feat(ui): flex-wrap the ribbon top bar and status bar when narrow

Add shared adaptive-bar widgets in src/ui/wrap_bar.rs:
- WrapBar: two-block bar (lead + optional Fill middle + trail). Fits on
  one row, otherwise the trailing block drops below; with no middle both
  blocks flex-wrap in their own row bands and stack so a wrapped lead item
  never shares a row with a trailing item.
- WrapFlow: CSS-style flex-wrap row that spreads its items across as many
  rows as the width needs.

Ribbon tab row: quick-access buttons and undo/redo are merged into one
WrapFlow; the tabs are a second WrapFlow. Dropdown overlays anchor to the
measured (possibly taller) bar height instead of a hardcoded 28px.

Status bar: the hamburger menu plus the Model/layout tabs form one
WrapFlow; the status pills form another. The layout-tab scroll arrows and
horizontal scrollable are removed in favour of wrapping.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-05 16:17:44 +03:00
1 parent a7ad7e078a
commit 9e1b997631
4 files changed
+811 -178

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+1
View File
@@ -15,6 +15,7 @@ pub mod statusbar;
pub mod style;
pub mod text_util;
pub mod window;
pub mod wrap_bar;
pub use command_line::CommandLine;
pub use properties::PropertiesPanel;
+51 -37
View File
@@ -6,6 +6,9 @@
//
// Dropdown items within a group are collected into columns of 3 rows.
use std::sync::atomic::{AtomicU32, Ordering};
use std::sync::Arc;
use rustc_hash::FxHashMap as HashMap;
use acadrust::types::{Color as AcadColor, LineWeight};
@@ -19,6 +22,7 @@ use crate::ui::properties::{lw_options, LinetypeItem};
mod widgets;
use widgets::{StyleContext, *};
use crate::ui::wrap_bar::{WrapBar, WrapFlow};
// ── Ribbon state ───────────────────────────────────────────────────────────
@@ -52,6 +56,9 @@ pub struct Ribbon {
pub active_mleader_style: String,
pub table_style_names: Vec<String>,
pub active_table_style: String,
/// Measured tab-bar height (28 on one row, 56 when tabs wrap). Written by
/// the `WrapBar` widget during layout, read when anchoring dropdowns.
tab_bar_h: Arc<AtomicU32>,
}
/// Per-layer display data shown in the ribbon layer dropdown.
@@ -106,9 +113,15 @@ impl Ribbon {
active_mleader_style: String::new(),
table_style_names: vec![],
active_table_style: String::new(),
tab_bar_h: Arc::new(AtomicU32::new(28.0f32.to_bits())),
}
}
/// Current tab-bar height as last measured by the `WrapBar` widget.
fn tab_bar_height(&self) -> f32 {
f32::from_bits(self.tab_bar_h.load(Ordering::Relaxed))
}
pub fn set_styles(
&mut self,
text: Vec<String>,
@@ -217,34 +230,29 @@ impl Ribbon {
undo_count: usize,
redo_count: usize,
) -> Element<'_, Message> {
// ── Quick-access file commands ─────────────────────────────────────
let quick_access = row![
quick_access_btn(crate::ui::icons::DOC_NEW, "New", "NEW"),
quick_access_btn(crate::ui::icons::FOLDER_OPEN, "Open", "OPEN"),
quick_access_btn(crate::ui::icons::SAVE, "Save", "SAVE"),
quick_access_btn(crate::ui::icons::FILE_EXPORT, "Save As", "SAVEAS"),
quick_access_btn(crate::ui::icons::PRINT, "Print", "PRINT"),
]
.spacing(TOP_HIST_GAP)
.align_y(iced::Center);
// ── Quick-access file commands + undo/redo, one merged flow ────────
let lead = WrapFlow::new(vec![
quick_access_btn(crate::ui::icons::DOC_NEW, "New", "NEW").into(),
quick_access_btn(crate::ui::icons::FOLDER_OPEN, "Open", "OPEN").into(),
quick_access_btn(crate::ui::icons::SAVE, "Save", "SAVE").into(),
quick_access_btn(crate::ui::icons::FILE_EXPORT, "Save As", "SAVEAS").into(),
quick_access_btn(crate::ui::icons::PRINT, "Print", "PRINT").into(),
render_history_control("Undo", UNDO_HISTORY_ID, undo_count, &self.open_dropdown).into(),
render_history_control("Redo", REDO_HISTORY_ID, redo_count, &self.open_dropdown).into(),
])
.spacing_x(TOP_HIST_GAP)
.row_h(28.0);
// ── Tab buttons ───────────────────────────────────────────────────
let history_controls = row![
render_history_control("Undo", UNDO_HISTORY_ID, undo_count, &self.open_dropdown),
render_history_control("Redo", REDO_HISTORY_ID, redo_count, &self.open_dropdown),
]
.spacing(TOP_HIST_GAP)
.align_y(iced::Center);
// The quick-access flow and the tabs flow each flex-wrap; WrapBar stacks
// them so a wrapped tab never shares a row with a quick-access button.
