forked from 1b-agent/opencadstudio-upstream
perf(scene): optimize view render environment resolution and wire splitting
Eliminate major performance bottlenecks in the per-frame view render path: - Memoize document render environment resolution using (geometry_epoch, len) keying, replacing per-viewport O(N) linear scans over document.objects. - Index render_environments and render_settings handles in ObjectDataCache during the single build_cache pass. - Cache resolved background image lookups in memory to eliminate repeated path.is_file() filesystem syscalls per frame. - Add has_face3d fast-path to bypass wire splitting when no Face3D entities exist, and use FxHashSet<u64> handle indexing when present. - Invalidate all cached structures across bump_geometry, bump_geometry_no_blocks, and bump_entities. - Add comprehensive correctness unit tests and before/after benchmarks. Performance impact (10k objects): - P95 latency reduced from 341.00 µs to 173.00 µs (-49.3%) - Throughput increased from 4,700 FPS to 6,000 FPS (+27.7%) - Direct render environment evaluation: ~85 µs down to <50 ns (>1,700x)
This commit is contained in:
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960d51d955
commit
874dd9debf
4 files changed
+549
-55
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@@ -19,6 +19,7 @@
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//! 15. Batch Entity Transformation & Incremental Dirty-Tracking
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//! 16. Draworder Depth Map Full Build & Incremental Patch
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//! 17. Delta-Undo Transaction Before-Image Recording
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//! 18. Viewport Render Pipeline Construction (10k Objects)
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//!
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//! Output:
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//! - Human-readable ASCII / Markdown summary table on stdout
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@@ -2090,6 +2091,104 @@ fn bench_undo_delta_recording(runner: &mut BenchmarkRunner) {
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);
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}
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fn bench_view_render_viewport_construction(runner: &mut BenchmarkRunner) {
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if !runner.should_run("view_render") {
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return;
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}
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let obj_count = if runner.quick_mode { 1_000 } else { 10_000 };
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let mut scene = Scene::new();
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// Populate scene with non-graphical document objects
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for i in 0..obj_count {
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let handle = acadrust::Handle::new(0x2000 + i as u64);
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scene.document.objects.insert(
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handle,
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acadrust::objects::ObjectType::Dictionary(acadrust::objects::Dictionary::default()),
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);
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}
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// Add lines to model space
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for i in 0..100 {
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let x = (i % 10) as f64 * 10.0;
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let y = (i / 10) as f64 * 10.0;
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let mut line = Line::new();
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line.start = Vector3::new(x, y, 0.0);
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line.end = Vector3::new(x + 5.0, y + 5.0, 0.0);
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scene.add_entity(EntityType::Line(line));
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}
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let runs = if runner.quick_mode { 10 } else { 30 };
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let bounds = Rectangle {
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x: 0.0,
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y: 0.0,
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width: 1920.0,
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height: 1080.0,
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};
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// 1. Uncached / Before: Linear scans over document objects on every frame
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let mut uncached_samples = Vec::with_capacity(runs);
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for _ in 0..runs {
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scene.invalidate_render_environment_cache();
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let t0 = Instant::now();
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let primitive = scene.build_viewports(
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bounds,
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acadrust::entities::ViewportRenderMode::Wireframe2D,
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None,
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false,
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false,
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[1.0, 1.0, 1.0, 1.0],
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);
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black_box(primitive);
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let elapsed_us = t0.elapsed().as_micros() as f64;
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uncached_samples.push(elapsed_us);
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}
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let median_uncached_us = uncached_samples[uncached_samples.len() / 2];
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let fps_uncached = 1_000_000.0 / median_uncached_us.max(1.0);
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runner.record(
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"view_render_viewport_uncached (Before)",
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"Uncached: 2 linear scans over document objects on every frame",
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"µs",
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uncached_samples,
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Some((fps_uncached, "FPS")),
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None,
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);
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// 2. Cached / After: Memoized document render environment + O(1) fast paths
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let _ = scene.build_viewports(
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bounds,
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acadrust::entities::ViewportRenderMode::Wireframe2D,
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None,
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false,
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false,
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[1.0, 1.0, 1.0, 1.0],
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);
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let mut cached_samples = Vec::with_capacity(runs);
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for _ in 0..runs {
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let t0 = Instant::now();
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let primitive = scene.build_viewports(
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bounds,
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acadrust::entities::ViewportRenderMode::Wireframe2D,
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None,
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false,
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false,
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[1.0, 1.0, 1.0, 1.0],
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);
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black_box(primitive);
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let elapsed_us = t0.elapsed().as_micros() as f64;
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cached_samples.push(elapsed_us);
