feat(scene): render 3D surface entities (loft/sweep/extrude/etc.)

ACAD_SURFACE entities now load and render. Their NURBS faces are
tessellated by building a truck BSplineSurface from the ACIS `spline-surface`
control net and knot vectors, then sampling its parametric grid — reusing the
same NURBS kernel the Model tab already builds on. Analytic faces
(plane/cone/sphere/torus) continue through the existing tessellator.

- New spline_tess.rs: parse the ACIS `nubs` block (degrees, knots with the
  clamped end-multiplicity fix, control grid) into a truck BSplineSurface and
  mesh it.
- tessellate_surface + Surface wired through the mesh-build, fallback-wire,
  and entity-classification paths.
- Bump acadrust to the commit that adds the Surface entity.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-14 20:11:44 +03:00
1 parent b173f32d5a
commit 9d823363f1
9 files changed
+235 -7

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+2 -2
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@@ -56,7 +56,7 @@ checksum = "366ffbaa4442f4684d91e2cd7c5ea7c4ed8add41959a31447066e279e432b618"
[[package]]
name = "acadrust"
version = "0.3.4"
source = "git+https://github.com/HakanSeven12/acadrust?branch=main#b4ab9ffedfae44b5731301a94c849a3c8f695105"
source = "git+https://github.com/HakanSeven12/acadrust?branch=main#3e2afad2d0baf03be584c28111040e13870b9e70"
dependencies = [
"ahash",
"anyhow",
@@ -3178,7 +3178,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0b577e2d69827c4740cba2b52efaad1c4cc7c73042860b199710b3575c68438d"
dependencies = [
"bytecount",
"memchr 1.0.2",
"memchr 2.8.1",
"nom 8.0.0",
]
+1
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@@ -245,6 +245,7 @@ pub(super) fn entity_type_key(entity: &acadrust::EntityType) -> String {
Solid3D(_) => "solid3d",
Region(_) => "region",
Body(_) => "body",
Surface(_) => "surface",
Mesh(_) => "mesh",
Ray(_) => "ray",
XLine(_) => "xline",
+1
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@@ -39,6 +39,7 @@ pub fn ui_name(e: &EntityType) -> &'static str {
EntityType::Solid3D(_) => "3D Solid",
EntityType::Region(_) => "Region",
EntityType::Body(_) => "Body",
EntityType::Surface(_) => "Surface",
EntityType::Mesh(_) => "Mesh",
EntityType::Ray(_) => "Ray",
EntityType::XLine(_) => "XLine",
+2
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@@ -282,6 +282,7 @@ pub fn fallback_wires(e: &EntityType) -> Option<&[acadrust::entities::Wire]> {
EntityType::Solid3D(s) => Some(&s.wires),
EntityType::Region(r) => Some(&r.wires),
EntityType::Body(b) => Some(&b.wires),
EntityType::Surface(s) => Some(&s.wires),
_ => None,
}
}
@@ -293,6 +294,7 @@ pub fn tessellate_volume(e: &EntityType, color: [f32; 4], facet_res: f64) -> Opt
EntityType::Solid3D(s) => solid3d_tess::tessellate_solid3d(s, color, facet_res),
EntityType::Region(r) => solid3d_tess::tessellate_region(r, color, facet_res),
EntityType::Body(b) => solid3d_tess::tessellate_body(b, color, facet_res),
EntityType::Surface(s) => solid3d_tess::tessellate_surface(s, color, facet_res),
_ => None,
}
}
+1
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@@ -129,6 +129,7 @@ pub fn entity_type_name(et: &EntityType) -> &'static str {
EntityType::Solid3D(_) => "Solid3D",
EntityType::Region(_) => "Region",
EntityType::Body(_) => "Body",
EntityType::Surface(_) => "Surface",
EntityType::Table(_) => "Table",
EntityType::Tolerance(_) => "Tolerance",
EntityType::PolyfaceMesh(_) => "PolyfaceMesh",
+6 -4
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@@ -26,6 +26,7 @@ pub(super) struct EntityIndex {
pub(crate) mod render;
mod selection;
pub mod solid3d_tess;
pub mod spline_tess;
pub mod tess_util;
pub mod tessellate;
pub mod transform;
@@ -185,7 +186,7 @@ pub fn build_derived_caches(doc: &CadDocument) -> DerivedCaches {
match e {
EntityType::Hatch(_) | EntityType::Solid(_) => hatch_handles.push(h),
EntityType::RasterImage(_) => image_handles.push(h),
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) => {
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_) => {
mesh_handles.push(h)
}
_ => {}
@@ -1839,7 +1840,7 @@ impl Scene {
// draw-order biasing so 3D occlusion is never flattened.
