feat(insert): grip each block attribute

Selecting a block showed one grip, at its insertion point, so there was
no handle to pick an attribute up by: an attribute could only be moved
by moving the whole block.

Give the INSERT one grip per attribute, taken from the attribute's own
`Grippable` implementation, at ids `1 + index`. A drag on one moves that
attribute alone, through the same `apply_grip` the attribute already has
(which carries `alignment_point` along, so non-left alignments stay put
relative to the text). Grip 0 keeps translating the block and every
attribute with it (#255).

A constant attribute belongs to the block definition and an invisible one
is not drawn, so neither offers a grip; a locked-position attribute
declines on its own.

Fixes HakanSeven12/OpenCADStudio#1259

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TQzYZsXBwPZ5HwBaGitEUV
(cherry picked from commit 7eb966f6a2)
This commit is contained in:
Claude authored and Hakan Seven committed 2026-09-20 21:29:15 +03:00
1 parent 5d4b707214
commit 9af327ed0b
1 file changed
+119 -2
+119 -2
View File
@@ -5,6 +5,7 @@ use glam::Vec3;
use crate::command::EntityTransform;
use crate::entities::common::{edit_angle_prop as edit_angle, edit_prop as edit, parse_f64, ro_prop as ro, square_grip};
use crate::entities::traits::Grippable;
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::model::wire_model::WireModel;
@@ -12,11 +13,38 @@ use crate::scene::cache::block_cache;
use crate::scene::convert::tessellate;
use crate::scene::view::render;
/// Grip ids from here up address the INSERT's attributes — `BASE + i` is
/// `attributes[i]`. Grip 0 stays the block's own insertion point.
const ATTRIBUTE_GRIP_BASE: usize = 1;
/// Whether an attribute is one the user can pick up and reposition. A constant
/// attribute belongs to the block definition rather than this insert, and an
/// invisible one is not drawn, so neither has a grip to offer. The attribute
/// itself declines a locked position.
fn attribute_is_movable(att: &acadrust::entities::AttributeEntity) -> bool {
!att.flags.constant && !att.flags.invisible
}
fn grips(ins: &Insert) -> Vec<GripDef> {
// `insert_point` is in the OCS defined by `normal`; the grip must sit at
// the world placement, so map it through the OCS. Identity for +Z.
let w = Matrix3::arbitrary_axis(ins.normal) * ins.insert_point;
vec![square_grip(0, glam::DVec3::new(w.x, w.y, w.z))]
let mut out = vec![square_grip(0, glam::DVec3::new(w.x, w.y, w.z))];
// One grip per attribute, so an attribute can be moved off the place the
// block definition put it without dragging the whole block (#1259).
// Attributes are stored beside the block in world space — the same space
// `apply_grip` already translates them in.
out.extend(ins.attributes.iter().enumerate().filter_map(|(i, att)| {
if !attribute_is_movable(att) {
return None;
}
let grip = Grippable::grips(att).into_iter().next()?;
Some(GripDef {
id: ATTRIBUTE_GRIP_BASE + i,
..grip
})
}));
out
}
fn properties(ins: &Insert) -> Vec<PropSection> {
@@ -108,7 +136,14 @@ fn apply_geom_prop(ins: &mut Insert, field: &str, value: &str) {
}
}
fn apply_grip(ins: &mut Insert, _grip_id: usize, apply: GripApply) {
fn apply_grip(ins: &mut Insert, grip_id: usize, apply: GripApply) {
// An attribute grip moves that attribute alone; the block stays put.
if let Some(index) = grip_id.checked_sub(ATTRIBUTE_GRIP_BASE) {
if let Some(att) = ins.attributes.get_mut(index).filter(|a| attribute_is_movable(a)) {
Grippable::apply_grip(att, 0, apply);
}
return;
}