let tab_buttons = self.modules.iter().enumerate().fold(
row![quick_access, history_controls]
.align_y(iced::Center)
.spacing(6),
|row_acc, (i, module)| {
let tab_items = self.modules.iter().enumerate().fold(
Vec::<Element<'_, Message>>::new(),
|mut acc, (i, module)| {
// The Layout module no longer has a ribbon tab — its paper-space
// tools live in the right-edge side toolbar (see ui::side_toolbar).
if module.id() == "layout" {
return row_acc;
return acc;
}
let is_active = i == self.active;
@@ -324,17 +332,23 @@ impl Ribbon {
},
..Default::default()
});
row_acc.push(btn)
acc.push(btn.into());
acc
},
);
let tab_bar = container(tab_buttons)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(TOPBAR_BG)),
..Default::default()
})
.width(Length::Fill)
.height(28);
let tabs = WrapFlow::new(tab_items).spacing_x(6.0).row_h(28.0);
let tab_bar = container(
WrapBar::new(lead.into(), tabs.into())
.spacing(6.0)
.report_height(self.tab_bar_h.clone()),
)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(TOPBAR_BG)),
..Default::default()
})
.width(Length::Fill);
// ── Tool area ─────────────────────────────────────────────────────
let effective_active = if !is_paper
@@ -654,7 +668,7 @@ impl Ribbon {
})
.width(Length::Fixed(190.0));
let top_offset = 28.0 + TOOL_BAR_H;
let top_offset = self.tab_bar_height() + TOOL_BAR_H;
let left_offset = compute_dropdown_left(&groups, open_id);
let positioned = container(panel)
.align_left(Fill)
@@ -777,7 +791,7 @@ impl Ribbon {
})
.width(Length::Fixed(220.0));
let top_offset = 28.0 + TOOL_BAR_H;
let top_offset = self.tab_bar_height() + TOOL_BAR_H;
let groups = self.modules.get(self.active)?.ribbon_groups();
let left_offset = compute_layer_combo_left(&groups);
let positioned = container(panel)
@@ -901,7 +915,7 @@ impl Ribbon {
})
.width(Length::Fixed(LARGE_W * 2.3));
let top_offset = 28.0 + TOOL_BAR_H;
let top_offset = self.tab_bar_height() + TOOL_BAR_H;
let left_offset = compute_dropdown_left(&groups, open_id);
let positioned = container(panel)
.align_left(Fill)
@@ -939,7 +953,7 @@ impl Ribbon {
})
.width(Length::Fixed(200.0));
let top_offset = 28.0 + TOOL_BAR_H;
let top_offset = self.tab_bar_height() + TOOL_BAR_H;
let groups = self.modules.get(self.active)?.ribbon_groups();
let left_offset = compute_prop_combo_left(&groups, PROP_COLOR_ID);
let positioned = container(panel)
@@ -1028,7 +1042,7 @@ impl Ribbon {
})
.width(Length::Fixed(220.0));
let top_offset = 28.0 + TOOL_BAR_H;
let top_offset = self.tab_bar_height() + TOOL_BAR_H;
let groups = self.modules.get(self.active)?.ribbon_groups();
let left_offset = compute_prop_combo_left(&groups, PROP_LINETYPE_ID);
let positioned = container(list)
@@ -1104,7 +1118,7 @@ impl Ribbon {
})
.width(Length::Fixed(width));
let top_offset = 28.0 + TOOL_BAR_H;
let top_offset = self.tab_bar_height() + TOOL_BAR_H;
let groups = self.modules.get(self.active)?.ribbon_groups();
let left_offset = compute_prop_combo_left(&groups, dd_id);
let positioned = container(panel)
+145 -141
View File
@@ -4,17 +4,15 @@ pub mod statusbar_config;
pub mod statusbar_menu;
use iced::widget::tooltip::Position as TipPos;
use iced::widget::scrollable::{Direction, Scrollbar};
use iced::widget::{
button, column, container, mouse_area, row, scrollable, text, text_input, tooltip, Row,
button, column, container, mouse_area, row, text, text_input, tooltip,
};
use iced::{Background, Border, Color, Element, Length, Theme};
/// Scrollable id of the status-bar layout-tab strip, so the ‹ › arrows (and
/// `Message::ScrollLayoutTabs`) can scroll it.