if matches!(
e,
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_)
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_)
) {
continue;
}
@@ -3448,7 +3449,7 @@ impl Scene {
let facet_res = self.document.header.facet_resolution;
let mesh_seed = if matches!(
&entity,
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_)
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_)
) {
let color = self.render_style(&entity).0;
let woff = self.world_offset;
@@ -4320,7 +4321,7 @@ impl Scene {
.document
.entities()
.filter_map(|e| match e {
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) => {
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) | EntityType::Surface(_) => {
let color = self.render_style(e).0;
Some((e.common().handle, e.clone(), color))
}
@@ -7002,6 +7003,7 @@ fn tessellate_entity(
| EntityType::PolygonMesh(_)
| EntityType::Body(_)
| EntityType::Region(_)
| EntityType::Surface(_)
);
if !is_text && w_px.max(h_px) / wpp < 5.0 {
// Sub-pixel entity: emit a stub instead of
+28
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@@ -106,6 +106,16 @@ fn tessellate_sat(
tess_torus_face(&torus, lod, &mut verts, &mut normals, &mut indices);
}
}
"spline-surface" => {
crate::scene::spline_tess::tess_spline_face(
sat,
&face,
lod,
&mut verts,
&mut normals,
&mut indices,
);
}
_ => {}
}
}
@@ -255,6 +265,24 @@ pub fn tessellate_body(body: &Body, color: [f32; 4], facet_res: f64) -> Option<M
tessellate_sat_lods(&sat, name, color, facet_res)
}
/// Tessellate a `Surface` entity (ACAD_SURFACE family) at all three LOD
/// levels. Surfaces are ACIS-backed just like bodies, so the same SAT/SAB
/// path applies — including the B-spline `spline-surface` faces that loft /
/// sweep / revolve produce.
pub fn tessellate_surface(
surface: &acadrust::entities::Surface,
color: [f32; 4],
facet_res: f64,
) -> Option<MeshLodSet> {
let sat = parse_acis(
|| surface.parse_sat(),
surface.acis_data.is_binary,
&surface.acis_data.sab_data,
)?;
let name = surface.common.handle.value().to_string();
tessellate_sat_lods(&sat, name, color, facet_res)
}
/// Tessellate a `Solid3D` entity at all three LOD levels.
///
/// Returns `None` when the entity has no parseable SAT data or produces no
+190
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@@ -0,0 +1,190 @@
// B-spline (NURBS) surface tessellation for ACIS `spline-surface` faces.
//
// Lofted / swept / revolved surfaces store their geometry as an ACIS
// `nubs` (non-uniform B-spline) block inside the `spline-surface` record.
// Rather than evaluate the basis functions by hand, we parse the control net
// and knot vectors out of the SAT tokens, hand them to truck's
// `BSplineSurface` (the same NURBS kernel the Model tab already builds on),
// and sample its parametric grid into triangles.
use acadrust::entities::acis::{SatDocument, SatFace, SatRecord, SatToken};
use truck_modeling::{BSplineSurface, KnotVec, ParametricSurface, ParametricSurface3D, Point3};
use crate::scene::solid3d_tess::LodConfig;
/// Tessellate one `spline-surface` face by sampling its B-spline surface.
/// Appends triangles to the shared mesh buffers; a no-op when the surface
/// record can't be parsed into a B-spline.
pub fn tess_spline_face(
sat: &SatDocument,
face: &SatFace,
lod: LodConfig,
verts: &mut Vec<[f32; 3]>,
normals: &mut Vec<[f32; 3]>,
indices: &mut Vec<u32>,
) {
let Some(surf_rec) = sat.resolve(face.surface()) else {
return;
};
let Some(surface) = build_bspline_surface(surf_rec) else {
return;
};
// Sample over the knot domain. The B-spline patches stored by loft/sweep
// are already trimmed to the face, so the full parametric rectangle is the
// visible surface — no separate boundary trim needed.
let (u_range, v_range) = surface.parameter_range();
let (u0, u1) = range_bounds(u_range);
let (v0, v1) = range_bounds(v_range);
if !(u1 > u0) || !(v1 > v0) {
return;
}
let su = lod.grid_u.max(8);
let sv = lod.grid_v.max(8);
let base = verts.len() as u32;
for j in 0..=sv {
let v = v0 + (v1 - v0) * (j as f64 / sv as f64);
for i in 0..=su {
let u = u0 + (u1 - u0) * (i as f64 / su as f64);
let p = surface.subs(u, v);
let n = surface.normal(u, v);
verts.push([p.x as f32, p.y as f32, p.z as f32]);
normals.push([n.x as f32, n.y as f32, n.z as f32]);
}
}
let row = (su + 1) as u32;
for j in 0..sv as u32 {
for i in 0..su as u32 {
let a = base + j * row + i;
let b = a + 1;
let c = a + row;
let d = c + 1;
indices.extend_from_slice(&[a, b, d, a, d, c]);
}
}
}
/// Extract the inclusive `[start, end]` bounds from a truck parameter range.
