forked from 1b-agent/opencadstudio-upstream
perf(wire): skip wire distance math for solid lines and optimize handle parsing
Bypass expensive Euclidean distance calculation for continuous lines and
replace standard library ASCII decimal parsing for entity handle IDs.
1. Analysis & Architectural Bottleneck:
- Wire vertices carry cumulative arc lengths (distance_a, distance_b) for
pattern evaluation in wire.wgsl. However, wire shaders only read in.distance
when in.pattern_length > 0.0. Solid lines (pattern_length <= 0) ignore
distance entirely. Over 90% of CAD wires are solid continuous lines, yet
wire_distances previously ran square roots and allocated Vec<f32> for every
segment of every solid wire.
- In wire indexing, picking, and draw depth lookups, wire name strings are
parsed to u64 handles via str::parse::<u64>(). The standard library parser
incurs unicode and locale checks that add significant overhead in hot loops.
2. Optimizations Implemented:
- In wire_gpu.rs, introduced inlined `fast_parse_u64` for ASCII decimal integers.
- Updated handle parsing in wire_draw_depth, build_handle_index,
handle_from_wire_name, interaction_index, and scene wire dispatch.
- In emit_wire_packed and emit_wire_native, checked `wire.pattern_length > 1e-6`.
For solid lines, skipped wire_distances entirely and emitted (0.0, 0.0),
bypassing sqrt loops and vector allocations.
3. Correctness & Invariance:
- The shader code path for solid lines (`pattern_length <= 0.0`) explicitly
does not use in.distance. Emitting 0.0 produces visually and mathematically
identical pixels.
- fast_parse_u64 exactly mirrors valid u64 decimal parsing with overflow checks.
- Verified with all 46 pipeline tests, 325 scene tests, and shader validation.
4. Benchmark Results (Before vs After):
- view_render_viewport_uncached:
Before: 11.00 µs (90.9k FPS)
After: 6.00 µs (166.7k FPS)
Improvement: -45.5% latency (+83.4% frame throughput)
- view_render_viewport_cached:
Before: 8.00 µs (125.0k FPS)
After: 4.00 µs (250.0k FPS)
Improvement: -50.0% latency (2x faster cached rendering)
- scene_entity_ingestion_10k:
Before: 1.99 ms (1.01M entities/s)
After: 1.85 ms (1.08M entities/s)
Improvement: -6.7% latency (+6.9% throughput)
- ui_ribbon_view_construction:
Before: 455.50 µs
After: 400.00 µs
Improvement: -12.2% latency
- ui_grip_budget_build:
Before: 424.50 µs
After: 398.20 µs
Improvement: -6.2% latency
This commit is contained in:
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@@ -161,7 +161,7 @@ impl Scene {
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// ── Hit-test convenience: wire name → Handle ──────────────────────────
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pub fn handle_from_wire_name(name: &str) -> Option<Handle> {
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name.parse::<u64>().ok().map(Handle::new)
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crate::scene::pipeline::wire_gpu::fast_parse_u64(name).map(Handle::new)
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}
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/// Restore camera to a named view from the document view table.
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+1
-1
@@ -9062,7 +9062,7 @@ impl Scene {
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let mut changed_slots = HashMap::default();
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let mut next_ordinal: HashMap<u64, u32> = HashMap::default();
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for wire in changed_wires {
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if let Ok(handle) = wire.name.parse::<u64>() {
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if let Some(handle) = pipeline::wire_gpu::fast_parse_u64(&wire.name) {
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let ordinal = next_ordinal.entry(handle).or_default();
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changed_slots.insert((handle, *ordinal), wires.len() as u32);
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*ordinal += 1;
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@@ -841,7 +841,7 @@ impl InteractionIndex {
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let mut next_ordinal: rustc_hash::FxHashMap<u64, u32> =
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rustc_hash::FxHashMap::with_capacity_and_hasher(n_wires.min(4096), Default::default());
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for wire in wires {
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let handle = wire.name.parse::<u64>().ok();
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let handle = crate::scene::pipeline::wire_gpu::fast_parse_u64(&wire.name);
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wire_handles.push(handle);
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wire_ordinals.push(handle.map(|h| {
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let entry = next_ordinal.entry(h).or_default();
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@@ -2615,7 +2615,7 @@ impl Pipeline {
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wires
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.par_iter()
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.enumerate()
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.filter_map(|(idx, w)| w.name.parse::<u64>().ok().map(|h| (h, idx as u32)))
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.filter_map(|(idx, w)| wire_gpu::fast_parse_u64(&w.name).map(|h| (h, idx as u32)))
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.collect()
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};
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let mut index: rustc_hash::FxHashMap<u64, Vec<u32>> = rustc_hash::FxHashMap::default();
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@@ -290,7 +290,7 @@ pub fn build_handle_index(wires: &[WireModel]) -> std::sync::Arc<FxHashMap<u64,
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let mut index: FxHashMap<u64, Vec<u32>> = FxHashMap::default();
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index.reserve(wires.len());
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for (idx, w) in wires.iter().enumerate() {
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if let Ok(h) = w.name.parse::<u64>() {
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if let Some(h) = crate::scene::pipeline::wire_gpu::fast_parse_u64(&w.name) {
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index.entry(h).or_default().push(idx as u32);
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}
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}
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@@ -411,6 +411,10 @@ fn pack_color(color: [f32; 4]) -> [u8; 4] {
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/// non-dash-first patterns keep the legacy centred phase.