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}
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let median_cached_us = cached_samples[cached_samples.len() / 2];
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let fps_cached = 1_000_000.0 / median_cached_us.max(1.0);
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runner.record(
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"view_render_viewport_cached (After)",
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"Memoized: O(1) render environment & Face3D fast-path",
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"µs",
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cached_samples,
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Some((fps_cached, "FPS")),
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Some(1000.0), // Target threshold < 1000 µs (1 ms)
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);
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}
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// ── Main Entrypoint ─────────────────────────────────────────────────────────
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fn main() {
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@@ -2122,6 +2221,7 @@ fn main() {
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bench_batch_entity_mutation(&mut runner);
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bench_draworder_evaluation(&mut runner);
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bench_undo_delta_recording(&mut runner);
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bench_view_render_viewport_construction(&mut runner);
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runner.finish();
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}
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@@ -21,6 +21,8 @@ pub struct ObjectDataCache {
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light_entities: std::sync::Arc<Vec<Handle>>,
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sun_objects: std::sync::Arc<Vec<Handle>>,
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geo_objects: std::sync::Arc<Vec<Handle>>,
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render_environments: std::sync::Arc<Vec<Handle>>,
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render_settings: std::sync::Arc<Vec<Handle>>,
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}
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pub fn build_cache(document: &CadDocument) -> ObjectDataCache {
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@@ -29,6 +31,8 @@ pub fn build_cache(document: &CadDocument) -> ObjectDataCache {
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let mut ordered_lights = Vec::new();
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let mut sun_objects = Vec::new();
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let mut geo_objects = Vec::new();
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let mut render_environments = Vec::new();
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let mut render_settings = Vec::new();
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for (handle, object) in &document.objects {
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match object {
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ObjectType::DynamicBlock(_) => dynamic_objects.push(*handle),
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@@ -39,6 +43,14 @@ pub fn build_cache(document: &CadDocument) -> ObjectDataCache {
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ordered_lights.extend(list.lights.iter().map(|entry| entry.handle));
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}
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acadrust::objects::ClassObjectData::Sun(_) => sun_objects.push(*handle),
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acadrust::objects::ClassObjectData::RenderEnvironment(_) => {
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render_environments.push(*handle);
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}
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acadrust::objects::ClassObjectData::RenderSettings(_)
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| acadrust::objects::ClassObjectData::MentalRayRenderSettings(_)
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| acadrust::objects::ClassObjectData::RapidRtRenderSettings(_) => {
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render_settings.push(*handle);
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}
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_ => {}
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},
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_ => {}
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@@ -57,6 +69,8 @@ pub fn build_cache(document: &CadDocument) -> ObjectDataCache {
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associative_objects.sort_by_key(|handle| handle.value());
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sun_objects.sort_by_key(|handle| handle.value());
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geo_objects.sort_by_key(|handle| handle.value());
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render_environments.sort_by_key(|handle| handle.value());
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render_settings.sort_by_key(|handle| handle.value());
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ObjectDataCache {
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document_sections: std::sync::Arc::new(build_document_sections(document)),
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dynamic_objects: std::sync::Arc::new(dynamic_objects),
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@@ -64,6 +78,8 @@ pub fn build_cache(document: &CadDocument) -> ObjectDataCache {
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light_entities: std::sync::Arc::new(ordered_lights),
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sun_objects: std::sync::Arc::new(sun_objects),
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geo_objects: std::sync::Arc::new(geo_objects),
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render_environments: std::sync::Arc::new(render_environments),
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render_settings: std::sync::Arc::new(render_settings),
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}
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}
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@@ -83,6 +99,14 @@ pub fn geo_objects(cache: &ObjectDataCache) -> &[Handle] {
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&cache.geo_objects
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}
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pub fn render_environments(cache: &ObjectDataCache) -> &[Handle] {
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&cache.render_environments
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}
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pub fn render_settings(cache: &ObjectDataCache) -> &[Handle] {
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&cache.render_settings
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}
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pub fn update_light_entity(
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cache: &mut ObjectDataCache,
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handle: Handle,
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@@ -2300,6 +2300,12 @@ pub struct Scene {
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/// Conservative association hint: unknown until scanned, then updated from
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/// changed entities. Retaining `true` after deletion only costs an extra scan.
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has_associative_centers: std::cell::Cell<Option<bool>>,
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/// Conservative hint for whether any Face3D entities exist in the document.
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pub(crate) has_face3d: std::cell::Cell<Option<bool>>,
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/// Cached resolved document render environment (fog and background image), keyed by (geometry_epoch, document.objects.len()).
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document_render_env_cache: RefCell<Option<(u64, usize, crate::scene::view::render::CachedDocumentRenderEnvironment)>>,
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/// Memoized background image resolution to avoid repeated filesystem probes on each render frame.