/// Scrollable id of the status-bar layout-tab strip (retained so the existing
/// `Message::ScrollLayoutTabs` handler still resolves; the strip now flex-wraps
/// instead of scrolling).
pub const LAYOUT_TABS_SCROLL_ID: &str = "statusbar-layout-tabs";
/// How far one ‹ / › arrow click scrolls the layout-tab strip.
const LAYOUT_TAB_SCROLL_STEP: f32 = 96.0;
/// Widget id of the inline layout-rename text input, so the rename can grab
/// keyboard focus the moment it opens (issue #86).
@@ -23,6 +21,7 @@ pub const LAYOUT_RENAME_INPUT_ID: &str = "layout_rename_input";
use crate::app::Message;
use crate::snap::Snapper;
use crate::ui::statusbar::statusbar_config::{StatusBarConfig, StatusPill};
use crate::ui::wrap_bar::{WrapBar, WrapFlow};
#[derive(Clone, Default)]
pub struct StatusBar {
@@ -137,151 +136,189 @@ impl StatusBar {
status_pill(scale_label).into()
};
// Build the right-side pills, honouring the user's per-pill visibility.
// They live in a flex-wrap flow (WrapFlow) so they spill onto extra rows
// when the width can't hold them all on one line.
let vis = |p: StatusPill| config.is_visible(p);
let mut right_status = Row::new().spacing(2).align_y(iced::Center);
let mut pills: Vec<Element<'_, Message>> = Vec::new();
if vis(StatusPill::Coords) {
right_status = right_status.push(tip(
status_pill(format_coords(cursor_world)).into(),
"Cursor coordinates (X, Y, Z)",
));
pills.push(
tip(
status_pill(format_coords(cursor_world)).into(),
"Cursor coordinates (X, Y, Z)",
)
.into(),
);
}
if vis(StatusPill::Ortho) {
right_status = right_status.push(tip(
toggle_pill(crate::ui::icons::ST_ORTHO, ortho_mode, Message::ToggleOrtho),
"Orthogonal Mode\nF8",
));
pills.push(
tip(
toggle_pill(crate::ui::icons::ST_ORTHO, ortho_mode, Message::ToggleOrtho),
"Orthogonal Mode\nF8",
)
.into(),
);
}
if vis(StatusPill::Lwt) {
right_status = right_status.push(tip(
toggle_pill(crate::ui::icons::ST_LWT, lineweight_display, Message::ToggleLineweightDisplay),
"Show Lineweight\nLWDISPLAY",
));
pills.push(
tip(
toggle_pill(crate::ui::icons::ST_LWT, lineweight_display, Message::ToggleLineweightDisplay),
"Show Lineweight\nLWDISPLAY",
)
.into(),
);
}
if vis(StatusPill::Polar) {
right_status = right_status.push(polar_pill(polar_mode, polar_increment_deg));
pills.push(polar_pill(polar_mode, polar_increment_deg).into());
}
if vis(StatusPill::Dyn) {
right_status = right_status.push(tip(
toggle_pill(crate::ui::icons::ST_DYN, dyn_input, Message::ToggleDynInput),
"Dynamic Input\nF12",
));
pills.push(
tip(
toggle_pill(crate::ui::icons::ST_DYN, dyn_input, Message::ToggleDynInput),
"Dynamic Input\nF12",
)
.into(),
);
}
if vis(StatusPill::Otrack) {
right_status = right_status.push(tip(
toggle_pill(crate::ui::icons::ST_OTRACK, otrack, Message::ToggleOTrack),
"Object Snap Tracking\nF11",
));
pills.push(
tip(
toggle_pill(crate::ui::icons::ST_OTRACK, otrack, Message::ToggleOTrack),
"Object Snap Tracking\nF11",
)
.into(),
);
}
if vis(StatusPill::Osnap) {
right_status =
right_status.push(osnap_btn(osnap_active, snapper.snap_enabled, popup_open));
pills.push(osnap_btn(osnap_active, snapper.snap_enabled, popup_open).into());
}
if vis(StatusPill::Space) {
right_status = right_status.push(tip(
space_mode_btn(&current_layout, in_mspace),
"PAPER: double-click viewport to enter MSPACE\nMODEL: click to switch to Model Space",
));
pills.push(
tip(
space_mode_btn(&current_layout, in_mspace),
"PAPER: double-click viewport to enter MSPACE\nMODEL: click to switch to Model Space",
)
.into(),
);
}
if vis(StatusPill::Scale) {
right_status = right_status.push(scale_element);
pills.push(scale_element);
}
if vis(StatusPill::Units) {
right_status = right_status.push(tip(
units_btn(
crate::ui::popup::units_popup::unit_short(insertion_units),
units_popup_open,
),
"Drawing Units (INSUNITS)\nClick to change",
));
pills.push(
tip(
units_btn(
