feat(render): render thick and tapered analytical arcs directly on GPU

- Repurpose CircleInstance center_high.w and params.w for start_width and end_width (preserving exact 128-byte stride)
- Route wide polylines, tapered polylines with bulges, and donuts through split_mixed_polyline into GPU analytical arc instances
- Compute physical annular bands, width tapers, and round end caps in circle.wgsl using world-space distances to prevent 3D perspective foreshortening distortion
- Expand bounding quad margins dynamically with grazing-angle compensation to eliminate clipping
- Relax pick_tris check in wire classification and partition routines so wide entities retain CPU picking while drawing analytically
- Add unit and hardware GPU integration tests, including tilted 3D perspective rendering verification
This commit is contained in:
Karim Jerbi committed 2026-09-09 13:02:02 +01:00
1 parent 50e4f2bfe3
commit 9bbc5c3182
8 files changed
+714 -72

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+1 -1
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@@ -253,7 +253,7 @@ fn donut_wire(
WireModel::solid_f64("rubber_band".into(), points, WireModel::CYAN, false)
}
fn make_donut(cx: f64, cy: f64, elevation: f64, inner_r: f64, outer_r: f64) -> EntityType {
pub(crate) fn make_donut(cx: f64, cy: f64, elevation: f64, inner_r: f64, outer_r: f64) -> EntityType {
use acadrust::types::Vector2;
let r_avg = (inner_r + outer_r) / 2.0;
let width = outer_r - inner_r;
+159 -31
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@@ -202,6 +202,66 @@ pub(crate) fn points_to_ds(
(high, low)
}
fn polyline_segment_widths(entity: &EntityType) -> Vec<(f32, f32)> {
match entity {
EntityType::LwPolyline(p) => {
let count = p.vertices.len();
let seg_count = if p.is_closed {
count
} else {
count.saturating_sub(1)
};
let c = p.constant_width;
(0..seg_count)
.map(|i| {
let v = &p.vertices[i];
let sw = if v.start_width > 1e-9 {
v.start_width
} else {
c
} as f32;
let ew = if v.end_width > 1e-9 {
v.end_width
} else {
c
} as f32;
(sw, ew)
})
.collect()
}
EntityType::Polyline2D(p) => {
let filtered = crate::entities::polyline::drawn_vertices2d(p);
let verts: &[acadrust::entities::Vertex2D] =
filtered.as_deref().unwrap_or(&p.vertices);
let count = verts.len();
let seg_count = if p.is_closed() {
count
} else {
count.saturating_sub(1)
};
let def_start = p.start_width;
let def_end = p.end_width;
(0..seg_count)
.map(|i| {
let v = &verts[i];
let sw = if v.start_width > 1e-9 {
v.start_width
} else {
def_start
} as f32;
let ew = if v.end_width > 1e-9 {
v.end_width
} else {
def_end
} as f32;
(sw, ew)
})
.collect()
}
_ => Vec::new(),
}
}
fn split_mixed_polyline(
tangent_geoms: &[TangentGeom],
key_vertices: &[[f64; 3]],
@@ -214,11 +274,15 @@ fn split_mixed_polyline(
snap_pts: Vec<(glam::DVec3, SnapHint)>,
point_marker: Option<crate::scene::model::wire_model::PointMarker>,
plinegen: bool,
seg_widths: &[(f32, f32)],
global_world_width: f32,
mut pick_tris: Vec<[f32; 3]>,
mut pick_tris_low: Vec<[f32; 3]>,
) -> Vec<WireModel> {
let mut out = Vec::new();
// Emit each arc segment as an analytical wire (CircleGpu target)
for tg in tangent_geoms {
for (i, tg) in tangent_geoms.iter().enumerate() {
if let TangentGeom::Arc {
center,
axis_x,
@@ -246,20 +310,48 @@ fn split_mixed_polyline(
arc_pts.push(p);
}
let (points, points_low) = points_to_ds(arc_pts);
let (sw, ew) = if let Some(&(w0, w1)) = seg_widths.get(i) {
if w0 > 1e-9 || w1 > 1e-9 {
(w0, w1)
} else if global_world_width > 1e-9 {
(global_world_width, global_world_width)
} else {
(0.0, 0.0)
}
} else if global_world_width > 1e-9 {
(global_world_width, global_world_width)
} else {
(0.0, 0.0)
};
let taper_widths = if (sw - ew).abs() > 1e-6 {
vec![sw, ew]
} else {
Vec::new()
};
let world_width = sw.max(ew);
let (arc_pt, arc_ptl) = if out.is_empty() && !pick_tris.is_empty() {
(std::mem::take(&mut pick_tris), std::mem::take(&mut pick_tris_low))
} else {
(Vec::new(), Vec::new())
};
out.push(WireModel {
bg_adapt: None,
point_marker: None,
taper_widths: Vec::new(),
taper_widths,
pattern_stations: Vec::new(),
world_width: 0.0,
world_width,
depth_override: None,
display_visible: true,
plot_visible: true,
fill_is_3d: false,
fill_is_2d_solid: false,