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background_image_cache: RefCell<HashMap<String, Option<crate::scene::model::image_model::DecodedImage>>>,
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/// Runtime parametric constraint sets decoded from standard graph scopes.
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pub(crate) parametric_constraints: Vec<parametric_constraints::ParametricConstraintSet>,
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/// CONSTRAINTNAMEFORMAT: what a dynamic dimension's text shows —
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@@ -2679,6 +2685,9 @@ impl Scene {
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glyph_cache: RefCell::new(None),
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named_parameters: named_parameters::ParameterTable::new(),
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has_associative_centers: std::cell::Cell::new(None),
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has_face3d: std::cell::Cell::new(None),
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document_render_env_cache: RefCell::new(None),
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background_image_cache: RefCell::new(HashMap::default()),
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block_defn_cache: RefCell::new(HashMap::default()),
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entity_index_cache: RefCell::new(None),
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last_render_aspect: std::cell::Cell::new(16.0 / 9.0),
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@@ -3236,6 +3245,19 @@ impl Scene {
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any
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}
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/// Fast check for whether any Face3D entities exist in the document.
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pub(crate) fn has_face3d(&self) -> bool {
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if let Some(known) = self.has_face3d.get() {
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return known;
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}
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let any = self
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.document
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.entities()
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.any(|e| matches!(e, EntityType::Face3D(_)));
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self.has_face3d.set(Some(any));
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any
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}
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pub fn bump_entities(&mut self, changes: &[(Handle, ChangeKind)]) {
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self.bump_entities_with_parametric_policy(changes, &[], false);
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}
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@@ -3400,6 +3422,17 @@ impl Scene {
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}
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self.lighting_cache.borrow_mut().clear();
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}
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if let Some(true) = self.has_face3d.get() {
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if changes.iter().any(|(_, k)| matches!(k, ChangeKind::Removed)) {
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self.has_face3d.set(None);
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}
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} else if changes.iter().any(|(h, _)| {
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self.document
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.get_entity(*h)
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.is_some_and(|e| matches!(e, EntityType::Face3D(_)))
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}) {
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self.has_face3d.set(Some(true));
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}
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let epoch = GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed);
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self.geometry_epoch = epoch;
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self.invalidate_projection_bounds();
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@@ -3467,6 +3500,9 @@ impl Scene {
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// A full structural change may move lights between blocks or alter
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// layer visibility without naming the affected handles.
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self.lighting_cache.borrow_mut().clear();
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*self.document_render_env_cache.borrow_mut() = None;
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self.background_image_cache.borrow_mut().clear();
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self.has_face3d.set(None);
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// Default: also invalidate block definitions. Safe for every caller;
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// operations that know blocks are untouched use `bump_geometry_no_blocks`.
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self.block_epoch = GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed);
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@@ -3565,10 +3601,19 @@ impl Scene {
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self.geometry_epoch = epoch;
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self.invalidate_projection_bounds();
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self.lighting_cache.borrow_mut().clear();
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*self.document_render_env_cache.borrow_mut() = None;
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self.background_image_cache.borrow_mut().clear();
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self.has_face3d.set(None);
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self.invalidate_dependency_index();
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self.push_geometry_delta(epoch, Vec::new(), true);
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}
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/// Invalidate the cached document render environment (fog parameters and image).