crate::ui::popup::units_popup::unit_short(insertion_units),
units_popup_open,
),
"Drawing Units (INSUNITS)\nClick to change",
)
.into(),
);
}
if vis(StatusPill::Transparency) {
right_status = right_status.push(tip(
toggle_pill(
crate::ui::icons::ST_TRANSPARENCY,
transparency_display,
Message::ToggleTransparencyDisplay,
),
"Show Transparency\nForce opaque when off",
));
pills.push(
tip(
toggle_pill(
crate::ui::icons::ST_TRANSPARENCY,
transparency_display,
Message::ToggleTransparencyDisplay,
),
"Show Transparency\nForce opaque when off",
)
.into(),
);
}
if vis(StatusPill::Isolate) {
right_status = right_status.push(tip(
toggle_pill(crate::ui::icons::ST_ISOLATE, isolation_active, Message::ToggleIsolatePopup),
"Isolate Objects\nClick for Isolate / Hide / End",
));
pills.push(
tip(
toggle_pill(crate::ui::icons::ST_ISOLATE, isolation_active, Message::ToggleIsolatePopup),
"Isolate Objects\nClick for Isolate / Hide / End",
)
.into(),
);
}
if vis(StatusPill::QuickProps) {
right_status = right_status.push(tip(
toggle_pill(crate::ui::icons::ST_QUICKPROPS, quick_properties, Message::ToggleQuickProperties),
"Quick Properties\nFloating panel on selection",
));
pills.push(
tip(
toggle_pill(crate::ui::icons::ST_QUICKPROPS, quick_properties, Message::ToggleQuickProperties),
"Quick Properties\nFloating panel on selection",
)
.into(),
);
}
if vis(StatusPill::SelFilter) {
right_status = right_status.push(tip(
toggle_pill(
crate::ui::icons::ST_FILTER,
selection_filter_active,
Message::ToggleSelectionFilterPopup,
),
"Selection Filtering\nLimit which object types can be picked",
));
pills.push(
tip(
toggle_pill(
crate::ui::icons::ST_FILTER,
selection_filter_active,
Message::ToggleSelectionFilterPopup,
),
"Selection Filtering\nLimit which object types can be picked",
)
.into(),
);
}
if vis(StatusPill::SelCycle) {
right_status = right_status.push(tip(
toggle_pill(crate::ui::icons::ST_SELCYCLE, selection_cycling, Message::ToggleSelectionCycling),
"Selection Cycling\nRepeat-click to step through overlapping objects",
));
pills.push(
tip(
toggle_pill(crate::ui::icons::ST_SELCYCLE, selection_cycling, Message::ToggleSelectionCycling),
"Selection Cycling\nRepeat-click to step through overlapping objects",
)
.into(),
);
}
if vis(StatusPill::Vp) && !vp_label.is_empty() {
right_status = right_status.push(tip(
status_pill(vp_label).into(),
"Viewport count in active layout",
));
pills.push(
tip(
status_pill(vp_label).into(),
"Viewport count in active layout",
)
.into(),
);
}
if vis(StatusPill::CleanScreen) {
right_status = right_status.push(tip(
toggle_pill(crate::ui::icons::ST_CLEANSCREEN, clean_screen, Message::ToggleCleanScreen),
"Clean Screen\nHide ribbon and panels",
));
pills.push(
tip(
toggle_pill(crate::ui::icons::ST_CLEANSCREEN, clean_screen, Message::ToggleCleanScreen),
"Clean Screen\nHide ribbon and panels",
)
.into(),
);
}
// Customization handle: opens the pill show/hide menu.
right_status = right_status.push(tip(
customize_btn(),
"Customization\nShow or hide status-bar items",
));
let right_status = right_status;
pills.push(
tip(
customize_btn(),
"Customization\nShow or hide status-bar items",
)
.into(),
);
let right_status = WrapFlow::new(pills).spacing_x(2.0).row_h(30.0);
let mut bar = Row::new().align_y(iced::Center).spacing(0);
bar = bar.push(menu_btn);
// Left area: hamburger menu + Model/layout tabs in a flex-wrap flow, so
// they spill onto lower rows when narrow (no scroll arrows). The pills
// wrap in their own flow; WrapBar stacks the two areas so a wrapped tab
// never shares a row with a pill.
let mut left: Vec<Element<'_, Message>> = Vec::new();
left.push(menu_btn.into());
if show_layout_tabs {
// The layout tabs live in a horizontal scrollable that takes only
// the space left between the menu and the right-side tools, so many
// layouts scroll instead of pushing the tools off the bar (#199).