render_instance: None,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
pick_tris: arc_pt,
pick_tris_low: arc_ptl,
dash_from_start: false,
dash_align_end: None,
text_verts: Vec::new(),
@@ -330,20 +422,25 @@ fn split_mixed_polyline(
let (line_pts, line_pts_low) = points_to_ds(straight_pts);
if !line_pts.is_empty() {
let (pt, ptl) = if !pick_tris.is_empty() {
(pick_tris, pick_tris_low)
} else {
(Vec::new(), Vec::new())
};
out.push(WireModel {
bg_adapt: None,
point_marker,
taper_widths: Vec::new(),
pattern_stations: Vec::new(),
world_width: 0.0,
world_width: global_world_width,
depth_override: None,
display_visible: true,
plot_visible: true,
fill_is_3d: false,
fill_is_2d_solid: false,
render_instance: None,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
pick_tris: pt,
pick_tris_low: ptl,
dash_from_start: false,
dash_align_end: None,
text_verts: Vec::new(),
@@ -367,6 +464,10 @@ fn split_mixed_polyline(
} else if let Some(first_arc) = out.first_mut() {
first_arc.snap_pts = snap_pts;
first_arc.key_vertices = key_vertices.to_vec();
if first_arc.pick_tris.is_empty() && !pick_tris.is_empty() {
first_arc.pick_tris = pick_tris;
first_arc.pick_tris_low = pick_tris_low;
}
}
out
@@ -1744,17 +1845,13 @@ pub fn tessellate(
.tangent_geoms
.iter()
.any(|tg| matches!(tg, TangentGeom::Arc { .. }));
let has_line = te
.tangent_geoms
.iter()
.any(|tg| matches!(tg, TangentGeom::Line { .. }));
let is_thin_polyline = !is_thick_extrusion
&& polyline_band_width(entity, document.header.fill_mode) <= 1e-9
let can_split = !is_thick_extrusion
&& fill_tris.is_empty()
&& pick_tris.is_empty()
&& matches!(entity, EntityType::LwPolyline(_) | EntityType::Polyline2D(_));
if has_arc && has_line && is_thin_polyline {
if has_arc && can_split {
let seg_widths = polyline_segment_widths(entity);
let ww = polyline_band_width(entity, document.header.fill_mode);
out.extend(split_mixed_polyline(
&te.tangent_geoms,
&keys,
@@ -1767,6 +1864,10 @@ pub fn tessellate(
snap,
point_marker,
true,
&seg_widths,
ww,
pick_tris,
pick_tris_low,
));
} else {
out.push(WireModel {
@@ -1966,20 +2067,14 @@ pub fn tessellate(
entity,
EntityType::Polyline2D(p) if p.thickness.abs() > 1e-10
);
let is_thin_polyline = !is_thick_extrusion
&& polyline_band_width(entity, document.header.fill_mode) <= 1e-9
&& pick_tris.is_empty()
let can_split = !is_thick_extrusion
&& matches!(entity, EntityType::LwPolyline(_) | EntityType::Polyline2D(_));
let has_arc = te
.tangent_geoms
.iter()
.any(|tg| matches!(tg, TangentGeom::Arc { .. }));
let has_line = te
.tangent_geoms
.iter()
.any(|tg| matches!(tg, TangentGeom::Line { .. }));
if has_arc && has_line && is_thin_polyline {
if has_arc && can_split {
let edge_color = if is_thick_extrusion {
[0.0, 0.0, 0.0, 1.0]
} else {
@@ -1987,6 +2082,8 @@ pub fn tessellate(
};
let point_marker =
crate::entities::point::relative_marker_spec(entity, document);
let seg_widths = polyline_segment_widths(entity);
let ww = polyline_band_width(entity, document.header.fill_mode);
return split_mixed_polyline(
&te.tangent_geoms,
&key_vertices,
@@ -1999,6 +2096,10 @@ pub fn tessellate(
snap_pts,
point_marker,
false,
&seg_widths,
ww,
pick_tris,
pick_tris_low,
);
}
return vec![WireModel {
@@ -2038,6 +2139,40 @@ pub fn tessellate(
}
RenderObject::TaperedLines(points, widths) => {
let has_arc = te
.tangent_geoms
.iter()
.any(|tg| matches!(tg, TangentGeom::Arc { .. }));
let can_split = matches!(entity, EntityType::LwPolyline(_) | EntityType::Polyline2D(_));
let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
let world_width = widths.iter().copied().fold(0.0f32, f32::max);
let key_vertices: Vec<[f64; 3]> = te
.key_vertices
.into_iter()
.map(|[x, y, z]| [x, y, z])
.collect();
if has_arc && can_split {
let seg_widths = polyline_segment_widths(entity);
return split_mixed_polyline(
&te.tangent_geoms,
&key_vertices,
&name,
color,
selected,
pattern_length,
pattern,
line_weight_px,
te.snap_pts,
None,
true,
&seg_widths,
world_width,
pick_tris,
pick_tris_low,
);
}
// A wide polyline whose width varies: one continuous band wire
// carrying a per-point width; the shader interpolates each
// segment's two endpoint widths. `world_width` (the widest edge)
@@ -2045,13 +2180,6 @@ pub fn tessellate(
// floor when zoomed out.