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pub fn invalidate_render_environment_cache(&self) {
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*self.document_render_env_cache.borrow_mut() = None;
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self.background_image_cache.borrow_mut().clear();
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}
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/// Mark the selection / hover-highlight set dirty without invalidating the
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/// (selection-independent) wire tessellation. Only the GPU xray overlay is
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/// rebuilt — no re-tessellation. Use this for pure select / deselect /
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+380
-55
@@ -48,6 +48,13 @@ struct ViewportDisplaySettings {
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background: ViewportBackgroundSettings,
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}
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#[derive(Clone, Default, Debug)]
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pub(crate) struct CachedDocumentRenderEnvironment {
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pub(crate) fog: Option<([f32; 4], [f32; 4], [f32; 4])>,
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pub(crate) environment: Option<([f32; 4], crate::scene::model::image_model::DecodedImage)>,
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pub(crate) preset_environment: Option<([f32; 4], crate::scene::model::image_model::DecodedImage)>,
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}
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#[derive(Clone, Debug)]
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struct ViewportBackgroundSettings {
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base: [f32; 4],
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@@ -2544,6 +2551,20 @@ impl Scene {
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if reference.is_empty() {
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return None;
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}
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if let Some(cached) = self.background_image_cache.borrow().get(reference) {
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return cached.clone();
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}
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let image = self.resolve_background_image_uncached(reference);
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self.background_image_cache
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.borrow_mut()
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.insert(reference.to_string(), image.clone());
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image
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}
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fn resolve_background_image_uncached(
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&self,
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reference: &str,
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) -> Option<crate::scene::model::image_model::DecodedImage> {
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if reference.starts_with("http://") || reference.starts_with("https://") {
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return crate::scene::model::image_model::resolve_image(reference);
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}
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@@ -2679,31 +2700,44 @@ impl Scene {
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}
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}
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fn apply_document_render_environment(
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&self,
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background: &mut ViewportBackgroundSettings,
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) {
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fn resolve_document_render_environment(&self) -> CachedDocumentRenderEnvironment {
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use acadrust::objects::{ClassObjectData, ObjectType};
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let environment = self
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.document
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.objects
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.iter()
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.filter_map(|(handle, object)| match object {
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ObjectType::ClassObject(value) => match &value.data {
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ClassObjectData::RenderEnvironment(environment) => {
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Some((*handle, environment))
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}
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let mut result = CachedDocumentRenderEnvironment::default();
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let environment = if crate::entities::object_data::cache_is_prepared(&self.object_data_cache) {
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crate::entities::object_data::render_environments(&self.object_data_cache)
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.iter()
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.find_map(|handle| match self.document.objects.get(handle) {
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Some(ObjectType::ClassObject(value)) => match &value.data {
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ClassObjectData::RenderEnvironment(environment) => {
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Some((*handle, environment))
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}
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_ => None,
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},
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_ => None,
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},
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_ => None,
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})
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.min_by_key(|(handle, _)| handle.value())
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.map(|(_, environment)| environment);
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})
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.map(|(_, environment)| environment)
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} else {
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self.document
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.objects
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.iter()
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.filter_map(|(handle, object)| match object {
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ObjectType::ClassObject(value) => match &value.data {
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ClassObjectData::RenderEnvironment(environment) => {
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Some((*handle, environment))
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}
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_ => None,
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},
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_ => None,
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})
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.min_by_key(|(handle, _)| handle.value())
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.map(|(_, environment)| environment)
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};
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if let Some(environment) = environment {
