dimension::Ordinate(value) => {
let plane = plane_from_normal(value.definition_point, value.base.normal);
ordinate_preview(
&mut points,
plane,
project(&plane, value.feature_location),
project(&plane, value.leader_endpoint),
value.base.actual_measurement,
);
}
_ => {}
}
WireModel::solid_f64(
"dimcontinue_preview".to_string(),
points,
WireModel::CYAN,
false,
)
}
fn linear_preview(
points: &mut Vec<[f64; 3]>,
plane: Plane,
first: Vec2,
second: Vec2,
rotation: f64,
definition: Vec2,
text: Vec2,
measurement: f64,
) {
let axis = Vec2::new(rotation.cos(), rotation.sin());
let perpendicular = axis.perpendicular();
let coordinate = definition.dot(perpendicular);
let first_line = project_to_line(first, perpendicular, coordinate);
let second_line = project_to_line(second, perpendicular, coordinate);
segment(points, plane, first, first_line);
segment(points, plane, second, second_line);
segment(points, plane, first_line, second_line);
arrow(
points,
plane,
first_line,
axis,
perpendicular,
first_line.distance(second_line),
);
arrow(
points,
plane,
second_line,
-axis,
perpendicular,
first_line.distance(second_line),
);
text_box(points, plane, text, axis, perpendicular, measurement);
}
fn angular_preview(
points: &mut Vec<[f64; 3]>,
plane: Plane,
vertex: Vec2,
first: Vec2,
second: Vec2,
arc_point: Vec2,
text: Vec2,
measurement: f64,
) {
let radius = arc_point.distance(vertex).max(1.0e-9);
let Some(first_direction) = first.normalize() else {
return;
};
let Some(second_direction) = second.normalize() else {
return;
};
let Some(arc) = angular_arc(vertex, first, second, radius) else {
return;
};
segment(points, plane, vertex, vertex + first_direction * radius);
segment(points, plane, vertex, vertex + second_direction * radius);
for index in 0..=24 {
push_local(points, plane, Vec2::from(arc.point_at(index as f64 / 24.0)));
}
points.push([f64::NAN; 3]);
let start = Vec2::from(arc.point_at(0.0));
let start_next = Vec2::from(arc.point_at(1.0 / 1024.0));
let end = Vec2::from(arc.point_at(1.0));
let end_previous = Vec2::from(arc.point_at(1.0 - 1.0 / 1024.0));
arrow(
points,
plane,
start,
(start_next - start).normalize().unwrap_or(first_direction),
first_direction,
radius,
);
arrow(
points,
plane,
end,
(end_previous - end).normalize().unwrap_or(-second_direction),
second_direction,
radius,
);
let before_middle = Vec2::from(arc.point_at(0.5 - 1.0 / 1024.0));
let after_middle = Vec2::from(arc.point_at(0.5 + 1.0 / 1024.0));
let text_axis = (after_middle - before_middle)
.normalize()
.unwrap_or(Vec2::new(1.0, 0.0));
text_box(
points,
plane,
text,
text_axis,
text_axis.perpendicular(),
measurement,
);
}
fn ordinate_preview(
points: &mut Vec<[f64; 3]>,
plane: Plane,
feature: Vec2,
leader: Vec2,
measurement: f64,
) {
segment(points, plane, feature, leader);
let axis = (leader - feature)
.normalize()
.unwrap_or(Vec2::new(0.0, 1.0));
let perpendicular = axis.perpendicular();
arrow(
points,
plane,
feature,
axis,
perpendicular,
feature.distance(leader),
);
text_box(
points,
plane,
leader,
perpendicular,
axis,
measurement,
);
}
fn arrow(
points: &mut Vec<[f64; 3]>,
plane: Plane,
tip: Vec2,
inward: Vec2,
perpendicular: Vec2,
span: f64,
) {
let inward = inward.normalize().unwrap_or(Vec2::new(1.0, 0.0));
let perpendicular = perpendicular
.normalize()