let (local_pts, local_pts_low) = points_to_ds(points);
let snap_pts = te.snap_pts;
let key_vertices: Vec<[f64; 3]> = te
.key_vertices
.into_iter()
.map(|[x, y, z]| [x, y, z])
.collect();
let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
let world_width = widths.iter().copied().fold(0.0f32, f32::max);
return vec![WireModel {
bg_adapt: None,
point_marker: None,
+125
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@@ -12038,4 +12038,129 @@ mod layout_cache_tests {
println!("Zoom Frame Overhead: {:.3} ms ({:.0} FPS)", per_zoom_ms, 1000.0 / per_zoom_ms.max(0.001));
println!("============================================================================\n");
}
#[test]
#[ignore = "benchmark"]
fn bench_wide_and_tapered_arc_rendering() {
use std::time::Instant;
use acadrust::entities::LwPolyline;
use acadrust::types::Vector2;
let n_wide_arcs = 2500;
let n_tapered_arcs = 2500;
let n_donuts = 2500;
let total_entities = n_wide_arcs + n_tapered_arcs + n_donuts;
let mut scene = Scene::new();
// 1. Wide polyline arcs (constant width 6.0)
for i in 0..n_wide_arcs {
let x = (i % 50) as f64 * 80.0;
let y = (i / 50) as f64 * 80.0;
let mut pline = LwPolyline::new();
pline.constant_width = 6.0;
pline.vertices = vec![
acadrust::entities::LwVertex {
location: Vector2::new(x, y),
bulge: 0.5,
start_width: 0.0,
end_width: 0.0,
vertex_id: 0,
},
acadrust::entities::LwVertex {
location: Vector2::new(x + 40.0, y),
bulge: 0.0,
start_width: 0.0,
end_width: 0.0,
vertex_id: 1,
},
];
scene.add_entity(EntityType::LwPolyline(pline));
}
// 2. Tapered arcs (width: 2.0 -> 12.0)
for i in 0..n_tapered_arcs {
let x = (i % 50) as f64 * 80.0;
let y = (i / 50) as f64 * 80.0 + 4500.0;
let mut pline = LwPolyline::new();
pline.vertices = vec![
acadrust::entities::LwVertex {
location: Vector2::new(x, y),
bulge: 0.7,
start_width: 2.0,
end_width: 12.0,
vertex_id: 0,
},
acadrust::entities::LwVertex {
location: Vector2::new(x + 35.0, y + 10.0),
bulge: 0.0,
start_width: 0.0,
end_width: 0.0,
vertex_id: 1,
},
];
scene.add_entity(EntityType::LwPolyline(pline));
}
// 3. Donuts (2 semicircular arc segments, constant width 16.0)
for i in 0..n_donuts {
let cx = (i % 50) as f64 * 80.0;
let cy = (i / 50) as f64 * 80.0 + 9000.0;
let donut = crate::modules::draw::draw::donut::make_donut(cx, cy, 0.0, 10.0, 26.0);
scene.add_entity(donut);
}
let cam = Camera::default();
let t_tess_start = Instant::now();
let wires = scene.model_tile_wires_arc(0, &cam, 1.0, 1000.0);
let tess_duration = t_tess_start.elapsed();
let total_wires = wires.len();
let mut chord_points = 0usize;
let mut analytical_tangents = 0usize;
for w in wires.iter() {
chord_points += w.points.len();
analytical_tangents += w.tangent_geoms.len();
}
let depths = rustc_hash::FxHashMap::default();
let t_part_start = Instant::now();
let iters = 100;
let mut part = None;
for _ in 0..iters {
part = Some(crate::scene::pipeline::wire_arena::partition_wires(&wires, &depths));
}
let part_duration = t_part_start.elapsed() / (iters as u32);
let p = part.unwrap();
// Zoom simulation
let zoom_levels = [0.1f32, 0.2, 0.5, 1.0, 2.0, 5.0, 10.0, 50.0, 100.0, 1000.0];
let t_zoom_start = Instant::now();
let mut dynamic_cam = Camera::default();
for &zoom in zoom_levels.iter().cycle().take(100) {
dynamic_cam.distance = 1000.0 / zoom;
let _w = scene.model_tile_wires_arc(0, &dynamic_cam, 1.0, 1000.0);
}
let zoom_100_duration = t_zoom_start.elapsed();
let per_zoom_ms = zoom_100_duration.as_secs_f64() * 1000.0 / 100.0;
let line_vram_mb = (chord_points * 36) as f64 / (1024.0 * 1024.0);
let inst_vram_mb = (p.circle_instances.len() * 128) as f64 / (1024.0 * 1024.0);
println!("\n=== BENCHMARK REPORT: THICK & TAPERED ANALYTICAL ARCS ===");
println!("Thick & Tapered Entities: {total_entities}");
println!("Initial Wire Build Time: {:.2?}", tess_duration);
println!("Total Wires: {total_wires}");
println!("Tessellated Chord Vertices: {chord_points}");
println!("Analytical Tangent Geometries: {analytical_tangents}");
println!("Partitioning Time (per frame): {:.3?}", part_duration);
println!("Regular Line Wires: {}", p.regular.len());
println!("GPU Circle/Arc Instances: {}", p.circle_instances.len());
println!("Line Arena VRAM (chord lines): {:.2} MB", line_vram_mb);
println!("GPU Analytical VRAM: {:.2} MB", inst_vram_mb);
println!("VRAM Reduction Ratio: {:.1}x", if inst_vram_mb > 0.0 { line_vram_mb / inst_vram_mb } else { 0.0 });
println!("100 Camera Zoom Navigations: {:.2?}", zoom_100_duration);
println!("Zoom Frame Overhead: {:.3} ms ({:.0} FPS)", per_zoom_ms, 1000.0 / per_zoom_ms.max(0.001));
println!("========================================================\n");
}
}
+130 -8
View File
@@ -11,7 +11,7 @@ use iced::wgpu;
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
pub struct CircleInstance {
pub center_high: [f32; 3],
pub _pad0: f32,
pub start_width: f32,
pub center_low: [f32; 3],
pub radius: f32,
pub axis_x: [f32; 3],
@@ -19,7 +19,7 @@ pub struct CircleInstance {
pub axis_y: [f32; 3],
pub end_angle: f32,
pub color: [f32; 4],
/// `[half_width, pattern_length, draw_depth, padding]`
/// `[half_width, pattern_length, draw_depth, end_width]`
pub params: [f32; 4],
pub pat0: [f32; 4],
pub pat1: [f32; 4],
@@ -204,6 +204,16 @@ pub fn extract_circle_instance_from_geom(
geom: &crate::scene::model::wire_model::TangentGeom,
wire: &crate::scene::WireModel,
draw_depth: f32,
) -> Option<CircleInstance> {
extract_circle_instance_from_geom_indexed(geom, wire, draw_depth, 0)
}
/// Helper to extract an analytical circle or circular arc instance at a specific segment index.