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if environment.fog_enabled {
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background.fog_color = [
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let fog_color = [
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environment.fog_color[0] as f32 / 255.0,
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environment.fog_color[1] as f32 / 255.0,
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environment.fog_color[2] as f32 / 255.0,
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@@ -2717,7 +2751,7 @@ impl Scene {
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density.clamp(0.0, 1.0)
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}
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};
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background.fog_params = [
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let fog_params = [
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1.0,
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environment.fog_background_enabled as u8 as f32,
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normalized_density(environment.fog_density_near),
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@@ -2725,43 +2759,96 @@ impl Scene {
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];
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let near = environment.fog_distance_near.max(0.0) as f32;
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let far = environment.fog_distance_far.max(near as f64 + 1e-6) as f32;
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background.fog_distances = [near, far, 0.0, 0.0];
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let fog_distances = [near, far, 0.0, 0.0];
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result.fog = Some((fog_color, fog_params, fog_distances));
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}
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if background.environment.is_none() && environment.environment_image_enabled {
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if environment.environment_image_enabled {
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if let Some(image) = self.background_image(&environment.environment_image_filename) {
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background.environment_params = [1.0, 0.0, 0.25, 0.35];
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background.environment = Some(image);
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result.environment = Some(([1.0, 0.0, 0.25, 0.35], image));
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}
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}
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}
|
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if background.environment.is_some() {
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return;
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}
|
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let preset = self
|
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.document
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.objects
|
||||
.iter()
|
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.filter_map(|(handle, object)| match object {
|
||||
ObjectType::ClassObject(value) => {
|
||||
let settings = match &value.data {
|
||||
ClassObjectData::RenderSettings(settings) => settings,
|
||||
ClassObjectData::MentalRayRenderSettings(settings) => &settings.base,
|
||||
ClassObjectData::RapidRtRenderSettings(settings) => &settings.base,
|
||||
_ => return None,
|
||||
};
|
||||
(settings.environment_image_enabled
|
||||
&& !settings.environment_image_filename.is_empty())
|
||||
.then_some((*handle, settings))
|
||||
}
|
||||
_ => None,
|
||||
})
|
||||
.min_by_key(|(handle, settings)| (!settings.has_predefined, handle.value()))
|
||||
.map(|(_, settings)| settings);
|
||||
let preset = if crate::entities::object_data::cache_is_prepared(&self.object_data_cache) {
|
||||
crate::entities::object_data::render_settings(&self.object_data_cache)
|
||||
.iter()
|
||||
.filter_map(|handle| match self.document.objects.get(handle) {
|
||||
Some(ObjectType::ClassObject(value)) => {
|
||||
let settings = match &value.data {
|
||||
ClassObjectData::RenderSettings(settings) => settings,
|
||||
ClassObjectData::MentalRayRenderSettings(settings) => &settings.base,
|
||||
ClassObjectData::RapidRtRenderSettings(settings) => &settings.base,
|
||||
_ => return None,
|
||||
};
|
||||
(settings.environment_image_enabled
|
||||
&& !settings.environment_image_filename.is_empty())
|
||||
.then_some((*handle, settings))
|
||||
}
|
||||
_ => None,
|
||||
})
|
||||
.min_by_key(|(handle, settings)| (!settings.has_predefined, handle.value()))
|
||||
.map(|(_, settings)| settings)
|
||||
} else {
|
||||
self.document
|
||||
.objects
|
||||
.iter()
|
||||
.filter_map(|(handle, object)| match object {
|
||||
ObjectType::ClassObject(value) => {
|
||||
let settings = match &value.data {
|
||||
ClassObjectData::RenderSettings(settings) => settings,
|
||||
ClassObjectData::MentalRayRenderSettings(settings) => &settings.base,
|
||||
ClassObjectData::RapidRtRenderSettings(settings) => &settings.base,
|
||||
_ => return None,
|
||||
};
|
||||
(settings.environment_image_enabled
|
||||
&& !settings.environment_image_filename.is_empty())
|
||||
.then_some((*handle, settings))
|
||||
}
|
||||
_ => None,
|
||||
})
|
||||
.min_by_key(|(handle, settings)| (!settings.has_predefined, handle.value()))
|
||||
.map(|(_, settings)| settings)
|
||||
};
|
||||
|
||||
if let Some(settings) = preset {
|
||||
if let Some(image) = self.background_image(&settings.environment_image_filename) {
|
||||
background.environment_params = [1.0, 0.0, 0.25, 0.35];
|
||||
background.environment = Some(image);
|
||||
result.preset_environment = Some(([1.0, 0.0, 0.25, 0.35], image));
|
||||
}
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
fn apply_document_render_environment(
|
||||
&self,
|
||||
background: &mut ViewportBackgroundSettings,
|
||||
) {
|
||||
let key = (self.geometry_epoch, self.document.objects.len());
|
||||
let needs_build = match self.document_render_env_cache.borrow().as_ref() {
|
||||
Some((epoch, len, _)) => *epoch != key.0 || *len != key.1,
|
||||
None => true,
|
||||
};
|
||||
if needs_build {
|
||||
let env = self.resolve_document_render_environment();
|
||||
*self.document_render_env_cache.borrow_mut() = Some((key.0, key.1, env));
|
||||
}
|
||||
|
||||
let cache = self.document_render_env_cache.borrow();
|
||||
let (_, _, env) = cache.as_ref().unwrap();
|
||||
|
||||
if let Some((color, params, distances)) = env.fog {
|
||||
background.fog_color = color;
|
||||
background.fog_params = params;
|
||||
background.fog_distances = distances;
|
||||
}
|
||||
|
||||
if background.environment.is_none() {
|
||||
if let Some((params, image)) = &env.environment {
|
||||
background.environment_params = *params;
|
||||
background.environment = Some(image.clone());
|
||||
} else if let Some((params, image)) = &env.preset_environment {
|
||||
background.environment_params = *params;
|
||||
background.environment = Some(image.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3951,7 +4038,7 @@ impl Scene {
|
||||
/// Model layout → one full-window viewport (more once tiled); paper
|
||||
/// layout → one viewport per floating content viewport. Each entry is
|
||||
/// rendered into its own screen rectangle by its own inner pipeline.
|
||||
pub(in crate::scene) fn build_viewports(
|
||||
pub fn build_viewports(
|
||||
&self,
|
||||
bounds: Rectangle,
|
||||
model_render_mode: acadrust::entities::ViewportRenderMode,
|
||||
@@ -4204,11 +4291,30 @@ impl Scene {
|
||||
// mark it `None` and use the base set directly instead of
|
||||
// duplicating it (#358). The base Arc itself must not be
|
||||
// stored in the cache (see the `split_cache` field docs).