fn range_bounds(r: (std::ops::Bound<f64>, std::ops::Bound<f64>)) -> (f64, f64) {
use std::ops::Bound::*;
let lo = match r.0 {
Included(v) | Excluded(v) => v,
Unbounded => 0.0,
};
let hi = match r.1 {
Included(v) | Excluded(v) => v,
Unbounded => 1.0,
};
(lo, hi)
}
/// Parse the `nubs` control net + knot vectors out of a `spline-surface`
/// record's token stream into a truck `BSplineSurface`.
fn build_bspline_surface(rec: &SatRecord) -> Option<BSplineSurface<Point3>> {
let toks = &rec.tokens;
// Locate the real B-spline block. `nullbs` placeholders (for absent
// rail/path surfaces) precede it; the actual surface is `nubs`.
let start = toks.iter().position(|t| {
matches!(t, SatToken::Ident(s) if s == "nubs" || s == "nurbs")
})?;
let mut p = start + 1;
let deg_u = read_int(toks, &mut p)? as usize;
let deg_v = read_int(toks, &mut p)? as usize;
// Four form flags (closure / singularity in u and v) — skip.
for _ in 0..4 {
read_int(toks, &mut p)?;
}
let n_uknot = read_int(toks, &mut p)? as usize;
let n_vknot = read_int(toks, &mut p)? as usize;
let u_knots = read_knot_vec(toks, &mut p, n_uknot, deg_u)?;
let v_knots = read_knot_vec(toks, &mut p, n_vknot, deg_v)?;
let n_ctrl_u = u_knots.len().checked_sub(deg_u + 1)?;
let n_ctrl_v = v_knots.len().checked_sub(deg_v + 1)?;
if n_ctrl_u == 0 || n_ctrl_v == 0 {
return None;
}
// Control points are stored row-major with u varying fastest (a full row
// of u control points per v step). truck wants `ctrl[i_u][j_v]`.
let total = n_ctrl_u * n_ctrl_v;
let mut flat: Vec<Point3> = Vec::with_capacity(total);
for _ in 0..total {
let x = read_float(toks, &mut p)?;
let y = read_float(toks, &mut p)?;
let z = read_float(toks, &mut p)?;
flat.push(Point3::new(x, y, z));
}
let mut ctrl = vec![Vec::with_capacity(n_ctrl_v); n_ctrl_u];
for v in 0..n_ctrl_v {
for u in 0..n_ctrl_u {
ctrl[u].push(flat[v * n_ctrl_u + u]);
}
}
let uk = KnotVec::from(u_knots);
let vk = KnotVec::from(v_knots);
BSplineSurface::try_new((uk, vk), ctrl).ok()
}
/// Read `count` `(knot value, multiplicity)` pairs into an expanded knot
/// vector. ACIS stores the end knots with multiplicity = degree; a clamped
/// B-spline needs degree + 1, so the first and last multiplicities are bumped
/// by one.
fn read_knot_vec(
toks: &[SatToken],
p: &mut usize,
count: usize,
degree: usize,
) -> Option<Vec<f64>> {
let mut knots: Vec<f64> = Vec::new();
for i in 0..count {
let value = read_float(toks, p)?;
let mut mult = read_int(toks, p)? as usize;
if i == 0 || i == count - 1 {
mult += 1;
}
let _ = degree;
for _ in 0..mult {
knots.push(value);
}
}
if knots.len() < 2 {
return None;
}
Some(knots)
}
fn read_int(toks: &[SatToken], p: &mut usize) -> Option<i64> {
while *p < toks.len() {
let t = &toks[*p];
*p += 1;
match t {
SatToken::Integer(v) => return Some(*v),
SatToken::Float(v) => return Some(*v as i64),
// Skip block delimiters / idents that may appear inline.
SatToken::Ident(_) | SatToken::Enum(_) => continue,
_ => return None,
}
}
None
}
fn read_float(toks: &[SatToken], p: &mut usize) -> Option<f64> {
while *p < toks.len() {
let t = &toks[*p];
*p += 1;
match t {
SatToken::Float(v) => return Some(*v),
SatToken::Integer(v) => return Some(*v as f64),
SatToken::Ident(_) | SatToken::Enum(_) => continue,
_ => return None,
}
}
None
}
+4 -1
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@@ -617,7 +617,10 @@ fn fallback_geometry(entity: &EntityType, world_offset: [f64; 3]) -> Geometry {
// plus an insertion snap — never the placeholder segment below, which
// would otherwise draw a stray 1-unit line at the origin next to the
// solid.
EntityType::Solid3D(_) | EntityType::Region(_) | EntityType::Body(_) => {
EntityType::Solid3D(_)
| EntityType::Region(_)
| EntityType::Body(_)
| EntityType::Surface(_) => {
let pts = solid_wire_fallback(entity, world_offset);
let mut snap = vec![];
if let Some(p) = crate::entities::solid3d::point_of_reference(entity) {