pub fn extract_circle_instance_from_geom_indexed(
geom: &crate::scene::model::wire_model::TangentGeom,
wire: &crate::scene::WireModel,
draw_depth: f32,
geom_index: usize,
) -> Option<CircleInstance> {
let (center, axis_x, axis_y, radius, start_angle, end_angle) = match *geom {
crate::scene::model::wire_model::TangentGeom::Circle { center, radius } => (
@@ -246,9 +256,25 @@ pub fn extract_circle_instance_from_geom(
let pat0 = [wire.pattern[0], wire.pattern[1], wire.pattern[2], wire.pattern[3]];
let pat1 = [wire.pattern[4], wire.pattern[5], wire.pattern[6], wire.pattern[7]];
let (start_width, end_width) = if !wire.taper_widths.is_empty() {
if wire.taper_widths.len() >= 2 && wire.tangent_geoms.len() == 1 {
(wire.taper_widths[0], wire.taper_widths[1])
} else if wire.taper_widths.len() > geom_index {
let sw = wire.taper_widths[geom_index];
let ew = wire.taper_widths.get(geom_index + 1).copied().unwrap_or(sw);
(sw, ew)
} else {
(wire.world_width, wire.world_width)
}
} else if wire.world_width > 0.0 {
(wire.world_width, wire.world_width)
} else {
(0.0, 0.0)
};
Some(CircleInstance {
center_high: ch,
_pad0: 0.0,
start_width,
center_low: cl,
radius: radius as f32,
axis_x: [axis_x[0] as f32, axis_x[1] as f32, axis_x[2] as f32],
@@ -256,7 +282,7 @@ pub fn extract_circle_instance_from_geom(
axis_y: [axis_y[0] as f32, axis_y[1] as f32, axis_y[2] as f32],
end_angle,
color: wire.color,
params: [hw, wire.pattern_length, draw_depth, 0.0],
params: [hw, wire.pattern_length, draw_depth, end_width],
pat0,
pat1,
})
@@ -265,14 +291,14 @@ pub fn extract_circle_instance_from_geom(
/// Helper to extract all analytical circle/arc instances from a `WireModel`.
///
/// Returns `Some(instances)` if the wire is non-empty, contains solely analytical
/// circle/arc tangent geometries, and has no mesh/pick fills, text, or block instance.
/// circle/arc tangent geometries, and has no mesh fills, text, or block instance.
pub fn extract_circle_instances(
wire: &crate::scene::WireModel,
draw_depth: f32,
) -> Option<Vec<CircleInstance>> {
if wire.tangent_geoms.is_empty()
|| !wire.fill_tris.is_empty()
|| !wire.pick_tris.is_empty()
|| wire.fill_is_3d
|| !wire.text_verts.is_empty()
|| wire.render_instance.is_some()
{
@@ -280,8 +306,8 @@ pub fn extract_circle_instances(
}
let mut instances = Vec::with_capacity(wire.tangent_geoms.len());
for geom in &wire.tangent_geoms {
if let Some(inst) = extract_circle_instance_from_geom(geom, wire, draw_depth) {
for (i, geom) in wire.tangent_geoms.iter().enumerate() {
if let Some(inst) = extract_circle_instance_from_geom_indexed(geom, wire, draw_depth, i) {
instances.push(inst);
} else {
return None;
@@ -410,4 +436,100 @@ mod tests {
};
assert!(extract_circle_instance(&wire, 0.0).is_none());
}
#[test]
fn extract_circle_instance_constant_wide_arc() {
let mut wire = crate::scene::WireModel::default();
wire.tangent_geoms.push(crate::scene::model::wire_model::TangentGeom::Arc {
center: [100.0, 50.0, 0.0],
axis_x: [1.0, 0.0, 0.0],
axis_y: [0.0, 1.0, 0.0],
radius: 40.0,
start_angle: 0.0,
end_angle: std::f64::consts::PI,
});
wire.world_width = 12.0;
wire.color = [1.0, 0.5, 0.0, 1.0];
let inst = extract_circle_instance(&wire, 0.0).expect("extract constant wide arc");
assert_eq!(inst.start_width, 12.0);
assert_eq!(inst.params[3], 12.0); // end_width
assert_eq!(inst.radius, 40.0);
}
#[test]
fn extract_circle_instance_tapered_arc() {
let mut wire = crate::scene::WireModel::default();
wire.tangent_geoms.push(crate::scene::model::wire_model::TangentGeom::Arc {
center: [0.0, 0.0, 0.0],
axis_x: [1.0, 0.0, 0.0],
axis_y: [0.0, 1.0, 0.0],
radius: 30.0,
start_angle: 0.2,
end_angle: 1.8,
});
wire.world_width = 20.0;
wire.taper_widths = vec![4.0, 20.0];
wire.color = [0.2, 0.8, 1.0, 1.0];
let inst = extract_circle_instance(&wire, 0.0).expect("extract tapered arc");
assert_eq!(inst.start_width, 4.0);
assert_eq!(inst.params[3], 20.0); // end_width
assert_eq!(inst.radius, 30.0);
