forked from 1b-agent/opencadstudio-upstream
fix(pyramid): preserve displayed construction values
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commit
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2 files changed
+51
-28
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@@ -1058,6 +1058,17 @@ impl PrimitiveCommand {
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}
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}
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fn set_pyramid_type(&mut self, kind: PyramidType) {
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let displayed_top = pyramid_circumradius_to_display(
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self.pyramid_top_radius,
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self.pyramid_type,
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self.pyramid_sides,
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);
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self.pyramid_type = kind;
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self.pyramid_top_radius =
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pyramid_display_to_circumradius(displayed_top, kind, self.pyramid_sides);
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}
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fn pyramid_set_base_from_point(&mut self, point: DVec3) -> bool {
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let Some(frame) = self.pyramid_frame else {
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return false;
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@@ -1410,11 +1421,11 @@ impl PrimitiveCommand {
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return Some(CmdResult::NeedPoint);
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}
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PyramidStep::BaseRadius if matches!(upper.as_str(), "I" | "INSCRIBED") => {
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self.pyramid_type = PyramidType::Inscribed;
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self.set_pyramid_type(PyramidType::Inscribed);
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return Some(CmdResult::NeedPoint);
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}
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PyramidStep::BaseRadius if matches!(upper.as_str(), "C" | "CIRCUMSCRIBED") => {
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self.pyramid_type = PyramidType::Circumscribed;
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self.set_pyramid_type(PyramidType::Circumscribed);
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return Some(CmdResult::NeedPoint);
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}
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PyramidStep::Height => {
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@@ -1445,7 +1456,17 @@ impl PrimitiveCommand {
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if !(3..=32).contains(&sides) {
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return None;
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}
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let displayed_top = pyramid_circumradius_to_display(
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self.pyramid_top_radius,
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self.pyramid_type,
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self.pyramid_sides,
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);
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self.pyramid_sides = sides;
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self.pyramid_top_radius = pyramid_display_to_circumradius(
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displayed_top,
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self.pyramid_type,
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self.pyramid_sides,
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);
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self.pyramid_defaults.sides = sides;
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self.pyramid_step = PyramidStep::BaseCenter;
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return Some(CmdResult::NeedPoint);
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@@ -983,11 +983,11 @@ fn apply_pyramid_geometry_property(
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} else {
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value.top_radius * factor
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};
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value.radius = if next_inscribed { base_display } else { base_display / factor };
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value.top_radius = if next_inscribed { top_display } else { top_display / factor };
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let Some(current) = matrix(value.base.transform) else {
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return Some(false);
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};
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value.radius = if next_inscribed { base_display } else { base_display / factor };
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value.top_radius = if next_inscribed { top_display } else { top_display / factor };
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let half = std::f64::consts::PI / value.sides.clamp(3, 32) as f64;
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let delta = if next_inscribed { half } else { -half };
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value.base.transform =
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@@ -1049,6 +1049,27 @@ fn apply_pyramid_geometry_property(
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Some(true)
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}
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fn set_pyramid_sides(value: &mut SolidHistoryPyramid, sides: i32) -> bool {
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if !(3..=32).contains(&sides) || sides == value.sides {
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return false;
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}
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if !pyramid_is_inscribed(value) {
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let Some(current) = matrix(value.base.transform) else {
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return false;
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};
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let old_factor = pyramid_apothem_factor(value.sides);
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let new_factor = pyramid_apothem_factor(sides);
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value.radius = value.radius * old_factor / new_factor;
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value.top_radius = value.top_radius * old_factor / new_factor;
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let old_half = std::f64::consts::PI / value.sides.clamp(3, 32) as f64;
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let new_half = std::f64::consts::PI / sides as f64;
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value.base.transform =
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(current * glam::DMat4::from_rotation_z(old_half - new_half)).to_cols_array();
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}
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value.sides = sides;
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true
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}
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pub fn apply_primitive_property(
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operation: &mut SolidHistoryOperation,
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field: &str,
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@@ -1261,28 +1282,7 @@ pub fn apply_primitive_property(
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if (number - rounded).abs() > 1e-9 {
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return false;
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}
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let sides = rounded as i32;
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if !(3..=32).contains(&sides) {
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return false;
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}
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if sides == value.sides {
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return false;
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}
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if !pyramid_is_inscribed(value) {
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let old_factor = pyramid_apothem_factor(value.sides);
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let new_factor = pyramid_apothem_factor(sides);
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value.radius = value.radius * old_factor / new_factor;
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value.top_radius = value.top_radius * old_factor / new_factor;
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let Some(current) = matrix(value.base.transform) else {
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return false;
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};
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let old_half = std::f64::consts::PI / value.sides.clamp(3, 32) as f64;
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let new_half = std::f64::consts::PI / sides as f64;
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value.base.transform = (current
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* glam::DMat4::from_rotation_z(old_half - new_half))
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.to_cols_array();
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}
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value.sides = sides;
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return set_pyramid_sides(value, rounded as i32);
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}
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_ => return false,
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},
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@@ -1756,8 +1756,10 @@ pub fn apply_primitive_grip(
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GRIP_HEIGHT => value.height = local.z.max(1e-6),
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GRIP_SIDES => {
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let angle = local.y.atan2(local.x).rem_euclid(std::f64::consts::TAU);
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value.sides = (angle.to_degrees() / 5.0).round() as i32;
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value.sides = value.sides.clamp(3, 32);
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let sides = ((angle.to_degrees() / 5.0).round() as i32).clamp(3, 32);
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if !set_pyramid_sides(value, sides) {
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return false;
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}
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}
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_ => return false,
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},
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