// The grip works in world space, but `insert_point` is stored in the OCS
// defined by `normal`. Round-trip through the OCS so dragging a block
// whose extrusion direction isn't +Z moves along world axes. Identity OCS
@@ -328,3 +363,85 @@ pub(crate) fn append_insert_attribute_wires(
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use acadrust::entities::AttributeEntity;
fn attribute(tag: &str, x: f64, y: f64) -> AttributeEntity {
let mut att = AttributeEntity::new(tag.to_string(), format!("{tag}-value"));
att.insertion_point = Vector3::new(x, y, 0.0);
att.alignment_point = Vector3::new(x, y, 0.0);
att
}
fn block_with(attributes: Vec<AttributeEntity>) -> Insert {
let mut ins = Insert::new("BLOCK", Vector3::new(0.0, 0.0, 0.0));
ins.attributes = attributes;
ins
}
/// #1259: selecting a block showed only the insertion grip, so there was no
/// handle to pick an attribute up by and nowhere to drop it.
#[test]
fn each_attribute_offers_its_own_grip() {
let ins = block_with(vec![attribute("TAG_A", 3.0, 4.0), attribute("TAG_B", 6.0, 8.0)]);
let g = grips(&ins);
assert_eq!(g.len(), 3, "insertion point plus one grip per attribute");
assert_eq!(g[0].world, glam::DVec3::new(0.0, 0.0, 0.0));
assert_eq!(g[1].world, glam::DVec3::new(3.0, 4.0, 0.0));
assert_eq!(g[2].world, glam::DVec3::new(6.0, 8.0, 0.0));
}
/// Dragging an attribute grip moves that attribute and nothing else — the
/// block and its other attributes stay where they were.
#[test]
fn attribute_grip_moves_only_that_attribute() {
let mut ins = block_with(vec![attribute("TAG_A", 3.0, 4.0), attribute("TAG_B", 6.0, 8.0)]);
let moved = grips(&ins)[1].id;
apply_grip(&mut ins, moved, GripApply::Absolute(glam::DVec3::new(30.0, 40.0, 0.0)));
assert_eq!(ins.insert_point, Vector3::new(0.0, 0.0, 0.0));
assert_eq!(ins.attributes[0].insertion_point, Vector3::new(30.0, 40.0, 0.0));
assert_eq!(ins.attributes[0].alignment_point, Vector3::new(30.0, 40.0, 0.0));
assert_eq!(ins.attributes[1].insertion_point, Vector3::new(6.0, 8.0, 0.0));
}
/// The insertion grip keeps carrying the attributes along with the block,
/// which is what the attribute grips are an alternative to, not a
/// replacement for (#255).
#[test]
fn insertion_grip_still_carries_the_attributes() {
let mut ins = block_with(vec![attribute("TAG_A", 3.0, 4.0)]);
apply_grip(&mut ins, 0, GripApply::Translate(glam::DVec3::new(10.0, 0.0, 0.0)));
assert_eq!(ins.insert_point, Vector3::new(10.0, 0.0, 0.0));
assert_eq!(ins.attributes[0].insertion_point, Vector3::new(13.0, 4.0, 0.0));
}
/// A constant attribute belongs to the block definition and an invisible
/// one is not drawn, so neither gets a grip — and a grip id must still
/// address the attribute it was built from once some are skipped.
#[test]
fn skipped_attributes_neither_grip_nor_shift_the_others() {
let mut constant = attribute("TAG_CONST", 1.0, 1.0);
constant.flags.constant = true;
let mut invisible = attribute("TAG_HIDDEN", 2.0, 2.0);
invisible.flags.invisible = true;
let mut locked = attribute("TAG_LOCKED", 4.0, 4.0);
locked.lock_position = true;
let mut ins = block_with(vec![constant, invisible, locked, attribute("TAG_OK", 5.0, 5.0)]);
let g = grips(&ins);
assert_eq!(g.len(), 2, "only the movable attribute is gripped: {g:?}");
assert_eq!(g[1].world, glam::DVec3::new(5.0, 5.0, 0.0));
apply_grip(&mut ins, g[1].id, GripApply::Absolute(glam::DVec3::new(50.0, 50.0, 0.0)));
assert_eq!(ins.attributes[3].insertion_point, Vector3::new(50.0, 50.0, 0.0));
assert_eq!(ins.attributes[0].insertion_point, Vector3::new(1.0, 1.0, 0.0));
}
}