.unwrap_or(Vec2::new(0.0, 1.0));
let size = span.clamp(1.0, 100.0) * 0.035;
let back = tip + inward * size;
segment(
points,
plane,
tip,
back + perpendicular * size * 0.4,
);
segment(
points,
plane,
tip,
back - perpendicular * size * 0.4,
);
}
fn text_box(
points: &mut Vec<[f64; 3]>,
plane: Plane,
center: Vec2,
axis: Vec2,
perpendicular: Vec2,
measurement: f64,
) {
let digits = if measurement.abs() < 1.0 {
1.0
} else {
measurement.abs().log10().floor() + 1.0
};
let half_width = (digits + 2.0) * 0.12;
let half_height = 0.16;
let a = center - axis * half_width - perpendicular * half_height;
let b = center + axis * half_width - perpendicular * half_height;
let c = center + axis * half_width + perpendicular * half_height;
let d = center - axis * half_width + perpendicular * half_height;
for point in [a, b, c, d, a] {
push_local(points, plane, point);
}
points.push([f64::NAN; 3]);
}
fn project_to_line(point: Vec2, perpendicular: Vec2, coordinate: f64) -> Vec2 {
let line = Curve::XLine(XLine {
base: (perpendicular * coordinate).into(),
direction: perpendicular.perpendicular().into(),
});
Vec2::from(closest_point(&line, point.into()).point)
}
fn plane_from_normal(origin: Vector3, normal: Vector3) -> Plane {
@@ -244,28 +815,27 @@ fn plane_from_normal(origin: Vector3, normal: Vector3) -> Plane {
)
}
fn project_to_line(point: [f64; 2], perpendicular: [f64; 2], offset: f64) -> [f64; 2] {
let distance = offset - dot(point, perpendicular);
[
point[0] + perpendicular[0] * distance,
point[1] + perpendicular[1] * distance,
]
fn project(plane: &Plane, value: Vector3) -> Vec2 {
Vec2::from(plane.project(point(value)).unwrap_or([0.0; 2]))
}
fn dot(first: [f64; 2], second: [f64; 2]) -> f64 {
first[0] * second[0] + first[1] * second[1]
fn world(plane: Plane, value: Vec2) -> Vector3 {
let value = plane.point_at(value.into());
Vector3::new(value[0], value[1], value[2])
}
fn point(value: Vector3) -> [f64; 3] {
[value.x, value.y, value.z]
}
fn vector3(value: [f64; 3]) -> Vector3 {
Vector3::new(value[0], value[1], value[2])
fn segment(points: &mut Vec<[f64; 3]>, plane: Plane, first: Vec2, second: Vec2) {
push_local(points, plane, first);
push_local(points, plane, second);
points.push([f64::NAN; 3]);
}
fn float3(value: [f64; 3]) -> [f32; 3] {
[value[0] as f32, value[1] as f32, value[2] as f32]
fn push_local(points: &mut Vec<[f64; 3]>, plane: Plane, point: Vec2) {
points.push(plane.point_at(point.into()));
}
inventory::submit!(crate::command::CommandRegistration { names: &["DIMCONTINUE"] });
+2 -4
View File
@@ -1420,10 +1420,8 @@ pub struct Scene {
pub selection: Rc<RefCell<SelectionState>>,
/// The CAD document — single source of truth for all entities.
pub document: CadDocument,
/// Last dimension created during this application session. This is
/// intentionally not reconstructed from file handles: continuation and
/// baseline commands must not treat an old, merely high-handle dimension
/// loaded from disk as the user's most recently created dimension.
/// Last chain-compatible dimension created this session.
/// Never reconstructed from loaded file handles.
pub last_created_dimension: Option<Handle>,
/// File-open-prepared index for non-graphical semantic object lookups.
pub(crate) object_data_cache: crate::entities::object_data::ObjectDataCache,