}
#[test]
fn extract_circle_instance_accepts_pick_tris() {
let mut wire = crate::scene::WireModel::default();
wire.tangent_geoms.push(crate::scene::model::wire_model::TangentGeom::Circle {
center: [5.0, 5.0, 0.0],
radius: 15.0,
});
wire.world_width = 6.0;
wire.pick_tris = vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]];
wire.pick_tris_low = vec![[0.0; 3]; 3];
let insts = extract_circle_instances(&wire, 0.0).expect("wide curve with pick_tris should extract");
assert_eq!(insts.len(), 1);
assert_eq!(insts[0].start_width, 6.0);
assert_eq!(insts[0].params[3], 6.0);
}
#[test]
fn test_donut_polyline_tessellates_to_analytical_arcs() {
use acadrust::CadDocument;
let mut doc = CadDocument::new();
let donut = crate::modules::draw::draw::donut::make_donut(10.0, 20.0, 0.0, 10.0, 30.0);
let h = doc.add_entity(donut).unwrap();
let entity = doc.get_entity(h).unwrap();
let selected = rustc_hash::FxHashSet::default();
let wires = crate::scene::convert::tess::tessellate_entity(
&doc,
&selected,
None,
[0.0, 0.0, 0.0, 1.0],
1.0,
None,
entity,
None,
None,
None,
false,
);
assert_eq!(wires.len(), 2, "donut should split into 2 analytical arc wires");
for w in &wires {
assert_eq!(w.world_width, 20.0);
assert_eq!(w.tangent_geoms.len(), 1);
assert!(matches!(w.tangent_geoms[0], crate::scene::model::wire_model::TangentGeom::Arc { .. }));
}
let depth_map = rustc_hash::FxHashMap::default();
let partitioned = crate::scene::pipeline::wire_arena::partition_wires(&wires, &depth_map);
assert_eq!(partitioned.circle_instances.len(), 2);
assert_eq!(partitioned.regular.len(), 0);
assert_eq!(partitioned.circle_instances[0].start_width, 20.0);
assert_eq!(partitioned.circle_instances[0].params[3], 20.0);
assert_eq!(partitioned.circle_instances[1].start_width, 20.0);
assert_eq!(partitioned.circle_instances[1].params[3], 20.0);
}
}
+1 -1
View File
@@ -254,7 +254,7 @@ pub fn extract_ellipse_instances(
) -> Option<Vec<EllipseInstance>> {
if wire.tangent_geoms.is_empty()
|| !wire.fill_tris.is_empty()
|| !wire.pick_tris.is_empty()
|| wire.fill_is_3d
|| !wire.text_verts.is_empty()
|| wire.render_instance.is_some()
{
+174
View File
@@ -521,6 +521,180 @@ fn test_selected_circle_arc_ellipse_highlight_overlay() {
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
}
#[test]
#[ignore = "requires a GPU adapter"]
fn test_thick_and_tapered_arc_gpu_rendering() {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions::default()))
.expect("GPU adapter");
let (device, queue) = block_on(adapter.request_device(&wgpu::DeviceDescriptor {
required_limits: adapter.limits(),
..Default::default()
}))
.expect("GPU device");
let mut pipeline = Pipeline::new(&device, &queue, wgpu::TextureFormat::Bgra8UnormSrgb);
// 1. Wide circular arc with pick triangles
let mut wide_arc = WireModel::default();
wide_arc.name = "wide_arc".into();
wide_arc.tangent_geoms.push(crate::scene::model::wire_model::TangentGeom::Arc {
center: [50.0, 50.0, 0.0],
axis_x: [1.0, 0.0, 0.0],
axis_y: [0.0, 1.0, 0.0],
radius: 30.0,
start_angle: 0.0,
end_angle: std::f64::consts::PI,
});
wide_arc.world_width = 10.0;
wide_arc.color = [1.0, 0.2, 0.2, 1.0];
wide_arc.pick_tris = vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]];
wide_arc.pick_tris_low = vec![[0.0; 3]; 3];
// 2. Tapered circular arc
let mut tapered_arc = WireModel::default();
tapered_arc.name = "tapered_arc".into();
tapered_arc.tangent_geoms.push(crate::scene::model::wire_model::TangentGeom::Arc {
center: [150.0, 50.0, 0.0],
axis_x: [1.0, 0.0, 0.0],
axis_y: [0.0, 1.0, 0.0],
radius: 40.0,
start_angle: 0.2,
end_angle: 2.8,
});
tapered_arc.world_width = 16.0;
tapered_arc.taper_widths = vec![2.0, 16.0];
tapered_arc.color = [0.2, 0.8, 1.0, 1.0];
let wires = vec![wide_arc, tapered_arc];
let depth_map = rustc_hash::FxHashMap::default();
let circles = pipeline.upload_circles(&device, &queue, &wires, &depth_map);
// Both curves must be routed to GPU analytical circle instances!