// ‹ › arrows scroll it (the mouse wheel works too).
let mut tabs_row = Row::new().align_y(iced::Center).spacing(0);
for name in layouts {
let is_active = name == current_layout;
let renaming = rename_state
.filter(|(orig, _)| *orig == name)
.map(|(_, edit)| edit.as_str());
tabs_row = tabs_row.push(space_tab(name, is_active, renaming));
left.push(space_tab(name, is_active, renaming).into());
}
tabs_row = tabs_row.push(add_btn);
let tabs_scroll = scrollable(tabs_row)
.direction(Direction::Horizontal(Scrollbar::hidden()))
.id(iced::advanced::widget::Id::new(LAYOUT_TABS_SCROLL_ID))
.width(Length::Shrink);
bar = bar.push(scroll_arrow(false));
bar = bar.push(container(tabs_scroll).width(Length::Fill));
bar = bar.push(scroll_arrow(true));
} else {
bar = bar.push(iced::widget::Space::new().width(Length::Fill));
left.push(add_btn.into());
}
bar = bar.push(right_status);
let left_area = WrapFlow::new(left).spacing_x(2.0).row_h(30.0);
container(bar)
let wrap = WrapBar::new(left_area.into(), right_status.into())
.min_row_h(30.0)
.justify_end(true);
container(wrap)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(BAR_BG)),
border: Border {
@@ -292,11 +329,10 @@ impl StatusBar {
..Default::default()
})
.width(Length::Fill)
// Match the drawing (document) tab bar height so the three
// One row matches the drawing (document) tab bar height so the three
// horizontal strips — tabs, status bar, command line — line up.
// `center_y` (not `height`) also vertically centres every pill in
// the taller bar instead of top-aligning them (issue #216).
.center_y(Length::Fixed(30.0))
// WrapBar vertically centres every pill (issue #216) and grows to a
// second row when the width can't hold both blocks.
.padding([0, 4])
.into()
}
@@ -308,38 +344,6 @@ fn format_coords(p: glam::Vec3) -> String {
format!("{:.4}, {:.4}, {:.4}", p.x, p.y, p.z)
}
// ── Layout-tab scroll arrow ───────────────────────────────────────────────
/// A ‹ / › arrow that scrolls the layout-tab strip. `right` picks the
/// direction (and step sign).
fn scroll_arrow<'a>(right: bool) -> Element<'a, Message> {
let glyph = if right {
crate::ui::icons::arrow_right(12.0, ICON_COLOR)
} else {
crate::ui::icons::arrow_left(12.0, ICON_COLOR)
};
let step = if right {
LAYOUT_TAB_SCROLL_STEP
} else {
-LAYOUT_TAB_SCROLL_STEP
};
button(glyph)
.on_press(Message::ScrollLayoutTabs(step))
.style(|_: &Theme, status| button::Style {
background: Some(Background::Color(match status {
button::Status::Hovered => PILL_BG,
_ => Color::TRANSPARENT,
})),
border: Border {
radius: 3.0.into(),
..Default::default()
},
..Default::default()
})
.padding([4, 6])
.into()
}
// ── Customization handle ──────────────────────────────────────────────────
fn customize_btn() -> Element<'static, Message> {
+614
View File
@@ -0,0 +1,614 @@
//! Adaptive two-block bar that wraps its trailing block onto a second row when
//! the width can't hold both blocks side by side. Used by the ribbon tab row
//! (lead = quick-access + undo/redo, trail = tabs) and the status bar
//! (lead = menu, trail = status pills, with the layout-tab strip as the Fill
//! `middle` filler between them).
//!
//! Layout, per row:
//! • one row → `lead` at the left; `trail` packed after it (`justify_end`
//! false) or flush to the right edge (`justify_end` true);
//! an optional Fill `middle` stretches through the gap.