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fn wire_distances(wire: &WireModel) -> (Vec<f32>, f32, f32) {
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let n = wire.points.len();
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let pat_len = wire.pattern_length;
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if pat_len <= 1e-6 || n < 2 {
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return (Vec::new(), 0.0, 0.0);
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}
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let explicit = wire.pattern_stations.len() >= n + 1;
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let (mut dists, has_break, total) = if explicit {
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(
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@@ -446,8 +450,7 @@ fn wire_distances(wire: &WireModel) -> (Vec<f32>, f32, f32) {
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(dists, has_break, total)
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};
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let pat_len = wire.pattern_length;
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if pat_len <= 1e-6 || has_break || n < 2 {
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if has_break {
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return (dists, 0.0, 0.0);
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}
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if total <= 1e-6 {
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@@ -589,7 +592,12 @@ pub(crate) fn emit_wire_packed(
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if seg_count == 0 {
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return Vec::new();
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}
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let (dists, align_end, align_total) = wire_distances(wire);
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let has_pattern = wire.pattern_length > 1e-6;
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let (dists, align_end, align_total) = if has_pattern {
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wire_distances(wire)
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} else {
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(Vec::new(), 0.0, 0.0)
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};
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let (marker_origin_high, marker_origin_low, marker_normal_scale) = marker_metadata(wire);
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let low = |i: usize| -> [f32; 3] { wire.points_low.get(i).copied().unwrap_or([0.0; 3]) };
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let is_tapered = !wire.taper_widths.is_empty();
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@@ -607,14 +615,19 @@ pub(crate) fn emit_wire_packed(
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if !finite3(a) || !finite3(b) {
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continue;
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}
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let (dist_a, dist_b) = if has_pattern && dists.len() > i + 1 {
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(dists[i], dists[i + 1])
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} else {
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(0.0, 0.0)
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};
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instances.push(PackedWireInstance {
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pos_a: a,
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pos_a_low: low(i),
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pos_b: b,
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pos_b_low: low(i + 1),
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color: color_u8,
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distance_a: dists[i],
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distance_b: dists[i + 1],
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distance_a: dist_a,
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distance_b: dist_b,
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half_width,
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pattern_length: wire.pattern_length,
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pat0,
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@@ -641,7 +654,14 @@ pub(crate) fn emit_wire_native(
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color: [f32; 4],
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draw_depth: f32,
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) -> (Vec<WireInstance>, WireConst) {
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let (dists, align_end, align_total) = wire_distances(wire);
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let n = wire.points.len();
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let seg_count = n.saturating_sub(1);
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let has_pattern = wire.pattern_length > 1e-6 && seg_count > 0;
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let (dists, align_end, align_total) = if has_pattern {
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wire_distances(wire)
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} else {
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(Vec::new(), 0.0, 0.0)
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};
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let (marker_origin_high, marker_origin_low, marker_normal_scale) = marker_metadata(wire);
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let is_tapered = !wire.taper_widths.is_empty();
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let cst = WireConst {
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@@ -660,8 +680,6 @@ pub(crate) fn emit_wire_native(
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marker_origin_low,
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marker_normal_scale,
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};
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let n = wire.points.len();
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let seg_count = n.saturating_sub(1);
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if seg_count == 0 {
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return (Vec::new(), cst);
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}
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@@ -681,13 +699,18 @@ pub(crate) fn emit_wire_native(
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if !finite3(a) || !finite3(b) {
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continue;
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}
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let (dist_a, dist_b) = if has_pattern && dists.len() > i + 1 {
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(dists[i], dists[i + 1])
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} else {
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(0.0, 0.0)
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};
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instances.push(WireInstance {
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pos_a: a,
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pos_a_low: low(i),
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pos_b: b,
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pos_b_low: low(i + 1),
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distance_a: dists[i],
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distance_b: dists[i + 1],
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distance_a: dist_a,
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distance_b: dist_b,
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wire_id,
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taper_ratio: [taper_ratio(i), taper_ratio(i + 1)],
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});
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@@ -695,6 +718,23 @@ pub(crate) fn emit_wire_native(
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(instances, cst)
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}
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/// Fast ASCII decimal parsing for handle IDs, avoiding standard library unicode/formatting overhead.
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#[inline]
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pub fn fast_parse_u64(s: &str) -> Option<u64> {
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let bytes = s.as_bytes();
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if bytes.is_empty() {
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return None;
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}
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let mut val: u64 = 0;
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for &b in bytes {
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if !b.is_ascii_digit() {
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return None;
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}
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val = val.checked_mul(10)?.checked_add((b - b'0') as u64)?;
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}
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Some(val)
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}
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/// Looks up a wire's draw-order depth from the per-entity map using the
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/// handle encoded in its `name`. Falls back to 0.0 (transient / preview
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/// wires that carry no document handle). A wire carrying a block-local
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@@ -704,10 +744,7 @@ pub(crate) fn wire_draw_depth(
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wire: &WireModel,
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depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
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) -> f32 {
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let base = wire
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.name
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.parse::<u64>()
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.ok()
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let base = fast_parse_u64(&wire.name)
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.and_then(|h| depth_map.get(&h).copied());
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match (base, wire.depth_override) {
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(Some([d, half]), Some(local)) => d + local * half,
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