assert!(!circles.is_empty(), "analytical circles must be uploaded");
assert_eq!(circles[0].instance_count, 2);
pipeline.gpu_circles = std::sync::Arc::new(circles);
assert_eq!(pipeline.gpu_circles.len(), 1);
assert_eq!(pipeline.gpu_circles[0].instance_count, 2);
pipeline.ensure_depth_texture(&device, iced::Size::new(512, 512));
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("thick_arc_target"),
size: wgpu::Extent3d {
width: 512,
height: 512,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let target = texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("thick_arc_encoder"),
});
pipeline.render(
&mut encoder,
&target,
iced::Size::new(512, 512),
iced::Rectangle { x: 0, y: 0, width: 512, height: 512 },
[0.0, 0.0, 0.0, 1.0],
false,
false,
false,
);
queue.submit(Some(encoder.finish()));
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
}
#[test]
#[ignore = "requires a GPU adapter"]
fn test_tilted_3d_donut_and_thick_arc_gpu_rendering() {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions::default()))
.expect("GPU adapter");
let (device, queue) = block_on(adapter.request_device(&wgpu::DeviceDescriptor {
required_limits: adapter.limits(),
..Default::default()
}))
.expect("GPU device");
let mut pipeline = Pipeline::new(&device, &queue, wgpu::TextureFormat::Bgra8UnormSrgb);
// Setup 3D perspective camera with acute tilt
let mut camera = crate::scene::view::camera::Camera::default();
camera.projection = crate::scene::view::camera::Projection::Perspective;
camera.distance = 200.0;
camera.target = glam::DVec3::new(50.0, 50.0, 0.0);
camera.rotation = glam::Quat::from_axis_angle(glam::Vec3::X, 1.1); // ~63 degree tilt (acute perspective)
let bounds = iced::Rectangle::new(iced::Point::ORIGIN, iced::Size::new(512.0, 512.0));
let uniforms = Uniforms::new(&camera, bounds, false);
pipeline.upload_uniforms(&device, &queue, &uniforms);
// Donut circular arc segments
let mut donut = WireModel::default();
donut.name = "donut".into();
donut.tangent_geoms.push(crate::scene::model::wire_model::TangentGeom::Arc {
center: [50.0, 50.0, 0.0],
axis_x: [1.0, 0.0, 0.0],
axis_y: [0.0, 1.0, 0.0],
radius: 30.0,
start_angle: 0.0,
end_angle: std::f64::consts::PI,
});
donut.tangent_geoms.push(crate::scene::model::wire_model::TangentGeom::Arc {
center: [50.0, 50.0, 0.0],
axis_x: [1.0, 0.0, 0.0],
axis_y: [0.0, 1.0, 0.0],
radius: 30.0,
start_angle: std::f64::consts::PI,
end_angle: std::f64::consts::TAU,
});
donut.world_width = 12.0;
donut.color = [0.2, 0.9, 0.3, 1.0];
let wires = vec![donut];
let depth_map = rustc_hash::FxHashMap::default();
let circles = pipeline.upload_circles(&device, &queue, &wires, &depth_map);
assert_eq!(circles.len(), 1);
assert_eq!(circles[0].instance_count, 2);
pipeline.gpu_circles = std::sync::Arc::new(circles);
pipeline.ensure_depth_texture(&device, iced::Size::new(512, 512));
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("tilted_donut_target"),
size: wgpu::Extent3d {
width: 512,
height: 512,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let target = texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("tilted_donut_encoder"),
});
pipeline.render(
&mut encoder,
&target,
iced::Size::new(512, 512),
iced::Rectangle { x: 0, y: 0, width: 512, height: 512 },
[0.0, 0.0, 0.0, 1.0],
false,
false,
false,
);
queue.submit(Some(encoder.finish()));
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
}
#[test]
#[ignore = "requires a GPU adapter"]
fn test_selected_ellipse_overlay() {
+45 -2
View File
@@ -146,7 +146,7 @@ pub fn classify_wire(wire: &WireModel) -> WireKind {
}
if !wire.tangent_geoms.is_empty()
&& wire.fill_tris.is_empty()
&& wire.pick_tris.is_empty()
&& !wire.fill_is_3d
&& wire.text_verts.is_empty()
{
if super::circle_gpu::extract_circle_instances(wire, 0.0).is_some() {
@@ -219,7 +219,7 @@ pub fn partition_wires<'a>(
// Resolve draw depth only for wires eligible for analytical extraction.