//! • two rows → `lead` (+ `middle` filling the rest) on row 1; `trail` on
//! row 2, left- or right-aligned per `justify_end`.
//!
//! The measured total height is written to `height_out` (if set) so callers can
//! anchor overlays below the possibly-taller bar.
use std::sync::atomic::{AtomicU32, Ordering};
use std::sync::Arc;
use iced::advanced::layout::{self, Layout};
use iced::advanced::widget::{self, Widget};
use iced::advanced::{mouse, overlay, renderer, Clipboard, Shell};
use iced::{Element, Event, Length, Point, Rectangle, Renderer, Size, Theme, Vector};
use crate::app::Message;
pub struct WrapBar<'a> {
lead: Element<'a, Message>,
/// Optional Fill filler occupying the gap between `lead` and `trail`.
middle: Option<Element<'a, Message>>,
trail: Element<'a, Message>,
/// Gap between adjacent blocks on a shared row.
spacing: f32,
/// Minimum height of a single row.
min_row_h: f32,
/// When true, `trail` sits at the right edge (justified); otherwise it is
/// packed immediately after `lead`.
justify_end: bool,
/// Receives the measured total height (bits of an `f32`).
height_out: Option<Arc<AtomicU32>>,
}
impl<'a> WrapBar<'a> {
pub fn new(lead: Element<'a, Message>, trail: Element<'a, Message>) -> Self {
Self {
lead,
middle: None,
trail,
spacing: 0.0,
min_row_h: 28.0,
justify_end: false,
height_out: None,
}
}
pub fn spacing(mut self, spacing: f32) -> Self {
self.spacing = spacing;
self
}
pub fn min_row_h(mut self, h: f32) -> Self {
self.min_row_h = h;
self
}
pub fn justify_end(mut self, justify: bool) -> Self {
self.justify_end = justify;
self
}
pub fn middle(mut self, middle: Element<'a, Message>) -> Self {
self.middle = Some(middle);
self
}
pub fn report_height(mut self, out: Arc<AtomicU32>) -> Self {
self.height_out = Some(out);
self
}
/// Elements in row order: lead, [middle], trail.
fn refs(&self) -> Vec<&Element<'a, Message>> {
let mut v = Vec::with_capacity(3);
v.push(&self.lead);
if let Some(m) = &self.middle {
v.push(m);
}
v.push(&self.trail);
v
}
fn refs_mut(&mut self) -> Vec<&mut Element<'a, Message>> {
let mut v = Vec::with_capacity(3);
v.push(&mut self.lead);
if let Some(m) = &mut self.middle {
v.push(m);
}
v.push(&mut self.trail);
v
}
}
impl<'a> Widget<Message, Theme, Renderer> for WrapBar<'a> {
fn children(&self) -> Vec<widget::Tree> {
self.refs().iter().map(|e| widget::Tree::new(*e)).collect()
}
fn diff(&self, tree: &mut widget::Tree) {
let refs: Vec<_> = self.refs().iter().map(|e| e.as_widget()).collect();
tree.diff_children(&refs);
}
fn size(&self) -> Size<Length> {
Size::new(Length::Fill, Length::Shrink)
}
fn layout(
&mut self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let max = limits.max();
// Measure blocks at their natural (unwrapped) width so the fit decision
// and one-row placement use true content widths. A flex-wrap `trail`
// (WrapFlow) only wraps when it is later laid out with a bounded width.
let natural =
layout::Limits::new(Size::ZERO, Size::new(f32::INFINITY, f32::INFINITY));
let has_middle = self.middle.is_some();
let trail_idx = if has_middle { 2 } else { 1 };
let mut lead_node =
self.lead
.as_widget_mut()
.layout(&mut tree.children[0], renderer, &natural);
let mut trail_node = self.trail.as_widget_mut().layout(
&mut tree.children[trail_idx],
renderer,
&natural,
);
let mut lead_sz = lead_node.size();
let mut trail_sz = trail_node.size();
let width = if max.width.is_finite() {
max.width
} else {
lead_sz.width + self.spacing + trail_sz.width
};
let fits = max.width.is_finite()
&& lead_sz.width + self.spacing + trail_sz.width <= max.width;
let row_h = lead_sz.height.max(trail_sz.height).max(self.min_row_h);
let bounded = layout::Limits::new(Size::ZERO, Size::new(width, f32::INFINITY));
let (lead_pos, trail_pos, middle_x, middle_gap, total_h);
if fits {
// One row: lead left, trail packed after it or flush right.