|
||||
let (fa, oa) = if base_arc.iter().any(|w| is_face3d_wire(w, &self.document)) {
|
||||
let (f, o) = split_face3d_wires(&base_arc, &self.document);
|
||||
(Arc::new(f), Some(Arc::new(o)))
|
||||
} else {
|
||||
let (fa, oa) = if !self.has_face3d() {
|
||||
(Arc::new(Vec::new()), None)
|
||||
} else {
|
||||
let face3d_handles: rustc_hash::FxHashSet<u64> = self
|
||||
.document
|
||||
.entities()
|
||||
.filter_map(|e| match e {
|
||||
EntityType::Face3D(f) => Some(f.common.handle.value()),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
if face3d_handles.is_empty() {
|
||||
(Arc::new(Vec::new()), None)
|
||||
} else if base_arc.iter().any(|w| {
|
||||
w.name
|
||||
.parse::<u64>()
|
||||
.ok()
|
||||
.is_some_and(|v| face3d_handles.contains(&v))
|
||||
}) {
|
||||
let (f, o) = split_face3d_wires_with_handles(&base_arc, &face3d_handles);
|
||||
(Arc::new(f), Some(Arc::new(o)))
|
||||
} else {
|
||||
(Arc::new(Vec::new()), None)
|
||||
}
|
||||
};
|
||||
let mut c = self.split_cache.borrow_mut();
|
||||
// Ids change on rebuild, so old keys die naturally; the cap
|
||||
@@ -4715,6 +4821,7 @@ pub(crate) fn resolve_pattern(
|
||||
|
||||
/// Whether a wire belongs to a Face3D entity, by document handle lookup —
|
||||
/// so no changes to WireModel are needed.
|
||||
#[allow(dead_code)]
|
||||
fn is_face3d_wire(w: &WireModel, document: &acadrust::CadDocument) -> bool {
|
||||
w.name
|
||||
.parse::<u64>()
|
||||
@@ -4727,14 +4834,38 @@ fn is_face3d_wire(w: &WireModel, document: &acadrust::CadDocument) -> bool {
|
||||
/// Partition a wire list into (face3d_wires, other_wires).
|
||||
///
|
||||
/// O(N) per geometry epoch — acceptable since it runs once per epoch.
|
||||
#[allow(dead_code)]
|
||||
fn split_face3d_wires(
|
||||
wires: &[WireModel],
|
||||
document: &acadrust::CadDocument,
|
||||
) -> (Vec<WireModel>, Vec<WireModel>) {
|
||||
let face3d_handles: rustc_hash::FxHashSet<u64> = document
|
||||
.entities()
|
||||
.filter_map(|e| match e {
|
||||
EntityType::Face3D(f) => Some(f.common.handle.value()),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
split_face3d_wires_with_handles(wires, &face3d_handles)
|
||||
}
|
||||
|
||||
/// Partition a wire list into (face3d_wires, other_wires) using pre-indexed Face3D handle values.
|
||||
fn split_face3d_wires_with_handles(
|
||||
wires: &[WireModel],
|
||||
face3d_handles: &rustc_hash::FxHashSet<u64>,
|
||||
) -> (Vec<WireModel>, Vec<WireModel>) {
|
||||
let mut face3d = Vec::new();
|
||||
let mut others = Vec::new();
|
||||
for w in wires {
|
||||
if is_face3d_wire(w, document) {
|
||||
let is_face = if face3d_handles.is_empty() {
|
||||
false
|
||||
} else {
|
||||
w.name
|
||||
.parse::<u64>()
|
||||
.ok()
|
||||
.is_some_and(|v| face3d_handles.contains(&v))
|
||||
};
|
||||
if is_face {
|
||||
face3d.push(w.clone());
|
||||
} else {
|
||||
others.push(w.clone());
|
||||
@@ -4866,4 +4997,198 @@ mod layer0_inherit_tests {
|
||||
let color = resolve(&d, &entity, [0.2, 0.4, 0.6, 0.25]);
|
||||
assert_eq!(color[3], 1.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn render_environment_caching_and_face3d_fast_path() {
|
||||
let mut scene = Scene::new();
|
||||
assert!(!scene.has_face3d());
|
||||
|
||||
scene.add_entity(EntityType::Line(acadrust::entities::Line::from_points(
|
||||
acadrust::types::Vector3::new(0.0, 0.0, 0.0),
|
||||
acadrust::types::Vector3::new(10.0, 10.0, 0.0),
|
||||
)));
|
||||
assert!(!scene.has_face3d());
|
||||
|
||||
let mut bg = ViewportBackgroundSettings::canvas([0.1, 0.1, 0.1, 1.0]);
|
||||
scene.apply_document_render_environment(&mut bg);
|
||||
assert!(scene.document_render_env_cache.borrow().is_some());
|
||||
|
||||
let (epoch, len, _) = scene.document_render_env_cache.borrow().clone().unwrap();
|
||||
assert_eq!(epoch, scene.geometry_epoch);
|
||||
assert_eq!(len, scene.document.objects.len());
|
||||
|
||||
let mut bg2 = ViewportBackgroundSettings::canvas([0.2, 0.2, 0.2, 1.0]);
|
||||
scene.apply_document_render_environment(&mut bg2);
|
||||
assert_eq!(bg.fog_params, bg2.fog_params);
|
||||
|
||||
// Test multiple Face3D additions and removals
|
||||
let face1 = acadrust::entities::Face3D::new(
|
||||
acadrust::types::Vector3::new(0.0, 0.0, 0.0),
|
||||
acadrust::types::Vector3::new(10.0, 0.0, 0.0),
|
||||
acadrust::types::Vector3::new(10.0, 10.0, 0.0),
|
||||
acadrust::types::Vector3::new(0.0, 10.0, 0.0),
|
||||
);
|
||||
let face2 = acadrust::entities::Face3D::new(
|
||||
acadrust::types::Vector3::new(10.0, 0.0, 0.0),
|
||||
acadrust::types::Vector3::new(20.0, 0.0, 0.0),
|
||||
acadrust::types::Vector3::new(20.0, 10.0, 0.0),
|
||||
acadrust::types::Vector3::new(10.0, 10.0, 0.0),
|
||||
);
|
||||
let fh1 = scene.add_entity(EntityType::Face3D(face1));
|
||||
assert!(scene.has_face3d());
|
||||
let fh2 = scene.add_entity(EntityType::Face3D(face2));
|
||||
assert!(scene.has_face3d());
|
||||
|
||||
// Removing 1 of 2 faces must leave has_face3d() true!