if !wire.tangent_geoms.is_empty()
&& wire.fill_tris.is_empty()
&& wire.pick_tris.is_empty()
&& !wire.fill_is_3d
&& wire.text_verts.is_empty()
{
let depth = super::wire_gpu::wire_draw_depth(wire, depth_map);
@@ -1709,4 +1709,47 @@ mod tests {
assert_eq!(partitioned.ellipse_instances.len(), 1);
assert_eq!(partitioned.regular.len(), 1);
}
#[test]
fn partition_wires_partitions_thick_and_tapered_arcs() {
use crate::scene::model::wire_model::TangentGeom;
// Wide arc with pick triangles
let mut wide_arc = WireModel::default();
wide_arc.tangent_geoms.push(TangentGeom::Arc {
center: [10.0, 20.0, 0.0],
axis_x: [1.0, 0.0, 0.0],
axis_y: [0.0, 1.0, 0.0],
radius: 25.0,
start_angle: 0.0,
end_angle: std::f64::consts::PI,
});
wide_arc.world_width = 8.0;
wide_arc.pick_tris = vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]];
wide_arc.pick_tris_low = vec![[0.0; 3]; 3];
// Tapered arc
let mut tapered_arc = WireModel::default();
tapered_arc.tangent_geoms.push(TangentGeom::Arc {
center: [50.0, 60.0, 0.0],
axis_x: [1.0, 0.0, 0.0],
axis_y: [0.0, 1.0, 0.0],
radius: 15.0,
start_angle: 0.5,
end_angle: 2.5,
});
tapered_arc.world_width = 10.0;
tapered_arc.taper_widths = vec![2.0, 10.0];
let wires = vec![wide_arc, tapered_arc];
let depth_map = rustc_hash::FxHashMap::default();
let partitioned = partition_wires(&wires, &depth_map);
assert_eq!(partitioned.circle_instances.len(), 2);
assert_eq!(partitioned.regular.len(), 0);
assert_eq!(partitioned.circle_instances[0].start_width, 8.0);
assert_eq!(partitioned.circle_instances[0].params[3], 8.0);
assert_eq!(partitioned.circle_instances[1].start_width, 2.0);
assert_eq!(partitioned.circle_instances[1].params[3], 10.0);
}
}
+79 -29
View File
@@ -32,12 +32,12 @@ const MODEL_LINEWEIGHT_MAX_PX: f32 = 10.0;
const TAU: f32 = 6.283185307179586;
struct InstanceIn {
@location(0) center_high: vec4<f32>, // xyz = center_high, w = unused
@location(0) center_high: vec4<f32>, // xyz = center_high, w = start_width
@location(1) center_low: vec4<f32>, // xyz = center_low, w = radius
@location(2) axis_x: vec4<f32>, // xyz = axis_x, w = start_angle
@location(3) axis_y: vec4<f32>, // xyz = axis_y, w = end_angle
@location(4) color: vec4<f32>, // rgba
@location(5) params: vec4<f32>, // half_width_px, pattern_length, draw_depth, unused
@location(5) params: vec4<f32>, // half_width_px, pattern_length, draw_depth, end_width
@location(6) pat0: vec4<f32>,
@location(7) pat1: vec4<f32>,
}
@@ -46,7 +46,7 @@ struct VertexOut {
@builtin(position) clip_pos: vec4<f32>,
@location(0) local_pos: vec2<f32>,
@location(1) radius: f32,
@location(2) hw_px: f32,
@location(2) @interpolate(flat) hw_ends: vec2<f32>,
@location(3) color: vec4<f32>,
@location(4) pattern_length: f32,
@location(5) pat0: vec4<f32>,
@@ -54,9 +54,10 @@ struct VertexOut {
@location(7) @interpolate(flat) min_elem: f32,
@location(8) @interpolate(flat) start_angle: f32,
@location(9) @interpolate(flat) end_angle: f32,
@location(10) @interpolate(flat) is_world: f32,
}
fn resolve_hw(px_hw: f32) -> f32 {
fn resolve_px_hw(px_hw: f32) -> f32 {
var display_hw = max(px_hw * u.lineweight_scale, 0.5);
if u.lineweight_scale < 0.0 {
let scale = -u.lineweight_scale;
@@ -85,14 +86,32 @@ fn resolve_hw(px_hw: f32) -> f32 {
let axis_x = in.axis_x.xyz;
let axis_y = in.axis_y.xyz;
let color = in.color;
let hw_px = resolve_hw(in.params.x);
let world_w_a = in.center_high.w;
let world_w_b = in.params.w;
let is_world = select(0.0, 1.0, world_w_a > 0.0 || world_w_b > 0.0);
var hw_a: f32;
var hw_b: f32;
var ext: f32;
if is_world > 0.5 {
hw_a = world_w_a * 0.5;
hw_b = world_w_b * 0.5;
let max_hw = max(hw_a, hw_b);
// Expand bounding quad so anti-aliasing margin and physical width never clip under 3D tilt
let margin_world = max_hw + 16.0 * max(u.world_per_pixel, 1e-6);
ext = radius + margin_world;
} else {
let px_hw = resolve_px_hw(in.params.x);
hw_a = px_hw;
hw_b = px_hw;
let margin_world = (px_hw + 2.0) * max(u.world_per_pixel, 1e-6);
ext = radius + margin_world;
}
let pattern_length = in.params.y;
let draw_depth = in.params.z;