let trail_x = if self.justify_end {
(width - trail_sz.width).max(lead_sz.width + self.spacing)
} else {
lead_sz.width + self.spacing
};
lead_pos = Point::new(0.0, (row_h - lead_sz.height) / 2.0);
trail_pos = Point::new(trail_x, (row_h - trail_sz.height) / 2.0);
middle_x = lead_sz.width + self.spacing;
middle_gap = (trail_x - self.spacing - middle_x).max(0.0);
total_h = row_h;
} else if has_middle {
// 3-slot justified bar: lead on row 1, middle fills the rest of it,
// trail (flex-wrap) drops onto the row(s) below.
lead_pos = Point::new(0.0, (row_h - lead_sz.height) / 2.0);
middle_x = lead_sz.width + self.spacing;
middle_gap = (width - middle_x).max(0.0);
trail_node = self.trail.as_widget_mut().layout(
&mut tree.children[trail_idx],
renderer,
&bounded,
);
trail_sz = trail_node.size();
trail_pos = Point::new(0.0, row_h);
total_h = row_h + trail_sz.height;
} else {
// 2-slot dual-wrap: lead and trail each wrap within their OWN row
// band, stacked so a wrapped lead item never lands on a trail row.
lead_node =
self.lead
.as_widget_mut()
.layout(&mut tree.children[0], renderer, &bounded);
lead_sz = lead_node.size();
let lead_h = lead_sz.height.max(self.min_row_h);
trail_node = self.trail.as_widget_mut().layout(
&mut tree.children[trail_idx],
renderer,
&bounded,
);
trail_sz = trail_node.size();
let trail_h = trail_sz.height.max(self.min_row_h);
lead_pos = Point::new(0.0, (lead_h - lead_sz.height) / 2.0);
trail_pos = Point::new(0.0, lead_h + (trail_h - trail_sz.height) / 2.0);
middle_x = 0.0;
middle_gap = 0.0;
total_h = lead_h + trail_h;
}
let mut children: Vec<layout::Node> = Vec::with_capacity(3);
children.push(lead_node.move_to(lead_pos));
if has_middle {
let mid_limits =
layout::Limits::new(Size::new(middle_gap, 0.0), Size::new(middle_gap, row_h));
let mut mid_node = self.middle.as_mut().unwrap().as_widget_mut().layout(
&mut tree.children[1],
renderer,
&mid_limits,
);
let mid_y = ((row_h - mid_node.size().height) / 2.0).max(0.0);
mid_node = mid_node.move_to(Point::new(middle_x, mid_y));
children.push(mid_node);
}
children.push(trail_node.move_to(trail_pos));
if let Some(out) = &self.height_out {
out.store(total_h.to_bits(), Ordering::Relaxed);
}
layout::Node::with_children(Size::new(width, total_h), children)
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
for ((child, state), child_layout) in self
.refs_mut()
.into_iter()
.zip(tree.children.iter_mut())
.zip(layout.children())
{
child.as_widget_mut().update(
state,
event,
child_layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let mut interaction = mouse::Interaction::default();
for ((child, state), child_layout) in self
.refs()
.into_iter()
.zip(tree.children.iter())
.zip(layout.children())
{
let i = child.as_widget().mouse_interaction(
state,
child_layout,
cursor,
viewport,
renderer,
);
if i != mouse::Interaction::default() {
interaction = i;
}
}
interaction
}
fn operate(
&mut self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
for ((child, state), child_layout) in self
.refs_mut()
.into_iter()
.zip(tree.children.iter_mut())
.zip(layout.children())
{
child
.as_widget_mut()
.operate(state, child_layout, renderer, operation);
}
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
for ((child, state), child_layout) in self
.refs()
.into_iter()
.zip(tree.children.iter())
.zip(layout.children())
{
child.as_widget().draw(
state,
renderer,
theme,
style,
child_layout,
cursor,
viewport,
);
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
// At most one child (the hovered tooltip, if any) yields an overlay;
// return the first. Borrow fields and tree slots disjointly so the
// returned overlay can outlive this call.
let layouts: Vec<Layout<'b>> = layout.children().collect();
let has_middle = self.middle.is_some();
// Split the tree children into disjoint mutable slots.