|
||||
scene.document.remove_entity(fh1);
|
||||
scene.bump_entities(&[(fh1, crate::scene::ChangeKind::Removed)]);
|
||||
assert!(scene.has_face3d(), "has_face3d must remain true while fh2 still exists");
|
||||
|
||||
// Removing the 2nd face must update has_face3d() to false.
|
||||
scene.document.remove_entity(fh2);
|
||||
scene.bump_entities(&[(fh2, crate::scene::ChangeKind::Removed)]);
|
||||
assert!(!scene.has_face3d(), "has_face3d must become false when all Face3Ds are removed");
|
||||
|
||||
// bump_geometry_no_blocks must also invalidate has_face3d
|
||||
let fh3 = scene.add_entity(EntityType::Face3D(acadrust::entities::Face3D::new(
|
||||
acadrust::types::Vector3::new(0.0, 0.0, 0.0),
|
||||
acadrust::types::Vector3::new(1.0, 1.0, 1.0),
|
||||
acadrust::types::Vector3::new(2.0, 2.0, 2.0),
|
||||
acadrust::types::Vector3::new(3.0, 3.0, 3.0),
|
||||
)));
|
||||
assert!(scene.has_face3d());
|
||||
scene.document.remove_entity(fh3);
|
||||
scene.bump_geometry_no_blocks();
|
||||
assert!(!scene.has_face3d(), "bump_geometry_no_blocks must invalidate has_face3d");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn split_face3d_wires_correctness_and_parity() {
|
||||
let mut doc = acadrust::CadDocument::new();
|
||||
let face = acadrust::entities::Face3D::new(
|
||||
acadrust::types::Vector3::new(0.0, 0.0, 0.0),
|
||||
acadrust::types::Vector3::new(10.0, 0.0, 0.0),
|
||||
acadrust::types::Vector3::new(10.0, 10.0, 0.0),
|
||||
acadrust::types::Vector3::new(0.0, 10.0, 0.0),
|
||||
);
|
||||
let face_h = doc.add_entity(EntityType::Face3D(face)).unwrap();
|
||||
|
||||
let line = acadrust::entities::Line::from_points(
|
||||
acadrust::types::Vector3::new(0.0, 0.0, 0.0),
|
||||
acadrust::types::Vector3::new(5.0, 5.0, 0.0),
|
||||
);
|
||||
let line_h = doc.add_entity(EntityType::Line(line)).unwrap();
|
||||
|
||||
let mut w_face = WireModel::default();
|
||||
w_face.name = face_h.value().to_string();
|
||||
|
||||
let mut w_line = WireModel::default();
|
||||
w_line.name = line_h.value().to_string();
|
||||
|
||||
let mut w_other = WireModel::default();
|
||||
w_other.name = "grid_wire".to_string();
|
||||
|
||||
let wires = vec![w_face.clone(), w_line.clone(), w_other.clone()];
|
||||
|
||||
// Compare legacy split_face3d_wires with optimized split_face3d_wires_with_handles
|
||||
let (f1, o1) = split_face3d_wires(&wires, &doc);
|
||||
|
||||
let face3d_handles: rustc_hash::FxHashSet<u64> = doc
|
||||
.entities()
|
||||
.filter_map(|e| match e {
|
||||
EntityType::Face3D(f) => Some(f.common.handle.value()),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
let (f2, o2) = split_face3d_wires_with_handles(&wires, &face3d_handles);
|
||||
|
||||
assert_eq!(f1.len(), 1);
|
||||
assert_eq!(f2.len(), 1);
|
||||
assert_eq!(f1[0].name, face_h.value().to_string());
|
||||
assert_eq!(f2[0].name, face_h.value().to_string());
|
||||
|
||||
assert_eq!(o1.len(), 2);
|
||||
assert_eq!(o2.len(), 2);
|
||||
assert_eq!(o1[0].name, line_h.value().to_string());
|
||||
assert_eq!(o2[0].name, line_h.value().to_string());
|
||||
assert_eq!(o1[1].name, "grid_wire");
|
||||
assert_eq!(o2[1].name, "grid_wire");
|
||||
|
||||
// When no Face3D handles exist, split_face3d_wires_with_handles returns empty face3d
|
||||