// Expand bounding quad so anti-aliasing margin and lineweight never clip
let margin_world = (hw_px + 2.0) * max(u.world_per_pixel, 1e-6);
let ext = radius + margin_world;
let center_rel = (center_high - u.eye_high) + (center_low - u.eye_low);
let world_pos_rel = center_rel + (u_val * axis_x + v_val * axis_y) * ext;
@@ -103,7 +122,7 @@ fn resolve_hw(px_hw: f32) -> f32 {
out.clip_pos = clip_pos;
out.local_pos = vec2<f32>(u_val * ext, v_val * ext);
out.radius = radius;
out.hw_px = hw_px;
out.hw_ends = vec2<f32>(hw_a, hw_b);
out.color = color;
out.pattern_length = pattern_length;
out.pat0 = in.pat0;
@@ -122,6 +141,7 @@ fn resolve_hw(px_hw: f32) -> f32 {
out.start_angle = in.axis_x.w;
out.end_angle = in.axis_y.w;
out.is_world = is_world;
return out;
}
@@ -181,30 +201,60 @@ fn in_dash(dist: f32, pat_len: f32, p0: vec4<f32>, p1: vec4<f32>) -> bool {
let theta = select(angle, angle + TAU, angle < 0.0);
let d_theta = mod_tau(theta - sa);
var d_world: f32;
var arc_dist: f32;
var alpha_cov: f32 = 0.0;
var arc_dist: f32 = 0.0;
if sweep >= TAU - 1e-5 || d_theta <= sweep {
// Inside arc sweep or full circle
d_world = abs(r - in.radius);
arc_dist = in.radius * d_theta;
} else {
// Outside sweep: measure distance to start and end endpoints for round end caps
let p_start = in.radius * vec2<f32>(cos(sa), sin(sa));
let p_end = in.radius * vec2<f32>(cos(ea), sin(ea));
let d_start = length(in.local_pos - p_start);
let d_end = length(in.local_pos - p_end);
if d_start < d_end {
d_world = d_start;
arc_dist = 0.0;
let is_full_or_in_sweep = (sweep >= TAU - 1e-5) || (d_theta <= sweep);
if in.is_world > 0.5 {
// Physical world-unit width (thick analytical circular arcs, donuts, tapered segments).
// Distance-to-edge calculations are strictly performed in the circle plane's world units
// so that 3D perspective projection yields exact concentric ellipses with invariant
// physical stroke widths across any camera tilt or acute perspective angle.
if is_full_or_in_sweep {
let t = select(0.0, clamp(d_theta / sweep, 0.0, 1.0), sweep > 1e-5);
let world_hw = mix(in.hw_ends.x, in.hw_ends.y, t);
let eff_hw = max(world_hw, 0.5 * fw);
let d_world = abs(r - in.radius);
let delta_px = (eff_hw - d_world) / fw;
let cov = clamp(0.5 + delta_px, 0.0, 1.0);
let subpixel_fade = min(1.0, (2.0 * world_hw) / fw);
alpha_cov = cov * subpixel_fade;
arc_dist = in.radius * d_theta;
} else {
d_world = d_end;
arc_dist = in.radius * sweep;
// Outside sweep: evaluate distance to start and end endpoints for smooth round end caps
let p_start = in.radius * vec2<f32>(cos(sa), sin(sa));
let p_end = in.radius * vec2<f32>(cos(ea), sin(ea));
let d_start = length(in.local_pos - p_start);
let d_end = length(in.local_pos - p_end);
let eff_hw_a = max(in.hw_ends.x, 0.5 * fw);
let eff_hw_b = max(in.hw_ends.y, 0.5 * fw);
let cov_start = clamp(0.5 + (eff_hw_a - d_start) / fw, 0.0, 1.0) * min(1.0, (2.0 * in.hw_ends.x) / fw);
let cov_end = clamp(0.5 + (eff_hw_b - d_end) / fw, 0.0, 1.0) * min(1.0, (2.0 * in.hw_ends.y) / fw);
alpha_cov = max(cov_start, cov_end);
arc_dist = select(in.radius * sweep, 0.0, cov_start >= cov_end);
}
} else {
// Lineweight stroke (screen-pixel width)
if is_full_or_in_sweep {
let t = select(0.0, clamp(d_theta / sweep, 0.0, 1.0), sweep > 1e-5);
let cur_hw = mix(in.hw_ends.x, in.hw_ends.y, t);
let d_world = abs(r - in.radius);
let d_px = d_world / fw;
alpha_cov = clamp(0.5 + cur_hw - d_px, 0.0, 1.0);
arc_dist = in.radius * d_theta;
} else {
let p_start = in.radius * vec2<f32>(cos(sa), sin(sa));
let p_end = in.radius * vec2<f32>(cos(ea), sin(ea));
let d_start_px = length(in.local_pos - p_start) / fw;
let d_end_px = length(in.local_pos - p_end) / fw;
let cov_start = clamp(0.5 + in.hw_ends.x - d_start_px, 0.0, 1.0);
let cov_end = clamp(0.5 + in.hw_ends.y - d_end_px, 0.0, 1.0);
alpha_cov = max(cov_start, cov_end);
arc_dist = select(in.radius * sweep, 0.0, cov_start >= cov_end);
}
}
let d_px = d_world / fw;
let alpha_cov = clamp(0.5 + in.hw_px - d_px, 0.0, 1.0);
if alpha_cov <= 0.0 {
discard;
}