forked from 1b-agent/opencadstudio-upstream
fix(step): keep the own plane of small triangles
The vertex-normal fallback compared the cross product's length with f64::EPSILON, an area-scale threshold, so a valid triangle small enough fell back to the leaning vertex normal again. Fall back only when the cross product is zero. Co-Authored-By: Claude Opus 5 <[email protected]>
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+23
-4
@@ -49,18 +49,19 @@ pub fn build_step(meshes: &[&MeshModel]) -> Option<String> {
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let b = point(i1);
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let c = point(i2);
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// The face is placed on the triangle's own plane. A smoothed vertex
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// normal leans off it, so only a triangle with no area falls back
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// to the normal the mesh gives it.
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// normal leans off it, so only a triangle whose cross product is
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// zero falls back to the normal the mesh gives it. Small triangles
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// have a tiny cross product but still a plane of their own.
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let ab = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
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let ac = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
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let nx = ab[1] * ac[2] - ab[2] * ac[1];
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let ny = ab[2] * ac[0] - ab[0] * ac[2];
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let nz = ab[0] * ac[1] - ab[1] * ac[0];
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let len = (nx * nx + ny * ny + nz * nz).sqrt();
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let n = if len <= f64::EPSILON && i0 < normals.len() {
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let n = if len == 0.0 && i0 < normals.len() {
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normals[i0]
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} else {
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let len = len.max(f64::EPSILON);
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let len = len.max(f64::MIN_POSITIVE);
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[(nx / len) as f32, (ny / len) as f32, (nz / len) as f32]
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};
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tris.push(Tri { v: [a, b, c], n });
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@@ -379,6 +380,24 @@ mod tests {
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assert_eq!(plane_normals(&step), vec![[0.0, 0.0, 1.0]]);
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}
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/// A small triangle still has a plane of its own. Its cross product is
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/// tiny (1e-18 here), far below f64::EPSILON, but it is not zero.
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#[test]
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fn a_small_triangle_keeps_its_own_plane() {
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let mut mesh = triangle(
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vec![[0.0, 0.0, 0.0], [1e-9, 0.0, 0.0], [0.0, 1e-9, 0.0]],
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Vec::new(),
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);
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let leaning = [
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std::f32::consts::FRAC_1_SQRT_2,
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0.0,
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std::f32::consts::FRAC_1_SQRT_2,
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];
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mesh.normals = vec![leaning; 3];
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let step = build_step(&[&mesh]).expect("step");
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assert_eq!(plane_normals(&step), vec![[0.0, 0.0, 1.0]]);
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}
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/// A triangle with no area has no plane of its own, so it keeps the
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/// normal the mesh gives it rather than a zero direction.
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#[test]
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