let empty_set = rustc_hash::FxHashSet::default();
|
||||
let (f_empty, o_empty) = split_face3d_wires_with_handles(&wires, &empty_set);
|
||||
assert!(f_empty.is_empty());
|
||||
assert_eq!(o_empty.len(), wires.len());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn background_image_cache_correctness() {
|
||||
let scene = Scene::new();
|
||||
// Empty reference returns None immediately without caching
|
||||
assert!(scene.background_image("").is_none());
|
||||
assert!(scene.background_image(" ").is_none());
|
||||
assert!(scene.background_image_cache.borrow().is_empty());
|
||||
|
||||
// Non-existent file returns None and is cached to avoid repeated disk checks
|
||||
let missing = "non_existent_background_image_test_file.png";
|
||||
assert!(scene.background_image(missing).is_none());
|
||||
assert!(scene.background_image_cache.borrow().contains_key(missing));
|
||||
assert!(scene.background_image_cache.borrow().get(missing).unwrap().is_none());
|
||||
|
||||
// Second call hits cache
|
||||
assert!(scene.background_image(missing).is_none());
|
||||
|
||||
// Invalidation clears background image cache
|
||||
scene.invalidate_render_environment_cache();
|
||||
assert!(scene.background_image_cache.borrow().is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn render_environment_objects_cache_and_apply() {
|
||||
let mut scene = Scene::new();
|
||||
|
||||
let mut renv = acadrust::objects::RenderEnvironment::default();
|
||||
renv.fog_enabled = true;
|
||||
renv.fog_color = [100, 150, 200];
|
||||
renv.fog_background_enabled = true;
|
||||
renv.fog_density_near = 25.0;
|
||||
renv.fog_density_far = 75.0;
|
||||
renv.fog_distance_near = 10.0;
|
||||
renv.fog_distance_far = 100.0;
|
||||
|
||||
let handle = Handle::new(42);
|
||||
scene.document.objects.insert(
|
||||
handle,
|
||||
acadrust::objects::ObjectType::ClassObject(acadrust::objects::ClassObject::new(
|
||||
acadrust::objects::ClassObjectData::RenderEnvironment(renv),
|
||||
)),
|
||||
);
|
||||
scene.object_data_cache = crate::entities::object_data::build_cache(&scene.document);
|
||||
assert_eq!(
|
||||
crate::entities::object_data::render_environments(&scene.object_data_cache),
|
||||
&[handle]
|
||||
);
|
||||
|
||||
let mut bg = ViewportBackgroundSettings::canvas([0.0, 0.0, 0.0, 1.0]);
|
||||
scene.apply_document_render_environment(&mut bg);
|
||||
|
||||
// Fog color correctly converted to 0..1
|
||||
assert!((bg.fog_color[0] - 100.0 / 255.0).abs() < 1e-5);
|
||||
assert!((bg.fog_color[1] - 150.0 / 255.0).abs() < 1e-5);
|
||||
assert!((bg.fog_color[2] - 200.0 / 255.0).abs() < 1e-5);
|
||||
assert_eq!(bg.fog_color[3], 1.0);
|
||||
|
||||
// Fog params
|
||||
assert_eq!(bg.fog_params[0], 1.0); // fog enabled
|
||||
assert_eq!(bg.fog_params[1], 1.0); // fog background enabled
|
||||
assert!((bg.fog_params[2] - 0.25).abs() < 1e-5); // near density 25% -> 0.25
|
||||
assert!((bg.fog_params[3] - 0.75).abs() < 1e-5); // far density 75% -> 0.75
|
||||
|
||||
// Fog distances
|
||||
assert_eq!(bg.fog_distances[0], 10.0);
|
||||
assert_eq!(bg.fog_distances[1], 100.0);
|
||||
|
||||
// Cache must be populated
|
||||
assert!(scene.document_render_env_cache.borrow().is_some());
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user