let (lead_tree, rest) = tree.children.split_at_mut(1);
if let Some(ll) = layouts.first() {
if let Some(ov) = self.lead.as_widget_mut().overlay(
&mut lead_tree[0],
*ll,
renderer,
viewport,
translation,
) {
return Some(ov);
}
}
if has_middle {
let (mid_tree, trail_tree) = rest.split_at_mut(1);
if let (Some(m), Some(ml)) = (self.middle.as_mut(), layouts.get(1)) {
if let Some(ov) = m.as_widget_mut().overlay(
&mut mid_tree[0],
*ml,
renderer,
viewport,
translation,
) {
return Some(ov);
}
}
if let Some(tl) = layouts.get(2) {
return self.trail.as_widget_mut().overlay(
&mut trail_tree[0],
*tl,
renderer,
viewport,
translation,
);
}
} else if let Some(tl) = layouts.get(1) {
return self.trail.as_widget_mut().overlay(
&mut rest[0],
*tl,
renderer,
viewport,
translation,
);
}
None
}
}
impl<'a> From<WrapBar<'a>> for Element<'a, Message> {
fn from(w: WrapBar<'a>) -> Self {
Element::new(w)
}
}
/// Flex-wrap row: lays its items left-to-right and wraps onto a new row when
/// the next item would exceed the available width. Each row is `row_h` tall and
/// items are vertically centred. Used for the status-bar pills so they spread
/// across multiple rows when the width can't hold them on one line.
pub struct WrapFlow<'a> {
items: Vec<Element<'a, Message>>,
spacing_x: f32,
spacing_y: f32,
row_h: f32,
}
impl<'a> WrapFlow<'a> {
pub fn new(items: Vec<Element<'a, Message>>) -> Self {
Self {
items,
spacing_x: 2.0,
spacing_y: 0.0,
row_h: 28.0,
}
}
pub fn spacing_x(mut self, s: f32) -> Self {
self.spacing_x = s;
self
}
pub fn row_h(mut self, h: f32) -> Self {
self.row_h = h;
self
}
}
impl<'a> Widget<Message, Theme, Renderer> for WrapFlow<'a> {
fn children(&self) -> Vec<widget::Tree> {
self.items.iter().map(widget::Tree::new).collect()
}
fn diff(&self, tree: &mut widget::Tree) {
let refs: Vec<_> = self.items.iter().map(|e| e.as_widget()).collect();
tree.diff_children(&refs);
}
fn size(&self) -> Size<Length> {
Size::new(Length::Shrink, Length::Shrink)
}
fn layout(
&mut self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let max_w = limits.max().width;
let natural =
layout::Limits::new(Size::ZERO, Size::new(f32::INFINITY, f32::INFINITY));
let mut nodes: Vec<layout::Node> = Vec::with_capacity(self.items.len());
let mut x = 0.0f32;
let mut y = 0.0f32;
let mut used_w = 0.0f32;
for (item, state) in self.items.iter_mut().zip(tree.children.iter_mut()) {
let node = item.as_widget_mut().layout(state, renderer, &natural);
let sz = node.size();
if x > 0.0 && x + sz.width > max_w {
x = 0.0;
y += self.row_h + self.spacing_y;
}
let cy = y + ((self.row_h - sz.height) / 2.0).max(0.0);
nodes.push(node.move_to(Point::new(x, cy)));
x += sz.width + self.spacing_x;
used_w = used_w.max(x - self.spacing_x);
}
let total_h = if self.items.is_empty() {
self.row_h
} else {
y + self.row_h
};
layout::Node::with_children(Size::new(used_w.max(0.0), total_h), nodes)
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
for ((item, state), child_layout) in self
.items
.iter_mut()
.zip(tree.children.iter_mut())
.zip(layout.children())
{
item.as_widget_mut().update(
state,
event,
child_layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let mut interaction = mouse::Interaction::default();
for ((item, state), child_layout) in self
.items
.iter()
.zip(tree.children.iter())
.zip(layout.children())
{
let i = item.as_widget().mouse_interaction(
state,
child_layout,
cursor,
viewport,
renderer,
);
if i != mouse::Interaction::default() {
interaction = i;
}
}
interaction
}
fn operate(
&mut self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
for ((item, state), child_layout) in self
.items
.iter_mut()
.zip(tree.children.iter_mut())
.zip(layout.children())
{
item.as_widget_mut()
.operate(state, child_layout, renderer, operation);
}
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
for ((item, state), child_layout) in self
.items
.iter()
.zip(tree.children.iter())
.zip(layout.children())
{
item.as_widget()
.draw(state, renderer, theme, style, child_layout, cursor, viewport);
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
overlay::from_children(
&mut self.items,
tree,
layout,
renderer,
viewport,
translation,
)
}
}
impl<'a> From<WrapFlow<'a>> for Element<'a, Message> {
fn from(w: WrapFlow<'a>) -> Self {
Element::new(w)
}
}